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CREATIVE COMPUTING

  • Creative computing
  • Computer science applied to the arts

    of Creative Computing describes creative computing as follows: Creative computing refers to a meta-technology to coalesce knowledge in computing and

    Creative computing

    Creative_computing

  • Creative Computing (magazine)
  • Periodical literature

    Creative Computing was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine

    Creative Computing (magazine)

    Creative_Computing_(magazine)

  • Creative Computing Benchmark
  • Type of computer benchmark

    The Creative Computing Benchmark, also called Ahl's Simple Benchmark, is a computer benchmark that was used to compare the performance of the BASIC programming

    Creative Computing Benchmark

    Creative_Computing_Benchmark

  • BASIC Computer Games
  • 1973 book of computer programs

    Started In Classroom Computing. Maynard, Massachusetts: Digital Equipment Corporation. Retrieved 21 June 2026. An introduction to computing for children, guiding

    BASIC Computer Games

    BASIC_Computer_Games

  • Star Trek (1971 video game)
  • 1971 video game

    of Creative Computing. Vol. 1. Creative Computing Press. ISBN 978-0-916688-01-1. Ahl, David (1977). The Best of Creative Computing. Vol. 2. Creative Computing

    Star Trek (1971 video game)

    Star Trek (1971 video game)

    Star_Trek_(1971_video_game)

  • Air Traffic Controller (video game)
  • written by air traffic controller David Mannering. It was released by Creative Computing for the TRS-80 Model I and Exidy Sorcerer in 1978, and for the Apple

    Air Traffic Controller (video game)

    Air_Traffic_Controller_(video_game)

  • Hunt the Wumpus
  • 1973 video game

    source code to the game was published in Creative Computing in 1975 and republished in The Best of Creative Computing the following year. The game sparked

    Hunt the Wumpus

    Hunt_the_Wumpus

  • Exidy Sorcerer
  • 1978 home computer system

    Barbier, Ken (January 1979). "The Boredom Destroyer: Exidy's Sorcerer". Creative Computing. Vol. 5, no. 1. pp. 78–80. ISSN 0097-8140 – via Internet Archive.

    Exidy Sorcerer

    Exidy Sorcerer

    Exidy_Sorcerer

  • Atari 8-bit computers
  • 1979–1991 home computer series

    Consumer Electronics Show; Creative Computing presents the Short Circuit Awards". Creative Computing. Vol. 9, no. 3. Ahl Computing. p. 50. ISSN 0097-8140

    Atari 8-bit computers

    Atari 8-bit computers

    Atari_8-bit_computers

  • List of Commodore PET games
  • TPUG Library. "Commodore Games". Commodore Games. "Creative Computing Software #5.7". Creative Computing Magazine. Vol. 5, no. 7. July 1979. p. 154.

    List of Commodore PET games

    List_of_Commodore_PET_games

  • Creative coding
  • Activity of computer programming for expressive purposes

    MIDI controllers, projectors, LED strips, printers and plotters. Creative computing Computer art Demoscene Generative design Generative art List of mathematical

    Creative coding

    Creative coding

    Creative_coding

  • List of TRS-80 games
  • Force for TRS-80 (1980)". "Attack Force". "Recreation And Games". Creative Computing. 6 (2): 168. February 1980 [February 1980] – via Internet Archive

    List of TRS-80 games

    List_of_TRS-80_games

  • Computing
  • Activity involving calculations or computing machinery

    Computing is any goal-oriented activity that requires, benefits from, or creates computing machinery. It includes the study and experimentation of algorithmic

    Computing

    Computing

    Computing

  • Commodore 64
  • 8-bit home computer introduced in 1982

    and Jack Tramiel. COMPUTE! Publications, Inc. ISBN 0-942386-75-2. Jeffries, Ron. "A best buy for '83: Commodore 64". Creative Computing, January 1983. Amiga

    Commodore 64

    Commodore 64

    Commodore_64

  • BASIC
  • Family of programming languages

    Morristown: Creative Computing Press. ISBN 978-0894801372. OCLC 839377789. Ahl, David H. (1984). Big computer games. Morris Plains, N.J.: Creative Computing Press

    BASIC

    BASIC

    BASIC

  • Halt and Catch Fire (computing)
  • Computer machine code instruction

    including HCF, shows up as "Overextended Mnemonics" in the April 1980 Creative Computing flip-side parody issue. CPU designers sometimes incorporate one or

    Halt and Catch Fire (computing)

    Halt_and_Catch_Fire_(computing)

  • Vaporware
  • Product announced but never released

    finished". When discussing Coleco's delay in releasing the Adam, Creative Computing in March 1984 stated that the company "did not invent the common practice

    Vaporware

    Vaporware

    Vaporware

  • Atari 5200
  • Home video game console

    Game System". Creative Computing Video & Arcade Games. p. 46. Buchholz, Claus (February 1984). "5200 Article Update". ANALOG Computing. No. 16. p. 10

    Atari 5200

    Atari 5200

    Atari_5200

  • Interactive film
  • Interactive media genre

    Adventure". Creative Computing. Vol. 8, no. 1. pp. 60–78. Ahl, David H. (January 1982). "The Rollercoaster Game Dissected". Creative Computing. Vol. 8, no

    Interactive film

    Interactive_film

  • Creativity
  • Forming something new and somehow valuable

    (MCBS). Creativity Research Journal International Journal of Creative Computing Journal of Creative Behavior Psychology of Aesthetics, Creativity, and the Arts

    Creativity

    Creativity

    Creativity

  • Video game crash of 1983
  • 1983 US video gaming economic recession

    November). The first decade of personal computing Archived December 10, 2016, at the Wayback Machine. Creative Computing, vol. 10, no. 11: p. 30. "The Inflation

    Video game crash of 1983

    Video_game_crash_of_1983

  • IBM Personal Computer
  • 1981 American microcomputer model

    www.ibm.com. January 23, 2003. Retrieved October 4, 2020. U-M Computing News. Computing Center. 1988. "Let's Keep Those Systems Open". InfoWorld. InfoWorld

    IBM Personal Computer

    IBM Personal Computer

    IBM_Personal_Computer

  • Tennis for Two
  • 1958 video game

    in Creative Computing and Video Replay in 1982 and 1983 highlighting its possible status as the first video game; the editor of Creative Computing, David

    Tennis for Two

    Tennis for Two

    Tennis_for_Two

  • Microsoft Flight Simulator (1982 video game)
  • Flight simulation video game

    received by the gaming press upon its release. Will Fastie, writing for Creative Computing, praised Microsoft for choosing to publish the title, calling it a

    Microsoft Flight Simulator (1982 video game)

    Microsoft_Flight_Simulator_(1982_video_game)

  • David H. Ahl
  • American author

    Ahl (born May 17, 1939) is an American author who is the founder of Creative Computing magazine. He is also the author of many how-to books, including BASIC

    David H. Ahl

    David H. Ahl

    David_H._Ahl

  • Apple IIc
  • Fourth model Apple II computer model

    "head-to-head [competitor] with the IBM PCjr" for novice computer users. Creative Computing agreed, stating in July 1984 that "This war will have no clear winner

    Apple IIc

    Apple IIc

    Apple_IIc

  • Artillery game
  • Video game genre

    in 1975, and then to a cross-platform subset of Microsoft BASIC by Creative Computing in 1979 for the book More BASIC Computer Games, where it appears with

    Artillery game

    Artillery game

    Artillery_game

  • Q*bert
  • 1982 video game

    innovative gameplay and outstanding graphics. William Brohaugh of Creative Computing Video & Arcade Games described the game as an "all-round winner" that

    Q*bert

    Q*bert

  • Frogger
  • 1981 video game

    versions of the major arcade games for the VCS." Danny Goodman of Creative Computing Video & Arcade Games wrote in 1983 that the Atari 2600 version "is

    Frogger

    Frogger

    Frogger

  • List of Atari 8-bit computer games
  • SubLOGIC Adventure Quest 1983 Level 9 Computing Adventure! (Creative Computing Software) 1980 Creative Computing Software Adventures of Buckaroo Banzai

    List of Atari 8-bit computer games

    List of Atari 8-bit computer games

    List_of_Atari_8-bit_computer_games

  • John J. Anderson
  • American computer journalist

    Foster City, California. John began writing the "Apple Cart" column in Creative Computing magazine in January 1983 after David Lubar left to work for a video

    John J. Anderson

    John_J._Anderson

  • Creative technology
  • Interdisciplinary field

    Creative technology is a broadly interdisciplinary and transdisciplinary field combining computing, design, art and the humanities. The field of creative

    Creative technology

    Creative_technology

  • Magnavox Odyssey 2
  • Second generation home video game console

    games compatible with The Voice did not require it; Danny Goodman of Creative Computing Video & Arcade Games predicted "that eliminates any incentive to buy

    Magnavox Odyssey 2

    Magnavox Odyssey 2

    Magnavox_Odyssey_2

  • Peter Samson
  • American computer programmer

    J. Martin (Spring 1983). "The origin of Spacewar!". Creative Computing and Creative Computing Video & Arcade Games. Retrieved 2006-07-01. Smith, Daniel

    Peter Samson

    Peter_Samson

  • Lunar Lander (video game genre)
  • Moon landing simulation games

    versions to Microsoft BASIC and published them in Creative Computing magazine and the Best of Creative Computing collection in 1976; they were reprinted in the

    Lunar Lander (video game genre)

    Lunar_Lander_(video_game_genre)

  • Computational creativity
  • Multidisciplinary endeavour

    (also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is located

    Computational creativity

    Computational creativity

    Computational_creativity

  • Centipede (video game)
  • 1981 video game

    cartridge is the best home-arcade edition you can buy". David H. Ahl of Creative Computing Video & Arcade Games said that the Atari 5200 version was "delightful

    Centipede (video game)

    Centipede_(video_game)

  • Scramble (video game)
  • 1981 video game

    to forget that the program is in black-and-white". David H. Ahl of Creative Computing Video & Arcade Games reported in 1983 that no test player was able

    Scramble (video game)

    Scramble_(video_game)

  • Osborne 1
  • Early portable microcomputer

    Lincoln (May 31, 2010). "A History of Portable Computing". PC World. Retrieved April 3, 2019. Creative Computing (better Scan) 1979 07. July 1, 1979. "First

    Osborne 1

    Osborne 1

    Osborne_1

  • Ducks Ahoy!
  • 1984 video game

    1984). "Getting Educated at CES". Creative Computing. Vol. 10, no. 4. Los Angeles, California, United States: Ah! Computing, Inc. pp. 154–156. ISSN 0097-8140

    Ducks Ahoy!

    Ducks_Ahoy!

  • American Microsystems
  • Defunct semiconductor manufacturer

    Trish (1976). "The $10 Computer Arrives". The Best of Creative Computing, Volume 1. Creative Computing. "AMI chips in with 4 in wafers". Electronics and Power

    American Microsystems

    American_Microsystems

  • Tsunami (video game)
  • 1981 video game

    Tsunami is a 1981 video game published by Creative Computing Software. Tsunami is a game in which the player must defend against alien attacks. Bob Proctor

    Tsunami (video game)

    Tsunami_(video_game)

  • Kano Computing
  • British computer company

    was a computing company that sold kits consisting of Raspberry Pi single-board computers and various accessories for teaching STEM, computing, and robotics

    Kano Computing

    Kano_Computing

  • Benchmark (computing)
  • Standardized performance evaluation

    measure the performance of batch computing, especially high volume concurrent batch and online computing. Batch computing tends to be much more focused on

    Benchmark (computing)

    Benchmark (computing)

    Benchmark_(computing)

  • IBM Personal Computer AT
  • Computer released in 1984

    enhances the PC". Creative Computing. p. 32. Retrieved 2025-01-31. Ahl, David H. (December 1984). "Top 12 computers of 1984". Creative Computing. Retrieved 2019-03-16

    IBM Personal Computer AT

    IBM Personal Computer AT

    IBM_Personal_Computer_AT

  • Atari BASIC
  • Dialect of the BASIC programming language

    Atari BASIC Source Book. Compute! Books. ISBN 0-942386-15-9. Wilkinson, Bill (February 1985). "INSIGHT: Atari". Creative Computing. pp. 139–140. Atari BASIC

    Atari BASIC

    Atari BASIC

    Atari_BASIC

  • Atari XEGS
  • 1987 video game console

    difficulties as a division of Warner Communications, John J. Anderson of Creative Computing stated that Atari should have released a video game console in 1981

    Atari XEGS

    Atari XEGS

    Atari_XEGS

  • IBM PCjr
  • Home computer

    2015. Miller, George A. (July 1984). "Apple announces the IIc". Creative Computing. p. 116. Retrieved March 17, 2011. "The Apple IIc". Apple II History

    IBM PCjr

    IBM PCjr

    IBM_PCjr

  • VTech Laser 200
  • 8-bit home computer released in 1983

    Personal Computing Today. April 1983. p. 16: [May 1983 issue due] on sale from April 1 "Next Month - New Texet Computer on Test". Personal Computing today

    VTech Laser 200

    VTech Laser 200

    VTech_Laser_200

  • Kaypro
  • American computer manufacturer of the 1980s

    interested in hard-disk capacity or performance at an excellent price." Creative Computing in December 1984 chose the Kaypro II as the best transportable computer

    Kaypro

    Kaypro

  • Chase (video game)
  • Turn-based computer game

    College in the early 1970s. The first public versions appeared in Creative Computing magazine in early 1976 and a variety of modified versions appeared

    Chase (video game)

    Chase_(video_game)

  • Sol-20
  • 8-bit computer introduced in 1976

    slots, and the Sol-20 with five slots. A Sol-20 was taken to the Personal Computing Show in Atlantic City in August 1976 where it was a hit, building an order

    Sol-20

    Sol-20

    Sol-20

  • Robotron: 2084
  • 1982 video game

    "Mastering Robotron:2084". Creative Computing Video & Arcade Games. Vol. 1, no. 1. Morris Plains, New Jersey, United States: Ahl Computing. pp. 21–23 – via Internet

    Robotron: 2084

    Robotron:_2084

  • Castle Wolfenstein
  • 1981 video game

    copies sold. The game ultimately sold about 50,000 copies by 1983. Creative Computing Video and Arcade Games's Andrew Brill complained about the Apple version's

    Castle Wolfenstein

    Castle_Wolfenstein

  • CP/M
  • Discontinued family of computer operating systems

    sector and soft sector, and Superbrain, and one 8-inch version. Ellis Computing also offered its software for both Heath formats, and 16 other 5.25-inch

    CP/M

    CP/M

    CP/M

  • Eastern Front (1941)
  • 1981 video game

    (1941)". COMPUTE!. p. 94. Retrieved October 6, 2013. Blank, George (January 1982). "Eastern Front / The Atari Goes to War". Creative Computing. pp. 44–47

    Eastern Front (1941)

    Eastern_Front_(1941)

  • CyberVision 2001
  • 1978 home computer

    tradeshows to demonstrate the innovation of this media format, which Creative Computing referred to as "the dawn of a new era in storytelling." Some programs

    CyberVision 2001

    CyberVision 2001

    CyberVision_2001

  • The Oregon Trail (series)
  • Series of educational computer games

    Oregon Trail, written in BASIC 3.1 for the CDC Cyber 70/73-26, in the Creative Computing May–June 1978 issue That year, MECC began encouraging schools to adopt

    The Oregon Trail (series)

    The_Oregon_Trail_(series)

  • Outlaw (1978 video game)
  • 1978 video game

    Gun Fight (1975). Upon release, it received positive reviews from Creative Computing, The Space Gamer and the Xenia Daily Gazette. It has since been re-released

    Outlaw (1978 video game)

    Outlaw_(1978_video_game)

  • Kaboom! (video game)
  • 1981 action game

    game's addictive gameplay, such as JoyStik How to Win at Video Games, Creative Computing and Computer & Video Games; the latter declared it "an extremely compulsive

    Kaboom! (video game)

    Kaboom!_(video_game)

  • Miner 2049er
  • 1982 video game

    including ANALOG Computing, Creative Computing InfoWorld, SoftSide and Softalk highlighted the games graphics. Tom Hudson of Analog Computing praised them

    Miner 2049er

    Miner_2049er

  • IADE Faculty of Design, Technology and Communication
  • Higher education institution in Lisbon, Portugal

    marketing, advertising, communication and creative technology, like games development and creative computing, etc. It was established by António Quadros

    IADE Faculty of Design, Technology and Communication

    IADE_Faculty_of_Design,_Technology_and_Communication

  • Coleco Adam
  • Home computer by Coleco, released in 1983

    shipped only 95,000 units by December, many of which were defective; Creative Computing later reported that "the rumored return rate was absolutely alarming"

    Coleco Adam

    Coleco Adam

    Coleco_Adam

  • Apple IIe
  • Third model in the Apple II series of personal computers

    generally pleased with the changes Apple has provided with the IIe". Creative Computing said in December 1984 that the IIe and IIc were the best home computers

    Apple IIe

    Apple IIe

    Apple_IIe

  • Donkey Kong (1981 video game)
  • Platformer video game

    Express reviewed the ColecoVision port and scored it 9 out of 10. Creative Computing Video & Arcade Games in 1983 stated that "Coleco did a fabulous job"

    Donkey Kong (1981 video game)

    Donkey_Kong_(1981_video_game)

  • List of artillery video games
  • BASIC port by Brian West, 1975. Microsoft BASIC port published by Creative Computing, 1979. 1976 Secret base SEGA Arcade A secret bunker within a mountain

    List of artillery video games

    List_of_artillery_video_games

  • Swords & Serpents (1983 video game)
  • 1983 video game

    Retrieved June 9, 2026. Arrants, Steve (December 1983). "Swords and Serpents". Video & Arcade Games. Creative Computing. p. 85. Retrieved June 9, 2026.

    Swords & Serpents (1983 video game)

    Swords_&_Serpents_(1983_video_game)

  • The Mad Magazine Game
  • Board game

    Worry? game, with the Mad logo prominently on the box. David Ahl for Creative Computing called The Mad Magazine Game "zany fun which pokes fun at traditional

    The Mad Magazine Game

    The_Mad_Magazine_Game

  • Archon: The Light and the Dark
  • 1983 video game

    things that only computers can do." "A great game, a classic", said Creative Computing, concluding that "Archon is one fine game". Leo LaPorte of Hi-Res—a

    Archon: The Light and the Dark

    Archon:_The_Light_and_the_Dark

  • Action & Bumping Games
  • 1981 video game

    Action & Bumping Games is a collection of video games published by Creative Computing in 1981. Action & Bumping Games is a package of six games for the

    Action & Bumping Games

    Action_&_Bumping_Games

  • VisiCalc
  • 1979 computer spreadsheet application

    Doug (August 1980). "VisiCalc: Reason Enough For Owning A Computer". Creative Computing. p. 26. Retrieved October 18, 2013. "The Most Popular Atari Program

    VisiCalc

    VisiCalc

    VisiCalc

  • Venture (video game)
  • 1981 video game

    Arcade-to-Home Video Game Translation" at the 4th annual Arkie Awards. Creative Computing Video & Arcade Games in 1983 complained of the repetition of the first

    Venture (video game)

    Venture_(video_game)

  • Activision
  • American video game publisher

    point Activision had around 60 employees. Danny Goodman stated in Creative Computing Video & Arcade Games in 1983, "I doubt that there is an active [Atari

    Activision

    Activision

    Activision

  • Digger (video game)
  • 1983 video game

    system, which was unusual and advanced for 1983.[citation needed] Creative Computing in 1984 said that Digger "combines the best aspects of Pac-Man and

    Digger (video game)

    Digger_(video_game)

  • TRS-80 Color Computer
  • Line of home computers

    blue shapes were replaced with red, green, and blue parallelograms. Creative Computing wrote in December 1984 that the Color Computer was the best educational

    TRS-80 Color Computer

    TRS-80 Color Computer

    TRS-80_Color_Computer

  • Space Invaders
  • 1978 video game

    Space Invaders Competition". Creative Computing. Vol. 7, no. 3. Morris Plains, New Jersey, United States: Creative Computing. pp. 44–46. ISSN 0097-8140

    Space Invaders

    Space_Invaders

  • Amiga 1000
  • 1985 personal computer

    was ideal for game designers demanding fewer system constraints. Creative Computing magazine had only minor criticisms for what they otherwise called

    Amiga 1000

    Amiga 1000

    Amiga_1000

  • Milestones (video game)
  • 1981 video game

    Milestones is a 1981 video game published by Creative Computing for the Apple II. Milestones is a computer game about auto racing similar to Touring. The

    Milestones (video game)

    Milestones_(video_game)

  • Adobe Creative Cloud
  • Subscription-based offering from Adobe Inc.

    Impacted by Creative Cloud Outage". NDTV Gadgets. NDTV Convergence Limited. May 19, 2014. Dabbs, Alistair (May 16, 2014). "Cloud computing is FAIL and

    Adobe Creative Cloud

    Adobe Creative Cloud

    Adobe_Creative_Cloud

  • ELIZA
  • Natural language processing computer program

    paper's publication by Bernie Cosell. A BASIC version appeared in Creative Computing in 1977 (although it was written in 1973 by Jeff Shrager). This version

    ELIZA

    ELIZA

    ELIZA

  • TRS-80 Model 4
  • 1983 personal computer

    Model 4 "provides a lot of flexible computing power ... Radio Shack has a guaranteed winner". Creative Computing chose the Model 4 as the best desktop

    TRS-80 Model 4

    TRS-80 Model 4

    TRS-80_Model_4

  • Stampede (video game)
  • 1981 video game

    difficult Atari 2600 original with identical graphics. Danny Goodman of Creative Computing Video & Arcade Games was surprised that the Intellivision version's

    Stampede (video game)

    Stampede_(video_game)

  • Vectrex
  • Vector display-based home video game console

    the market with its software ready to run". David H. Ahl stated in Creative Computing Video & Arcade Games in 1983 that "Vector graphics really do make

    Vectrex

    Vectrex

    Vectrex

  • Chiclet keyboard
  • Type of keyboard using flat keys separated by bezels

    (evaluation) Archived 2013-06-17 at the Wayback Machine. Owen W. Linzmayer, Creative Computing Vol. 9, No. 10. October 1983. 39 "The Timex-Sinclair 2068. (evaluation)"

    Chiclet keyboard

    Chiclet keyboard

    Chiclet_keyboard

  • Computers Don't Argue
  • Short story by Gordon Dickson

    "Computers Don't Argue". The Best of Creative Computing. Vol. 2 (3rd ed.). Morristown, New Jersey: Creative Computing Press. pp. 133–137. ISBN 0-916688-03-8

    Computers Don't Argue

    Computers_Don't_Argue

  • Choplifter
  • 1982 video game

    popularity. BYTE called Choplifter "great fun". Computer Gaming World, Creative Computing Video & Arcade Games, and The Commodore 64 Home Companion praised

    Choplifter

    Choplifter

  • Bally Astrocade
  • Home video game console

    Gunfight, Red Baron air war, and Demolition Derby." Danny Goodman of Creative Computing Video & Arcade Games stated in 1983 that Astrocade "has one of the

    Bally Astrocade

    Bally Astrocade

    Bally_Astrocade

  • M.U.L.E.
  • 1983 video game

    human-computer and human-human competition. John J. Anderson wrote in Creative Computing, "I should also mention that there is no shooting to be found anywhere

    M.U.L.E.

    M.U.L.E.

  • Popular Electronics
  • American magazine (1954–1982, 1989–1999, in print)

    1984). "The Altair story; early days at MITS". Creative Computing. Vol. 10, no. 11. Creative Computing. p. 17. Retrieved September 11, 2008. Forrest Mims;

    Popular Electronics

    Popular_Electronics

  • Star Voyager (1982 video game)
  • 1982 video game

    games developed by Smith, including his first game which he sold to Creative Computing, the game takes a first-person perspective. Smith says he choose this

    Star Voyager (1982 video game)

    Star_Voyager_(1982_video_game)

  • B-17 Bomber (video game)
  • 1982 video game

    guess which direction the attack is coming from. Danny Goodman of Creative Computing Video & Arcade Games said in 1983 that B-17 Bomber was his favorite

    B-17 Bomber (video game)

    B-17_Bomber_(video_game)

  • Tandy 1000
  • IBM PC compatible home computer system

    an article subtitled "Junior meets his match", John J. Anderson of Creative Computing called the original Tandy 1000 "the machine IBM was too inept, incapable

    Tandy 1000

    Tandy 1000

    Tandy_1000

  • LEO (computer)
  • 1951 British computer

    "Bletchley Park celebrates women in computing". The Daily Telegraph. ISSN 0307-1235. Retrieved 26 July 2018. "Women in Computing: a British Perspective – Google

    LEO (computer)

    LEO_(computer)

  • List of Star Trek games
  • Ahl, David H., ed. (1976). "Super Star Trek". The Best of Creative Computing. Creative Computing Press. pp. 275–281. ISBN 0-916688-01-1. Archived from the

    List of Star Trek games

    List_of_Star_Trek_games

  • Computer Bismarck
  • 1980 video game

    Bismarck". Evaluations & Profiles. Creative Computing. Vol. 6, no. 8. Morristown, New Jersey, United States: Creative Computing. p. 31. ISSN 0097-8140. Retrieved

    Computer Bismarck

    Computer_Bismarck

  • An Open Letter to Hobbyists
  • 1976 letter by Bill Gates to PC hobbyists

    8800/Cromemco TV Dazzler system)". The Best of Creative Computing, Volume 3. Morristown NJ: Creative Computing. pp. 90–97. ISBN 0-916688-12-7. Morrow, George;

    An Open Letter to Hobbyists

    An_Open_Letter_to_Hobbyists

  • Creative Technology
  • Singaporean technology company

    January 2009. "Creative's Zii 'Stemcell Computing' is not likely to be awesome". Engadget. 26 December 2008. Retrieved 11 November 2010. "Creative unveils Zii"

    Creative Technology

    Creative Technology

    Creative_Technology

  • Artillery Duel
  • 1982 video game

    1 No 1 (1983)(Creative Computing)(US). 1983. Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade

    Artillery Duel

    Artillery_Duel

  • Daisy wheel printing
  • Impact printing technology

    (March 1984). "Creating a letterhead with your daisywheel printer". Creative Computing Magazine. 10 (3): 202. Kostopoulos, G. K. (February 1989). "Quality

    Daisy wheel printing

    Daisy wheel printing

    Daisy_wheel_printing

  • Pac-Man
  • 1980 video game

    Thompson, Adam (Fall 1983). "The King of Video Games is a Woman". Creative Computing Video and Arcade Games. 1 (2): 65. Archived from the original on July

    Pac-Man

    Pac-Man

AI & ChatGPT searchs for online references containing CREATIVE COMPUTING

CREATIVE COMPUTING

AI search references containing CREATIVE COMPUTING

CREATIVE COMPUTING

AI search queries for Facebook and twitter posts, hashtags with CREATIVE COMPUTING

CREATIVE COMPUTING

Follow users with usernames @CREATIVE COMPUTING or posting hashtags containing #CREATIVE COMPUTING

CREATIVE COMPUTING

Online names & meanings

  • Ermelinde
  • Girl/Female

    French, German, Teutonic

    Ermelinde

    Serpent

  • Marine | மரீநே
  • Boy/Male

    Tamil

    Marine | மரீநே

    Manu the great

  • Minza
  • Girl/Female

    Indian

    Minza

    Star

  • Vinyard
  • Surname or Lastname

    English

    Vinyard

    English : see Vineyard.

  • it Varn
  • Boy/Male

    Hindu, Indian

    it Varn

    Varn

  • Wilfried
  • Boy/Male

    Australian, British, Danish, English, French

    Wilfried

    Purposeful Peace; Desires Peace

  • Paramjodh
  • Boy/Male

    Indian, Punjabi, Sikh

    Paramjodh

    Greatest Warrior

  • Monisa
  • Girl/Female

    Indian, Tamil

    Monisa

    Intelligence; Beaatifull

  • Kashish |
  • Girl/Female

    Muslim

    Kashish |

    Lord of Kashi, Another name for Shiva, Attraction

  • OLIVIE
  • Female

    French

    OLIVIE

    Feminine form of French Olivier, probably OLIVIE means "elf army."

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CREATIVE COMPUTING

  • Restiff
  • a.

    Restive.

  • Re-create
  • v. t.

    To create or form anew.

  • Creative
  • a.

    Having the power to create; exerting the act of creation.

  • Formful
  • a.

    Creative; imaginative.

  • Relative
  • a.

    Having relation or reference; referring; respecting; standing in connection; pertaining; as, arguments not relative to the subject.

  • Demiurgic
  • a.

    Pertaining to a demiurge; formative; creative.

  • Re-creative
  • a.

    Creating anew; as, re-creative power.

  • Creation
  • n.

    The act of creating or causing to exist. Specifically, the act of bringing the universe or this world into existence.

  • Relative
  • n.

    A relative pronoun; a word which relates to, or represents, another word or phrase, called its antecedent; as, the relatives "who", "which", "that".

  • Creature
  • n.

    A human being, in pity, contempt, or endearment; as, a poor creature; a pretty creature.

  • Re-creation
  • n.

    A forming anew; a new creation or formation.

  • Creativeness
  • n.

    The quality of being creative.

  • Preative
  • a.

    Alt. of Preatory

  • Creant
  • a.

    Creative; formative.

  • Divisive
  • a.

    Creating, or tending to create, division, separation, or difference.

  • Creatic
  • a.

    Relating to, or produced by, flesh or animal food; as, creatic nausea.

  • Relative
  • a.

    Indicating or expressing relation; refering to an antecedent; as, a relative pronoun.

  • Relative
  • n.

    One who, or that which, relates to, or is considered in its relation to, something else; a relative object or term; one of two object or term; one of two objects directly connected by any relation.

  • Creating
  • p. pr. & vb. n.

    of Create

  • Create
  • v. t.

    To invest with a new form, office, or character; to constitute; to appoint; to make; as, to create one a peer.