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Method of displaying stereoscopic 3D imagery
An active shutter 3D system (a.k.a. alternate frame sequencing, alternate image, AI, alternating field, field sequential or eclipse method) is a technique
Active_shutter_3D_system
Television that conveys depth perception to the viewer
display, or any other form of 3D display. Most modern 3D television sets use an active shutter 3D system or a polarized 3D system, and some are autostereoscopic
3D_television
Using polarized light to create a 3D image
compensated for during projection. Until 2011, home 3D television and home 3D computers primarily used active shutter glasses with LCD or plasma displays. TV manufacturers
Polarized_3D_system
1982 video game
Interactive Systems.[citation needed] The stereoscopic 3D effect is achieved with an active shutter 3D system. It uses a special eyepiece, a viewer with spinning
SubRoc-3D
1983 video game
in January 1983. It is notable for its use of an active shutter 3D system similar to Sega's SubRoc-3D, which was released around the same time. In 2023
Dark_Planet_(1983_video_game)
Animation presentation technology
of LCD shutter glasses, allowing certain games to be viewed in 3D; however, only 8 3D-compatible games were ever released, and when the system was redesigned
Digital_3D
Component of a photographic camera
cell shutter Active shutter 3D system "Shutter Types - Antique and Vintage Cameras". www.earlyphotography.co.uk. Retrieved 2022-07-15. "Shutter Types"
Shutter_(photography)
Method of representing images in 3D
can easily reproduce full-color photos or movies, e.g. active shutter 3D or polarized 3D systems. Such processes allow better viewing comfort than most
Anaglyph_3D
Video game console
LaserDisc series. The LaserActive 3-D Goggles (model GOL-1) used an active shutter 3D system compatible with several LD-ROM titles, including 3-D Museum (1994)
LaserActive
Digital stereoscopic 3D projection technology
countries as of June 2015. RealD 3D theater technology is a polarized 3D system that uses circularly polarized light to produce stereoscopic image projection
RealD_3D
Discontinued stereoscopic gaming kit by Nvidia
Nvidia 3D Vision (previously GeForce 3D Vision) is a discontinued stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver
Nvidia_3D_Vision
Accessory for the Nintendo Family Computer
Japan on October 21, 1987, at an MSRP of ¥6,000. The 3D System consists of a pair of active shutter glasses (model HVC-031) and an adapter (model HVC-032)
Famicom_3D_System
Home video game console
additional converter to use them. The SegaScope 3-D works via an active shutter 3D system, creating a stereoscopic effect. The glasses need to be connected
Master_System
Display device
A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are two-view stereoscopic or autostereoscopic displays, which
3D_display
Film that has the appearance of three-dimensional depth
bright with poor grayish black levels, LCD shutter glasses may actually improve the image quality. Dolby 3D uses specific wavelengths of red, green, and
3D_film
Handheld game console
with stereoscopic 3D video game technology in the 1980s. The Famicom 3D System, an accessory consisting of liquid crystal shutter glasses, was Nintendo's
Nintendo_3DS
Video game which uses stereoscopic technologies
through the Nvidia 3D Vision and other platforms including AMD HD3D, DDD TriDef that use compatible hardware and active shutter 3D glasses. For video
Stereoscopic_video_game
3D film with in-theater physical effects
The following is a list of 4D presentation systems developed for traditional film theaters with Stereoscopic 3D. 4DX Simulator ride Also known as R. L. Stine's
4D_film
Line of digital cameras by Fujifilm
of a ring surrounding the shutter button, with the parallax control now in the form of a slider on top of the camera. 2D/3D selection is through a single
Fujifilm_FinePix_Real_3D
Digital optical disc format
data-storage systems Comparison of video player software: Optical media ability, for a list of software BD video players Digital 3D and 3D television Disk-drive
Blu-ray
Technique for creating or enhancing the impression of depth in an image
with the refresh rate of the screen. The main drawback of active shutters is that most 3D videos and movies were shot with simultaneous left and right
Stereoscopy
Eyewear that inverts the wearer's view
abilities of human" US Patent 5,042,910 "Prismatic image transposing optical system" Logvinenko, A.D. (1974). Perception under the conditions of inversion of
Upside_down_goggles
Using wave optics to reproduce a three-dimensional light field
A hologram is a recording of an interference pattern that can reproduce a 3D light field using diffraction. In general usage, a hologram is a recording
Holography
American stereoscopic 3D manufacturing company
MasterImage 3D is a company that develops stereoscopic 3D systems for theaters, and auto-stereoscopic 3D displays for mobile devices. The MasterImage 3D MI-CLARITY3D
MasterImage_3D
American multinational technology
2005, Vuzix provided a custom high resolution handheld display system that created the 3D imagery for Hitachi's pavilion at the 2005 World's Fair in Aichi
Vuzix
Method of displaying stereoscopic images
Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion
Autostereoscopy
Marketing name
Dolby 3D (formerly known as Dolby 3D Digital Cinema) is a marketing name for a system from Dolby Laboratories, Inc. to show three-dimensional motion pictures
Dolby_3D
Extraction of 3D data from digital images
projector-camera correspondences. 3D stereo displays find many applications in entertainment, information transfer and automated systems. Stereo vision is highly
Computer_stereo_vision
Technique in computer graphics
produced, which creates a pseudo-3D road (or a pseudo-3D ball court as in NBA Jam) on a 2D system. If the display system supports rotation and scaling in
Parallax_scrolling
Form of vision aid
Polarized 3D glasses allow for color 3D, while the red-blue lenses produce an image with distorted coloration. An active shutter 3D system uses electronic
Glasses
Name Example Notes Active shutter 3D system Active shutter 3D system is a technique for displaying stereoscopic 3D images. It works by only presenting
List_of_optical_illusions
Handheld game console
microSD slot) were criticized, the system was praised for its improved performance, additional control options, and better 3D image quality. In July 2017, ahead
New_Nintendo_3DS
Trademark name of a line of special-format stereoscopes
stereoscopic 3D pairs of small transparent color photographs on film. It was originally manufactured and sold by Sawyer's. The View-Master system was introduced
View-Master
Medium for transmitting moving images and sound
2D-plus-depth, or any other form of 3D display. Most modern 3D television sets use an active shutter 3D system or a polarized 3D system, and some are autostereoscopic
Television
3D image display method
of a stereogram are animated. This technique is also called wiggle 3D, wobble 3D, or wigglegram. The sense of depth from such images is due to parallax
Wiggle_stereoscopy
3D imaging device
stereoscopic or multiscopic image without the need for the viewer to wear 3D glasses. Placed in front of the normal LCD, it consists of an opaque layer
Parallax_barrier
Phenomenon of visual perception
to identify a structure from a motion stimulus through the human visual system was shown by Hans Wallach and O'Connell[who?] in the 1950s through their
Kinetic_depth_effect
Type of display device
engineering, and medicine. Virtual reality headsets are a type of HMD that track 3D position and rotation to provide a virtual environment to the user. 3DOF VR
Head-mounted_display
Visual illusion of 3D scene
three-dimensional (3D) scene. Autostereograms use only one image to accomplish the effect while normal stereograms require two. The 3D scene in an autostereogram
Autostereogram
Technology for making moving images
manufacturers were developing auto-stereoscopic high definition 3D televisions, using lenticular lens systems to avoid the need for special spectacles. One of these
Lenticular_lens
Stereoscopic video coding format
different 3D display screen sizes and designs in the same system. Another advantage is that depth maps are created in the course of 2D to stereo 3D conversion
2D-plus-depth
stereoscopic 3D games and related productions and the platforms they can run on. Additionally, many PC games are supported or are unsupported but capable 3D graphics
List of stereoscopic video games
List_of_stereoscopic_video_games
Reduced ability of the eyes to turn inward when focusing
insufficiency is a sensory and neuromuscular anomaly of the binocular vision system, characterized by a reduced ability of the eyes to turn towards each other
Convergence_insufficiency
Misperception of depth due to difference in timing between eye signals
only a few use the Pulfrich effect. The video game Orb-3D for the Nintendo Entertainment System used the effect (by having the player's ship always moving)
Pulfrich_effect
Items and accessories worn on or over the eyes
exists for other specialized or niche purposes, such as active shutter 3D systems and anaglyph 3D glasses for stereoscopy, and night-vision goggles for
Eyewear
Optical phenomenon
acuity Vergence-accommodation conflict Display technologies Active shutter 3D system Anaglyph 3D Autostereogram Autostereoscopy Bubblegram Head-mounted display
Binocular_rivalry
Process of transforming 2D film to 3D form
2D to 3D video conversion (also called 2D to stereo 3D conversion and stereo conversion) is the process of transforming 2D ("flat") film to 3D, which in
2D_to_3D_conversion
3D video coding is one of the processing stages required to manifest stereoscopic content into a home. There are three techniques which are used to achieve
Stereoscopic_video_coding
Area of one's field of vision outside of the point of fixation
in the visual cortex is much smaller than that of the fovea (see visual system for an explanation of these concepts). The distribution of receptor cells
Peripheral_vision
Optical ranging devices
compared. Coincidence rangefinders were important elements of fire control systems for long-range naval guns and land-based coastal artillery circa 1890–1960
Coincidence_rangefinder
Binocular optical instrument that reverses depth perception
like the Kelsh and Multiplex this is achieved by reversing the lenses on the 3D glasses. The images will be reverse order. The right image will be viewed
Pseudoscope
Solid block of glass or plastic exposed to lasers to generate 3D design inside
A bubblegram (also known as laser crystal, Subsurface Laser Engraving, 3D crystal engraving or vitrography) is a solid block of glass or transparent plastic
Bubblegram
3D imaging technique
2010). "Integral 3D TV system projects a promising future (w/ Video)". Archived at Ghostarchive and the Wayback Machine: "Integral 3D TV - Creating Autostereoscopic
Integral_imaging
Enables viewing of objects through any stereo pattern
A 3D stereo view is the viewing of objects through any stereo pattern. In 1833, an English scientist Charles Wheatstone discovered stereopsis, the component
3D_stereo_view
Visual illusion in color images
effect, subjects put on blazed grating High Definition ChromaDepth® C3D™ 3D-lenses glasses, which contain a prism structure to refract the light to an
Chromostereopsis
Device for viewing a stereoscopic pair of separate images
from the 1850s to the 1930s. Devices such as polarized, anaglyph, and shutter glasses which are used to view two actually superimposed or intermingled
Stereoscope
Display technology
television) directly onto the retina of the eye. In the past, similar systems have been made by projecting a defocused image directly in front of the
Virtual_retinal_display
Methods to produce stereoscopic images
twin camera rig, together with a "shepherd" device to synchronize the shutter and flash of the two cameras. By mounting two cameras on a bracket, spaced
Stereo_photography_techniques
American stereoscope company
available in multiple colors. When held up to light the images appear in 3D. The films were based on attractive scenery, children's stories, travel, night
Tru-Vue
Visual sensation of spatial awareness
Biddle M, Hamid S, Ali N (February 2014). "An Evaluation of Stereoacuity (3D Vision) in Practicing Surgeons in various surgical specialties". De Chirurg
Stereopsis
Optical device
acuity Vergence-accommodation conflict Display technologies Active shutter 3D system Anaglyph 3D Autostereogram Autostereoscopy Bubblegram Head-mounted display
Stereoautograph
the problem is now considered solved. Given two or more images of the same 3D scene, taken from different points of view, the correspondence problem refers
Correspondence_problem
Visual and perceptual phenomenon
cause eye strain. VAC happens due to two main visual system responses being mismatched when viewing a 3D display: vergence of eyes and accommodation of the
Vergence–accommodation conflict
Vergence–accommodation_conflict
to the effects of 3D TV on human physiology. 3D@Home is 3D technology-neutral among competing 3D technologies such as active-shutter, passive, color-coded
3D@Home_Consortium
American technology firm
of its desktop all-in-one system, zSpace for Education. The new platform allowed users to manipulate an array of virtual, 3D objects including building
ZSpace_(company)
Computer graphics
graphics in combination with electro-optic shutter viewing devices. The first devices used an active shutter 3D system, generating different perspective views
Molecular_graphics
This is a list of 3D-enabled mobile phones, which typically use autostereoscopic displays. Some devices may use other kinds of display technology, like
List of 3D-enabled mobile phones
List_of_3D-enabled_mobile_phones
Measure of vision
(1977) Viewing time and stereoscopic threshold with random-dot stereograms. Am J Optom Physiol Opt, 54, 452-457. Review of 3D displays and stereo vision
Stereoscopic_acuity
Extension to 3D film television standards
Multi View Video Coding (MVC, also known as MVC 3D) is a stereoscopic video coding standard for video compression that allows for encoding video sequences
Multiview_Video_Coding
2009 DX-format digital single-lens reflex camera
only 2.5 fps. Faster startup, shutter release and autofocus time 3D Color Matrix Metering II with Scene Recognition System. 3D Tracking Multi-CAM 3500DX autofocus
Nikon_D300S
Camera with two or more lenses for capturing stereo views
only, 3D CAMERA, (model 321) which takes "deeper" stereo images, with a wider mirror system, sold with a folding print viewer included. Nimslo 3D – The
Stereo_camera
Imaging spectroscopy type
acuity Vergence-accommodation conflict Display technologies Active shutter 3D system Anaglyph 3D Autostereogram Autostereoscopy Bubblegram Head-mounted display
Stereoscopic_spectroscopy
2009 APS-C digital single-lens reflex camera
view, ISO 200–3200 (100–6400 with Boost), 3D tracking Multi-CAM1000 11-point AF system, active D-Lighting system and automatic correction of lateral chromatic
Nikon_D5000
Parallax Induction Parallax Image Display (PID) Vision III Imaging, Inc. 3D Display vergence-accommodation conflict Wandell, B. (1995), Foundations of
Parallax_scanning
Medical condition resulting in no depth perception
spelled stereo blindness) is the inability to perceive in three-dimensional (3D) depth using stereopsis, or stereo vision, by combining and comparing images
Stereoblindness
Process of recording the movement of objects or people
Kanade, Takeo; Bouguet, Jean-Yves; Holler, Mark (2000). "A real time system for robust 3D voxel reconstruction of human motions" (PDF). Proceedings IEEE Conference
Motion_capture
surface. The image is made of many specularities and has the appearance of a 3D surface-stippling made of dots of light. Unlike conventional wavefront holograms
Specular_holography
three-dimensionality of viewed scenes and is a specific instance of the more general task of 3D rendering of objects in two-dimensional displays. A two-view stereogram consists
Stereoscopic_depth_rendition
suppression in vision therapy, in which electronic devices such as programmable shutter glasses or goggles are used to block the field of view of one eye in rapid
Alternating occlusion training
Alternating_occlusion_training
2003 American film
Field-Sequential 3D (Active shutter 3D system) formats. The DVD is available through several 3D DVD distributors. In addition, the film is available from 3D content
Up_Denali_3D
Visual ability to perceive the world in 3D
the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three
Depth_perception
2008 APS-C Digital single-lens reflex camera
Continuous Drive up to 4.5 frames per second. 3D Color Matrix Metering II with Scene Recognition System. 3D Tracking Multi-CAM 1000 autofocus sensor module
Nikon_D90
Camcorder capable of recording 3D video
A 3D camcorder can record 3D video. The first consumer 3D camcorder was the Toshiba SK-3D7K, exhibited at CES 1988 in Las Vegas, and available for purchase
3D_camcorder
Range imaging camera system
have a built-in shutter in the image sensor that opens and closes at the same rate as the light pulses are sent out. Most time-of-flight 3D sensors are based
Time-of-flight_camera
Digital camera design standard
that have both a mirror and a closed shutter protecting the sensor. Mirrorless cameras have dust-removal systems that try to minimize this problem, and
Micro_Four_Thirds_system
implementing a software emulated Quadbuffered pageflip rendering method for active shutter-glasses devices (as an alternative to hardware pageflip having very
SView
Digital single-lens reflex camera
Continuous Drive up to 4 frames per second. 3D Color Matrix Metering II with Scene Recognition System. 3D Tracking Multi-CAM 1000 autofocus sensor module
Nikon_D5100
Series of laptops by Toshiba
rendering with its special LCD that was compatible with the Nvidia 3D Vision active shutter glasses. The Satellite A series was superseded by the P series
Toshiba_Satellite_A_series
Type of stereoscopic print or transparency
print or transparency viewed by using the polarized 3D glasses most commonly associated with projected 3D motion pictures. Credit for the concept of the vectograph
Vectograph
Medical phenomenon
treatment (I-BiT) for amblyopia: results of a pilot study of 3D shutter glasses system". Eye. 27 (9): 1077–1083. doi:10.1038/eye.2013.113. PMC 3772355
Stereopsis_recovery
Digital single-lens reflex camera
points with 3D Focus Tracking Electronic rangefinder function compatible with manual focus AI/AIs lenses using any of the 51 AF points Active D-Lighting
Nikon_D700
2009 APS-C digital single-lens reflex camera
"Guide" mode. Active D-Lighting. Sensor cleaning. 3.0-inch 230,000-dot resolution fixed TFT LCD Continuous Drive up to 3 frames per second. 3D Color Matrix
Nikon_D3000
Digital single-lens reflex camera
Scene Recognition System Advanced Multi-CAM3500FX auto-focus sensor (51-point, 15 cross-type) 0.12 s start up time and 0.042 s shutter release delay. Image
Nikon_D4
Binocular vision camera (1947–1971)
lift the lens cover, focus, manually set the aperture and shutter speed, cock the shutter and then take the picture. The wind release button must be
Stereo_Realist
1950s Robert Mouzillat, an early pioneer of 3D photography, together with his father, Gustave, invented a 3D camera and created an extensive collection
Robert_Mouzillat
effects using the art and techniques of stereo photography, 3D photography, or stereoscopic 3D film to create a visual perception of a 3-dimensional image
Stereographer
2009 full-frame digital single-lens reflex camera
tracking by color, highlight analysis and Scene Recognition System Kevlar/carbon fibre composite shutter with a rating of 300,000 actuations Live View with either
Nikon_D3S
Camera model
(pixel shift) mode which uses the S5II’s electronic shutter to capture 8 images while the IBIS system shifts the sensor between each shot, resulting in
Panasonic_Lumix_DC-S5M2
Method of spatial measurement using laser
acquired simultaneously. High resolution 3D lidar cameras use homodyne detection with an electronic CCD or CMOS shutter. A coherent imaging lidar uses synthetic
Lidar
Android phablet
button, a volume rocker and a shutter button. A dedicated Google Assistant button is located between the power and shutter buttons. The earpiece, front-facing
Sony_Xperia_5_II
travel, tourism, insurance
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