Search references for NORMAL MAPPING. Phrases containing NORMAL MAPPING
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Texture mapping technique
In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation
Normal_mapping
Texturing technique for bumps/wrinkles in computer graphics
surface. However, unlike displacement mapping, the surface geometry is not modified. Instead only the surface normal is modified as if the surface had been
Bump_mapping
Technique in computer graphics to represent reflective surfaces
recalculating every pixel's reflection direction. If normal mapping is used, each polygon has many face normals (the direction a given point on a polygon is facing)
Reflection_mapping
Computer graphics lighting effect
"Second-depth shadow mapping," University of North Carolina at Chapel Hill, 1994. Green, Chris. "Efficient self-shadowed Radiosity normal mapping" (PDF). valvesoftware
Self-shadowing
Texture mapping technique
Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied
Parallax_mapping
Simulation of the appearance of being three-dimensional
mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping and normal mapping techniques implemented by
2.5D
Line or vector perpendicular to a curve or a surface
Surface normals are commonly used in 3D computer graphics for lighting calculations (see Lambert's cosine law), often adjusted by normal mapping. Render
Normal_(geometry)
Series of video game engines
rewritten. It features unified lighting, shadow volumes, shaders, normal mapping, specular mapping, the improved MD5 skeletal model format, interactive GUI rendered
Id_Tech
3D computer graphics mesh with low number of polygons
by using low poly meshes. Computer graphics techniques such as normal and bump mapping have been designed to compensate for the decrease of polygons by
Low_poly
Computer graphics technique
Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to
Displacement_mapping
Graphics created using computers
greatly. In 1996, Krishnamurty and Levoy invented normal mapping – an improvement on Jim Blinn's bump mapping. 1999 saw Nvidia release the seminal GeForce
Computer_graphics
Method of defining surface detail on a computer-generated graphic or 3D model
complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and
Texture_mapping
Topics referred to by the same term
Normal map may refer to: Normal mapping in 3D computer graphics Normal invariants in mathematical surgery theory Normal matrix in linear algebra Normal
Normal_map
passes: 300 Mpixel/s (75 Mpixels/pass) GS effects include: Dot3 bump mapping (normal mapping), mipmapping, spherical harmonic lighting, alpha blending, alpha
PlayStation 2 technical specifications
PlayStation_2_technical_specifications
light vector relative to a surface. Bump mapping Technique similar to normal mapping that instead of normal maps uses so called bump maps (height maps)
Glossary_of_computer_graphics
Computer graphics rendering technique
buffering, shading, mipmapping, normal mapping, bump mapping, displacement mapping, parallax mapping, shadow mapping, specular mapping, shadow volumes, high-dynamic-range
Per-pixel_lighting
Topics referred to by the same term
Computer mapping may refer to any mapping procedure done with the aid of computers: in computer graphics 3D projection texture mapping, normal mapping, tone
Computer_mapping
Cartridges for the Super Nintendo Entertainment System
117.75 Megabits are actually available for cartridge use. A fairly normal mapping can easily address up to 95 Megabit of ROM data (63 Megabits at FastROM
Super Nintendo Entertainment System Game Pak
Super_Nintendo_Entertainment_System_Game_Pak
Open source game engine
versions; Metal support also exists on Apple platforms. The engine supports normal mapping, specularity, dynamic shadows using shadow maps, baked and dynamic global
Godot_(game_engine)
Light shade of blue
is also commonly used in 3D computer graphics as the base color for Normal mapping, in which it typically represents the smooth areas of the surface. Displayed
Light_blue
Game engine created by Capcom
of shadow mapping, is used for the rendering of the shadows and a technique called Percentage Closer Filtering to smooth them; normal mapping, HDR rendering
MT_Framework
3D graphics texturing technique
like planetary terrains. Standard bump mapping creates the illusion of surface detail by perturbing surface normals, but it does not account for the "bumps"
Horizon_mapping
Method in computer graphics
removes the need for faking 3-dimensional details with techniques such as normal mapping. Despite that most voxel rendering tests use very large amounts of memory
Clipmap
2005 video game
to drop it altogether. Graphically, F.E.A.R. uses normal mapping, bump mapping, and parallax mapping to give textures a more realistic appearance; the
F.E.A.R._(video_game)
GPU for mobile devices, used by Nintendo on their 3DS consoles
Texture Mapping Dot3 Bump Mapping/Normal Mapping. Shadow Mapping Shadow Volumes Self-Shadowing Light-mapping Environment Mapping/Reflection Mapping Volumetric
PICA200
2007 video game
on-screen at any one time. The engine features HDR rendering, parallax and normal mapping, soft shadows, motion blur, widescreen support, weather effects and
S.T.A.L.K.E.R.: Shadow of Chernobyl
S.T.A.L.K.E.R.:_Shadow_of_Chernobyl
target application, normal mapping, is an extension of bump mapping that simulates lighting on geometric surfaces by reading surface normals from a rectilinear
3Dc
Art technique of illusory tridimensionality
effects to them Accidental viewpoint Anamorphosis Bump mapping, normal mapping and parallax mapping—graphical techniques used to add fake details that enhance
Trompe-l'œil
Overview of the technical specifications of the GameCube
bump mapping, Dot3 bump mapping (normal mapping), lightmapping, shadow mapping, shadow volumes, planar projection shadows, environment mapping, mipmapping
GameCube technical specifications
GameCube_technical_specifications
Canadian video game developer
lighting, dynamic lighting and shadows, advanced shader effects and normal mapping. The Essence Engine is also one of the first RTS engines to create detailed
Relic_Entertainment
Texture mapping Normal mapping Detail transfer Morphing Mesh completion Mesh Editing Mesh Databases Remeshing Surface fitting Barycentric Mappings Differential
Mesh_parameterization
Video game engine
the previous layer, and texture orientation modes such as environment mapping, scrolling, and rotation. These features can readily be seen within the
Id_Tech_3
2004 video game
extensive use of advanced DirectX 9 rendering features such as bump mapping, normal mapping, and specularity, giving surfaces greater depth, lighting detail
Counter-Strike:_Source
Method of environment mapping in computer graphics
←→↑↓ ▶ +– In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is
Cube_mapping
Home video game console
only 117.75 Mbit are actually available for cartridge use. A fairly normal mapping could easily address up to 95 Mbit of ROM data (48 Mbit at FastROM speed)
Super Nintendo Entertainment System
Super_Nintendo_Entertainment_System
Use of software to manipulate a digital object
with other 3D modeling and texturing techniques and Displacement and Normal mapping, it can greatly enhance the appearance of game meshes often to the point
Digital_sculpting
2010 video game
realistic appearance. The developers used a new technique called blended normal mapping to add realism to the basic model and hugely enhance the range of animation
God_of_War_III
Framework for developing 3D applications written in C++
vendors Allows use of shaders Library of common shaders like normal mapping, parallax mapping and hardware skinning Supports software rendering with limited
Crystal_Space
2021 animated film by Shūkō Murase
and others traveling in a luxury car through an underground tunnel, normal mapping was used to depict the effects of varying lighting conditions. To enhance
Mobile_Suit_Gundam:_Hathaway
Type of geometric transformation
In plane geometry, a shear mapping is an affine transformation that displaces each point in a fixed direction by an amount proportional to its signed
Shear_mapping
2005 video game
its "strikingly realistic detail on weapons and walls, emphasized by normal mapping, exceptional shading and lighting, specular highlights, and some absolutely
Call_of_Duty_2
Computer graphics software
shaders editable in Link Editor Normal mapping Shader trees Modeless UV Editor Advanced UV Editor with real time UV mapping controls Unwrapper with Slice
TrueSpace
Video game engine
lighting and bump mapping. Id Tech 4 added several new graphical features absent in its predecessor, id Tech 3. These included normal mapping and specular
Id_Tech_4
First-person shooter series introduced in 2006
techniques such as normal mapping, Phong shading, Blinn lighting, virtual displacement mapping, shadow mapping, HDR environment mapping, and post-processing
Call_of_Juarez
Mathematical theorem
In complex analysis, the Riemann mapping theorem states that if U {\displaystyle U} is a non-empty simply connected open subset of the complex number
Riemann_mapping_theorem
Environment mapping technique
In computer graphics, sphere mapping (or spherical environment mapping) is a parameterization of directional radiance obtained by projecting the reflection
Sphere_mapping
2008 video game
or breaking obstacles. Lighting was enhanced with new self-shadowing normal mapping and advanced shadow rendering that is important to convey information
Left_4_Dead
Image processing technique
Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range
Tone_mapping
2004 video game
PlayStation 2 version including better character models and the addition of normal mapping. Despite this, the frame rate has been criticized for falling far below
Metal Gear Solid 3: Snake Eater
Metal_Gear_Solid_3:_Snake_Eater
1996 first-person shooter video game
It allows for much more modern effects such as dynamic lighting and normal mapping. Although Polymer is fully functional, it is technically incomplete
Duke_Nukem_3D
Overview of and topical guide to algorithms
Ray tracing (graphics) Path tracing Phong shading Texture mapping Bump mapping Normal mapping Marching cubes Canny edge detector Random sample consensus
Outline_of_algorithms
2004 video game
throughout Doom 3. Other important features of the game engine are normal mapping and specular highlighting of textures, realistic handling of object
Doom_3
Game engine
real-world physics simulation, dynamic per-pixel lighting, bump mapping, normal mapping, and specular highlighting. Along with Havok's character dynamics
LithTech
2006 video game
lighting, dynamic lighting and shadows, advanced shader effects, and normal mapping. The game was in development for more than 3 years. At its peak, more
Company of Heroes (video game)
Company_of_Heroes_(video_game)
Digital artist
industry or trade credentials. Digital art Texture map UV map UVW map Normal mapping Bethke, Erik (2003). "5". Game Development and Production. Wordware
Texture_artist
2006 first-person shooter video game
techniques such as normal mapping, Phong shading, Blinn lighting, virtual displacement mapping, shadow mapping, HDR environment mapping, and post-processing
Call_of_Juarez_(video_game)
2004 video game
cancelled so the company could focus on the Xbox version. The game uses normal mapping, which allows detailed textures to be drawn on models with lower polygon
The Chronicles of Riddick: Escape from Butcher Bay
The_Chronicles_of_Riddick:_Escape_from_Butcher_Bay
3D computer graphics program
Global illumination Improved OpenGL performance Tone Mapping and exposure control Normal Mapping Wardrobe Wizard Performance optimizations wxPython support
Poser_(software)
Subgroup invariant under conjugation
In abstract algebra, a normal subgroup (also known as an invariant subgroup or self-conjugate subgroup) is a subgroup that is invariant under conjugation
Normal_subgroup
2004 video game
development demo of Gears of War, where Yukio Futatsugi noticed the use of normal mapping, and decided to use it within Phantom Dust. Phantom Dust was revealed
Phantom_Dust
2005 video game
feature several improvements, including the addition of normal mapping, HDR lighting, and parallax mapping. The game had a development budget of $10 million
Tom Clancy's Splinter Cell: Chaos Theory
Tom_Clancy's_Splinter_Cell:_Chaos_Theory
2010 video game
for the game using several different techniques. Fresnel reflections, normal mapping, ray-traced depth fogging and depth-based foam and an adaptive LOD system
Hydro_Thunder_Hurricane
First-person shooter video game
time depth fields, the engine supports color Specular maps, Normal Mapping, and Parallax Mapping technologies. Haze runs at 30 frames per second; the team
Haze_(video_game)
2005 video game
volumetric lighting, shaders, anti-aliasing, normal mapping, color mapping, specular mapping, and shadow mapping, with especial emphasis on realistic physics
Condemned:_Criminal_Origins
XML-based file format for 3D computer graphics
post-processing. Many demos shows that X3D already supports lightmap, normal mapping, SSAO, CSM and real-time environment reflection along with other virtual
X3D
2012 video game
engine implements a multi-texture system that supports normal mapping, specular mapping, relief mapping, and PBR textures. With the 0.56.0 release, Unvanquished
Unvanquished_(video_game)
Using software to guide the placement of light displays on objects
Projection mapping, similar to video mapping and spatial augmented reality, is a projection technique used to turn objects, often irregularly shaped,
Projection_mapping
Form of a matrix indicating its eigenvalues and their algebraic multiplicities
be viewed as its consequences. Using the Jordan normal form, direct calculation gives a spectral mapping theorem for the polynomial functional calculus:
Jordan_normal_form
2004 video game
architecture in maps, GLSL per-pixel lighting effects, parallax mapping, normal mapping, ragdoll physics using the Open Dynamics Engine, server-side antilag
Alien_Arena
Third generation of Microsoft's Windows Phone mobile operating system
desktop counterpart's improvements, which include support for WebGL, normal mapping, InPrivate mode, Reading mode, and the ability to swipe left or right
Windows_Phone_8.1
DNA locus associated with variation in a quantitative trait
QTL mapping problem would be complete anyway. Inclusive composite interval mapping (ICIM) has also been proposed as a potential method for QTL mapping. Family-based
Quantitative_trait_locus
Series of video cards
more pixel shader and texturing oriented than geometry based. Normal and parallax mapping were replacing sheer geometric complexity for model detail, so
Radeon_R400_series
Term used in cognitive psychology
In cognitive psychology, fast mapping is the term used for the hypothesized mental process whereby a new concept is learned (or a new hypothesis formed)
Fast_mapping
Non-invasive medical procedure
details of the deep and the superficial vein systems, and their mapping. The mapping is drawn on paper and then drawn on the patient before surgery. The
Ultrasonography of chronic venous insufficiency of the legs
Ultrasonography_of_chronic_venous_insufficiency_of_the_legs
spot lights and point lights Normal mapping Animated materials Skeletal animation COLLADA format support Parallax mapping Text rendering Fog Depth Shadows
GLGE_(programming_library)
First-person shooter engine
effects such as real-time dynamic colored lighting and shadow mapping, specular and normal mapping, and other shader-based features in addition to most of the
Build_(game_engine)
Standalone rendering system
wireframe, normal ramp, Fresnel ramp) Any weighted or multiplicative combination of the above Supported features Bump mapping Normal mapping Clip mapping Bevel
Kerkythea
Mobile version of the Internet Explorer web browser by Microsoft
many of its improvements. New features include: support for WebGL; normal mapping;[clarification needed] InPrivate Browsing mode; Reading mode; the possibility
Internet_Explorer_Mobile
2007 action-adventure game
intrinsic nature. The artists used video graphics technology such as normal mapping technique to emulate brush strokes on the models' textures. These digital
Conan_(2007_video_game)
Proprietary computer game engine developed by Terathon Software
attributes can be used to produce effects such as normal mapping, parallax mapping, horizon mapping, and bumpy reflections or refractions. C4 also includes
C4_Engine
Non-photorealistic rendering Non-uniform rational B-spline (NURBS) Normal mapping Oblique projection Octree On-set virtual production Order-independent
List of computer graphics and descriptive geometry topics
List_of_computer_graphics_and_descriptive_geometry_topics
2005 video game
Screenshot of Vega Strike: The hull of a "Llama" demonstrates the normal mapping capabilities of VS (2008).
Vega_Strike
Generalization of the one-dimensional normal distribution to higher dimensions
normal distribution, multivariate Gaussian distribution, or joint normal distribution is a generalization of the one-dimensional (univariate) normal distribution
Multivariate normal distribution
Multivariate_normal_distribution
200/400/400 LTE Full support for TD-LTE and SGLTE Internet Explorer 11 WebGL Normal mapping File uploads File downloads to local storage Password manager Video
Windows_Phone_version_history
Screen-space shading technique
data that is required for shading computation is gathered. Positions, normals, and materials for each surface are rendered into the geometry buffer (G-buffer)
Deferred_shading
Human disorder
Vitamin D deficiency or hypovitaminosis D is a vitamin D level that is below normal. It most commonly occurs in people when they have inadequate exposure to
Vitamin_D_deficiency
Regular work of scientists
Normal science, identified and elaborated on by Thomas Samuel Kuhn in The Structure of Scientific Revolutions, is the regular work of scientists theorizing
Normal_science
Computer graphics technique
look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.
Physically_based_rendering
Computer graphics method
Metropolis light transport, and ways of combining path tracing with photon mapping. Video games often use biased versions of path tracing to improve performance
Path_tracing
Interplay between observation, experiment, and theory in science
supports their hypotheses. This reveals that there are no straightforward mappings between overarching methodological concepts and precise strategies to direct
Scientific_method
Pair of equations describing black holes
Subrahmanyan Chandrasekhar and Steven Detweiler discovered a one-to-one mapping between the two equations, leading to a consequence that the spectrum corresponding
Regge–Wheeler–Zerilli equations
Regge–Wheeler–Zerilli_equations
Adaptation of the standard Mercator projection
projection. The transverse version is widely used in national and international mapping systems around the world, including the Universal Transverse Mercator.
Transverse Mercator projection
Transverse_Mercator_projection
Matrix that commutes with its conjugate transpose
square matrix A is normal if it commutes with its conjugate transpose A*: A normal ⟺ A ∗ A = A A ∗ . {\displaystyle A{\text{ normal}}\iff A^{*}A=AA^{*}
Normal_matrix
Evolution of the art and science of mapmaking
and History of web mapping. Aerial photography and satellite imagery have provided high-accuracy, high-throughput methods for mapping physical features
History_of_cartography
Number with all digits equally frequent
In mathematics, a real number is said to be simply normal in an integer base b if its infinite sequence of digits is distributed uniformly in the sense
Normal_number
Simulation of reflective surfaces
usually be computed faster by using simpler methods such as environment mapping. Reflections on shiny surfaces like wood or tile can add to the photorealistic
Reflection (computer graphics)
Reflection_(computer_graphics)
American multinational technology company
address a wide range of use cases, including email (Gmail), navigation and mapping (Waze, Maps, and Earth), cloud computing (Cloud), web navigation (Chrome)
ISSN 0261-3077. Archived from the original on May 8, 2024. Retrieved May 8, 2024. "Mapping pro-Palestine college campus protests around the world". Al Jazeera. April
List of pro-Palestinian protests on university campuses in the United States in 2024
List_of_pro-Palestinian_protests_on_university_campuses_in_the_United_States_in_2024
Country in North America
Canadian scientific contributions include the artificial cardiac pacemaker, mapping the visual cortex, the development of the electron microscope, plate tectonics
Canada
Representation of a game in game theory
In game theory, normal form is a description of a game. Unlike extensive form, normal-form representations are not graphical per se, but rather represent
Normal-form_game
NORMAL MAPPING
NORMAL MAPPING
Surname or Lastname
English, Irish (Ulster), Scottish, and Dutch
English, Irish (Ulster), Scottish, and Dutch : name applied either to a Scandinavian or to someone from Normandy in northern France. The Scandinavian adventurers of the Dark Ages called themselves norðmenn ‘men from the North’. Before 1066, Scandinavian settlers in England were already fairly readily absorbed, and Northman and Normann came to be used as bynames and later as personal names, even among the Saxon inhabitants. The term gained a new use from 1066 onwards, when England was settled by invaders from Normandy, who were likewise of Scandinavian origin but by now largely integrated with the native population and speaking a Romance language, retaining only their original Germanic name.French : regional name for someone from Normandy.Dutch : ethnic name for a Norwegian.Jewish (Ashkenazic) : variant of Nordman.Jewish : Americanized form of some like-sounding Ashkenazic name.Swedish : from norr ‘north’ + man ‘man’.Albert Andriessen Bradt, a settler in Rensselaerswijck on the upper Hudson River in NY, was originally from Norway and was known as de Norrman (‘the Norwegian’). The waterway south of Albany which powered his mills became known as the Normanskill (‘the Norman’s Waterway’), by which name it is still known today.
Girl/Female
Indian, Punjabi, Sikh, Telugu
Pure; Without Any Impurity
Boy/Male
Hindu
Clean, Pure
Male
English
English form of Teutonic Nordemann, NORMAN means "northman."
Male
Scottish
Scottish form of Irish Gaelic Cormac, CORMAG means "son of defilement."
Boy/Male
Shakespearean
Hamlet, Prince of Denmark' Fortinbras, Prince of Norway.
Biblical
treasurer of Nergal
Boy/Male
Assamese, Bengali, Celebrity, Gujarati, Hindu, Indian, Jain, Kannada, Malayalam, Marathi, Punjabi, Sikh, Sindhi, Tamil, Telugu, Traditional
Kindness; Clean; Pure; Talent Person; The One who is Pure
Male
English
English form of Norwegian Normund, NORMAND means "north protection."
Girl/Female
Indian
Soft
Girl/Female
American, Australian, British, Chinese, Christian, Danish, English, Finnish, French, German, Latin, Swedish
From the North; Pattern; Courage; Norseman; Rule; Standard; Female Version of Norman
Female
English
English name derived from the gem name, from Latin corallium, probably ultimately from Hebrew goral, CORAL means "small pebble."
Boy/Male
American, Australian, French, Scottish
From the Northern Town
Female
English
 Feminine form of English Norman, NORMA means "northman." Compare with another form of Norma.
Boy/Male
Scottish American
From the north valley.
Girl/Female
Latin American
Rule; pattern. Can also be a feminine form of Norman: from the North.
Boy/Male
French Teutonic American English German
From the north.
Female
Italian
 Italian name invented by Felice Romani in his libretto for Belini's opera of the same name, derived from Latin norma, NORMA means "standard, rule." Compare with another form of Norma.
Boy/Male
Afghan, Arabic
Handsome
Boy/Male
Biblical
Treasurer of Nergal.
NORMAL MAPPING
NORMAL MAPPING
Surname or Lastname
English
English : variant of Willman.
Boy/Male
Gaelic
Little dark one.
Girl/Female
American, Arabic, Bengali, Christian, Finnish, German, Hindu, Indian, Kannada, Malayalam, Marathi, Modern, Muslim, Portuguese, Sanskrit, Swedish, Telugu, Traditional
Fair; Protected by God; God's Helmet; Safe; Will Helmet; God's Protection; Divinely Protected; Sacrifice; Well Spoken; Helmet of God
Girl/Female
Hindu, Indian, Malayalam, Sanskrit
An Accomplished Woman
Female
English
Variant form of English Andrea, OHNDREA means "man; warrior."
Male
Hebrew
(ש×Ö¸× Ö´×™) Hebrew unisex name SHANI means "crimson red." Compare with another form of Shani.
Boy/Male
Tamil
Kanishka | கநிஷà¯à®•ாÂ
An ancient king
Boy/Male
Arabic, Islamic, Muslim, Pakistani, Urdu
Happiness
Girl/Female
Indian, Punjabi, Sikh
One Having Exalted Divine Knowledge
Girl/Female
Greek
Oracle.
NORMAL MAPPING
NORMAL MAPPING
NORMAL MAPPING
NORMAL MAPPING
NORMAL MAPPING
a.
According to an established norm, rule, or principle; conformed to a type, standard, or regular form; performing the proper functions; not abnormal; regular; natural; analogical.
n.
See Wormil.
a.
Not according to rule; abnormal.
a.
Human; belonging to man, who is mortal; as, mortal wit or knowledge; mortal power.
a.
Northern; pertaining to the north, or to the north wind; as, a boreal bird; a boreal blast.
a.
Done in due form, or with solemnity; according to regular method; not incidental, sudden or irregular; express; as, he gave his formal consent.
n.
The quality, state, or fact of being normal; as, the point of normalcy.
a.
Both renal and portal. See Portal.
a.
Denoting that series of hydrocarbons in which no carbon atom is united with more than two other carbon atoms; as, normal pentane, hexane, etc. Cf. Iso-.
adv.
In a normal manner.
a.
Of or pertaining to Normandy or to the Normans; as, the Norman language; the Norman conquest.
a.
According to a square or rule; perpendicular; forming a right angle. Specifically: Of or pertaining to a normal.
a.
Pertaining to, or situated near, the back, or dorsum, of an animal or of one of its parts; notal; tergal; neural; as, the dorsal fin of a fish; the dorsal artery of the tongue; -- opposed to ventral.
n.
See Mormal.
a.
Sound; normal.
a.
Serving to teach or convey a moral; as, a moral lesson; moral tales.
a.
Alt. of Loral
n.
See Wormil.
a.
Denoting certain hypothetical compounds, as acids from which the real acids are obtained by dehydration; thus, normal sulphuric acid and normal nitric acid are respectively S(OH)6, and N(OH)5.
a.
Having the form or appearance without the substance or essence; external; as, formal duty; formal worship; formal courtesy, etc.