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by the texture mapping units onto a polygon mesh. Measured in texels/s. Performance Shader operations - How many operations the pixel shaders (or unified
List of AMD graphics processing units
List_of_AMD_graphics_processing_units
Method of defining surface detail on a computer-generated graphic or 3D model
apply it to the pixel. The original technique was pioneered by Edwin Catmull in 1974 as part of his doctoral thesis. Texture mapping originally referred
Texture_mapping
Computer graphics rendering technique
computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered image
Per-pixel_lighting
Component of a GPU which alters bitmap images for use as textures
measure of the speed with which a particular card can perform texture mapping. Though pixel shader processing is becoming more important, this number still
Texture_mapping_unit
Image processing technique
is displayed at a much lower brightness than a linear mapping between scene radiance and pixel intensity would produce. However, this inaccuracy is perceptually
Tone_mapping
Type of program in computer graphics
began to support shaders. The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized
Shader
Camera application developed by Google for Pixel devices
The Pixel 2 and Pixel 3 (excluding the Pixel 3a) include the Pixel Visual Core to aid with image processing. The Pixel 4 introduced the Pixel Neural
Pixel_Camera
Computer graphics method
photon mapping as the number of light subpaths increases. Reusing the same light subpath for multiple pixels (as is done in most forms of photon mapping) can
Path_tracing
Texture mapping technique
normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It
Normal_mapping
GPU microarchitecture by AMD released in 2020
is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated as the number of
RDNA_2
Technique in computer graphics to represent reflective surfaces
the shading computation at a pixel is determined by calculating the reflection vector at the point on the object and mapping it to the texel in the environment
Reflection_mapping
shaders: pixel shaders: texture mapping units: render output units 2 Unified shaders: texture mapping units: render output units 1 Vertex shaders: pixel shaders:
List of Nvidia graphics processing units
List_of_Nvidia_graphics_processing_units
Screen resolution measured in pixels per length
Pixels per inch (ppi) and pixels per centimetre (ppcm or pixels/cm) are measurements of the pixel density of an electronic image device, such as a computer
Pixel_density
Digital imaging technique
Polynomial texture mapping (PTM), also known as Reflectance Transformation Imaging (RTI), is a technique of imaging and interactively displaying objects
Polynomial_texture_mapping
Brand of AMD graphics cards intended for professional use
is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated as the number of
Radeon_Pro
Form of electron microscopy
detectors are typically built as either a monolithic active pixel sensor (MAPS) or as a hybrid pixel array detector (PAD). A MAPS detector consists of a complementary
4D scanning transmission electron microscopy
4D_scanning_transmission_electron_microscopy
Function that maps the colors of one image to the colors of another image
or Lab color spaces. A common algorithm for computing the color mapping when the pixel correspondence is given is building the joint-histogram (see also
Image_color_transfer
Element representing a value on a grid in three dimensional space
value on a three-dimensional regular grid, akin to the two-dimensional pixel. Voxels are frequently used in the visualization and analysis of medical
Voxel
Proportion between the width and the height of a pixel
A pixel aspect ratio (PAR) is a mathematical ratio that describes how the width of a pixel in a digital image compares to the height of that pixel. Most
Pixel_aspect_ratio
fogging, texture mapping, AA and more, cycles split between all pipes On their own, the 16 pipes output/process 16 pixels/cycle (1 pixel/pipe), giving a
PlayStation 2 technical specifications
PlayStation_2_technical_specifications
GPU microarchitecture by AMD
is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated as the number of
RDNA_3
Producing images of 3D scenes
renderer with 2000 sampled paths per pixel An image rendered using POV-Ray's ray tracing, radiosity and photon mapping features A more realistic path traced
Rendering_(computer_graphics)
GPU by Nvidia
and released on October 11, 1999, the GeForce 256 improves on its predecessor (RIVA TNT2) by increasing the number of fixed pixel pipelines, offloading
GeForce_256
Simulation of light in computer graphics
and non-uniform. Per-pixel lighting Computer graphics "Light: The art of exposure". GarageFarm. 2020-11-11. Retrieved 2020-11-11. "Intro to Computer Graphics:
Computer_graphics_lighting
Method of interpolating functions on a 2D grid
the screen pixel. This process is repeated for each pixel forming the object being textured. When an image needs to be scaled up, each pixel of the original
Bilinear_interpolation
American multinational technology company
(Photos), videotelephony (Meet), smart home (Nest), smartphones (Pixel), wearable technology (Pixel Watch and Fitbit), music streaming (YouTube Music), video
Computer graphics rendering technique
necessarily more realistic appearing, but when compared to a real image pixel for pixel the result is often much closer. Spectral rendering can also simulate
Spectral_rendering
Graphics processing unit brand
mapping units (TMUs) multiplied by the base (or boost) core clock speed. Boost values (if available) are stated below the base value in italic. Pixel
Intel_Arc
visible colour. Also used for displacement mapping. Swizzled texture A texture map stored out of the natural pixel order; see swizzling (computer graphics)
Glossary_of_computer_graphics
Series of video cards
rendering, its "Pixel Tapestry" architecture allowed for Environment Mapped Bump Mapping (EMBM) and Dot Product (Dot3) Bump Mapping support, offering
Radeon_R100_series
Simulation of the appearance of being three-dimensional
of dimetric projection with a 2:1 pixel ratio is more common due to the problems of anti-aliasing and square pixels found on most computer monitors. In
2.5D
Color method in computer graphics
During the texture mapping process for any arbitrary 3D surface, a texture lookup takes place to find out where on the texture each pixel center falls. For
Texture_filtering
Computational imaging technique
pulsed-lasers as the light source, single-pixel imaging was applied for time-of-flight measurements used in depth-mapping LiDAR applications. Apart from the
Single-pixel_imaging
Technique for increasing apparent display resolution
resolution of a color display device. It utilizes the composition of each pixel, which consists of three subpixels of which are red, green, and blue that
Subpixel_rendering
API used in Microsoft DirectX for 3D rendering
powerful 3D graphics features, such as vertex shaders, pixel shaders, fog, bump mapping and texture mapping. Direct3D 9.0 (released in December, 2002) added
Direct3D
Series of GPUs by AMD
is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated as the number of
Radeon_RX_Vega_series
GPU for mobile devices, used by Nintendo on their 3DS consoles
DMP's MAESTRO-2G technology: Per-pixel lighting Fake sub-surface scattering Procedural texture Refraction mapping Subdivision primitive Shadow Gaseous
PICA200
Series of video cards
as of 2004 and onward to be more pixel shader and texturing oriented than geometry based. Normal and parallax mapping were replacing sheer geometric complexity
Radeon_R400_series
Screen-space shading technique
technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. It was first suggested by Michael Deering in 1988
Deferred_shading
mapping units (TMUs) multiplied by the base (or boost) core clock speed. Boost values (if available) are stated below the base value in italic. Pixel
List of Intel graphics processing units
List_of_Intel_graphics_processing_units
Type of video game graphics
Instead, a variety of angles are used, with dimetric projection or a 2:1 pixel ratio being the most common. The terms "isometric 3D", "3/4 perspective"
Isometric_video_game_graphics
Conflagration mapping platform developed by NASA
Fire Information for Resource Management System (FIRMS) is a free web mapping platform offered by NASA as part of its Earth Science Data Systems (ESDS)
Fire Information for Resource Management System
Fire_Information_for_Resource_Management_System
Simulation of reflective surfaces
usually be computed faster by using simpler methods such as environment mapping. Reflections on shiny surfaces like wood or tile can add to the photorealistic
Reflection (computer graphics)
Reflection_(computer_graphics)
American entrepreneur
founder of Augmented Pixels, a U.S.-based company specializing in AI-autonomous navigation (visual localization and 3D mapping) for drones and Augmented
Vitaliy_Goncharuk
GPU series by ATI Technologies
0 1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units All models include PCI-E x16, DirectX 9.0b and OpenGL 2.0 1 Pixel shaders :
Radeon_X800_series
2024 flagship smartphones by Samsung Electronics
use Google's on-device Gemini Nano, already used by their own Pixel 8 Pro and their Pixel 9 series. Some users noted the unpleasant smell of the Galaxy
Samsung_Galaxy_S24
Number of pixels or texels a GPU can render in one second
(texels) the GPU can map to pixels in one second. Texture fillrate is obtained by multiplying the number of texture mapping units (TMUs) by the clock frequency
Fillrate
Method of enhancing the image quality of textures on surfaces of computer graphics
inter-pixel and intra-pixel. Even with 16-tap anisotropic filtering, not all 16 taps are always needed because only distant highly oblique pixel fills
Anisotropic_filtering
Computer graphics techniques for reusing samples during rendering
different pixel in the image. In contrast, the shift mappings in GRIS are deterministic rather than random, and they take paths from other pixels or other
Spatiotemporal reservoir resampling
Spatiotemporal_reservoir_resampling
Computer graphics lighting effect
the point or pixel is inside a shadowed area. This eventually allows the program to determine how the object will be lit. 3D shadow mapping renders the
Self-shadowing
Graphics created using computers
large form of digital art, pixel art is created through the use of raster graphics software, where images are edited on the pixel level. Graphics in most
Computer_graphics
Brazilian-American scientist (born 1976)
work contributed to several high-profile projects, including developing a pixel radiation detector used in experiments to explore the structure of matter
Guilherme_"Bill"_Cardoso
Representing a 3D-modeled object or dataset as a 2D projection
for each millimeter of depth) and usually have a regular number of image pixels in a regular pattern. This is an example of a regular volumetric grid, with
Volume_rendering
Series of video cards by AMD
is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated as the number of
Radeon_RX_7000_series
Mathematical image techniques
which is often called "sub-pixel" registration because the measured shift is smaller than an integer pixel unit. For sub-pixel interpolation of the shift
Digital image correlation and tracking
Digital_image_correlation_and_tracking
Rendering method
knowing the position of the light source, computed the brightness of the pixel on the screen. Their publication describes a short (30-second) film "made
Ray_tracing_(graphics)
Metadata formats for display devices
display, display size, luminance data and (for digital displays only) pixel mapping data. DisplayID is a VESA standard targeted to replace EDID and E-EDID
Extended Display Identification Data
Extended_Display_Identification_Data
Graphics processing unit developed by Nvidia
high-end 2D-only graphics cards in both quality and performance. Pixel pipelines: texture mapping units: render output units Matrox Mystique 220 3DFX Voodoo
RIVA_128
Computer display feature
elements on a computer screen are rendered at sizes independent from the pixel grid, resulting in a graphical user interface that is displayed at a consistent
Resolution_independence
providing street views of Flanders on pixel level with 10 cm accuracy. Geckomatics develops AI based mobile mapping systems. Bosnia and Herzegovina: Rutmap
List_of_street_view_services
Derived representation of a digital image
labels each pixel of the image with the distance to the nearest obstacle pixel. A most common type of obstacle pixel is a boundary pixel in a binary image
Distance_transform
European certification label
which do not fulfil some essential requirements such as having 1:1 pixel mapping with no overscan or accepting a 1080p signal. A UK BBC television programme
HD_ready
Series of GPUs by Nvidia
and PureVideo Pixel shaders: vertex shaders: texture mapping units: render output units 1 Pixel shaders: vertex shaders: texture mapping units: render
GeForce_6_series
Algorithms and methods of plotting the Mandelbrot set on a computing device
programs use a variety of algorithms to determine the color of individual pixels efficiently. The simplest algorithm for generating a representation of the
Plotting algorithms for the Mandelbrot set
Plotting_algorithms_for_the_Mandelbrot_set
Series of GPUs by Nvidia
GDDR6). They are fabricated by TSMC using a custom 5 nm process dubbed 4N. Pixel fillrate is calculated as the number of render output units (ROPs) multiplied
GeForce_RTX_50_series
Mathematical theorem
In complex analysis, the Riemann mapping theorem states that if U {\displaystyle U} is a non-empty simply connected open subset of the complex number
Riemann_mapping_theorem
Series of GPUs by Nvidia
February 2001, it advanced the GeForce architecture by adding programmable pixel and vertex shaders, multisample anti-aliasing and improved the overall efficiency
GeForce_3_series
Transformation in image processing
is the frequency of the grayscale value rj, and n is the total number of pixels in the image. Now consider a desired output probability density function
Histogram_matching
Series of GPUs by Nvidia
for 3D acceleration is the addition of a second texture mapping unit to each of the four pixel pipelines. This doubles the texture fillrate per clock compared
GeForce_2_series
Process of estimating the parameters of a pinhole camera model
matrix M {\displaystyle M} is used to denote a projective mapping from world coordinates to pixel coordinates. [ w u w v w ] = K [ R T ] [ x w y w z w 1
Camera_resectioning
Series of video cards
Radeon 9200 1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units All models include DirectX 9.0 and OpenGL 2.0 1 Pixel shaders :
Radeon_9000_series
NASA robotic spacecraft orbiting the moon
radiation in lunar orbit; and high-resolution mapping, at a maximum resolution of 50 cm/pixel (20 in/pixel), to assist in the selection and characterization
Lunar_Reconnaissance_Orbiter
Shading language
programming tasks, like the texture mapping functions tex1D and tex2D. Cg/HLSL programs are merely vertex and pixel shaders, and they need supporting programs
High-Level_Shader_Language
Video game series
supports many features of modern GPUs such as pixel and vertex shaders, HDR, bloom and parallax mapping. Serious Engine 3 was used in Serious Sam HD:
Serious_Sam
texture mapping Texture fillrate: 500–1400 megatexels per second (250-700 MP × 2 texture units) Peak triangle performance: 29,125,000 32-pixel triangles
Xbox_technical_specifications
Series of graphics cards by AMD
is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated as the number of
Radeon_400_series
Geodesy and remote sensing technique
SAR data collection essentially arbitrary, with no correlation from pixel to pixel. To get any useful information from the phase, some of these effects
Interferometric synthetic-aperture radar
Interferometric_synthetic-aperture_radar
American space project
array was 288 × 384 pixels. Pixel resolution varied from 100–325 m during a single orbit mapping run at the Moon. At Geographos the pixel resolution would
Clementine_(spacecraft)
Series of video cards
is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated as the number of
Radeon_HD_6000_series
Consortium of major motion picture studios
respectively Compression rate of 4.71 bits/pixel (2K @ 24 frame/s), 2.35 bits/pixel (2K @ 48 frame/s), 1.17 bits/pixel (4K @ 24 frame/s) 250 Mbit/s maximum
Digital_Cinema_Initiatives
Overview of the technical specifications of the GameCube
324 MHz, 64-bit bus, 2.6 GB/s bandwidth 1 vertex pipeline, 4 pixel pipelines with 1 texture mapping unit (TMU) each and 4 render output units (ROPs) Simultaneous
GameCube technical specifications
GameCube_technical_specifications
AndroidRank profile". "YouTube – Google Play". play.google.com. Retrieved 2019-02-11. "YouTube – Android market data". "Google Maps – Apps on Google Play". "Google
List of most-downloaded Google Play applications
List_of_most-downloaded_Google_Play_applications
Video-sharing platform
the original on November 2, 2013. "2013: Year in Rewind (report title) / Mapping the Landscape (specific section title)". Next Big Sound. January 2014.
YouTube
Brand by AMD
follows: 1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units 2 Unified shaders : Texture mapping units : Render output units :
AMD_FirePro
Explainable AI technique
Class activation mapping methods are explainable AI (XAI) techniques used to visualize the regions of an input image that are the most relevant for a
Class_activation_mapping
Graphics that use a three-dimensional representation of geometric data
on 2D planes Geometry processing Isometric graphics in video games and pixel art List of stereoscopic video games Medical animation Render farm Foley
3D_computer_graphics
Series of graphics cards by AMD
is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed. Pixel fillrate is calculated as the number of
Radeon_500_series
Digital image having no color information
color image, then there is no unique mapping from such a color image to a grayscale image. The intensity of a pixel is expressed within a given range between
Grayscale
Series of video cards
arrival. The chip adopted an architecture consisting of 8 pixel pipelines, each with 1 texture mapping unit (an 8x1 design). While this differed from the older
Radeon_R300_series
GPU series by ATI Technologies
clocked at 425 MHz core, and produced on a 0.11 micrometre process. RV410 used a layout consisting of 8 pixel pipelines connected to 4 ROPs (similar to GeForce
Radeon_X700_series
Family of GPUs by AMD
Unified Shaders : Texture Mapping Units : Render Output Units Unified Shaders : Texture Mapping Units : Render Output Units Pixel fillrate is calculated
Radeon_HD_8000_series
Variant of a liquid-crystal display
one for each pixel. The one-way current passing characteristic of the transistor prevents the charge that is being applied to each pixel from being drained
TFT_LCD
Geometric transformation that preserves lines but not angles nor the origin
the plane. This transform relocates pixels requiring intensity interpolation to approximate the value of moved pixels, bicubic interpolation is the standard
Affine_transformation
Display technology for use in mobile devices and televisions
Below is a mapping table of marketing terms versus resolutions and sub-pixel types. Note how the pixel density relates to choices of sub-pixel type. Flagship
AMOLED
Fractal functions in mathematics
each pixel has multiple data points to pull from. For example, create a histogram with 300×300 cells in order to draw a 100×100 px image; each pixel would
Fractal_flame
AI accelerator ASIC by Google
input/output operations per joule, without hardware for rasterisation or texture mapping. The TPU ASICs are mounted in a heatsink assembly, which can fit in a hard
Tensor_Processing_Unit
Intel GPU architecture
mapping units (TMUs) multiplied by the base (or boost) core clock speed. Boost values (if available) are stated below the base value in italic. Pixel
Intel_Xe
API for rendering interactive 3D graphics
dynamic lighting effects on the GPU (pixel shader). AGAL also allows high-quality texture rendering with mip-mapping. AGAL is used extensively in Flash
Stage3D
Study of the forms of land surfaces in earth
The pixels of the dataset are each assigned an elevation value, and a header portion of the dataset defines the area of coverage, the units each pixel covers
Topography
IBM PC graphic adapter and display standard
per pixel (four levels of intensity) for red, green and blue. On EGA adapters with only 64 KB of video RAM, only 4 colors can be selected per pixel. The
Enhanced_Graphics_Adapter
11 PIXEL-MAPPING
11 PIXEL-MAPPING
Female
Greek
(Χλόη) Greek name CHLOĒ means "green shoot." In mythology, this is a surname of the goddess Demeter. In the New Testament bible, this name is mentioned by Paul in 1 Corinthians 1:11. Also spelled Khloe.
Male
Arthurian
, a giant who trimmed his robe with the beards of 11 kings; ("warrior").
Male
Hebrew
(רְעוּ×ֵל) Hebrew name RÆUWEL means "friend of God." In the bible, this is the name of several characters, including a son of Esau. In the Book of Enoch, this name is included as one of the seven archangels. He is known as the archangel of fairness, harmony, and justice; he oversees the other angels to make sure that they are all working peacefully together with mankind. All angels and archangels who transgress must face this angel who passes judgment and issues punishment. He belongs to the choir of Principalities and is mainly focused on keeping heaven pure of corruption. He is the angel who carried Enoch to heaven and back to earth. He is identified with the angel of the 5th Seal in Revelation 6:9-11, and is believed to be the angel who opens the bottomless pit. He is also sometimes identified with Abaddon, an angel believed by some to be the devil. There are references to a similar figure in Babylonian texts which refer to him as Rag or Ragumu, and in Sumerian texts as Rig.Â
Surname or Lastname
English
English : variant of Perrier 1 and 2.American bearers of the surname include Bennet Puryear (1826–1914), born in Mecklenburg Co., VA, youngest son of Thomas and Elizabeth (Marshall) Puryear, who studied medicine and chemistry before the Civil War, after which he became a professor of chemistry; he did pioneering work in the application of chemistry to agriculture. He had 11 children by his two wives.
Surname or Lastname
English and German
English and German : from Middle English, Middle High German west ‘west’, hence a topographic name for someone who lived to the west of a settlement, or a regional name for someone who had migrated from further west.This name was brought to North America independently by many bearers in the 17th and 18th centuries. Thomas West, 12th Baron De La Warre, was captain general of Virginia in 1610–11. The state of DE is named for him. One of the earliest permanent settlers was Francis West (1606–92), who came to Duxbury, MA, from Salisbury, Wiltshire, England, in or before 1638.
Male
English
Anglicized form of Hebrew RÉ™uwel, REUEL means "friend of God." In the bible, this is the name of several characters, including a son of Esau. In the Book of Enoch, this name is included as one of the seven archangels. He is known as the archangel of fairness, harmony, and justice; he oversees the other angels to make sure that they are all working peacefully together with mankind. All angels and archangels who transgress must face this angel who passes judgment and issues punishment. He belongs to the choir of Principalities and is mainly focused on keeping heaven pure of corruption. He is the angel who carried Enoch to heaven and back to earth. He is identified with the angel of the 5th Seal in Revelation 6:9-11, and is believed to be the angel who opens the bottomless pit. He is also sometimes identified with Abaddon, an angel believed by some to be the devil. There are references to a similar figure in Babylonian texts which refer to him as Rag or Ragumu, and in Sumerian texts as Rig.Â
Surname or Lastname
English (mainly northern)
English (mainly northern) : from Anglo-Norman French pel ‘stake’, ‘pole’ (Old French piel, from Latin palus), a nickname for a tall, thin man. It may also have been a topographic name for someone who lived by a stake fence or in a property defended by one, or a metonymic occupational name for a builder of such fences. Compare Pallister.Dutch : habitational name from places so called in North Brabant (where there is also a district called De Peel) and Dutch Limburg, from De Peel in Ravels, Antwerp province, or from Pedele in Kaggevinne and in Adorp, Brabant.German : possily a habitational name from a lost or unidentified place name.German : perhaps an altered spelling of Piel or Piehl.
Female
English
 Latin form of Greek Chloē, CHLOE means "green shoot." In mythology, this is a surname of the goddess Demeter. In the New Testament bible, this name is mentioned by Paul in 1 Corinthians 1:11.
11 PIXEL-MAPPING
11 PIXEL-MAPPING
Biblical
hidden in a cluster of fig trees
Girl/Female
Hindu
Of Spring
Boy/Male
German
Noble Wolf; Form of Adalwolf
Boy/Male
Muslim
Remembering. Grateful.
Boy/Male
English American
From the field estate.
Boy/Male
Hindu, Indian
Son of Sambhu or Lord Shiva
Boy/Male
Hindu, Indian
Lord Krishna
Female
Egyptian
, the mother of Pet-amen-neb-nes-ataui.
Boy/Male
Welsh
Son of Rhys.
Boy/Male
Hindu, Indian, Kannada, Telugu
Protector of the Universe
11 PIXEL-MAPPING
11 PIXEL-MAPPING
11 PIXEL-MAPPING
11 PIXEL-MAPPING
11 PIXEL-MAPPING
v. t.
A game of cards, played by two or four persons, in which there is a crib. (See Crib, 11.) It is characterized by a great variety of chances.
a.
Modified by contraction of the lip opening; labialized; labial. See Guide to Pronunciation, / 11.
n.
A symbol representing eleven units, as 11 or xi.
n.
A small square box, made either of parchment or of black calfskin, containing slips of parchment or vellum on which are written the scriptural passages Exodus xiii. 2-10, and 11-17, Deut. vi. 4-9, 13-22. They are worn by Jews on the head and left arm, on week-day mornings, during the time of prayer.
superl.
Not divisible by 2 without a remainder; not capable of being evenly paired, one unit with another; as, 1, 3, 7, 9, 11, etc., are odd numbers.
n.
The pair of arms attached to the spindle of a spinning frame, over which the thread passes to the bobbin; -- so called from their swift revolution. See Fly, n., 11.
a.
Modified, as a vowel, by contraction of the lip opening, making the opening more or less round in shape; rounded; labialized; labial. See Guide to Pronunciation, / 11.
n.
A gold coin of Rome, worth 64 shillings 11 pence sterling, or about $ 15.70.
a.
Not divisible by two without a remainder; odd; -- said of numbers; as, 3, 7, and 11 are uneven numbers.
n.
The Destroyer; -- a name used (Rev. ix. 11) for the angel of the bottomless pit, answering to the Hebrew Abaddon.
n.
Leap year; every fourth year, in which a day is added to the month of February on account of the excess of the tropical year (365 d. 5 h. 48 m. 46 s.) above 365 days. But one day added every four years is equivalent to six hours each year, which is 11 m. 14 s. more than the excess of the real year. Hence, it is necessary to suppress the bissextile day at the end of every century which is not divisible by 400, while it is retained at the end of those which are divisible by 400.
superl.
Made with a high position of some part of the tongue in relation to the palate, as / (/ve), / (f/d). See Guide to Pronunciation, // 10, 11.
n.
Same as Drift, 11.
n.
A tree or wood of the Bible (2 Chron. ii. 8; 1 K. x. 11).
superl.
Made with a somewhat elevated position of some certain part of the tongue, in relation to the palate; midway between the high and the low; -- said of certain vowel sounds; as, a (ale), / (/ll), / (/ld). See Guide to Pronunciation, // 10, 11.
a.
Modified, as a vowel, by contraction of the lip opening, as / (f/d), / (/ld), etc., and as eu and u in French, and o, u in German. See Guide to Pronunciation, // 11, 178.
superl.
Made, as a vowel, with a low position of part of the tongue in relation to the palate; as, / (/m), / (all). See Guide to Pronunciation, // 5, 10, 11.
v. t.
The fourth part of the distance from one point of the compass to another, being the fourth part of 11¡ 15', that is, about 2¡ 49'; -- called also quarter point.
n.
Modifying a speech sound by contraction of the lip opening; labializing; labialization. See Guide to Pronunciation, / 11.
p. pr. & vb. n.
of Map