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Video game engine
Q is a 3D engine / tech development platform / interoperability standard developed by the London-based developer Qube Software. Qube has made considerable
Q_(game_engine)
exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions. Physics engine Game engine recreation List of
List_of_game_engines
Video game engine developed by Epic Games
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, initially made for use in the 1998 first-person shooter video game Unreal
Unreal_Engine
Game engine by Crytek
CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial
CryEngine
Cross-platform video game and simulation engine
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at the Apple Worldwide Developers Conference
Unity_(game_engine)
Topics referred to by the same term
Massachusetts Q! Film Festival, Jakarta, Indonesia Q Theatre, a theatre in London, England Q (game engine), 3D middleware from Qube Software Q, a channel
Q_(disambiguation)
1982 video game
Q*bert (/ˈkjuːbərt/ ) is a 1982 action video game developed and published by Gottlieb for arcades. It is a 2D action game with puzzle elements that uses
Q*bert
Game engine developed by Ubisoft Montreal
AnvilNext) is a game engine created by Ubisoft Montreal and used in the Assassin's Creed video game series as well as other Ubisoft games. The engine is used
Ubisoft_Anvil
2D fighting video game engine
Mugen (stylized as M.U.G.E.N) is a freeware 2D fighting game engine designed by Elecbyte. Content is created by the community, and thousands of fighters
Mugen_(game_engine)
2018 survival video game
work on the standalone version of the game. The development has been focused on altering the engine to suit the game's needs, developing a working client–server
DayZ_(video_game)
Topics referred to by the same term
Qube Software, London-based makers of 3D software Q (game engine) The Qube, a component of the game show Qubit Search for "qube" on Wikipedia. All pages
Qube
Video game engine developed by id Software
The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 1999
Quake_engine
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original
List of game engine recreations
List_of_game_engine_recreations
Video game engine by Koei Tecmo
Katana Engine (formerly known as Koei Tecmo Game Library; KTGL) is an in-house game engine developed by Koei Tecmo's Future Tech Base. It has been used
Katana_Engine
Video game graphics engine
is the name of the isometric graphics engine employed in a series of games developed by Ultimate Play the Game during the 1980s, primarily on the 8-bit
Filmation_(game_engine)
Open-source game engine
GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games
GDevelop
1988 video game
Chase H.Q. is a 1988 vehicular combat video game developed and published by Taito for arcades. The player assumes the role of a police officer named Tony
Chase_H.Q.
Defunct American video game developer
deathmatch game. The company is best known for the Blood, No One Lives Forever and F.E.A.R series. Monolith developed the LithTech game engine which was
Monolith_Productions
American defense industry venture capital firm
In-Q-Tel (IQT), formerly Peleus and In-Q-It, is an independent American not-for-profit venture capital firm based in Tysons, Virginia. It invests in companies
In-Q-Tel
Game engine developed by Sierra On-Line
(SCI) is a proprietary game engine and development system developed by Sierra On-Line as the successor to the company's Adventure Game Interpreter (AGI).
Sierra_Creative_Interpreter
Free game engine
Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation. It is used to create mostly two-dimensional
Defold
Amusement park in Japan
with a Thomas the Tank Engine theme, and several other attractions themed after GeGeGe no Kitarō, Naruto, and Attack on Titan. Fuji-Q Highland was the location
Fuji-Q_Highland
Series of video game engines
id Tech is a series of successive game engines designed and developed by id Software. They are used in many of id Software's games, such as games in the
Id_Tech
Proprietary computer game engine developed by Terathon Software
The C4 Engine is a proprietary computer game engine developed by Terathon Software that is used to create 3D games and other types of interactive virtual
C4_Engine
Video game console by Nintendo
discontinuation of the Q on December 18, 2003. The Q supports CDs, DVDs, and GameCube discs but there is virtually no integration between the GameCube and DVD player
GameCube
Upcoming video game
of Mundfish, which will serve as its publisher. The game is being developed using Unreal Engine 5. Team Clout founders Maxim Verehin and Oleg Vdovenko
Ill_(video_game)
Video game engine
originally known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack
Id_Tech_4
Software system for finding relevant information on the Web
The term search engine refers to a search application that provides links to web pages and other relevant information on the Web (or the Internet in general)
Search_engine
Game engine developed by Sierra On-Line
The Adventure Game Interpreter (AGI) is a game engine developed by Sierra On-Line. The company originally developed the engine for King's Quest (1984)
Adventure_Game_Interpreter
2001 video game
releases to the United States and Europe in 2002. The game was ported to Xbox 360 as Rez HD by Q Entertainment and HexaDrive in 2008. A virtual reality-compatible
Rez_(video_game)
2007 video game
the original engine; some of them are described below. One of the most important changes to the Aurora Engine involved developing the in-game environments
The_Witcher_(video_game)
Upcoming video game
new Creation Engine 3. The game entered pre-production by 2018, formally being announced during Bethesda's E3 2018 conference. The game entered active
The_Elder_Scrolls_VI
2002 video game
Arcade Edition, known as Gadget Racers in Europe and Choro Q! in Japan, is a racing video game released in 2002 by Takara. It is based mainly upon Road
Road_Trip:_The_Arcade_Edition
American video game developer
PlayStation 2, instead. A game engine was developed "to give the [PlayStation 2] some legs" for Kinetica and future releases. While the game was developed during
Santa_Monica_Studio
Computer game development middleware
(2006), The Lord of the Rings Online: Shadows of Angmar and the Unreal Engine. Kynapse is also being used by companies such as EADS, BAE Systems or Électricité
Kynapse
2026 action-adventure video game
chronograph watch specially designed for the game, alongside the Aston Martin Valhalla sports car. Q's lab is responsible for supplying Bond's mission
007_First_Light
Block-based programming language
Gamebryo GameSalad HeroEngine IW Leadwerks Marmalade MT Framework PhyreEngine Q RAGE Shark 3D Source Unigine Unity Unreal Engine 2 Unreal Engine 3 Virtools
Snap!_(programming_language)
Type of video game engine
first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers
First-person_shooter_engine
Video game engine
id Tech 5 is a proprietary game engine developed by id Software. The engine was first demonstrated at the WWDC 2007 by John D. Carmack on an eight-core
Id_Tech_5
1997 video game
Blood is a 1997 first-person shooter game developed by Monolith Productions using the Build engine and published by GT Interactive. The shareware version
Blood_(video_game)
British video game developer
was a video game development company based in the United Kingdom, and was focused on HTML5 game development. They created a HTML5 game engine also named
Turbulenz
This is a list of games released for NEC's PC Engine/TurboGrafx-16 home video game console. It covers 672 commercial releases spanning the system's launch
List_of_TurboGrafx-16_games
Open-source Java software game library
LWJGL is the basis of certain high-level Java game engines and libraries, such as libGDX and jMonkeyEngine. Development of the library began in 2002 with
LWJGL
2007 video game
reprising his role from the film. It is Midway's first game to use Unreal Engine 3. The game received generally positive reviews from critics and sold
Stranglehold_(video_game)
American video game developer
Illinois. The goal of Terminal Reality was to exploit texture mapped 3D game engines, with only $1000, and working out of Brett Combs' home. During that time
Terminal_Reality
JavaScript engines were interpreters of the source code, but modern engines use just-in-time compilation to improve performance. JavaScript engines are typically
List_of_JavaScript_engines
0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z See also References There are thousands of independent game development studios which either self-publish
List_of_indie_game_developers
Game engine created and used internally by Square Enix
Crystal Tools is the game engine developed and used in-house by the Japanese company Square Enix. It combines standard libraries for elements such as
Crystal_Tools
2014 video game
Crossy Road is an action game released on 20 November 2014. It was developed and published for iOS by Australian video game developer Hipster Whale and
Crossy_Road
British video game company
Valve's Source engine. Not truly considered a video game, and more of a playground, the game takes assets from compatible Source engine games like Half-Life
Facepunch_Studios
2016 video game
is an adventure video game developed by Q-Games and published by Sony Interactive Entertainment for the PlayStation 4. The game was released as an early
The_Tomorrow_Children
1989 video game
racing game developed and published by Taito for arcades. It is the sequel to the 1988 game Chase H.Q. Instead of the black Porsche 928 of the first game, the
Special Criminal Investigation
Special_Criminal_Investigation
Canadian video game developer
well as working in-game mirrors. Eidos-Montréal subsequently abandoned work with the Dawn Engine after 2022, adopting Unreal Engine 5 for its ongoing work
Eidos-Montréal
Danish video game company
development on the game, which would later become Hitman: Codename 47, was the creation of the Glacier, the studio's proprietary game engine that fit their
IO_Interactive
2006 video game
company Digital Domain created the visuals inside the Unreal Engine 3 game engine, the same engine that powered Gears of War on the Xbox 360. While the spot
Gears_of_War_(video_game)
home video game console developed and designed by NEC that was only released in Japan on 23 December 1994. It is the successor to the PC Engine, also known
List_of_PC-FX_games
2021 video game
entry in the series to use the Frostbite engine, and utilizes the new game engine on all four platforms. The game features Toronto Maple Leafs center Auston
NHL_22
2013 video game
DJMax Technika Q was a music mobile game developed by Team ARES and published by Neowiz Games in South Korea, and was an adaptation of the earlier DJMax
DJMax_Technika_Q
Video game development software
new cross platform 'no coding' 2D game tool iStencyl". PocketGamer. Retrieved 19 January 2012. Anthony Pecorella. "Q&A with Jon, creator of Stencyl". Archived
Stencyl
2005 video game
video game released by Telltale Games. The game was hinted at by Telltale Games before release when they stated that they would release a mini game or two
Telltale_Texas_Hold'em
Down the Action". PC Gamer. Retrieved 17 April 2021. "Atari Game Partners". StartEngine. Archived from the original on 23 January 2018. Retrieved 10
List_of_video_game_franchises
2011 video game
Q.U.B.E. is a physics-based puzzle video game developed and published by Toxic Games, with help from Indie Fund, a group of independent game developers
Q.U.B.E.
2009 video game
version of the game was also released for mobile phones. The game was developed primarily by Raven Software through the use of Unreal Engine 3. Its ESRB
X-Men Origins: Wolverine (video game)
X-Men_Origins:_Wolverine_(video_game)
2017 video game
method of interrogation. A team of around thirty developed the game using the Unreal Engine 4. It stars Rutger Hauer, who was also in Blade Runner, one of
Observer_(video_game)
2003 video game
gameplay, comparable to that of Unreal 2, as the game is based on Unreal 2's game engine. Notably, the game can be played in either "arcade" or "tactical"
Devastation_(video_game)
Contents 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z See also References List of indie game developers Embracer Group acquires multiple studios
List_of_video_game_developers
Puzzle video game
control over the final product. To create the game's visual language, the team developed their own game engine and retained artists, architects, and landscape
The_Witness_(2016_video_game)
2010 visual novel and eroge
developed by KeroQ. It was released for Windows in 2010 and was given an international release by Frontwing in 2017. It is KeroQ's fourth game after Tsui no
Wonderful_Everyday
Video game developer (born 1988/89)
Version This October". GameDaily. Retrieved February 20, 2026. Cisco, Carlos (2015-03-19). "The Power of Play: Q&A with Indie Game Developer Kan Gao". ScreenCraft
Kan_Gao
Video game series
fortune-telling game released in Japan for the Game Boy Color in 2000. Though it has the appearance of a virtual pet game, the game contains no pet-raising
Hamtaro_(video_game_series)
Upcoming video game
was built using Unreal Engine 5. S-Game started the full-scale development of Phantom Blade Zero in 2022 and had plans for the game since 2017. Throughout
Phantom_Blade_Zero
American video game developer
pitched a game to Take-Two Interactive called Futureblight, which was described as a Fallout-style game powered by the Neverwinter Nights engine. Similar
Obsidian_Entertainment
M N O P Q R S T U V W X Y Z See also 1CC Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without
Glossary_of_video_game_terms
2007 video game
and expanding on the Unreal Engine in SWAT 4, and continued this advancement of the engine within BioShock. Given the game's setting, one significant improvement
BioShock
2017 video game
main Resident Evil game to use a first-person view. Resident Evil 7 is the first full-length game to use Capcom's in-house RE Engine. The development was
Resident_Evil_7:_Biohazard
2014 video game
the game, OReilly started learning the Unity engine himself. To complete Mountain, he gained assistance from Damien Quartz who did most of the game's coding
Mountain_(video_game)
Video game genre
AllStars. List of vehicular combat games Car Wars Schwab, Brian (2009). AI Game Engine Programming. Cengage Learning. p. 192. ISBN 978-1584506287. Archived
Vehicular_combat_game
2007 first-person shooter
create the game. The game runs on a new engine (CryEngine 2) that is the successor to Far Cry's CryEngine. CryEngine 2 was among the first engines to use
Crysis_(video_game)
Upcoming video game
involved in the creation of Pioner. The game was developed with Unreal Engine 4. Beta testing is planned before the game's release. In November 2021, Tencent
Pioner_(video_game)
2000 action-adventure video game
Gods Odin and Loki and the buildup to Ragnarok. Built on the Unreal Engine, the game casts the player as Ragnar, a young Viking warrior whose mettle is
Rune_(video_game)
Privacy-focused online software company
2008 that focuses on Internet privacy. Its flagship product is a search engine named DuckDuckGo. Its later products include browser extensions and a custom
DuckDuckGo
2018 video game
Ashen is an action role-playing game developed by New Zealand studio A44 and published by Annapurna Interactive. The game is set in a sunless world and
Ashen_(2018_video_game)
Video game franchise
puzzle game using Princess Maker characters. Princess Maker Go! Go! Princess, a board game using Princess Maker characters. Princess Maker Q, a quiz
Princess_Maker
Video game
for an upcoming survival horror game being developed and published by Blue Box Game Studios, an independent video game company based in The Netherlands
Abandoned_(video_game)
American video game developer
technical issues with the game engine, as inititially they had planned to use the LithTech engine, but later switched to the Unreal Engine due to difficulties
Irrational_Games
Video game engine
Nival Interactive developed a proprietary game engine for its turn-based tactics video game Silent Storm. The engine was reused for Silent Storm: Sentinels
Silent_Storm_engine
1996 video game
the game. The Saturn version of the game, developed by Lobotomy Software, uses the Slavedriver engine. The enhanced version uses the KEX Engine. A fifth
Quake_(video_game)
American software company
simplify game development, so they shifted the company's focus to creating an engine for other developers. The company sought to "democratize" game development
Unity_Technologies
designs, monsters and game engine, with some ports offering content not included in the original DOS version. Since the Doom engine's source code was released
List_of_Doom_ports
2024 video game
game's end credits, the team had grown to 140 members. Black Myth: Wukong was built using Unreal Engine 5. It was initially built using the engine's predecessor
Black_Myth:_Wukong
1987 video game
Computer Entertainer. Vol. 8, no. 9. December 1989. p. 14. "PC Engine Software List 1987-1988". GAME Data Room (in Japanese). Archived from the original on August
Street_Fighter_(video_game)
2010 video game
the first F1 game released on the Xbox 360. It has sold 2.3 million units worldwide. The game engine is based on the new EGO 1.5 engine, an unofficially
F1_2010_(video_game)
engine and the game code must be available under a license approved by the OSI and/or the FSF, if it was made with a licensed engine. Only the game engines
List of commercial video games with later released source code
List_of_commercial_video_games_with_later_released_source_code
Role-playing video game by Black Isle Studios
the engine's outdated nature. It was the final game to be developed using the Infinity Engine. The game was well received by critics, who praised its combat
Icewind_Dale_II
2004 video game
attacking Mars and reaching Earth. Doom 3 is the first game that utilizes the id Tech 4 game engine. The engine has since been licensed out to other developers
Doom_3
American video game developer
developing commercial emulations of arcade games for Game Boy Color. In 2003, the company merged with ImaginEngine and created Backbone Entertainment. A group
Digital_Eclipse
2019 video game
Frogger in Toy Town is a discontinued 2019 platform action game developed by Q-Games and published by Konami. It is part of the Frogger series. Players
Frogger_in_Toy_Town
2026 video game
release of the game; several patches were released within the first three months after the release. Gothic 1 Remake uses the Unreal Engine (UE), which was
Gothic_1_Remake
2019 video game
development began in 2011 under the codename "Project T". The game uses Unreal Engine 3. It originally only supported DirectX 9 but was updated to also
Lost_Ark_(video_game)
Type of video game graphics
Another early isometric game is Q*bert. Warren Davis and Jeff Lee began programming the concept around April 1982. The game's production began in the
Isometric_video_game_graphics
travel, tourism, insurance
Q GAME-ENGINE
Q GAME-ENGINE
Q GAME-ENGINE
Q GAME-ENGINE
Q GAME-ENGINE
Q GAME-ENGINE
Q GAME-ENGINE
Q GAME-ENGINE
Q GAME-ENGINE
travel, tourism, insurance