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EDUCATIONAL TECHNOLOGY

  • Educational technology
  • Use of technology in education to enhance learning and teaching

    Educational technology (often abbreviated as edtech) encompasses computer hardware, software, along with educational theories and practices, used to facilitate

    Educational technology

    Educational technology

    Educational_technology

  • Association for Educational Communications and Technology
  • Academic and professional association

    Association for Educational Communications and Technology (AECT) is an academic and professional association that promotes educational uses of technology. Members

    Association for Educational Communications and Technology

    Association_for_Educational_Communications_and_Technology

  • Education
  • Transmission of knowledge and skills

    "The Integration of Humanism and Educational Technology". Introduction to Educational Technology. Educational Technology Publications. ISBN 978-0-87778-049-6

    Education

    Education

    Education

  • British Journal of Educational Technology
  • Academic journal

    British Journal of Educational Technology is a peer-reviewed academic journal published by Wiley on behalf of the British Educational Research Association

    British Journal of Educational Technology

    British_Journal_of_Educational_Technology

  • International Journal of Educational Technology in Higher Education
  • Academic journal

    Journal of Educational Technology in Higher Education is a peer-reviewed academic journal that covers all aspects of educational technology in higher education

    International Journal of Educational Technology in Higher Education

    International_Journal_of_Educational_Technology_in_Higher_Education

  • Central Institute of Educational Technology
  • Educational technology organization in India

    Institute of Educational Technology (CIET) is an autonomous organization, formed as a nodal agency under the National Council of Educational Research and

    Central Institute of Educational Technology

    Central Institute of Educational Technology

    Central_Institute_of_Educational_Technology

  • Educational game
  • Game genre

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games

    Educational game

    Educational_game

  • Educational psychology
  • Branch of psychology concerned with the scientific study of human learning

    Educational psychology in turn informs a wide range of specialties within educational studies, including instructional design, educational technology

    Educational psychology

    Educational psychology

    Educational_psychology

  • Council for Educational Technology
  • Former educational administration

    for Educational Technology (originally called the National Council for Educational Technology (NCET) but reformed as the Council for Educational Technology

    Council for Educational Technology

    Council_for_Educational_Technology

  • Office of Educational Technology
  • The Office of Educational Technology (OET) is part of the Office of Planning, Evaluation and Policy Development in the Office of the Secretary of the United

    Office of Educational Technology

    Office of Educational Technology

    Office_of_Educational_Technology

  • Educational Technology & Society
  • Peer-reviewed academic journal

    Educational Technology & Society is a quarterly peer-reviewed open-access academic journal covering educational technology that was established in 1998

    Educational Technology & Society

    Educational_Technology_&_Society

  • Open educational resources
  • Open learning resource

    physically present Educational research – Collection and analysis of evidence in the field of education Educational technology – Use of technology in education

    Open educational resources

    Open educational resources

    Open_educational_resources

  • National Educational Television
  • Former American television network

    National Educational Television (NET) was an American educational broadcast television network owned by the Ford Foundation and later co-owned by the Corporation

    National Educational Television

    National Educational Television

    National_Educational_Television

  • List of online educational resources
  • notebook for Python programming, machine learning, data science, and educational technology. GNU Octave – open-source alternative to MATLAB for computational

    List of online educational resources

    List_of_online_educational_resources

  • Clever (company)
  • American educational technology company

    Clever is an American educational technology company. It was founded in 2012 by Tyler Bosmeny, Dan Carroll, and Rafael Garcia. The company was acquired

    Clever (company)

    Clever (company)

    Clever_(company)

  • Educational software
  • Software intended for an educational purpose

    Education Technologies) was formed to market to schools the materials developed through the IBM partnership. Early terminals that ran educational systems

    Educational software

    Educational_software

  • Technology education
  • Education in processes and use of technology

    technacy. Technology education should not be confused with educational technology. Educational technology focuses on a narrower subset of technology use that

    Technology education

    Technology education

    Technology_education

  • Squirrel AI
  • Educational technology company

    Squirrel Ai Learning is an international educational technology company that specializes in intelligent adaptive learning and was one of the first companies

    Squirrel AI

    Squirrel_AI

  • Technological pedagogical content knowledge
  • Educational technology knowledge

    is an educational model that describes the intersections between technology, pedagogy, and content for the effective integration of technology into teaching

    Technological pedagogical content knowledge

    Technological pedagogical content knowledge

    Technological_pedagogical_content_knowledge

  • Educational management
  • Administration of education systems

    Educational management refers to the administration of the education system in which a group combines human and material resources to supervise, plan

    Educational management

    Educational management

    Educational_management

  • CrunchLabs
  • Educational technology company

    an educational technology company founded by American YouTuber and engineer Mark Rober in 2022. They primarily create subscription-based educational kits

    CrunchLabs

    CrunchLabs

  • Australasian Journal of Educational Technology
  • Academic journal

    Australasian Journal of Educational Technology is a peer-reviewed academic journal covering research in educational technology, instructional design, online

    Australasian Journal of Educational Technology

    Australasian_Journal_of_Educational_Technology

  • Educational technology in sub-Saharan Africa
  • Educational aspect of parts of Africa

    Educational technology in sub-Saharan Africa refers to the promotion, development and use of information and communication technologies (ICT), m-learning

    Educational technology in sub-Saharan Africa

    Educational_technology_in_sub-Saharan_Africa

  • Bloom's taxonomy
  • Classification system in education

    hierarchy Educational psychology – Branch of psychology concerned with the scientific study of human learning Educational technology – Use of technology in education

    Bloom's taxonomy

    Bloom's_taxonomy

  • Haptic technology
  • Interaction involving touch

    Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of touch by applying forces, vibrations, or

    Haptic technology

    Haptic technology

    Haptic_technology

  • Educational technology in Saudi Arabia
  • describes the history of using educational technology in Saudi Arabia. It highlights the history of using educational technology in the Kingdom of Saudi Arabia

    Educational technology in Saudi Arabia

    Educational_technology_in_Saudi_Arabia

  • Multiverse (company)
  • British educational technology company

    Multiverse is a British educational technology company founded in 2016 by Euan Blair and Sophie Adelman. Based in London, United Kingdom, the company provides

    Multiverse (company)

    Multiverse_(company)

  • Educational neuroscience
  • Scientific field which is multidisciplinary

    neuroscience, developmental cognitive neuroscience, educational psychology, educational technology, education theory and other related disciplines to explore

    Educational neuroscience

    Educational_neuroscience

  • David H. Jonassen
  • American educational reformer (1947–2012)

    December 2, 2012) was an educational reformer whose ideas have been influential in instructional design and educational technology. Although Jonassen is

    David H. Jonassen

    David_H._Jonassen

  • Georgia Educational Technology Fair
  • Annual US student technology competition

    The Georgia Educational Technology Fair (GaETF) is an annual student technology competition produced by the Georgia Educational Technology Consortium.

    Georgia Educational Technology Fair

    Georgia_Educational_Technology_Fair

  • Divya Gokulnath
  • Co-founder and Director of BYJU's

    Indian entrepreneur and educator who is the co-founder of Byju's, an educational technology company founded in 2011 in Bangalore, India. Divya was born and

    Divya Gokulnath

    Divya Gokulnath

    Divya_Gokulnath

  • ADDIE model
  • Instructional systems design framework

    modern educational process that supports the continuous educational development of its members with social media and web tools. Educational technology Instructional

    ADDIE model

    ADDIE_model

  • Padlet
  • Knowledge management software

    Padlet (formerly Wallwisher) is an educational technology startup company based in San Francisco, California and Singapore. Padlet provides a cloud-based

    Padlet

    Padlet

    Padlet

  • Kahoot!
  • Norwegian online educational quiz game

    were developed by Alf Inge Wang at Norwegian University of Science and Technology (NTNU) in 2006. Lecture Quiz 1.0 was developed in 2006. The server was

    Kahoot!

    Kahoot!

    Kahoot!

  • BETT
  • Educational technology trade exhibition

    British Educational Training and Technology Show) is a global series of education shows organised by Hyve Group marketing information technology in education

    BETT

    BETT

    BETT

  • Kaltura
  • New York-based software company founded between 2006-2007

    enterprise video content management and online video platform (OVP), educational technology (virtual classroom), and Cloud TV software; and offers products

    Kaltura

    Kaltura

  • Assistive technology
  • Assistive devices for people with disabilities

    Assistive technology (AT) is a term for assistive, adaptive, and rehabilitative devices for people with disabilities and the elderly. People with disabilities

    Assistive technology

    Assistive technology

    Assistive_technology

  • Engrade
  • Educational technology company

    Engrade was an educational technology company that provides online learning management system and educational assessment products to K-12 school districts

    Engrade

    Engrade

  • National Council for Educational Technology
  • for Educational Technology provided advice and support for schools and colleges in England, Wales, and Northern Ireland on educational technology, in

    National Council for Educational Technology

    National_Council_for_Educational_Technology

  • Technology integration
  • Use of technology to aid education

    Nana (5 November 2007). "What Is Successful Technology Integration?". edutopia.org. George Lucas Educational Foundation. Retrieved 27 March 2026. Cáceres-Nakiche

    Technology integration

    Technology_integration

  • Instructure
  • American technology company

    Instructure Holdings, Inc. is an educational technology company based in Salt Lake City, Utah, United States. It is the developer and publisher of Canvas

    Instructure

    Instructure

  • Worked-example effect
  • Aspect of cognitive load theory

    Instructional Design Model for Technical Training. Englewood Cliffs, NJ: Educational Technology Publications. ISBN 9780877782988. Atkinson, R. K.; Derry, S. J.;

    Worked-example effect

    Worked-example_effect

  • List of education journals
  • of Educational Technology British Journal of Educational Technology Bulletin of Science, Technology & Society Computers in Education Educational Technology

    List of education journals

    List_of_education_journals

  • Testbook
  • Indian educational technology company

    Testbook is an Indian educational technology company, headquartered in Mumbai, India. Founded in January 2014 by a group of IIT Bombay and IIT Delhi alumni

    Testbook

    Testbook

  • Multimedia
  • Content using a combination of forms

    for educational outcomes in college teaching: A structural equation analysis: Social media use in teaching". British Journal of Educational Technology. 44

    Multimedia

    Multimedia

  • ISTE Standards
  • Standards for the use of technology in teaching and learning

    as the National Educational Technology Standards (NETS), are standards for the use of technology in teaching and learning (technology integration). They

    ISTE Standards

    ISTE Standards

    ISTE_Standards

  • Education in South Africa
  • communication technology (ICT) within the education system. However, since South Africa is a developing nation, barriers to educational technology adoption

    Education in South Africa

    Education in South Africa

    Education_in_South_Africa

  • Unacademy
  • Indian multinational educational technology company

    Indian multinational educational technology company. The company is headquartered in Bengaluru. It provides an online educational platform that hosts online

    Unacademy

    Unacademy

  • Vijaya Mulay
  • Indian film director (1921–2019)

    1975, Vijaya was asked to head the CET – Center for Educational Technology to prepare educational films for broadcast to over 2400 villages in rural districts

    Vijaya Mulay

    Vijaya Mulay

    Vijaya_Mulay

  • 2U (company)
  • American education technology company

    2U is an American educational technology company that contracts with non-profit colleges, universities, and companies to build, deliver, and support online

    2U (company)

    2U (company)

    2U_(company)

  • Prodigy Education
  • Canadian educational technology company

    Prodigy Education, Inc., formerly Prodigy Game, is a Canadian educational technology company focused on game-based learning. Its co-CEOs and founders are

    Prodigy Education

    Prodigy Education

    Prodigy_Education

  • ApplyBoard
  • Canadian software company

    ApplyBoard is a Canadian educational technology company founded in 2015 in Waterloo, Ontario, Canada. It is an educational application platform for international

    ApplyBoard

    ApplyBoard

  • Positivo Tecnologia
  • Brazilian producer of computers

    office devices, servers, IT infrastructure, payment machines, and educational technology. The company also offers leasing services for IT and mobility equipment

    Positivo Tecnologia

    Positivo Tecnologia

    Positivo_Tecnologia

  • Outline of academic disciplines
  • Academic fields of study or professions

    education Technology education Vocational education Educational leadership Educational philosophy Educational psychology Educational technology Distance

    Outline of academic disciplines

    Outline of academic disciplines

    Outline_of_academic_disciplines

  • Learning management system
  • Educational software application

    administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials, or learning and development programs

    Learning management system

    Learning_management_system

  • Human performance technology
  • Field ofstudy

    Performance Improvement, emerged from the fields of educational technology and instructional technology in the 1950s and 1960s. In the postwar period, application

    Human performance technology

    Human_performance_technology

  • Instructional design
  • Process for design and development of learning resources

    In 2008, the Association for Educational Communications and Technology changed the definition of educational technology to "the study and ethical practice

    Instructional design

    Instructional_design

  • Educational research
  • Collection and analysis of evidence in the field of education

    theory Educational psychology School psychology Educational technology Scholarship of teaching and learning Research in science education Educational research

    Educational research

    Educational_research

  • M-learning
  • Distance education using mobile device technology

    mobile technology for work-based assessment: the student experience: Mobile technology for students". British Journal of Educational Technology. 42 (2):

    M-learning

    M-learning

  • Rubric (academic)
  • Scoring guide for assessment

    Knowledge assessment tool Educational assessment – Educational evaluation method Educational technology – Use of technology in education to enhance learning

    Rubric (academic)

    Rubric_(academic)

  • Educational institution
  • Institution that provides education

    An educational institution is a place where people of different ages gain an education, including preschools, childcare, primary-elementary schools, secondary-high

    Educational institution

    Educational_institution

  • List of master's degrees in North America
  • "Definitions of Educational Technology - Educational Technology". Educational Technology. Retrieved 2 November 2018. "Educational technology". www.concordia

    List of master's degrees in North America

    List_of_master's_degrees_in_North_America

  • Anil Sahasrabudhe
  • Indian educator

    Anil Sahasrabudhe (born 1957) is the present Chairman of National Educational Technology Forum (NETF), chairman of EC National Assessment and Accreditation

    Anil Sahasrabudhe

    Anil Sahasrabudhe

    Anil_Sahasrabudhe

  • LeapFrog Enterprises
  • American educational entertainment and electronics company

    is an educational entertainment and electronics company based in Emeryville, California. LeapFrog designs, develops, and markets technology-based learning

    LeapFrog Enterprises

    LeapFrog Enterprises

    LeapFrog_Enterprises

  • Docebo
  • Canadian software company

    Docebo Inc. is an educational technology company founded in 2005. Its flagship product is Docebo Learn, an AI learning management system. Its shares are

    Docebo

    Docebo

  • Distance education
  • Mode of delivering education to students who are not physically present

    open access through the World Wide Web or other network technologies, are recent educational modes in distance education. A number of other terms (distributed

    Distance education

    Distance_education

  • Paper (company)
  • Educational technology company

    Paper is an educational technology company that provides virtual tutoring. It is headquartered in Montreal, Quebec. Originally named GradeSlam, Paper was

    Paper (company)

    Paper_(company)

  • Richard Culatta
  • for the state of Rhode Island and the director of the Office of Educational Technology for the U.S. Department of Education (2013-2015). Richard Culatta

    Richard Culatta

    Richard Culatta

    Richard_Culatta

  • Quill.org
  • American educational website

    Quill.org is an American nonprofit educational technology organization. The organization was cofounded by Peter Gault in 2012. Its approach was inspired

    Quill.org

    Quill.org

  • Skillsoft
  • Educational technology company

    Skillsoft is an American educational technology company that produces learning management system software and content. Skillsoft was founded by Charles

    Skillsoft

    Skillsoft

    Skillsoft

  • OpenStax
  • Educational technology initiative

    OpenStax (formerly OpenStax College) is a nonprofit educational technology initiative based at Rice University that produces peer-reviewed, openly licensed

    OpenStax

    OpenStax

  • Christopher Dede
  • American educator

    Christopher 'Chris' Dede (born 1947), is an educational researcher and the Timothy E. Wirth Professor in Learning Technologies at the Harvard Graduate School of

    Christopher Dede

    Christopher Dede

    Christopher_Dede

  • Technology
  • Use of knowledge for practical goals

    Technology is the application of conceptual knowledge to achieve practical goals, especially in a reproducible way. The word technology can also mean

    Technology

    Technology

    Technology

  • 21st century skills
  • Skills identified as being required for success in the 21st century

    evolved through technology advancements at an accelerated pace, impacting economy and the workplace, which impacted the educational system preparing

    21st century skills

    21st century skills

    21st_century_skills

  • Educational video game
  • Video game genre

    An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video

    Educational video game

    Educational video game

    Educational_video_game

  • List of social science journals
  • Educational Technology & Society Harvard Educational Review Journal of Higher Education Research in Learning Technology Review of Educational Research Studies

    List of social science journals

    List_of_social_science_journals

  • Technology adoption life cycle
  • Sociological model

    In educational technology, Lindy McKeown has provided a similar model (a pencil metaphor) describing the Information and Communications Technology uptake

    Technology adoption life cycle

    Technology adoption life cycle

    Technology_adoption_life_cycle

  • Blended learning
  • Education practice

    as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials

    Blended learning

    Blended_learning

  • Gamification of learning
  • Educational approach aiming to promote learning by using video game design and elements

    The gamification of learning is an educational technology approach that seeks to motivate students by using video game design and game elements in learning

    Gamification of learning

    Gamification of learning

    Gamification_of_learning

  • Texas Instruments
  • American semiconductor designer and manufacturer

    analog products, embedded processors, digital light processing, and educational technology.[failed verification] As of January 2021, the industrial market

    Texas Instruments

    Texas Instruments

    Texas_Instruments

  • Yup Technologies
  • Educational technology company

    Yup (formerly known as MathCrunch) was a San Francisco–based educational technology company that provided on-demand tutoring services for math. The service

    Yup Technologies

    Yup_Technologies

  • Byju's
  • Indian multinational educational technology company

    Byju's (stylised as BYJU'S) was an Indian multinational educational technology company, headquartered in Bengaluru. It was founded in 2011 by Byju Raveendran

    Byju's

    Byju's

  • National Repository of Open Educational Resources
  • Academic resource repository

    CCERT, Gujarat Institute of Educational Technology (GIET), SIET and other stake holders had their share in the educational content. All the content available

    National Repository of Open Educational Resources

    National Repository of Open Educational Resources

    National_Repository_of_Open_Educational_Resources

  • Intelligent tutoring system
  • Computer system to provide instruction to learners

    explanations of the feedback provided by the student. Educational data mining Educational technology Evidence-based learning Learning objects Serious games

    Intelligent tutoring system

    Intelligent_tutoring_system

  • Epic!
  • Children's subscription-based reading and learning platform

    Suren Markosian and Kevin Donahue and launched in 2014. Indian educational technology company Byju's acquired Epic! in July 2021 in a cash and stock deal

    Epic!

    Epic!

    Epic!

  • Radha Charan Das
  • Educational Technology : A Basic Text. He was Dean, Professor and Head of the Department of Teacher Education at the National Council of Educational Research

    Radha Charan Das

    Radha Charan Das

    Radha_Charan_Das

  • OpenSesame Inc
  • Educational technology company

    OpenSesame Inc. is a global educational technology company that provides an online marketplace for buying and selling online courses focused primarily

    OpenSesame Inc

    OpenSesame_Inc

  • Educational animation
  • Animations produced for the specific purpose of fostering learning

    Educational animations are animations produced for the specific purpose of fostering learning. It is associated with educational technology with the way

    Educational animation

    Educational_animation

  • StoryBots
  • Children's educational media franchise

    StoryBots is an American children's media franchise that produces educational TV series, books, videos, music, video games, and classroom activities.

    StoryBots

    StoryBots

  • Sharable Content Object Reference Model
  • Standard for e-learning

    collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client

    Sharable Content Object Reference Model

    Sharable_Content_Object_Reference_Model

  • Nessy Learning
  • Educational software company

    Nessy Learning Ltd is a publisher of educational software who developed the first online learning program for dyslexics in August, 2000. Based in Bristol

    Nessy Learning

    Nessy_Learning

  • PhET Interactive Simulations
  • Non-profit open educational resource project

    project at the University of Colorado Boulder, is a non-profit open educational resource project that creates and hosts explorable explanations. It was

    PhET Interactive Simulations

    PhET Interactive Simulations

    PhET_Interactive_Simulations

  • Education and technology
  • is important to recognise that educational technology is not solely about the integration of education and technology; it is also influenced by the societal

    Education and technology

    Education_and_technology

  • Digital native
  • Person who has grown up in the digital age

    determined based on their educational and cultural backgrounds as well as their access to technology. As the adoption of digital technology hasn't been a unified

    Digital native

    Digital native

    Digital_native

  • Open educational practices
  • Practices used to implement open education

    learning techniques that draw upon open and participatory technologies and high-quality open educational resources (OER) in order to facilitate collaborative

    Open educational practices

    Open educational practices

    Open_educational_practices

  • Education in Thrissur District
  • Engineering and Technology, Kodakara, Thrissur MET's School of Engineering, Mala, Thrissur Royal College of Engineering & Technology, Akkikkavu, Thrissur

    Education in Thrissur District

    Education_in_Thrissur_District

  • Headway Inc
  • Educational technology company

    Headway Inc is a global technology company that operates in the lifelong learning space. The company develops consumer-facing products such as Headway

    Headway Inc

    Headway_Inc

  • Educational data mining
  • Research field

    resources. While the analysis of educational data is not itself a new practice, recent advances in educational technology, including the increase in computing

    Educational data mining

    Educational_data_mining

  • Structure of observed learning outcome
  • Model of levels of increasing complexity in understanding

    hierarchy Educational psychology – Branch of psychology concerned with the scientific study of human learning Educational technology – Use of technology in education

    Structure of observed learning outcome

    Structure of observed learning outcome

    Structure_of_observed_learning_outcome

  • Open education
  • Open culture movement

    open educational resources (OER), open source software educational technologies (edtech), open science, open research projects, and open educational practices

    Open education

    Open education

    Open_education

AI & ChatGPT searchs for online references containing EDUCATIONAL TECHNOLOGY

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Online names & meanings

  • Aneha
  • Girl/Female

    Hindu, Indian, Punjabi, Sikh

    Aneha

    One Love

  • Jemma
  • Girl/Female

    American, Australian, British, Christian, English, Italian, Latin

    Jemma

    Little Dove; Gem; Precious Stone; Jewel

  • Waahib
  • Boy/Male

    Arabic

    Waahib

    Liberal; Donor

  • Idomeneus
  • Boy/Male

    Greek Latin

    Idomeneus

    A king of Crete.

  • Fahmid
  • Boy/Male

    Arabic, Muslim

    Fahmid

    Intelligent; Wise

  • AMRITA
  • Female

    Hindi/Indian

    AMRITA

    (अमृता) Feminine form of Hindi Amrit, AMRITA means "immortal." In mythology, this is the name of the nectar that the gods drink for immortality.

  • Jamell
  • Boy/Male

    Arabic

    Jamell

    Handsome

  • Karthi | காரதீ
  • Girl/Female

    Tamil

    Karthi | காரதீ

    Love and affection

  • Jagadguru | ஜகதகுரு
  • Boy/Male

    Tamil

    Jagadguru | ஜகதகுரு

    Preceptor of the universe

  • Mankaran
  • Boy/Male

    Sikh

    Mankaran

    Strong-willed & self sufficient

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Other words and meanings similar to

EDUCATIONAL TECHNOLOGY

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EDUCATIONAL TECHNOLOGY

  • Educated
  • a.

    Formed or developed by education; as, an educated man.

  • Humanity
  • n.

    Mental cultivation; liberal education; instruction in classical and polite literature.

  • Educative
  • a.

    Tending to educate; that gives education; as, an educative process; an educative experience.

  • Nortelry
  • n.

    Nurture; education; culture; bringing up.

  • Opsimathy
  • n.

    Education late in life.

  • Arboretum
  • n.

    A place in which a collection of rare trees and shrubs is cultivated for scientific or educational purposes.

  • Education
  • n.

    The act or process of educating; the result of educating, as determined by the knowledge skill, or discipline of character, acquired; also, the act or process of training by a prescribed or customary course of study or discipline; as, an education for the bar or the pulpit; he has finished his education.

  • Schooling
  • n.

    Instruction in school; tuition; education in an institution of learning; act of teaching.

  • Didactic
  • n.

    A treatise on teaching or education.

  • True-bred
  • a.

    Being of real breeding or education; as, a true-bred gentleman.

  • Scholarship
  • n.

    Literary education.

  • Breeding
  • n.

    Nurture; education; formation of manners.

  • Educational
  • a.

    Of or pertaining to education.

  • Pestalozzianism
  • n.

    The system of education introduced by Pestalozzi.

  • Institution
  • n.

    Instruction; education.

  • Self-culture
  • n.

    Culture, training, or education of one's self by one's own efforts.

  • Vacation
  • n.

    The intermission of the regular studies and exercises of an educational institution between terms; holidays; as, the spring vacation.

  • Nurture
  • n.

    The act of nourishing or nursing; thender care; education; training.

  • Instructional
  • a.

    Pertaining to, or promoting, instruction; educational.

  • Lesson
  • n.

    An exercise; a composition serving an educational purpose; a study.