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3D rendering software used by Pixar
Pixar RenderMan is a photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house CGI animated
Pixar_RenderMan
Index of articles associated with the same name
name RenderMan has been used to refer to various technologies and projects related to work initially done by Pixar Animation Studios: RenderMan Interface
RenderMan
American computer animation studio
technologically powered by its RenderMan software. RenderMan began as Pixar's implementation of the industry-standard RenderMan Interface Specification (RISpec)
Pixar
Open API by Pixar Animation Studios
The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes and
RenderMan Interface Specification
RenderMan_Interface_Specification
American media and entertainment conglomerate
invention of the multiplane camera, xerography, CAPS, deep canvas, and RenderMan. Many songs from the company's films have become extremely popular, and
The_Walt_Disney_Company
1988 short film by John Lasseter
annual investment. The film was officially a test of the PhotoRealistic RenderMan software and proved new challenges to the animation team, namely the difficult
Tin_Toy
2026 film by Andrew Stanton
Jordan explained. Pixar used a new version of its rendering software, RenderMan XPU, for the first time on a feature film. XPU, a new renderer that can
Toy_Story_5
Renderman Shading Language (abbreviated RSL) is a component of the RenderMan Interface Specification, and is used to define shaders. The language syntax
RenderMan_Shading_Language
1997 film by Luc Besson
digital-effects supervisor. Alias, Autodesk Softimage, Arete, Side Effect's Prisms, RenderMan, and in-house software were used by Digital Domain to create effects.
The_Fifth_Element
File format
Software". Reallusion.com. Retrieved 27 May 2016. "Pixar's RenderMan Products". Renderman.pixar.com. Retrieved 27 May 2016. "Solid Angle - Arnold Renderer"
Alembic_(computer_graphics)
1995 film by John Lasseter
each character having its own animator. The shading team used Pixar's RenderMan software to assign surface textures and reflectivity properties to objects
Toy_Story
2006 film by John Lasseter
reflections, but for Cars we added a ray-tracing capability to our existing Renderman program to raise the bar for Pixar." Rendering lead Jessica McMackin spoke
Cars_(film)
1993 film by Steven Spielberg
computer input. This logged the movement as key frames through Pixar's RenderMan software, which ILM animators then smoothed and refined to make the movement
Jurassic_Park
1992 animated Disney film
escape the collapsing cave. Some of the software that was used was Pixar's RenderMan. Musker and Clements created the Genie with Robin Williams in mind; although
Aladdin_(1992_Disney_film)
2006 film by Zack Snyder
gritty illustrative feel." Various computer programs, including Maya, RenderMan, and RealFlow, were used to create the "spraying blood". The post-production
300_(film)
2013 film by Zack Snyder
control the noise. Lighting solutions directly worked on the set. Weta used RenderMan to take advantage of improved ray tracing and instancing objects. The
Man_of_Steel_(film)
2015 film by Pete Docter
of each character rather than sticking to the rigid behavior of each RenderMan model. This required an artist to draw over the characters using a Wacom
Inside_Out
American film production company
was released months before The Black Cauldron was released. An animated RenderMan variant appeared before every Pixar Animation Studios film from Toy Story
Walt_Disney_Pictures
3D computer graphics program
altogether. RenderMan A third party connection tool to RenderMan pipelines is also available for those that need to integrate Max into Renderman render farms
Autodesk_3ds_Max
Disney animated film by Chris Buck and Jennifer Lee
was the final film from Walt Disney Animation Studios that used Pixar RenderMan for rendering. The studio switched to Hyperion, its new rendering software
Frozen_(2013_film)
1997 film by Robert Zemeckis
Light & Magic (ILM), Warner Digital, and Effects Associates, with Pixar's RenderMan used for CGI rendering. Weta Digital, in particular, was responsible for
Contact_(1997_American_film)
Computer software architecture in 3D computer graphics
of Khan. Pixar's RenderMan was an implementation of the Reyes algorithm, It has been deprecated as of 2016 and removed as of RenderMan 21. According to
Reyes_rendering
Type of program in computer graphics
was first introduced to the public by Pixar with version 3.0 of their RenderMan Interface Specification, originally published in May 1988. As graphics
Shader
2016 film by Andrew Stanton
O'Neill would be the voice of Hank. To make the light more realistic, RenderMan was completely re-engineered, its biggest change in 25 years. The film's
Finding_Dory
used in the context of shaders written in the RenderMan Shading Language (RSL) for use with RenderMan-compliant renderers. User-defined functions written
Shadeop
American chef (born 1960)
of Coach New York. Batali's brother Dana Batali was Director of Pixar RenderMan development from 2001 to 2015. At 29, Batali was a sous chef at the Four
Mario_Batali
American animated film
crowd of 3,000 in the Forbidden City. Pixar's photorealistic open API RenderMan was used to render the crowd. Another software developed for this movie
Mulan_(1998_film)
3D computer graphics software
renderer with GLSL shading capabilities Proprietary: Pixar RenderMan – Blender render addon for RenderMan Octane Render – OctaneRender plugin for Blender Indigo
Blender_(software)
2001 American-Japanese animated science fiction film
in-house software SQFlesh, which plugged into the programs Autodesk Maya and RenderMan. The majority of the rest of production was spent on animation. Square
Final Fantasy: The Spirits Within
Final_Fantasy:_The_Spirits_Within
Graphics programming language
real-time rendering.[citation needed] The RenderMan Shading Language (RSL or SL, for short), defined in the RenderMan Interface Specification, is a common
Shading_language
American computer graphics researcher
1986 to 1989 Hanrahan was part of the design of the RenderMan Interface Specification and the RenderMan Shading Language. He was credited in Pixar productions
Pat_Hanrahan
2014 Disney animated film
through a translucent object (e.g. Baymax's vinyl covering). Pixar's RenderMan was considered as a "Plan B" for the film's rendering, if Hyperion was
Big_Hero_6_(film)
Vegetable, member of the cabbage family
Self-Similarity on the Supermarket Shelf (John Walker, March 2005) Procedural fractal 3-D generation of Romanesco broccoli with RenderMan (Aleksandar Rodić, 2009)
Romanesco_broccoli
American visual effects studio
Studio Division Pixar Polygon Pictures Softimage 3D Tippett Studio Pixar RenderMan Pixomondo Cinesite Reel FX Animation Academy Award winner for Best Visual
Industrial_Light_&_Magic
Computer scientist and co-founder of Pixar (born 1945)
Motion Picture Arts and Sciences "for the development of PhotoRealistic RenderMan software which produces images used in motion pictures from 3D computer
Edwin_Catmull
High-level shading language
Gallium3D AMDIL, a low-level intermediate language used internally at AMD RenderMan Shading Language WGSL, a shading language with a Rust-like syntax for
OpenGL_Shading_Language
Defunct New Zealand-based software firm
on a rendering service for RenderMan image-generating software announced in January 2012. The service enhances the RenderMan Interface Specification. In
GreenButton
Producing images of 3D scenes
channels of data in a single file. Renderers such as Blender and Pixar RenderMan support a large variety of configurable values called Arbitrary Output
Rendering_(computer_graphics)
shadows in CGI, made with the specially developed software Photorealistic Renderman. First Pixar film, and first CGI short film to be nominated for an Academy
Firsts_in_animation
American computer graphics researcher (1947–2025)
Reyes rendering algorithm and one of the authors of the PhotoRealistic RenderMan software which implements Reyes and renders all of Pixar's movies. He
Loren_Carpenter
User-definable variable associated with each running process in many operating systems
128 characters include CadStar PCB, Checkit, Computer Select CD-ROM, RenderMan, VINES Network, Windows 3.0, and Word for Windows 6.0. 4DOS and MS-DOS
Environment_variable
American animated film by Disney
convince studio executives to further invest in computer animation. Pixar's RenderMan, among other software, was used to render the ballroom. The final dance
Beauty and the Beast (1991 film)
Beauty_and_the_Beast_(1991_film)
1999 animated film by Brad Bird
Corporation's Maya, Alias' PowerAnimator, a modified version of Pixar's RenderMan, Softimage 3D, Cambridge Animation's Animo (now part of Toon Boom Technologies)
The_Iron_Giant
2003 American film directed by Ang Lee
software included PowerAnimator, Softimage 3D, Softimage XSI, and Pixar's RenderMan. ILM started computer animation work in 2001 and completed it in May 2003
Hulk_(film)
3D computer graphics software
became first publicly and freely available in 2000. 3Delight was the first RenderMan-compliant renderer combining the REYES algorithm with on-demand ray tracing
3Delight
Photorealistic 3D image rendering system
Blue Moon Rendering Tools, or BMRT, was one of the most famous RenderMan-compliant photorealistic rendering systems and was a precursor to NVIDIA's Gelato
Blue_Moon_Rendering_Tools
3D computer graphics software
file .txt X X POV-Ray .pov X Raw triangles .raw X X Recon M .m, .pts X RenderMan .rib X SVG .svg X X SketchUp .skp X X Slice .slc X X SolidWorks .sldprt
Rhinoceros_3D
Type of 3D graphics accelerator
data formats, and utilized the Renderman scene description language for sending data to the processors (the .RIB or Renderman Interface Bytestream file format)
Ray_tracing_hardware
1986 animated short film directed by John Lasseter
and the color surfaces of all the objects are calculated, each using a RenderMan surface shader, not surface textures. The articulation of "limbs" is carefully
Luxo_Jr.
2006 film by John A. Davis
commercial, including Maya, Lightwave 3D, Houdini, Massive and Pixar’s RenderMan. Along with the theatrical release of The Ant Bully, an IMAX 3D version
The_Ant_Bully_(film)
Map-Based Automotive navigation system 1981–1988 – The Development of RenderMan for Photorealistic Graphics 1982 – Nobeyama 45-m Telescope 1982 – Human
List_of_IEEE_Milestones
American filmmaker, Pixar co-founder (born 1943)
"Pixar 2D Frame Buffer." The rendering software developed for it became "Renderman." As director of the Graphics Group, Smith created and directed the "Genesis
Alvy_Ray_Smith
2006 film directed by Gary Winick
there were a mouth behind it. The software used for fur was “Furocious”, RenderMan was used for rendering and SoftImageXSI was used for modeling, rigging
Charlotte's_Web_(2006_film)
3D animation software
Expression) is one of Houdini's internal languages. It is similar to the Renderman Shading Language. Using VEX a user can develop custom SOPs, POPs, shaders
Houdini_(software)
computer graphics researcher and developer, and the co-creator of the RenderMan rendering software. His contributions are considered to be highly influential
Robert_L._Cook
American fast-food chain
Archived from the original on January 20, 2013. Retrieved July 29, 2012. Renderman, Vanessa (July 26, 2009). "Region's famed dancing bird hawks Taco Bell"
Taco_Bell
Computer graphics 3D reference and test model
POV-Ray, 3ds Max, and the OpenGL and Direct3D helper libraries. Some RenderMan-compliant renderers support the teapot as a built-in geometry by calling
Utah_teapot
feature films created with PhotoRealistic RenderMan, its own implementation of the industry-standard RenderMan image-rendering application programming interface
List of animation studios owned by the Walt Disney Company
List_of_animation_studios_owned_by_the_Walt_Disney_Company
2021 film by Swinton Scott
wanted the animation to "feel like the books had come to life". Pixar RenderMan was also used for the film. On September 23, 2021, it was revealed that
Diary of a Wimpy Kid (2021 film)
Diary_of_a_Wimpy_Kid_(2021_film)
American computer graphics professional
of Graphics Research and Development at Pixar. He is co-creator of the RenderMan Interface Specification (RISpec). His film credits include almost all
Anthony_Apodaca
Limiting a position to an area
Retrieved 29 January 2025. Apodaca, Anthony A.; Gritz, Larry (Dec 1999). Advanced RenderMan: Creating CGI for Motion Pictures. Morgan Kaufmann. v t e
Clamp_(function)
Cross-platform graphics API
OpenVG – API for accelerated 2D graphics, developed by the Khronos Group RenderMan Interface Specification (RISpec) – Pixar's open API for photorealistic
OpenGL
American animation studio
Technologies Silicon Graphics Robert Abel & Associates Alias Research Pixar RenderMan Symbolics Graphics Division Apple Macintosh Digital Productions Softimage
Kroyer_Films
Graphics designing computer by Pixar
(2011). Steve Jobs. Simon & Schuster. "Pixar Image Computer". "Pixar's RenderMan turns 25". July 25, 2013. Retrieved April 21, 2019. "Pixar Image Computer"
Pixar_Image_Computer
2009 film by David Bowers
Like TMNT, the film was CGI animated on Maya and rendered on Pixar's RenderMan at Imagi's Los Angeles facility and its main studio in Hong Kong. Some
Astro_Boy_(film)
Corporate logo of the Walt Disney Company
released months before The Black Cauldron was released. A computer-animated RenderMan variant appeared before every Pixar Animation Studios film from pre-2009
Disney_logo
No Photopia Proprietary Yes No No No Picogen GPLv3 Yes No Yes No Pixar RenderMan Proprietary Yes Yes Yes No Pixie Renderer GPL Yes Yes Yes No POV-Ray AGPLv3
List_of_ray_tracing_software
Creating a complex 3D surface or object by combining primitive objects
towards the shape of the desired mesh. HyperFun PLaSM PhotoRealistic RenderMan POV-Ray AutoCAD Autodesk Inventor Autodesk Fusion 360 BRL-CAD CATIA FreeCAD
Constructive_solid_geometry
Compatibility Description RenderMan for Maya 2018–2020 Photo-realistic rendering by Pixar. 3Delight for Maya 2016–2018 Renderman compliant renderer by DNA
List_of_Maya_plugins
2021 animated film
in visual effects for live-action cinema. The animation software Pixar RenderMan was used for the film, and the Universal Scene Description file format
Ron's_Gone_Wrong
not feature its own renderer, but can generate output files for both RenderMan and POV-Ray, among others. Adobe After Effects (Adobe) is a digital visual
List of 3D computer graphics software
List_of_3D_computer_graphics_software
Topics referred to by the same term
Arbitrary output variable, a feature of 3D-Rendering software (including RenderMan and Blender) to pass custom rendering data to post-processing Average
AOV
2008 film directed by Andrew Adamson
The Top 20 Movies". VFXWorld. Retrieved March 22, 2008. "Pixar Releases RenderMan Certified Courseware". Pixar. Archived from the original on May 21, 2008
The Chronicles of Narnia: Prince Caspian
The_Chronicles_of_Narnia:_Prince_Caspian
2023 film by Nick Bruno and Troy Quane
engines from Blue Sky's proprietary render engine, CGI Studio, to Pixar RenderMan,[citation needed] but fortunately, the team had a blueprint from Blue
Nimona_(film)
owned by the National Geographic Society) OpenAI (equity stake) Pixar RenderMan Presto Silver Creek Pictures, Inc. Sphero (June 2015) TWDC purchased a
List of assets owned by the Walt Disney Company
List_of_assets_owned_by_the_Walt_Disney_Company
American computer scientist
(1986) rendering Tin Toy (1988) renderman team Toy Story (1995) modeling & animation system development/Renderman software development Edge, Jake (2008-12-01)
Sam_Leffler
BYU – 3D Vector file for polygons, coordinates and more complex shapes RenderMan – Displays Shading in both 2D and 3D scapes SVG – Scalable Vector Graphics
List_of_file_formats
Open-source software by Psyop
3Delight Katana 3Delight 1.7.32 Unreal Engine (Movie Render Queue) Unreal Engine 4.26 Radeon ProRender Radeon ProRender 3.1 Octane Render RenderMan V-Ray
Cryptomatte
2007 film by Kevin Munroe
beyond the limits of live action." Imagi used Autodesk Maya with Pixar's RenderMan for the production pipeline's back-end. TMNT would be Mako Iwamatsu's
TMNT_(film)
Topics referred to by the same term
computer made by the company that would become Pixar Animation Studios Pixar RenderMan, a 3D rendering software produced by Pixar Animation Studios This disambiguation
Pixar_(disambiguation)
Desk lamp & mascot of Pixar Animation Studios
(2021) Worlds of Pixar (2021) Products Pixar Image Computer Software Pixar RenderMan Presto Animation System People John Lasseter Edwin Catmull Steve Jobs
Luxo_Jr._(character)
CG Channel. January 29, 2025 Advancements in V-Ray RT GPU, p.15 Pixar RenderMan LookDev and XPU. fxguide. September 14, 2021. Autodesk unveils Arnold
Comparison of 3D computer graphics software
Comparison_of_3D_computer_graphics_software
Canadian information security researcher
Brad Haines better known as Renderman. Haines is a Canadian Information security researcher most notable for starting the Internet of Dongs project. Haines
Brad_Haines
Program library for computer graphics
libraries in connection with video production systems, such as Pixar RenderMan, is not covered here. Some APIs use Graphics Library (GL) in their name
Graphics_library
Computer graphics technique
mapping was a peculiarity of high-end rendering systems like PhotoRealistic RenderMan, while realtime APIs, like OpenGL and DirectX, were only starting to use
Displacement_mapping
Programming language for rendering images
physically based renderers that support ray tracing and global illumination. RenderMan has limited OSL support that is used only for patterns; i.e. without any
Open_Shading_Language
Open source software library for working with sparse volumetric data
software, such as Blender (since April 2016), Cinema 4D, Houdini, and RenderMan. It was first used in the films Puss in Boots (2011) and Rise of the Guardians
OpenVDB
Canadian animator and technical director
(supervising technical director/modeling/animation system development/RenderMan software development) A Bug's Life (1998) (supervising technical director)
William_Reeves_(animator)
Family of interpolation and clamping functions
Procedural Approach. General smoothstep equation. Using smoothstep (in the RenderMan Shading Language) by Prof. Malcolm Kesson. Interpolation tricks by Jari
Smoothstep
Hong Kong-founded, Singapore-based sex toy manufacturer
globe. In 2016, The Internet of Dongs Project, led by security researcher RenderMan, reported three separate email enumeration and disclosure vulnerabilities
Lovense
2010 Russian animated film
with elaborate materials received from KinoAtis using Maya and Pixar RenderMan (produced by Pixar Animation Studios, a subsidiary of Walt Disney Studios
Space_Dogs
American animated television series
studio's in-house software CGI Studio, the series was produced using Pixar RenderMan, becoming the first and only confirmed Blue Sky Studios production to
Ice_Age:_Scrat_Tales
modification Custom primitives Third-party renderer specific data type (e.g., RenderMan sub-divisional surfaces) Modeling tools not offered in the base package
Maya_Embedded_Language
Render Proprietary Active OTOY Inc. PyTorch3D BSD-3-Clause Active Meta AI RenderMan Proprietary Active Pixar Rhino Render Proprietary Active Rhinoceros 3D
List_of_3D_rendering_software
List of programming languages types and the languages that meet its description
expensive because of their ability to produce photorealistic results. RenderMan Shading Language (RSL) Open Shading Language (OSL) These languages assist
List of programming languages by type
List_of_programming_languages_by_type
Archiveteam". archiveteam.org. Retrieved 7 July 2018. "Pixar One Thirty". renderman.pixar.com. Retrieved 2026-04-19. "Terms of Use | Smithsonian Institution"
List of major Creative Commons–licensed works
List_of_major_Creative_Commons–licensed_works
Generating images by computer software
day, most photorealistic CGI still requires software rendering. Pixar's RenderMan, for example, allows shaders of unlimited length and complexity, demanding
Software_rendering
Attraction at Universal theme parks
Systems by Silicon Graphics, Alias/Wavefront, Sun Microsystems, Pixar RenderMan 2D Animation Production by - AKOM, Film Roman, Rough Draft Studios Digital
The_Simpsons_Ride
3D computer graphics
modeling tools for users called Clip Objects Library and required Pixar's Renderman for rendering images. Users can import models from other software by using
Showplace
Computer graphics method
feature-length film Monster House, released in 2006. Pixar rewrote their RenderMan software to use path tracing, and released their first feature-length
Path_tracing
RENDERMAN
RENDERMAN
RENDERMAN
RENDERMAN
Girl/Female
Muslim/Islamic
Someone with fame and respect
Girl/Female
Hindu
Young damsel, A young girl
Boy/Male
Buddhist, Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi, Oriya, Sanskrit, Telugu
Lord Buddha
Boy/Male
Hindu, Indian
Near to Sun
Boy/Male
American, Australian, Chinese, French, Spanish
Blooming; Flower
Boy/Male
Hindu
Male
African
the one who comes quickly (the first-born of twins).
Girl/Female
Tamil
Avinandita | அவிநாநà¯à®¤à¯€à®¤à®¾
Idiotic
Boy/Male
Australian, Hebrew
The Lord has Remembered
Girl/Female
Hindu
RENDERMAN
RENDERMAN
RENDERMAN
RENDERMAN
RENDERMAN