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Video game engine
the Quake II engine, is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. Like its predecessor, the Quake engine
Quake_II_engine
Video game engine developed by id Software
release, the Quake engine was immediately forked. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, uses binary
Quake_engine
1997 video game
Quake II is a 1997 first-person shooter game developed by id Software and published by Activision. It is the second installment of the Quake series, following
Quake_II
Video game series by id Software
games. Quake engine - the game engine developed for the original Quake that would become the basis for engines in later entries in the series QuakeWorld
Quake_(series)
Video game engine
Tech 3, originally known as the Quake III Arena engine, is a game engine developed by id Software for its 1999 game Quake III Arena. It has subsequently
Id_Tech_3
new engine. Because the Quake II engine was not finished, 3D Realms began development with the Quake engine, planning to incorporate the Quake II features
Development of Duke Nukem Forever
Development_of_Duke_Nukem_Forever
Series of video game engines
successive game engines designed and developed by id Software. They are used in many of id Software's games, such as games in the Doom, Quake and Wolfenstein
Id_Tech
Video game engine
game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field. This OpenGL-based game engine has also
Id_Tech_4
Topics referred to by the same term
Nine Inch Nails, 1996 Quake II engine, the 1997 second iteration of the game engine, first used in Quake II WQKE, The Quake, an FM radio station in Plattsburgh
Quake
1998 video game
previous titles, Heretic II is owned by Activision since they own Raven Software and its IPs. Using a modified Quake II engine, the game features a mix
Heretic_II
2005 video game
fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised
Quake_4
1996 video game
first Quake game, Quake II, Quake III Arena, and Quake 4 were published, with Quake 4 being developed by Raven Software using the id Tech 4 engine from
Quake_(video_game)
Compiled language
triggers, or changes in the level. The Quake engine was the only game engine to use QuakeC. Following engines used DLL game modules for customization
QuakeC
2004 video game
on the Windows operating system. The game is powered by the Quake II-based CRX game engine, which has been rewritten to include support for such features
Alien_Arena
Video game engine developed by Epic Games
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, initially made for use in the 1998 first-person shooter video game Unreal
Unreal_Engine
Game engine developed by Sierra On-Line
The Sierra Creative Interpreter (SCI) is a proprietary game engine and development system developed by Sierra On-Line as the successor to the company's
Sierra_Creative_Interpreter
Video game engine
Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early Quake code in
Source_(game_engine)
Also, it mixes game engines with rendering engines as well as API bindings without any distinctions. Physics engine Game engine recreation List of open-source
List_of_game_engines
2000 video game
Quake (1996). Announced in 1997 as Romero's first game after leaving id Software, it underwent a troubled development that saw a change in its engine
Daikatana
1998 video game
Entertainment and published by Activision. It uses a modified version of the Quake II engine. Sin is set in the dystopian future of 2037, where John Blade, a commander
Sin_(video_game)
2000 video game
which was built with the Quake II engine, is notable for its realistic depictions of violence, made possible by the GHOUL engine, including the dismemberment
Soldier of Fortune (video game)
Soldier_of_Fortune_(video_game)
Game engine
the latter of which was originally based on the Quake II engine. Unlike id Software, whose engine business only offered the source code, Epic provided
Unreal_Engine_1
American video game developer
Wolfenstein, Doom, and Quake franchises at the time. id's work was particularly important in 3D computer graphics technology and in game engines that are used
Id_Software
1999 video game
particularly impressed at the way that Xatrix had used the then two-year-old Quake II engine, calling the game world a "beautifully depicted metropolitan nightmare"
Kingpin:_Life_of_Crime
1999 video game
Sonic Mayhem's Quake III Arena: Noize. Like its predecessors, Quake and Quake II, Quake III Arena can be heavily modified, allowing the engine to be used
Quake_III_Arena
Block-based programming language
Crystal Space Doom engine Game-Maker OHRRPGCE Quake engine Quake II engine Stratagus 2000s Away3D Blender Game Engine Bork3D Game Engine Cocos2d Dim3 Game
Snap!_(programming_language)
American video game developer
behind schedule, the decision was made to port the entire game to the Quake II engine, six months into development. Daikatana was ultimately released three
Ion_Storm
Video game engine
Half-Life Engine) is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It made
GoldSrc
2001 role-playing video game
The game was built with a heavily modified version of id Software's Quake II engine, rewritten chiefly to allow a wider color palette, emotive animations
Anachronox
Open-source strategy video game
especially UFO: Enemy Unknown. It is based on a heavily modified Quake II engine, and runs on Linux, FreeBSD, OpenBSD, Microsoft Windows, AmigaOS 4
UFO:_Alien_Invasion
Open-source game engine
GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games
GDevelop
when the game was delayed again to switch from the original Quake engine to Quake II engine in November 1997, and the game was rescheduled for release
List_of_vaporware
version of the Quake engine known as the DarkPlaces engine Warsow – first-person shooter fast-paced arena FPS game that runs on the Qfusion engine WINE – allows
List of free and open-source software packages
List_of_free_and_open-source_software_packages
2000 video game
Rewolf Software. It was originally a Quake deathmatch mod named Gunmanship 101, then it was moved to Quake II's engine before becoming a Half-Life mod. Gunman
Gunman_Chronicles
1997 video game
series, and the last in the Serpent Riders trilogy. Using a modified Quake engine, it features single-player and multiplayer game modes, as well as four
Hexen_II
Open-source Java software game library
LWJGL is the basis of certain high-level Java game engines and libraries, such as libGDX and jMonkeyEngine. Development of the library began in 2002 with
LWJGL
2012 adventure video game
first-person game employs a modified version of id Software's 1997-era Quake II engine and incorporates music composed by Idle Thumbs member Chris Remo. It
Thirty_Flights_of_Loving
Game engine developed by Sierra On-Line
Adventure Game Interpreter (AGI) is a game engine developed by Sierra On-Line. The company originally developed the engine for King's Quest (1984), an adventure
Adventure_Game_Interpreter
Modding in the Quake video game series
on the Quake engine, and was developed by Lithium Software in 1996. Among the supported games are the original Quake I and Quake II, Hexen II and Half-Life
Quake_modding
1999 video game
official sequel, Sin Episodes: Emergence). Wages of Sin runs on the Quake II engine, utilizing the same technology the original game is based on. However
Sin Mission Pack: Wages of Sin
Sin_Mission_Pack:_Wages_of_Sin
Type of video game engine
is Parallax Software's 1994 shooter Descent.[citation needed] The Quake engine (Quake, 1996) used fewer animated sprites and used true 3D geometry and
First-person_shooter_engine
1998 video game
more immersive world. Half-Life runs on the engine GoldSrc, a heavily modified version of the Quake engine, licensed from id Software. The science fiction
Half-Life_(video_game)
Free game engine
Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation. It is used to create mostly two-dimensional
Defold
2008 adventure video game
Games. The freeware game employs a modified version of id Software's Quake II engine and incorporates music from films by director Wong Kar-wai, which were
Gravity_Bone
2012 video game
license; it is built upon Qfusion, an advanced modification of the Quake II engine. The artwork and other media were originally licensed under the proprietary
Warsow_(video_game)
Video game development software
Crystal Space Doom engine Game-Maker OHRRPGCE Quake engine Quake II engine Stratagus 2000s Away3D Blender Game Engine Bork3D Game Engine Cocos2d Dim3 Game
Stencyl
(including separate engine software such as the Source SDK) in order to run. List of game engines List of Source engine mods List of GoldSrc engine mods "Alien
List of video games derived from mods
List_of_video_games_derived_from_mods
iOS, macOS, and tvOS graphics rendering API
Cyan Worlds Unreal Engine 4 29 March 2017 Observer Bloober Team Unreal Engine 4 24 October 2017 Quake II id Software Quake II engine 9 February 2019 A
Metal_(API)
2007 video game
the Quake series and the successor to 2003's Wolfenstein: Enemy Territory. Quake Wars is a prequel set in the same universe as Quake II and Quake 4. New
Enemy_Territory:_Quake_Wars
2005 video game
uses the DarkPlaces engine, a modified Quake engine. A remake, also called Nexuiz, was released for Steam and Xbox 360 using CryEngine 3. Nexuiz is primarily
Nexuiz
Cross-platform graphics API
engine in 2016. They first supported Vulkan in an update for their id Tech 6 engine. The company's first licensed use of OpenGL was in its Quake II engine
OpenGL
Game engine by Crytek
areas from a filled world space, the Sandbox has an "additive" style (like Quake II). Objects are added to an overall empty space. The Sandbox's concentration
CryEngine
engines (such as Quake III Arena, Half-Life, Source engine games, Torque, etc.) Quiver (level editor), a level editor for the original Quake engine developed
List_of_level_editors
This is a sortable list of first-person shooter engines. List of free first-person shooters List of game engines First-person shooter engine
List of first-person shooter engines
List_of_first-person_shooter_engines
with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive
List of open-source video games
List_of_open-source_video_games
2010 first-person shooter video game
Quake Live is a first-person arena shooter video game by id Software. It is an updated version of Quake III Arena that was originally designed as a free-to-play
Quake_Live
Distributed group of Doom mappers
project (a game then being developed by Suspension Software based on the Quake II engine). The LUC website went down at some point in the late 2000s without
TeamTNT
1993 game engine
The Doom engine is the game engine used in the id Software video games Doom and Doom II: Hell on Earth. It is also used in Heretic, Hexen: Beyond Heretic
Doom_engine
3D asset developing program
first-person shooters, such as video games using the Quake engine by id Software or the Torque engine. QuArK is released under the GNU General Public License
Quake_Army_Knife
Annual video game convention
QuakeCon is a yearly convention held by ZeniMax Media to celebrate and promote the major franchises of id Software and other studios owned by ZeniMax
QuakeCon
Computer game development middleware
(2006), The Lord of the Rings Online: Shadows of Angmar and the Unreal Engine. Kynapse is also being used by companies such as EADS, BAE Systems or Électricité
Kynapse
Proprietary computer game engine developed by Terathon Software
The C4 Engine is a proprietary computer game engine developed by Terathon Software that is used to create 3D games and other types of interactive virtual
C4_Engine
2011 video game
3D games. Rather than create a new game engine, 3D Realms began development using id Software's Quake II engine. They demonstrated the first Duke Nukem
Duke_Nukem_Forever
Video game whose source code is open-source software
License (GPL) in 1999. This was followed by the release of Quake engine in 1999, the Quake II engine in 2001 (known as id Tech 2), id Tech 3 in 2004 and most
Open-source_video_game
1998 video game
Action Quake 2 is a mod for the video game Quake II created by The A-Team. Action Quake 2 was developed to recreate the look and feel of an action movie
Action_Quake_2
American video game developer
sales of their games in the UK. Infinity Ward used the id Tech 3 engine from Quake III Arena with Ritual Entertainment's ÜberTools enhancements for the
Infinity_Ward
Video games by developer
published a sequel, Doom II (1994) and the two companies split publishing duties on id's final self-published or shareware game, Quake (1996). The company
List_of_id_Software_games
2003 video game
of id Software's id Tech 3 engine, Elite Force II is based on a heavily modified version of the Quake III: Team Arena engine with Ritual's ÜberTools GDK
Star_Trek:_Elite_Force_II
American computer programmer and video game developer (born 1970)
first used in Enemy Territory: Quake Wars. Quake 3 popularized the fast inverse square root algorithm. Carmack's engines have also been licensed for use
John_Carmack
Late 1990s video game engine
Thief II (2000). The Dark Engine's renderer, originally created by Sean Barrett in 1995, supports graphics similar to that of the original Quake, with
Dark_Engine
Film production in graphics engines
on the original Quake. These included the ILL Clan's Apartment Huntin' and the Quake done Quick group's Scourge Done Slick. Quake II demo editors became
Machinima
American media franchise
the new Doom title initially planned as a rework of Doom II. Hints were present in 2007 at QuakeCon, and the game was formally announced in 2008. Response
Doom_(franchise)
Game engine
LithTech is a discontinued game engine developed by Monolith Productions and comparable with the Quake and Unreal engines. Monolith and a number of other
LithTech
Computer input device
freedom-of-motion afforded by its rendering engine. There was strong support for the device in both Quake and Quake II, but the WASD-type keyboard-and-mouse
SpaceOrb_360
First-person shooter engine
using the engine appear to be 3D, it wouldn't be until later first-person shooters, such as Quake, which used the Quake engine, that the engine actually
Build_(game_engine)
Swedish video game developer
created a further Quake episode, Dimension of the Machine, for the game's re-release in 2021, as well as Call of the Machine for Quake II's re-release in
MachineGames
American video game designer (born 1967)
games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with programming
John_Romero
Game development and framework for computer science research platform
engine. For instance, Epic Games, founded by Tim Sweeney, debuted its Unreal Engine in 1998. Such was the popularity of Id Software's Doom and Quake games:
Game_engine
Brand name by ATI
the FPS Optimizer [2]) FTEQW (QuakeWorld, Net Quake, Quake II, Quake, Quake III: Arena, Hexen 2, Nexuiz) [3] [4] Hexen II (TruHexen2 Patch, edit of the
ATI_TruForm
1994 video game
a free add-on for the 2019 Unity engine port of Doom II. It was also included in the 2024 KEX Engine port. Doom II received positive reviews for its
Doom_II
Retrieved 2009-03-21. Salen, Katie (October 19, 2002). "Father Frags Best". Quake! Doom! Sims!: Transforming Play: Family Albums and Monster Movies. Walker
List_of_machinima_works
Jake2 is a Java port of the GPL release of the Quake II game engine. The 0.9.1 version of Jake2 was shown by the JOGL team for JavaOne 2004, to present
Jake2
1996 machinima animated short film
"Quake movies"; the term machinima (a fusion of "machine" and "cinema") was coined in 1998, in response to the increasing use of other game engines to
Diary_of_a_Camper
Modding in the Doom video game series
Software's own Quake and Quake II, but a dedicated following continued into the new century, with modern Doom modding becoming more popular than Quake modding
Doom_modding
1994 video game
distributed by GT Interactive for DOS. Using a modified version of the Doom engine, Heretic was one of the first first-person games to feature inventory manipulation
Heretic_(video_game)
2005 video game
cooperatively or engage in deathmatch. Serious Sam II and its proprietary engine, Serious Engine 2, entered development after the completion of The Second
Serious_Sam_II
First-person shooter game
game, Quake. Doom II was the United States' highest-selling software product of 1994 and sold more than 1.2 million copies within a year. Doom II was followed
Doom_(1993_video_game)
1997 video game
Malice is a total conversion for the first-person shooter video game Quake, developed jointly by Team Epochalypse (which would go on to form Ratloop)
Malice_(1997_video_game)
1997 video game
engine similar to the Doom and Build engines, the Sith engine is a "true" 3D engine similar to the Quake and Unreal engines. It is one of the early games to
Star Wars Jedi Knight: Dark Forces II
Star_Wars_Jedi_Knight:_Dark_Forces_II
Major earthquake in Northern California
retrospective of the Loma Prieta quake". San Francisco Chronicle. Hager, Philip (May 1, 1991). "Claim Settled in the Only Quake Death, Injury on Bay Bridge"
1989_Loma_Prieta_earthquake
2009 Series of speedruns and machinima movies
available in the game engine's native demo format and in various multimedia formats such as AVI. The speedruns featured in Quake done Quick are collaborative
Quake_done_Quick
Title Developer Release date Last update Operating system Engine License Notes Action Quake 2 The Action Team 1998 2003 Linux, Windows id Tech 2 Freeware
List of freeware first-person shooters
List_of_freeware_first-person_shooters
Video game developer
a video game developer specializing in promotional mods for Quake and Half-Life 3D engines. They are best known for their They Hunger series. Prominent
Black_Widow_Games
1997 video game
one of the best shooters at the time of its release, second only to Quake and Hexen II, and on par with Jedi Knight and Turok. Despite some flaws, the reviewer
Chasm:_The_Rift
1997 video game
capabilities into perspective, Quake, one of the first fully 3D and textured games, came out the previous year and Quake II came out the same year. The game
Amulets_&_Armor
2021 video game modification
GOG.com. QDOOM, an add-on for Quake that allows players to experience the first episode of Doom within the Quake engine, featuring enemies from both games
Bloom_(video_game_mod)
American game designer (born 1955)
arrival at the company. With id Software's designers waiting for the Quake engine to be ready for its design team, the studio sent Petersen to work temporarily
Sandy_Petersen
2000 dark fantasy video game
psyche. American McGee's Alice uses the id Tech 3 game engine, which was previously used in Quake III Arena and redesigned for this game by Ritual Entertainment
American_McGee's_Alice
Video game movement technique
to increase a player's movement speed in computer games based on the Quake engine and its successors, most of which are first-person shooters, by jumping
Strafing_(video_games)
Explosive weapon concept
invented by the British aeronautical engineer Barnes Wallis early in World War II and subsequently developed and used during the war against strategic targets
Earthquake_bomb
travel, tourism, insurance
QUAKE II-ENGINE
QUAKE II-ENGINE
QUAKE II-ENGINE
QUAKE II-ENGINE
QUAKE II-ENGINE
QUAKE II-ENGINE
QUAKE II-ENGINE
QUAKE II-ENGINE
QUAKE II-ENGINE
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