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AUTOMATA BASED-PROGRAMMING

  • Automata-based programming
  • Programming paradigm based on formal automatons

    Automata-based programming is a programming paradigm in which the program or part of it is thought of as a model of a finite-state machine (FSM) or any

    Automata-based programming

    Automata-based_programming

  • Automata-based programming (Shalyto's approach)
  • Automata-based programming is a programming technology. Its defining characteristic is the use of finite-state machines to describe program behavior.

    Automata-based programming (Shalyto's approach)

    Automata-based_programming_(Shalyto's_approach)

  • Nier: Automata
  • 2017 video game

    Automata is a 2017 action role-playing game developed by PlatinumGames and published by Square Enix. It is the sequel to Nier (2010). Nier: Automata was

    Nier: Automata

    Nier:_Automata

  • Finite-state machine
  • Mathematical model of computation

    finite-state machines: Automata-based programming Event-driven finite-state machine Virtual finite-state machine State design pattern Finite automata are often used

    Finite-state machine

    Finite-state machine

    Finite-state_machine

  • Programmable matter
  • Matter which can change its physical properties in a programmable fashion

    interactions. In this context, programmable matter refers to compute models similar to cellular automata and lattice gas automata. The CAM-8 architecture is

    Programmable matter

    Programmable_matter

  • Cellular automaton
  • Discrete model of computation

    automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular

    Cellular automaton

    Cellular automaton

    Cellular_automaton

  • Anatoly Shalyto
  • Russian computer scientist (born 1948)

    Switch-technology for Automata-Based Programming. He is also a co-author of a UniMod tool that supports Automata-Based Programming. Initiator of the Foundation

    Anatoly Shalyto

    Anatoly_Shalyto

  • Flow-based programming
  • Data-flow programming paradigm

    In computer programming, flow-based programming (FBP) is a programming paradigm that defines applications as networks of black box processes, which exchange

    Flow-based programming

    Flow-based_programming

  • Nier: Automata Ver1.1a
  • Japanese anime television series

    Yoko Taro, and composed by music studio Monaca. Based on the 2017 action role-playing game Nier: Automata developed by PlatinumGames and published by Square

    Nier: Automata Ver1.1a

    Nier:_Automata_Ver1.1a

  • Conway's Game of Life
  • Two-dimensional cellular automaton

    Ernest; Livingstone, Dan; Miranda, Eduardo Reck (2004). "Cellular Automata in MIDI based Computer Music". Proceedings of the 2004 International Computer

    Conway's Game of Life

    Conway's Game of Life

    Conway's_Game_of_Life

  • Computer programming
  • Process to create executable computer programs

    procedures, by writing code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible

    Computer programming

    Computer_programming

  • Programming language
  • Language for controlling a computer

    programming, assembly languages (or second-generation programming languages—2GLs) were invented, diverging from the machine language to make programs

    Programming language

    Programming language

    Programming_language

  • List of television series based on video games
  • List of television adaptations of video games

    This page is a list of television programs based on video games (both computer and console). Series adapted from novels, such as The Witcher and its spinoff

    List of television series based on video games

    List_of_television_series_based_on_video_games

  • Automata theory
  • Study of abstract machines and automata

    Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in

    Automata theory

    Automata theory

    Automata_theory

  • Automaton
  • Self-operating machine

    An automaton (/ɑːˈtɑːmətɑːn/ ; pl.: automata or automatons) is a relatively self-operating machine or control mechanism designed to automatically follow

    Automaton

    Automaton

    Automaton

  • Outline of computer programming
  • Overview of and topical guide to computer programming

    Aspect-oriented Automata-based Class-based Concatenative Concept Concurrent Data-driven Declarative (in contrast to imperative programming) Constraint Constraint

    Outline of computer programming

    Outline_of_computer_programming

  • Computer program
  • Instructions a computer can execute

    through a text-based user interface. Regardless of the technology available, the goal is to program in a programming language. Programming language features

    Computer program

    Computer program

    Computer_program

  • Glob (programming)
  • Patterns used in computer programming

    written in the B programming language. It was the first piece of mainline Unix software to be developed in a high-level programming language. Later, this

    Glob (programming)

    Glob (programming)

    Glob_(programming)

  • Artificial life
  • Field of study

    distinguishes the cellular automata models of white-box type from cellular automata models based on arbitrary logical rules. If cellular automata rules have not been

    Artificial life

    Artificial life

    Artificial_life

  • SIGNAL (programming language)
  • SIGNAL is a programming language based on synchronized dataflow (flows + synchronization): a process is a set of equations on elementary flows describing

    SIGNAL (programming language)

    SIGNAL_(programming_language)

  • Levenshtein distance
  • String metric for measuring edit distance

    dynamic program. Later work developed linear-space reconstruction, distance-sensitive algorithms, bit-parallel methods, Levenshtein automata, approximation

    Levenshtein distance

    Levenshtein distance

    Levenshtein_distance

  • Syntax (programming languages)
  • Form of source code, without regard to meaning

    used languages are text-based with syntax based on strings. Alternatively, the syntax of a visual programming language is based on relationships between

    Syntax (programming languages)

    Syntax (programming languages)

    Syntax_(programming_languages)

  • Control table
  • Data table used to control program flow

    value it provides. In automata-based programming and pseudoconversational transaction processing, if the number of distinct program states is small, a "dense

    Control table

    Control table

    Control_table

  • Functional programming
  • Programming paradigm based on applying and composing functions

    functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm

    Functional programming

    Functional_programming

  • List of Nier: Automata Ver1.1a episodes
  • Nier: Automata Ver1.1a is a Japanese anime television series based on the 2017 action role-playing game Nier: Automata. The plot follows androids of the

    List of Nier: Automata Ver1.1a episodes

    List_of_Nier:_Automata_Ver1.1a_episodes

  • Programming language theory
  • Branch of computer science

    characterization, and classification of formal languages known as programming languages. Programming language theory is closely related to other fields including

    Programming language theory

    Programming language theory

    Programming_language_theory

  • Formal verification
  • Proving or disproving the correctness of certain intended algorithms

    nets, vector addition systems, timed automata, hybrid automata, process algebra, formal semantics of programming languages such as operational semantics

    Formal verification

    Formal_verification

  • DRAKON
  • Algorithm mapping tool

    Программная инженерия. Том 10, № 1, 2019 (in Russian). Mitkin Stepan B. Automata-Based Programming in DRAKON Language. Programmnaya Ingeneria, 2019, vol. 10, no

    DRAKON

    DRAKON

    DRAKON

  • Rule 30
  • Elementary cellular automaton

    well-defined rules. Because of this, Wolfram believes that Rule 30, and cellular automata in general, are the key to understanding how simple rules produce complex

    Rule 30

    Rule 30

    Rule_30

  • Regular expression
  • Sequence of characters that forms a search pattern

    k backreferences in the RegExp. Theoretical work based on memory automata gives a tighter bound based on "active" variable nodes used, and a polynomial

    Regular expression

    Regular expression

    Regular_expression

  • Turing completeness
  • Ability of a computing system to simulate Turing machines

    system. Esoteric programming languages, a form of mathematical recreation in which programmers work out how to achieve basic programming constructs in an

    Turing completeness

    Turing completeness

    Turing_completeness

  • Deterministic finite automaton
  • Finite-state machine

    were among the first researchers to introduce a concept similar to finite automata in 1943. The figure illustrates a deterministic finite automaton using

    Deterministic finite automaton

    Deterministic finite automaton

    Deterministic_finite_automaton

  • Markov decision process
  • Mathematical model for sequential decision making under uncertainty

    p_{s's}(a).} Probabilistic automata Odds algorithm Quantum finite automata Partially observable Markov decision process Dynamic programming Bellman equation for

    Markov decision process

    Markov_decision_process

  • Agent-based model
  • Type of computational models

    who drew it up — creating the first of the devices later termed cellular automata. Oliver Selfridge's 1958 Pandemonium - A Paradigm for Learning paper was

    Agent-based model

    Agent-based_model

  • Concurrent computing
  • Executing several computations during overlapping time periods

    problem Distributed system Elixir (programming language) Erlang (programming language) Flow-based programming Go (programming language) Gordon Pask International

    Concurrent computing

    Concurrent_computing

  • Quine (computing)
  • Self-replicating program

    self-reproducing automata in the 1940s. Later, Paul Bratley and Jean Millo's article "Computer Recreations: Self-Reproducing Automata" discussed them in

    Quine (computing)

    Quine (computing)

    Quine_(computing)

  • Hume (programming language)
  • Functional programming language

    executing programs. Hume combines functional programming ideas with ideas from finite-state automata. Automata are used to structure communicating programs into

    Hume (programming language)

    Hume (programming language)

    Hume_(programming_language)

  • Differential testing
  • Software testing technique

    hostname verification, which can be modeled accurately with finite-state automata (FSA), counter-example-driven FSA learning techniques can be used to generate

    Differential testing

    Differential_testing

  • Haskell
  • Functional programming language

    typed, purely functional programming language with type inference and lazy evaluation. Haskell pioneered several programming language features including

    Haskell

    Haskell

  • Deterministic context-free grammar
  • Formal grammar derived from a deterministic pushdown automaton

    computer programming languages. The first high-level computer programming languages were under development at the time (see History of programming languages)

    Deterministic context-free grammar

    Deterministic_context-free_grammar

  • Stephen Wolfram
  • British-American scientist (born 1959)

    $2. The engine is based on natural language processing and a large library of rules-based algorithms. The application programming interface allows other

    Stephen Wolfram

    Stephen Wolfram

    Stephen_Wolfram

  • List of Russian IT developers
  • initiator of the Foundation for Open Project Documentation; developed Automata-based programming Dmitry Sklyarov, computer programmer known for his 2001 arrest

    List of Russian IT developers

    List_of_Russian_IT_developers

  • Theoretical computer science
  • Subfield of computer science and mathematics

    probabilistic computation, quantum computation, automata theory, information theory, cryptography, program semantics and verification, algorithmic game theory

    Theoretical computer science

    Theoretical computer science

    Theoretical_computer_science

  • Jeffrey Ullman
  • American computer scientist

    IEEE John von Neumann Medal "For laying the foundations for the fields of automata and language theory and many seminal contributions to theoretical computer

    Jeffrey Ullman

    Jeffrey_Ullman

  • Computability
  • Ability to solve a problem by an effective procedure

    productivity software to programming languages. Another formalism mathematically equivalent to regular expressions, Finite automata are used in circuit design

    Computability

    Computability

  • Elementary cellular automaton
  • Mathematics concept

    these possibilities so there are 256 = 223 possible elementary cellular automata. Stephen Wolfram proposed a scheme, known as the Wolfram code, to assign

    Elementary cellular automaton

    Elementary cellular automaton

    Elementary_cellular_automaton

  • Glossary of computer science
  • such. logic programming A type of programming paradigm which is largely based on formal logic. Any program written in a logic programming language is

    Glossary of computer science

    Glossary_of_computer_science

  • Integer programming
  • Mathematical optimization problem restricted to integers

    linear programming (ILP), in which the objective function and the constraints (other than the integer constraints) are linear. Integer programming is NP-complete

    Integer programming

    Integer_programming

  • Machines (Nier: Automata)
  • Antagonists in Nier: Automata

    antagonists of the 2017 role-playing video game Nier: Automata and its accompanying anime, Nier: Automata Ver1.1a. They were created by an unnamed alien race

    Machines (Nier: Automata)

    Machines_(Nier:_Automata)

  • History of robots
  • of gold. The Buddhist scholar Daoxuan (596-667 AD) described humanoid automata crafted from metals that recite sacred texts in a cloister which housed

    History of robots

    History of robots

    History_of_robots

  • Rule 110
  • Elementary cellular automaton

    Preneel, Bart; Sassone, Vladimiro; Wegener, Ingo (eds.). Automata, Languages and Programming: 33rd International Colloquium, ICALP 2006, Venice, Italy

    Rule 110

    Rule 110

    Rule_110

  • Quantum dot cellular automaton
  • Type of cellular automaton

    Quantum dot cellular automata (QDCA, sometimes referred to simply as quantum cellular automata, or QCA) are a proposed improvement on conventional computer

    Quantum dot cellular automaton

    Quantum_dot_cellular_automaton

  • Outline of computer science
  • Overview of and topical guide to computer science

    based on Automata theory. Programming language pragmatics – Taxonomy of programming languages, their strength, and weaknesses. Various programming paradigms

    Outline of computer science

    Outline_of_computer_science

  • American Computer Science League
  • International computer science competition

    and queues), Lisp programming, regular expressions and finite-state automata, bit string flicking, graph theory, assembly programming and prefix/postfix/infix

    American Computer Science League

    American_Computer_Science_League

  • Deterministic pushdown automaton
  • Abstract machine in computer science

    pushdown automata accepts the deterministic context-free languages, a proper subset of context-free languages. Machine transitions are based on the current

    Deterministic pushdown automaton

    Deterministic_pushdown_automaton

  • Nondeterministic finite automaton
  • Type of finite-state machine in automata theory

    In automata theory, a finite-state machine is called a deterministic finite automaton (DFA), if each of its transitions is uniquely determined by its source

    Nondeterministic finite automaton

    Nondeterministic_finite_automaton

  • Adult Swim
  • American cable network

    Swim is programmed by Williams Street, a subsidiary of The Cartoon Network, Inc. that also produces much of the block's original programming. Launched

    Adult Swim

    Adult_Swim

  • A New Kind of Science
  • Book by Stephen Wolfram

    It explores how rules that control the interactions between cellular automata can generate surprisingly non-chaotic results. The thesis of A New Kind

    A New Kind of Science

    A_New_Kind_of_Science

  • Semantics (programming languages)
  • Mathematical study of the meaning of programming languages

    In programming language theory, semantics is the rigorous mathematical logic study of the meaning of programming languages. Semantics assigns computational

    Semantics (programming languages)

    Semantics_(programming_languages)

  • Turing machine
  • Computation model defining an abstract machine

    A programming language that is Turing complete is theoretically capable of expressing all tasks accomplishable by computers; nearly all programming languages

    Turing machine

    Turing machine

    Turing_machine

  • Formal language
  • Sequence of words formed by specific rules

    ..C. ISBN 9781848820500. An alphabet is a finite set "Introduction to Automata Theory, Languages, and Computation". infolab.stanford.edu. Retrieved 23

    Formal language

    Formal language

    Formal_language

  • Program (machine)
  • Set of instructions used to control the behavior of a machine

    titles containing programmable Programmer Koetsier, Teun (2001-05-01). "On the prehistory of programmable machines: musical automata, looms, calculators"

    Program (machine)

    Program_(machine)

  • Nested word
  • Formal language concept

    In computer science, more specifically in automata and formal language theory, nested words are a concept proposed by Alur and Madhusudan as a joint generalization

    Nested word

    Nested_word

  • LOOP (programming language)
  • Programming language

    along with GOTO and WHILE. Several variants of the LOOP programming language have been defined, based on different sets of basic instructions. Despite these

    LOOP (programming language)

    LOOP_(programming_language)

  • Outline of machine learning
  • Overview of and topical guide to machine learning

    expression programming Group method of data handling (GMDH) Inductive logic programming Instance-based learning Lazy learning Learning Automata Learning

    Outline of machine learning

    Outline_of_machine_learning

  • Event-driven finite-state machine
  • Kind of finite-state machine

    Microcomputer-based Design. New York: McGraw-Hill, Inc. ISBN 0-07-049138-0. Brookshear, J. Glenn (1989). Theory of Computation: Formal Languages, Automata, and

    Event-driven finite-state machine

    Event-driven_finite-state_machine

  • History of artificial life
  • artificial life involve sophisticated automata constructed using pneumatics, mechanics, and/or hydraulics. The first automata were conceived during the third

    History of artificial life

    History_of_artificial_life

  • Stuart Dreyfus
  • American industrial engineer, control theorist and mathematician

    the calculus of variations. In 1962, Dreyfus simplified the Dynamic Programming-based derivation of backpropagation (due to Henry J. Kelley and Arthur E

    Stuart Dreyfus

    Stuart_Dreyfus

  • Taint checking
  • Computer language security feature

    "Language-based information-flow security", IEEE Journal on Selected Areas in Communications, 2003. J. Ligatti, L. Bauer, D. Walker. "Edit automata: Enforcement

    Taint checking

    Taint_checking

  • State diagram
  • Diagram of behavior of finite state systems

    used to graphically represent finite-state machines (also called finite automata). This was introduced by Claude Shannon and Warren Weaver in their 1949

    State diagram

    State diagram

    State_diagram

  • Quantum sort
  • Sorting algorithms for quantum computers

    element distinctness". 28th International Colloquium on Automata, Languages, and Programming. Lecture Notes in Computer Science. Vol. 2076. pp. 62–73

    Quantum sort

    Quantum_sort

  • Macro (computer science)
  • Rule for substituting a set input with a set output

    Basic programming language constructPages displaying short descriptions of redirect targets Extensible programming – Style of computer programming Fused

    Macro (computer science)

    Macro (computer science)

    Macro_(computer_science)

  • Regular tree grammar
  • Formal grammar

    also the languages recognized by bottom-up tree automata and nondeterministic top-down tree automata. Rajeev Alur and Parthasarathy Madhusudan related

    Regular tree grammar

    Regular_tree_grammar

  • Actor model
  • Model of concurrent computation

    needed] It was also influenced by the programming languages Lisp, Simula, early versions of Smalltalk, capability-based systems, and packet switching. Its

    Actor model

    Actor_model

  • Ismail al-Jazari
  • Muslim engineer and artist (1136–1206)

    al-handasiya, lit. 'Book in knowledge of engineering tricks', also known as Automata) in 1206, where he described 50 mechanical devices, along with instructions

    Ismail al-Jazari

    Ismail al-Jazari

    Ismail_al-Jazari

  • Ratfor
  • Programming language

    Rewriting the ad hoc lexical scanner using a standard method based on finite automata reduced run time to 12.723 seconds. With the availability of Fortran

    Ratfor

    Ratfor

  • Binary combinatory logic
  • Computer programming language

    Binary combinatory logic (BCL) is a computer programming language that uses binary terms 0 and 1 to create a complete formulation of combinatory logic

    Binary combinatory logic

    Binary_combinatory_logic

  • Hydraulics
  • Applied engineering involving liquids

    invented water-powered programmable automata/robots. He described four automaton musicians, including drummers operated by a programmable drum machine, where

    Hydraulics

    Hydraulics

    Hydraulics

  • Finite Automata (band)
  • American band

    Finite Automata is an American dark electronic and electro industrial music group from Atlanta, Georgia. Originally formed in Pensacola, Florida in 2006

    Finite Automata (band)

    Finite_Automata_(band)

  • Artificial society
  • Computational model

    programs and computer simulations which include evolutionary algorithms (EA), genetic algorithms (GA), genetic programming (GP), memetic programming (MP)

    Artificial society

    Artificial_society

  • Automata UK
  • British video game company

    Automata UK was a software house which developed and published ZX Spectrum video games between 1982 and 1985. Significant releases included Pimania (1982)

    Automata UK

    Automata_UK

  • Nier Reincarnation
  • 2021 role-playing video game

    Enix for Android and iOS devices. The game is a sequel to Nier and Nier: Automata, forming part of the wider Drakengard series. Set in a realm called the

    Nier Reincarnation

    Nier_Reincarnation

  • List of pioneers in computer science
  • Conference on the History of Programming Languages. Brinch Hansen, Per (November 1978). "Distributed processes: a concurrent programming concept" (PDF). Communications

    List of pioneers in computer science

    List_of_pioneers_in_computer_science

  • Maze generation algorithm
  • Automated methods for the creation of mazes

    relatively predictable. Like some of the graph-theory based methods described above, these cellular automata typically generate mazes from a single starting

    Maze generation algorithm

    Maze generation algorithm

    Maze_generation_algorithm

  • Reversible cellular automaton
  • Cellular automaton that can be run backwards

    cellular automata and for one-dimensional cellular automata, but is undecidable for other types of cellular automata. Reversible cellular automata form a

    Reversible cellular automaton

    Reversible cellular automaton

    Reversible_cellular_automaton

  • Alphabet (formal languages)
  • Base set of symbols with which a language is formed

    formal languages, automata and semiautomata. In most cases, for defining instances of automata, such as deterministic finite automata (DFAs), it is required

    Alphabet (formal languages)

    Alphabet_(formal_languages)

  • Adaptive grammar
  • Formal grammar

    domain of programming language translation. The work of Iwai in 2000 takes the adaptive automata of Neto further by applying adaptive automata to context-sensitive

    Adaptive grammar

    Adaptive_grammar

  • Computer virus
  • Computer program that modifies other programs to replicate itself and spread

    (Self-reproducing automata with minimal information exchange). The article describes a fully functional virus written in assembler programming language for

    Computer virus

    Computer virus

    Computer_virus

  • Fractint
  • Computer program to render and display many kinds of fractals

    by Bert Tyler, who based it on a Mandelbrot generator for a TI-based processor that used integer math and decided to try programming something similar

    Fractint

    Fractint

    Fractint

  • Garden of Eden (cellular automaton)
  • Pattern that has no predecessors

    Eden if and only if it contains an orphan. For one-dimensional cellular automata, orphans and Gardens of Eden can be found by an efficient algorithm, but

    Garden of Eden (cellular automaton)

    Garden of Eden (cellular automaton)

    Garden_of_Eden_(cellular_automaton)

  • Robustness (computer science)
  • Ability of a computer system to cope with errors during execution

    today is because it is hard to do in a general way. Robust programming is a style of programming that focuses on handling unexpected termination and unexpected

    Robustness (computer science)

    Robustness_(computer_science)

  • Lexical analysis
  • Conversion of character sequences into token sequences in computer science

    "lexer" program. In case of a natural language, those categories include nouns, verbs, adjectives, punctuations etc. In case of a programming language

    Lexical analysis

    Lexical_analysis

  • Morris Museum
  • Museum in Morristown, New Jersey, United States

    A daily demonstration of the automata and music boxes is offered every day at 2:00 pm. A bi-yearly convention, AutomataCon, began at the museum in 2016

    Morris Museum

    Morris Museum

    Morris_Museum

  • Self-replicating machine
  • Device able to make copies of itself

    evolve and which he formalized in a cellular automata environment. Notably, Von Neumann's Self-Reproducing Automata scheme posited that open-ended evolution

    Self-replicating machine

    Self-replicating machine

    Self-replicating_machine

  • Nonlinear system
  • System where changes of output are not proportional to changes of input

    problem for which elaborate algorithms have been designed, such as Gröbner base algorithms. For the general case of system of equations formed by equating

    Nonlinear system

    Nonlinear_system

  • Thompson's construction
  • Algorithm to transform a regular expression into a finite automaton

    credited to Ken Thompson. Regular expressions and nondeterministic finite automata are two representations of formal languages. For instance, text processing

    Thompson's construction

    Thompson's_construction

  • Program synthesis
  • Task to construct a program meeting a formal specification

    research communities considered the problem of program synthesis. Notable works include the 1969 automata-theoretic approach by Büchi and Landweber, and

    Program synthesis

    Program_synthesis

  • Lex (software)
  • Lexical analyzer generator

    regular expressions. Due to this, Lex can be implemented by a finite-state automata as shown by the Chomsky hierarchy of languages. To recognize more complex

    Lex (software)

    Lex_(software)

  • Evolutionary computation
  • Trial and error problem solvers with a metaheuristic or stochastic optimization character

    goal: evolution strategies, evolutionary programming, and genetic algorithms. A fourth branch, genetic programming, eventually emerged in the early 1990s

    Evolutionary computation

    Evolutionary computation

    Evolutionary_computation

  • Scalability
  • System property to handle growing work

    include avoiding increased management complexity, more sophisticated programming to allocate tasks among resources and handling issues such as throughput

    Scalability

    Scalability

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