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The Virtual Human Interaction Lab (VHIL) at Stanford University. It was founded in 2003 by Jeremy Bailenson, associate professor of communication at Stanford
Virtual_Human_Interaction_Lab
Virtual Human-Computer Interaction (VHCI) laboratory is a research laboratory focused on exploring immersive technology's cognitive, affective, and behavioral
Virtual Human Computer Interaction
Virtual_Human_Computer_Interaction
Perception of being physically present in a non-physical world
Examples are Stanford's Virtual Human Interaction Lab, USC's Computer Graphics and Immersive Technologies Lab, Iowa State Virtual Reality Applications Center
Immersion_(virtual_reality)
Means by which a user interacts with and controls a machine
of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is
User_interface
Graphical representation of a user or a user's alter ego or character
scientists at Stanford's Virtual Human Interaction Lab examine the implications, possibilities, and transformed social interaction that occur when people
Avatar_(computing)
Topics referred to by the same term
A virtual self is a virtual concept of self in philosophy, sociology and artificial intelligence. virtual self, in Virtual Human Interaction Lab Virtual
Virtual_self
Type of behavior therapy
1037/h0100768. Virtual Human Interaction LAB, Stanford University (February 20, 2020). "Medical Virtual Reality". VHIL.Stanford. VHIL LAB. Retrieved November
Behavioral_activation
Interaction in Shared Virtual Environments. Springer Science & Business Media. ISBN 978-1-4020-3883-9. Virtual Human Interaction Lab - A research lab
Transformed social interaction
Transformed_social_interaction
AI that learns human values
Human-centered AI is the initiative at the intersection of the fields of artificial intelligence (AI) and human-computer interaction (HCI) to develop AI
Human-centered_AI
Professor
Electrical and Electronics Engineers (IEEE) for her “contributions to human-machine interactions”, an elected Fellow of the International Speech Communication
Pascale_Fung
Overview of the various applications that make use of virtual reality
PMID 12556115. S2CID 2986683. "Medical Virtual Reality". Stanford University Virtual Human Interaction Lab. 20 February 2020. Retrieved 20 November
Virtual_reality_applications
Computer-simulated experience
List of virtual reality headsets Metaverse – Collective three-dimensional virtual shared space Augmented reality – Form of 3D computer interaction merging
Virtual_reality
Computing paradigm emphasizing 3D spatial interaction with technology
Spatial computing refers to 3D human–computer interaction techniques that are perceived by users as taking place in the real world, in and around their
Spatial_computing
Form of 3D computer interaction merging the real world with virtual objects
reality (AR), also known as mixed reality (MR), is a form of 3D human–computer interaction that overlays real-time 3D-rendered computer graphics into the
Augmented_reality
create your art when all of your tools have changed?" The Human Interface Technology (HIT) Lab at the University of Canterbury differentiates cine-VR from
Cinematic_virtual_reality
Software agent
task execution. The interaction may be via text, graphical interface, or voice, as some virtual assistants are able to interpret human speech and respond
Virtual_assistant
2003 Online virtual world platform
nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective." The virtual world can be accessed
Second_Life
Large-scale, interactive computer-simulated environment
or many human(s), each represented by many entities called a virtual self (an avatar), or many software agents; all action/reaction/interaction must happen
Virtual_world
Software component
A virtual keyboard is a software component that allows the input of characters without the need for physical keys. Interaction with a virtual keyboard
Virtual_keyboard
Research laboratory at the Massachusetts Institute of Technology
needed] Some recurring themes of work at the media lab include human adaptability, human computer interaction, education and communication, artistic creation
MIT_Media_Lab
Design, development and deployment of mixed-initiative human-computer systems
understanding human beings and with the design of computational artifacts. Human-centered computing is closely related to human-computer interaction and information
Human-centered_computing
Behavioral effect in virtual worlds
Self-fulfilling prophecy Social identity model of deindividuation effects Virtual Human Interaction Lab Stanford prison experiment Yee, Nick; Jeremy Bailenson (2007)
Proteus_effect
American professor (born 1965)
2007-10-10. "YOUR ONLINE IDENTITY: RESEARCHERS STUDY HUMAN INTERACTION ONLINE THROUGH GAME PLAYED IN VIRTUAL COMMUNITY" (Press release). GT Research News. 1999-09-09
Amy_S._Bruckman
American computer scientist
designed to remember past interactions in order to build therapeutic alliance with users over time. Bickmore developed a bedside virtual nurse agent (named "Elizabeth"
Timothy_W._Bickmore
Astro Teller; the founding director of Stanford University's Virtual Human Interaction Lab, Jeremy Bailenson and Chief Entrepreneur Officer at 3D Systems
Natasha_Tsakos
Cross-disciplinary design field
Conference Record for 1988 IEEE Fourth Conference on Human Factors and Power Plants. Lawrence Livermore Nat. Lab. pp. 165–170. doi:10.1109/HFPP.1988.27496. Lance
Hardware_interface_design
Paradigm in psychology
(CASA) is a paradigm which states that humans unthinkingly apply the same social heuristics used for human interactions to computers, because they call to
Computers_are_social_actors
Fiducial marker system
the key problems in Augmented Reality: viewpoint tracking and virtual object interaction. An ARTag appears on the Mars Science Laboratory. A similar technique
ARTag
American researcher and academic
Isbister is an American researcher and designer specializing in human computer interaction (HCI) and game design. She is a professor of computational media
Katherine_Isbister
Headphone spacialization technique
Virtual acoustic space (VAS), also known as virtual auditory space, is a technique in which sounds presented over headphones appear to originate from
Virtual_acoustic_space
Psychologist
specializing in human-computer interaction (HCI) and social computing. She is Department Chair and Professor of Human-Computer Interaction at Mohamed bin
Elizabeth_F._Churchill
Detection of a virtual/augmented reality user's pose
In 3D human-computer interaction, 3D tracking, also called pose tracking or positional tracking, is a process that tracks the position and/or orientation
3D_tracking
American computer scientist
Future Interfaces Group within the Human–Computer Interaction Institute. He has previously conducted research at AT&T Labs, Microsoft Research, IBM Research
Chris Harrison (computer scientist)
Chris_Harrison_(computer_scientist)
Canadian wearable tech engineer (born 1962)
design and human–computer interaction, including the development of approaches described as natural user interfaces, which emphasize interaction through
Steve_Mann_(inventor)
Technique in user-centered interaction design
use, of a specific object or set of objects, whereas general human–computer interaction studies attempt to formulate universal principles. Simply gathering
Usability_testing
Virtual reality company
user, knowing that their point of view is that of an actual human being, and not a virtual avatar. In the last year, we’ve observed that subjects tend
BeAnotherLab
Physical or psychological proximity between people
Online interactions have facilitated instant and close interactions with people despite a lack of material presence. This allows a notional "virtual propinquity"
Propinquity
American roboticist
ranging from robot motion planning and control, human-friendly robot design, to haptic interaction and human motion synthesis. His work's emphasis has been
Oussama_Khatib
Designing systems to suit their users
known as Human Factors or Human Factors Engineering (HFE), is the scientific discipline concerned with the understanding of interactions among humans and other
Ergonomics
American writer and futurist
augmented reality, virtual reality, human simulation, motion capture, performance animation, 3D character animation, human-computer interaction, and user experience
Greg_Panos
Virtual city
between past and future, real and virtual to link China and the cosmopolitan contemporary world. In 2009, RMB City was a lab for both filmmaking and live theater
RMB_City
Social robot
and recognition, and programmed behavioral responses to support human–machine interaction. It has been deployed in sectors including education, healthcare
Furhat
Virtual community that exists online
"a virtual community is defined as an aggregation of individuals or business partners who interact around a shared interest, where the interaction is
Online_community
Video game played in virtual reality
combining real life scenes with the virtual world, as well as the concept of enjoying gaming alongside interaction in the real world. After decades of
Virtual_reality_game
Learning method
cube or cylinder. It is supported with multisensory channels for human-content interaction, mainly visual, also produces other sensory engagements such as
Immersive_learning
American evolutionary biologist
Telecommunications Research Institute International's Human Information Processing Research Labs Evolutionary Systems Department. In 1998 Ray became a
Thomas_S._Ray
Totality of psychological phenomena
Neuro-Organizational Culture: A New Approach to Understanding Human Behavior and Interaction in the Workplace. Springer. ISBN 978-3-319-22147-2. Revonsuo
Mind
where they both majored in symbolic systems, Merrill focusing on human-computer interaction and Kalanithi on artificial intelligence and neuroscience. Merrill
Siftable
American author and clinical psychologist (born 1959)
research includes work on the effects of virtual reality (with Jeremy Bailenson and the Virtual Human Interaction Lab at Stanford University), on the effects
Robin_S._Rosenberg
Technique in molecular biology
Dry-lab portion of the workflow: PET extraction, mapping, and statistical analyses The PET tags are extracted and mapped to the reference human genome
ChIA-PET
Type of application software
group processes plus software to support them." Regarding available interaction, collaborative software may be divided into real-time collaborative editing
Collaborative_software
French visual artist and theorist (born 1957)
addresses the ways in which emerging technologies influence human perception, social interaction, and contemporary cultural practices. Benayoun has described
Maurice_Benayoun
American computer scientist
position as the UC Presidential Chair. She directs the Games User interaction and Intelligence Lab at UCSC. In January 2026, she was appointed the editor in chief
Magy_Seif_El-Nasr
American roboticist (born 1972)
Electrical and Computer Engineering, and the director of the Human-Automation Systems (Humans) Lab. Howard was born in Providence, Rhode Island in 1972. Her
Ayanna_Howard
Software which accepts input from humans as it runs
computing as a vehicle for user interaction with computers, with each other, and with their knowledge, all in a vast virtual information space. In a 1965
Interactive_computing
Fictional animal
formation of diverse local trends". Proceedings of the ACM on Human-Computer Interaction. 5: 1–18. arXiv:2108.07437. doi:10.1145/3479553. S2CID 237142390
Ganimal
American computer scientist
"contributions to human-computer interaction, virtual and augmented reality, and 3D user interfaces". IEEE VR (2014). "IEEE VGTC 2014 Virtual Reality Career
Steven_K._Feiner
Greek American architect (born 1943)
to explore early research in human-computer interaction and virtual reality. The contents of the research from the lab were composed into two books:
Nicholas_Negroponte
Area of computer science
According to Messenger et al. (2009), virtual worlds "provide a rich real-time form of social and economic interaction with numerous applications and subsequent
Social_computing
American linguist, professor and human-computer interaction researcher
August 2010, she has been on the faculty of the Carnegie Mellon Human Computer Interaction Institute (HCII) and the Language Technologies Institute, with
Justine_Cassell
ophthalmic surgeries, for repairing human arteries, or for endolluminal surgeries. The Sensory-Motor Systems Lab (SMS Lab) was founded in 2006 and joined
Institute of Robotics and Intelligent Systems
Institute_of_Robotics_and_Intelligent_Systems
Type of simulation
interactivity and scope. For example, there are virtual classes, virtual labs, virtual programs, virtual library, virtual training, etc. Researchers have classified
Instructional_simulation
STEM museum in Milwaukee, Wisconsin
Innovation Station, Virtual Explorer, Clean Air Trek, BIG, Power On, and The Distant Mirror. Discovery World offers: Design It! Lab is a weekend experience
Discovery_World_(museum)
Measuring the point of gaze or motion of an eye relative to the head
psychology, in psycholinguistics, marketing, as an input device for human-computer interaction, and in product design. In addition, eye trackers are increasingly
Eye_tracking
Type of AI with wide-ranging abilities
Bove, Tristan. "A.I. could rival human intelligence in 'just a few years,' says CEO of Google's main A.I. research lab". Fortune. Retrieved 4 September
Artificial general intelligence
Artificial_general_intelligence
Display technology
in 1986. Later work at the University of Washington in the Human Interface Technology Lab resulted in a similar system in 1991. Most of the research into
Virtual_retinal_display
Augmented reality researcher
onto the real world, in real time". Billinghurst is professor of Human Computer Interaction at the University of South Australia (from 2015), professor at
Mark_Billinghurst
American computer scientist
research interests include virtual and augmented reality, pen and touch-based interactive computing, human-robot interaction, 3D spatial interfaces, user
Joseph_J._LaViola_Jr.
Physically interactive user interface
Trends in Human–Computer Interaction. 3 (1–2): 1–137. doi:10.1561/1100000026. ISSN 1551-3955. Dix, Alan, ed. (2004). Human-computer interaction (3rd ed
Tangible_user_interface
American digital artist
a world based around artificial life, the interaction on human behavior, tactile interfaces and 3D virtual environment, similar to the prior projects
Rebecca_Allen_(artist)
Android robot
is taking place; such as live interactions between physically present robots and humans with avatars in online virtual worlds, and remote control of robots
Ibn_Sina_Robot
American computer scientist
Media Lab. She has written papers on various aspects of the Internet and its social impact, such as Internet society and community, interfaces, virtual identity
Judith_Donath
American computer scientist
scientist and entrepreneur. She is a pioneer of social robotics and human-robot interaction. She is the former chief scientist and chief experience officer
Cynthia_Breazeal
Treadmill which can convey objects in two dimensions
virtual environment implementations to allow unencumbered movement within the virtual space. Advantages to pairing an ODT with an immersive virtual environment
Omnidirectional_treadmill
Technology designed to persuade
management, and may potentially be used in any area of human-human or human-computer interaction. Most self-identified persuasive technology research focuses
Persuasive_technology
Chinese-American engineer and computer scientist (1936–2020)
the leading figures in computer vision, pattern recognition and human computer interaction. Huang was born June 26, 1936, in Shanghai, Republic of China
Thomas_Huang
Dutch institute in Nijmegen
facilities at the MPI include a high-density electroencephalography (EEG) lab, a virtual reality laboratory, and several behavioral laboratories. Having a part
Max Planck Institute for Psycholinguistics
Max_Planck_Institute_for_Psycholinguistics
Emerging concept in artificial intelligence
operates a Spatial Intelligence Lab (SIL) focused on related technologies for perception, modeling, and interaction with the physical world. Research
Spatial intelligence (artificial intelligence)
Spatial_intelligence_(artificial_intelligence)
Dutch-Canadian engineer and designer
MIT, she researched human-computer interaction and user interface design under the supervision of Pattie Maes at the MIT Media Lab. Khoe is also pursuing
May-Li_Khoe
Latin phrase referring to computer simulations
Noorsaadah (2020). "Computational screening and identifying binding interaction of anti-viral and anti-malarial drugs: Toward the potential cure for
In_silico
Romanian computer scientist
electrical engineering, computer science, aesthetics, semiotics, human-computer interaction (HCI), computational design, post-industrial society, and anticipatory
Mihai_Nadin
with a special focus on wearable technology, human–robot interaction, rehabilitation robotics, virtual reality, augmented reality. From 2013 to 2017
Domenico_Prattichizzo
Emergent economy existing in a virtual world
A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context
Virtual_economy
American architect
Larson's living lab research focuses on developing computational tools to understand human behavior in natural environments, such as the PlaceLab, an apartment-scale
Kent_Larson
Tracking library for AR applications
the key problems in Augmented Reality; viewpoint tracking and virtual object interaction. ARToolKit was originally developed by Hirokazu Kato of Nara Institute
ARToolKit
American academic
directs the Collaborative Technology Lab (CollabLab). The locus of his research centers on human–computer interaction and social computing. He focuses on
Darren_Gergle
application or web interface that is designed to mimic human conversation through text or voice interactions. Modern chatbots are typically online and use generative
List_of_chatbots
American computer scientist
Maryland and a former member of the University of Maryland Human–Computer Interaction Lab. He inspired Richard Stallman, who described him as a "very
Don_Hopkins
Concept describing a widespread, interconnected digital technology
"online" and "offline" forms of life and interaction, and the relationship between the "real" and the virtual. Cyberspace draws attention to the remediation
Cyberspace
Italian priest and theologian
seen as the results of the interaction, with complex ethical implications, between the resources offered by the virtual and interactive reality and social
Paolo_Benanti
Digital entertainment in which the storyline is not predetermined
and emergent intelligence. They fall under the umbrella term of Human-Computer Interaction (HCI), at the intersection of hard science and the humanities
Interactive_storytelling
Preparing astronauts for space missions
programs work in combination with the Neutral Buoyancy Lab or the Charlotte Robot in the Virtual Reality Lab which requires expensive facilities and does not
Astronaut_training
Academic unit of the University of Toronto Mississauga
Mediated Communication Lab is a research lab affiliated with ICCIT for communication technology and human interaction in virtual reality. It is led by
Institute of Communication, Culture, Information and Technology
Institute_of_Communication,_Culture,_Information_and_Technology
Research laboratory of Aalto University
Finland. Media Lab is a base for MA and Doctoral studies, and for research on design and production of digital culture, digital media, interaction design, games
Aalto_Media_Lab
Human identity in a technological society
to anonymity. Anonymity is a paramount and dynamic feature of virtual social interaction within the online public sphere. As individuals are not required
Technoself_studies
Computing environment involving multiple devices
devices: virtual (or distributed) computing environments, physical environments, and human environments, or a hybrid combination of these: Virtual computing
Smart_environment
Field studying how people work in groups with the support of computing systems
Fortnite". Proceedings of the Annual Symposium on Computer-Human Interaction in Play. CHI PLAY '20. Virtual Event, Canada: Association for Computing Machinery
Computer-supported cooperative work
Computer-supported_cooperative_work
Canadian human computer interaction researcher
acting as a mentor for the Virtual Ventures summer camp.[citation needed] Girouard and her lab, the Creative Interactions lab, focus on designing and developing
Audrey_Girouard
American journalist
virtual reality headsets. De la Peña was selected by Wired Magazine as #MakeTechHuman Agent of Change and has been called the "Godmother of Virtual Reality"
Nonny_de_la_Peña
Application of neuroscience to ergonomics
mental workload, visual attention, working memory, motor control, human-automation interaction, and adaptive automation. Consequently, this interdisciplinary
Neuroergonomics
VIRTUAL HUMAN-INTERACTION-LAB
VIRTUAL HUMAN-INTERACTION-LAB
Boy/Male
Assamese, Indian
Human
Male
Hebrew
(הָמָן) Hebrew name of Persian origin, HAMAN means "magnificent." In the bible, this is the name of a wicked prime minister.
Boy/Male
Hindu, Indian
Joined; Integration
Boy/Male
Arabic
Human
Boy/Male
Tamil
Human
Boy/Male
Hindu
Human
Male
Yiddish
 Yiddish altered form of Hebrew Hyam, HYMAN means "life." Compare with another form of Hyman.
Boy/Male
Hindu, Indian
Himan was the Name of One of the Famous Slaves that had a Hand in Building the Tomb of Queen Venika
Boy/Male
Hindu
Human
Surname or Lastname
English and Scottish
English and Scottish : nickname from Middle English, Old French vertu ‘moral worth’; ‘goodness’ (Latin virtus ‘manliness’, ‘valor’, ‘worth’). This may have been bestowed on a good or pious person, it may alternatively have been a sarcastic nickname for a prig, or it may have been borne by someone who had played the part of Virtue in a medieval mystery play.
Surname or Lastname
English
English : partly from an unattested late Old English personal name, Hygemann, composed of the elements hyge ‘mind’ (cognate with the underlying Germanic element in Hugh) + mann ‘man’. In some cases this may also have been an occupational name for a servant (Middle English man) of a man called Hugh.Perhaps an altered spelling of German Homann.
Girl/Female
Tamil
Manveet | மாநà¯à®µà®¿à®¤Â
Human
Manveet | மாநà¯à®µà®¿à®¤Â
Female
Native American
Native American Hopi name SHUMAN means "rattlesnake handler."
Boy/Male
Tamil
Human
Boy/Male
Assamese, Indian
Human
Girl/Female
Latin
Virtue.
Girl/Female
Hindu, Indian
Human
Girl/Female
Hindu
Human
Boy/Male
Tamil
Joined, Integration
Boy/Male
Hindu, Indian, Sanskrit
Human
VIRTUAL HUMAN-INTERACTION-LAB
VIRTUAL HUMAN-INTERACTION-LAB
Girl/Female
Muslim
Smell, Fragrance
Girl/Female
Native American
Wild rose.
Boy/Male
American, Anglo, British, Christian, English
Lives in the Valley; Place Name; Valley of the Awesome One
Boy/Male
Hindu, Indian, Kannada, Marathi, Telugu, Traditional
Son of Radha
Girl/Female
Indian
Victorious; Auspicious Victory
Girl/Female
Bengali, Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi, Oriya, Sindhi, Tamil, Telugu
Bright; Lustrous
Boy/Male
Tamil
Parithosh | பரிதோஷ
Contentment or satisfaction
Girl/Female
Welsh
Tower.
Female
Japanese
(香織) Japanese name KAORI means "fragrance weaving."
Girl/Female
Gujarati, Hindu, Indian, Telugu
Beautiful; A Name of River
VIRTUAL HUMAN-INTERACTION-LAB
VIRTUAL HUMAN-INTERACTION-LAB
VIRTUAL HUMAN-INTERACTION-LAB
VIRTUAL HUMAN-INTERACTION-LAB
VIRTUAL HUMAN-INTERACTION-LAB
n.
Mutual or reciprocal action or influence; as, the interaction of the heart and lungs on each other.
n. pl.
Food for human beings, esp. when it is cooked or prepared for the table; that which supports human life; provisions; sustenance; meat; viands.
a.
Of or pertaining to rites or ritual; as, ritual service or sacrifices; the ritual law.
n.
Iteration.
n.
A particular moral excellence; as, the virtue of temperance, of charity, etc.
n.
Hence, the code of ceremonies observed by an organization; as, the ritual of the freemasons.
a.
Being in essence or effect, not in fact; as, the virtual presence of a man in his agent or substitute.
v. t.
To make efficacious; to give virtue of efficacy.
n.
The act of infracting or breaking; breach; violation; nonobservance; infringement; as, an infraction of a treaty, compact, rule, or law.
a.
Belonging to man or mankind; having the qualities or attributes of a man; of or pertaining to man or to the race of man; as, a human voice; human shape; human nature; human sacrifices.
n.
A human being.
adv.
In a virtual manner; in efficacy or effect only, and not actually; to all intents and purposes; practically.
n.
Food; -- now used chiefly in the plural. See Victuals.
n.
A prescribed form of performing divine service in a particular church or communion; as, the Jewish ritual.
a.
Pertaining to man; human.
n.
A vital part; one of the vitals.
n.
Intermediate action.
a.
Belonging or relating to life, either animal or vegetable; as, vital energies; vital functions; vital actions.
v. t.
To supply with provisions for subsistence; to provide with food; to store with sustenance; as, to victual an army; to victual a ship.
a.
Having the feelings and inclinations creditable to man; having a disposition to treat other human beings or animals with kindness; kind; benevolent.