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VIRTUAL EYE

  • Virtual Eye
  • Animation studio in New Zealand

    Virtual Eye, the sports division of Animation Research Limited (ARL), specialises in real time sports animations. Based in Dunedin, New Zealand, the company

    Virtual Eye

    Virtual_Eye

  • Virtual reality headset
  • Head-mounted device that provides virtual reality for the wearer

    A virtual reality headset (VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment

    Virtual reality headset

    Virtual reality headset

    Virtual_reality_headset

  • Decision Review System
  • Technology-based system used in the sport of cricket

    DRS are: Video replays, including slow motion. Hawk-Eye, or Virtual Eye (also known as Eagle Eye): ball-tracking technology that plots the trajectory

    Decision Review System

    Decision Review System

    Decision_Review_System

  • Virtual reality
  • Computer-simulated experience

    virtual world. A virtual reality headset typically includes two small high resolution OLED or LCD monitors which provide separate images for each eye

    Virtual reality

    Virtual reality

    Virtual_reality

  • Virtual Boy
  • Video game console by Nintendo

    The Virtual Boy is a video game console developed and manufactured by Nintendo and released in Japan on July 21, 1995, and in North America on August

    Virtual Boy

    Virtual Boy

    Virtual_Boy

  • Hawk-Eye
  • Computer vision system

    National Football League adopted Hawk-Eye for virtual on-field measurements beginning in the 2025 season. Hawk-Eye is used to automatically call balls and

    Hawk-Eye

    Hawk-Eye

    Hawk-Eye

  • Mind's Eye (film series)
  • 1990s CGI showcase films

    The Mind's Eye series consists of several art films rendered using computer-generated imagery of varying levels of sophistication, with original music

    Mind's Eye (film series)

    Mind's_Eye_(film_series)

  • Accommodation (vertebrate eye)
  • Focusing ability of eye

    Accommodation is the process by which the vertebrate eye changes optical power to maintain a clear image or focus on an object as its distance varies

    Accommodation (vertebrate eye)

    Accommodation (vertebrate eye)

    Accommodation_(vertebrate_eye)

  • Veyon
  • Free and open source computer monitoring software

    Veyon (Virtual Eye On Networks), formerly named iTALC (Intelligent Teaching And Learning with Computers), is a free and open source software for monitoring

    Veyon

    Veyon

    Veyon

  • Ian Taylor (New Zealand businessman)
  • New Zealand television presenter

    television advertising and sports graphics. Its sports division/product Virtual Eye, is used in various sports such as for ball-tracking in cricket where

    Ian Taylor (New Zealand businessman)

    Ian Taylor (New Zealand businessman)

    Ian_Taylor_(New_Zealand_businessman)

  • TOURCast
  • Sports software

    players playing on the PGA Tour in real-time. It was built by iX.co and Virtual Eye, a division of Animation Research Ltd (ARL), in accordance with the PGA

    TOURCast

    TOURCast

  • Virtual retinal display
  • Display technology

    names: authors list (link) Virtual Retinal Display (VRD) Group DQC BUREAU (June 16, 2004). "VIRTUAL RETINAL DISPLAY: Your Eye Is The Screen". "Microvision

    Virtual retinal display

    Virtual retinal display

    Virtual_retinal_display

  • Head-mounted display
  • Type of display device

    (monocular HMD) or each eye (binocular HMD). HMDs have many uses including gaming, aviation, engineering, and medicine. Virtual reality headsets are a

    Head-mounted display

    Head-mounted display

    Head-mounted_display

  • Foveated rendering
  • Rendering optimization technique

    Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly

    Foveated rendering

    Foveated_rendering

  • Goldeneye (disambiguation)
  • Topics referred to by the same term

    360 in 2011 GoldenEye (pinball), a pinball machine produced by Sega in 1996 GoldenEye 007, a cancelled Virtual Boy video game GoldenEye (soundtrack), of

    Goldeneye (disambiguation)

    Goldeneye_(disambiguation)

  • HTC Vive
  • Virtual reality headset family

    HTC Vive is a line of virtual and mixed reality headsets produced by HTC Corporation. The brand currently encompasses headsets designed for use with personal

    HTC Vive

    HTC Vive

    HTC_Vive

  • EyePhone
  • Topics referred to by the same term

    EyePhone may refer to: The EyePhone, a virtual reality headset that was released in 1987 by American company VPL Research The eyePhone, a fictional augmented

    EyePhone

    EyePhone

  • Hospital-at-home
  • Healthcare delivery model

    Hospital-at-home (HAH, known by various other names such as home hospital and virtual wards) is a healthcare model characterized by delivery of inpatient level

    Hospital-at-home

    Hospital-at-home

  • EyePet
  • 2009 video game

    EyePet is a 2009 virtual pet video game developed by London Studio and published by Sony Computer Entertainment for the PlayStation 3. The original version

    EyePet

    EyePet

  • Sauron
  • Primary antagonist in Tolkien's "The Lord of the Rings"

    supreme being in Tolkien's mythology. Sauron appears most often as "the Eye", as if disembodied. Tolkien, while denying that absolute evil could exist

    Sauron

    Sauron

  • VTuber
  • Streamers that use virtual avatars

    ブイチューバー, Hepburn: BuiChūbā) or virtual YouTuber (バーチャルユーチューバー, bācharu YūChūbā) is an online entertainer who uses a virtual avatar generated using computer

    VTuber

    VTuber

    VTuber

  • Virtual reality sickness
  • Nausea caused by exposure to a VR environment

    Virtual reality sickness (VR sickness) occurs when exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms. The

    Virtual reality sickness

    Virtual_reality_sickness

  • GoldenEye
  • 1995 James Bond film by Martin Campbell

    to be released for the Virtual Boy console. However, it was cancelled before release. In 2004, Electronic Arts released GoldenEye: Rogue Agent, the first

    GoldenEye

    GoldenEye

  • Outer Wilds
  • 2019 video game

    further themes in a new location in the planetary system, Echoes of the Eye, was begun in 2019 and released for the same platforms in 2021. Outer Wilds

    Outer Wilds

    Outer_Wilds

  • Apple Vision Pro
  • Mixed reality headset by Apple

    gestures, eye tracking, and speech recognition—can be used to interact with the system. Apple has avoided marketing the device as a virtual reality headset

    Apple Vision Pro

    Apple Vision Pro

    Apple_Vision_Pro

  • Russian web brigades
  • Russian state-sponsored Internet commentators

    brigades" appear to be in the April 2003 Vestnik Online article "The Virtual Eye of Big Brother" by French journalist Anna Polyanskaya (a former assistant

    Russian web brigades

    Russian_web_brigades

  • PICO 4
  • Virtual reality headset

    PICO 4 is a standalone virtual reality headset developed and manufactured by PICO Immersive, a division of ByteDance. It was unveiled on September 22

    PICO 4

    PICO 4

    PICO_4

  • 3D human–computer interaction
  • Form of human-machine interaction

    goal within the virtual environment. Travel is a conceptual technique that consists in the movement of the viewpoint (virtual eye, virtual camera) from one

    3D human–computer interaction

    3D human–computer interaction

    3D_human–computer_interaction

  • List of Virtual Console games for Wii
  • The following is a list of the Virtual Console games for the Wii; 427 in North America, 395 in the PAL region and 659 in Japan. These games could also

    List of Virtual Console games for Wii

    List_of_Virtual_Console_games_for_Wii

  • Steam Frame
  • Virtual reality headset

    The Steam Frame is a virtual reality headset developed by Valve. It was announced in November 2025 as part of a broader Steam hardware lineup. It was

    Steam Frame

    Steam_Frame

  • Stereoscope
  • Device for viewing a stereoscopic pair of separate images

    tending to cause eye strain and fatigue. Although more recent devices such as Realist-format 3D slide viewers, the View-Master, or virtual reality headsets

    Stereoscope

    Stereoscope

    Stereoscope

  • Louis Vuitton Pacific Series
  • Match race regatta in America's Cup Class yachts in Auckland

    in-studio presenters and commentators, with the race coverage provided using Virtual Eye and a single live camera. The broadcast was also streamed live on. The

    Louis Vuitton Pacific Series

    Louis_Vuitton_Pacific_Series

  • PlayStation VR2
  • Virtual reality headset developed by Sony Interactive Entertainment

    The PlayStation VR2 (PS VR2) is a virtual reality headset for the PlayStation 5 and PC, developed by Sony Interactive Entertainment and released on February

    PlayStation VR2

    PlayStation VR2

    PlayStation_VR2

  • The Lawnmower Man (film)
  • 1992 film by Brett Leonard

    2017). "Jaunt to Remake 'Lawnmower Man' as Virtual Reality Series". "The Mind's Eye and Beyond the Mind's Eye". madmuseum.org. Retrieved March 13, 2026

    The Lawnmower Man (film)

    The_Lawnmower_Man_(film)

  • List of virtual reality headsets
  • primary categories of virtual reality (VR) headsets: Standalone – devices that have all necessary components to provide virtual reality experiences integrated

    List of virtual reality headsets

    List of virtual reality headsets

    List_of_virtual_reality_headsets

  • Virtuality (product)
  • Virtual reality gaming machine

    Virtuality was a range of virtual reality machines produced by Virtuality Group, and found in video arcades in the early 1990s. The machines delivered

    Virtuality (product)

    Virtuality (product)

    Virtuality_(product)

  • Hornby software
  • Model railway software

    railways. Hornby Virtual Railway is a video game and model planning environment released for Microsoft Windows in 2001. Players build a virtual model railway

    Hornby software

    Hornby_software

  • Reality–virtuality continuum
  • Mixed reality and virtual relatity

    The reality-virtuality continuum is a theoretical framework that describes the continuous scale between the completely virtual, a virtuality, and the completely

    Reality–virtuality continuum

    Reality–virtuality_continuum

  • Third Eye Blind
  • American rock band

    the Livestreams & Virtual Concerts to Watch During Coronavirus Crisis (Updating)". Billboard.com. Retrieved December 9, 2020. "Third Eye Blind Share Cover

    Third Eye Blind

    Third Eye Blind

    Third_Eye_Blind

  • Augmented reality
  • Form of 3D computer interaction merging the real world with virtual objects

    sensors (e.g., cameras and IMUs) to register virtual content to the environment; research also explores near-eye optics, projection-based AR, and experimental

    Augmented reality

    Augmented reality

    Augmented_reality

  • Bing Maps
  • Web mapping service from Microsoft

    birds' eye view and 3D maps, and the Collections functionality was limited to a single "Scratchpad" of points of interest. In December 2005, Virtual Earth

    Bing Maps

    Bing Maps

    Bing_Maps

  • Fove
  • Japanese virtual reality company

    technology company that develops virtual reality (VR) headsets equipped with eye-tracking capabilities. By integrating eye-tracking technology into VR, FOVE

    Fove

    Fove

  • List of Virtual Boy games
  • The Virtual Boy is a 32-bit tabletop video game console developed and designed by Nintendo, first released in Japan on July 21, 1995 and later in North

    List of Virtual Boy games

    List of Virtual Boy games

    List_of_Virtual_Boy_games

  • Virtual PC
  • Emulator for PowerPC Macs and for Windows

    guests. Virtual PC was succeeded by Hyper-V. Connectix Virtual PC, Microsoft Virtual PC 2004, Microsoft Virtual PC 2007, and Windows Virtual PC are successive

    Virtual PC

    Virtual_PC

  • Vergence–accommodation conflict
  • Visual and perceptual phenomenon

    mismatching cues between vergence and accommodation of the eye. This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and

    Vergence–accommodation conflict

    Vergence–accommodation conflict

    Vergence–accommodation_conflict

  • The Eye of Minds
  • 2013 novel by James Dashner

    The Eye of Minds is a 2013 young adult science fiction novel written by American author James Dashner, and the first book in The Mortality Doctrine series

    The Eye of Minds

    The_Eye_of_Minds

  • Spicy City
  • Television series

    animated the series while Funbag Animation Studios in Ottawa animated the virtual reality scenes from the first episode. The series premiered on July 11

    Spicy City

    Spicy_City

  • Far point
  • Farthest distance an eye can see

    before entering the eye so as to focus on the retina. In this case (the hypermetropic eye) the focus point is behind the retina in virtual space, rather than

    Far point

    Far_point

  • Aphelion (software)
  • Image processing and analysis software suite

    adcis.net. Retrieved 25 November 2015. "Creation of Scleral Lens from Virtual Eye Model (poster ARVO (Association for Research in Vision and Ophthalmology)

    Aphelion (software)

    Aphelion (software)

    Aphelion_(software)

  • EyeSee Research
  • American market research company

    single method approach. Further, EyeSee utilizes the capabilities of its in-house design teams to create realistic virtual simulations of stores, social

    EyeSee Research

    EyeSee Research

    EyeSee_Research

  • Real image
  • Collection of focus points made by converging light rays

    the eye. Focal plane Image plane Lens Erect image "Images, real and virtual". Retrieved 18 November 2025. "Difference Between Real Image and Virtual Image"

    Real image

    Real image

    Real_image

  • PICO Neo 3
  • Virtual reality headset released in 2021

    The PICO Neo 3 is a standalone virtual reality (VR) headset developed by PICO Immersive, a division of ByteDance. It was released on May 10, 2021, and

    PICO Neo 3

    PICO Neo 3

    PICO_Neo_3

  • GPU virtualization
  • Technology that allows a GPU to be used by multiple virtual machines

    GPU virtualization refers to technologies that allow the use of a GPU to accelerate graphics or GPGPU applications running on a virtual machine. GPU virtualization

    GPU virtualization

    GPU_virtualization

  • Stereopsis
  • Visual sensation of spatial awareness

    point F in space, automatic eye movements are performed, causing the eye to rotate and point F is mapped onto the point of the eye with which it can see most

    Stereopsis

    Stereopsis

    Stereopsis

  • Varjo
  • Finnish technology company

    Retrieved 4 March 2021. Turk, Victoria (18 June 2018). "This virtual reality headset runs at human-eye resolution". Wired UK. Retrieved 4 March 2021. Sawers

    Varjo

    Varjo

  • Oculus Rift
  • Virtual reality headsets by Oculus VR

    of virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey. It was the first virtual reality

    Oculus Rift

    Oculus Rift

    Oculus_Rift

  • Fisheye lens
  • Wide-angle photographic lens with strong barrel distortion

    external world appears to the fish" and hence the title of the paper was "Fish-Eye Views, and Vision under Water". Wood subsequently built an improved "horizontal"

    Fisheye lens

    Fisheye lens

    Fisheye_lens

  • Stereoscopy
  • Technique for creating or enhancing the impression of depth in an image

    lenses, one for each eye. A HMD can be used to show stereoscopic films, images, or games, and it can also be used to create a virtual computer monitor. Head-mounted

    Stereoscopy

    Stereoscopy

    Stereoscopy

  • The False Mirror
  • 1929 painting by René Magritte

    inspirations for the 1952 CBS television "eye" logo designed by William Golden. Vaporwave producer Eco Virtual used this painting as the album cover on

    The False Mirror

    The False Mirror

    The_False_Mirror

  • Eye tracking
  • Measuring the point of gaze or motion of an eye relative to the head

    Eye tracking is the process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head. An eye tracker

    Eye tracking

    Eye tracking

    Eye_tracking

  • List of Wonho live performances
  • shows throughout the tour. VCR 1 – Awakening "Better Than Me" "With You" "Eye On You" "Blue" "Best Shot" "Devil" VCR 2 – Between Dreams "Stranger" "Losing

    List of Wonho live performances

    List of Wonho live performances

    List_of_Wonho_live_performances

  • Virtual reality game
  • Video game played in virtual reality

    A virtual reality game (VR game) is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through

    Virtual reality game

    Virtual reality game

    Virtual_reality_game

  • Virtual desktop
  • User interfaces describe ways in which virtual space of a computer's desktop is expanded

    computing, a virtual desktop is a term used with respect to user interfaces, usually within the WIMP paradigm, to describe ways in which the virtual space of

    Virtual desktop

    Virtual desktop

    Virtual_desktop

  • Virtual Reality (song)
  • 1997 single by Alexia

    4:05 Extended Virtual Mix 5:52 Acappella 1:40 "Alexia - Virtual Reality (CD) at Discogs". Discogs.com. Retrieved 2012-03-13. "E.Y.E. - Virtual Reality at

    Virtual Reality (song)

    Virtual_Reality_(song)

  • Virtual USA
  • Information Sharing Systems Bain, Ben (February 25, 2009). "Officials eye a geospatial 'Virtual USA'". Federal Computer Week. Retrieved 18 April 2010. "Homeland

    Virtual USA

    Virtual_USA

  • Shoulder surfing (computer security)
  • Type of social engineering

    character-based passwords, and with graphical password schemes. A user could wear a virtual reality headset to mitigate the issues of shoulder surfing; however, gesture

    Shoulder surfing (computer security)

    Shoulder_surfing_(computer_security)

  • GoldenEye 007
  • 1997 video game

    or Nothing and GoldenEye: Rogue Agent. Although Nintendo considered the possibility of bringing GoldenEye 007 to the Wii's Virtual Console in 2006, the

    GoldenEye 007

    GoldenEye_007

  • Horizon Call of the Mountain
  • 2023 video game

    headset's eye-tracking and haptic feedback technologies. Call of the Mountain was officially released as a launch title for the PlayStation VR2 virtual reality

    Horizon Call of the Mountain

    Horizon_Call_of_the_Mountain

  • Uncanny valley
  • Hypothesis that human replicas elicit revulsion

    intelligence. The increasing prevalence of digital technologies (e.g., virtual reality, augmented reality, and photorealistic computer animation) and

    Uncanny valley

    Uncanny valley

    Uncanny_valley

  • Oculus
  • Topics referred to by the same term

    based virtual reality device Oculus Rift S, a PC based virtual reality device, successor to the Oculus Rift Oculus Quest, a standalone virtual reality

    Oculus

    Oculus

  • Paul Hawkins (mathematician)
  • British entrepreneur, technologist, and former cricketer

    technologist, and former cricketer, best known as the co-inventor of Hawk-Eye, a computer vision system used in sports officiating. Originally developed

    Paul Hawkins (mathematician)

    Paul_Hawkins_(mathematician)

  • Cortana (virtual assistant)
  • Discontinued personal assistant developed and launched by Microsoft

    Cortana is a discontinued virtual assistant developed by Microsoft and first released in April 2014 that used the Bing search engine to perform tasks

    Cortana (virtual assistant)

    Cortana (virtual assistant)

    Cortana_(virtual_assistant)

  • Computer-mediated reality
  • Ability to manipulate one's perception of reality through the use of a computer

    Connect, MIT Press journal PRESENCE: Teleoperators and Virtual Environments, Date Posted: 2002 August 6 EyeTap.org Mediated Reality Research Mediated Reality

    Computer-mediated reality

    Computer-mediated reality

    Computer-mediated_reality

  • Surgery simulator
  • Medical technology

    limit. The EyeSi is a virtual reality simulator for intraocular surgery training. The HelpMeSee Eye Surgery simulator is another virtual reality simulator

    Surgery simulator

    Surgery simulator

    Surgery_simulator

  • Pornography
  • Portrayal of sexual subject matter

    have taken many forms, from stone carvings in the Upper Paleolithic, to virtual reality experiences in the present day. It is almost always made for consumption

    Pornography

    Pornography

    Pornography

  • The Void (virtual reality)
  • Virtual reality entertainment attraction franchise

    The Void was a franchise of virtual reality entertainment attractions. Co-founded by Ken Bretschneider, James Jensen, and Curtis Hickman as a re-focusing

    The Void (virtual reality)

    The Void (virtual reality)

    The_Void_(virtual_reality)

  • Windows Mixed Reality
  • Mixed reality platform

    provides augmented reality and virtual reality experiences with compatible head-mounted displays. WMR supports a number of virtual and augmented reality headsets

    Windows Mixed Reality

    Windows_Mixed_Reality

  • Virtual Festivals
  • UK music website

    extensive site, combining eye-catching design with need-to- know info, promises to make up for the lack of Glastonbury with a virtual alternative, as well

    Virtual Festivals

    Virtual_Festivals

  • Waterworld (Virtual Boy video game)
  • Waterworld (VB 1995 video game)

    third-person shooter video game developed and published by Ocean Software for the Virtual Boy. It is one of several video game adaptations based on the film of the

    Waterworld (Virtual Boy video game)

    Waterworld_(Virtual_Boy_video_game)

  • PlayStation Camera
  • Motion sensor and camera accessory for the PlayStation 4 and PlayStation 5

    PlayStation Eye for the PlayStation 3, which was released in 2007. It is also the motion sensor used to track the PlayStation VR virtual reality headset

    PlayStation Camera

    PlayStation Camera

    PlayStation_Camera

  • Pancake lens
  • Term for a thin, flat camera lens

    pancake lens also refers to a specific type of image forming lens used in virtual reality and mixed reality headsets. This type of lens uses the principle

    Pancake lens

    Pancake lens

    Pancake_lens

  • Pimax
  • Chinese virtual reality company

    commercially available headset with a combined (left + right eye) 4K resolution. The Pimax 4K virtual reality headset was recognized as the best VR product in

    Pimax

    Pimax

    Pimax

  • Autostereogram
  • Visual illusion of 3D scene

    is viewed with proper eye convergence, it causes the brain to fuse different patterns perceived by the two eyes into a virtual 3D image without, hidden

    Autostereogram

    Autostereogram

    Autostereogram

  • Peripheral vision
  • Area of one's field of vision outside of the point of fixation

    gaze) or, when viewed at large angles, in (or out of) the "corner of one's eye". The vast majority of the area in the visual field is included in the notion

    Peripheral vision

    Peripheral vision

    Peripheral_vision

  • List of PlayStation VR games
  •  M  The Virtual Orchestra (Premium) Music Sony Interactive Ent. Sony Interactive Ent. Unreleased May 8, 2017 Unreleased Unreleased Virtual Virtual Reality

    List of PlayStation VR games

    List_of_PlayStation_VR_games

  • Bigscreen Beyond
  • Virtual reality headset

    The Bigscreen Beyond is a virtual reality headset series developed by Bigscreen VR. Compared to other headsets on the market, the Beyond is significantly

    Bigscreen Beyond

    Bigscreen_Beyond

  • London Studio
  • British video game developer

    for PlayStation's external peripherals including the EyeToy camera and the PlayStation VR virtual reality headset. The studio created more than 60 titles

    London Studio

    London_Studio

  • I/O virtualization
  • Methodology to manage server I/O

    In virtualization, input/output virtualization (I/O virtualization) is a methodology to simplify management, lower costs and improve performance of servers

    I/O virtualization

    I/O_virtualization

  • List of Xbox 360 games
  • Super Game Boy Virtual Boy Nintendo 64 64DD GameCube Wii WiiWare Wii Virtual Console Wii U MotionPlus Nintendo Network Wii U Virtual Console Wii games

    List of Xbox 360 games

    List_of_Xbox_360_games

  • Second Life
  • 2003 online virtual world platform

    Second Life is a multi-user virtual world that allows people to create an avatar for themselves and then interact with other users (known as 'Residents')

    Second Life

    Second Life

    Second_Life

  • Open Source Virtual Reality
  • Open source software project

    Open Source Virtual Reality (OSVR) is an open-source software project that aims to enable headsets and game controllers from all vendors to be used with

    Open Source Virtual Reality

    Open Source Virtual Reality

    Open_Source_Virtual_Reality

  • MLB on Fox
  • MLB baseball broadcast telecasts (1996–present)

    Jason (July 9, 2019). "Live From MLB All-Star 2019: Fox Sports Debuts Virtual Eye Graphics and 4DReplay, Revives DirtCam for the Game". Sports Video Group

    MLB on Fox

    MLB on Fox

    MLB_on_Fox

  • Frima Studio
  • Canadian digital entertainment studio

    Subscription-based virtual world for players between 4 and 6 years old. 2012 Kazaana PixyKids Windows, iOS, Android 2011 Skylanders Universe Activision Web Virtual world

    Frima Studio

    Frima_Studio

  • Virtual Lab
  • 1995 video game

    Virtual Lab is a 1995 falling block puzzle video game developed for the Virtual Boy. Its gameplay involves the player moving different shapes that descend

    Virtual Lab

    Virtual_Lab

  • Visual acuity
  • Clarity of vision

    research environments, in dome theaters, and in virtual-reality headsets. Angular diameter Dioptre Eye examination Fovea centralis Golovin–Sivtsev table

    Visual acuity

    Visual acuity

    Visual_acuity

  • YouCam Makeup
  • Photo editing application

    makeup simulation and selfie editing developed by Perfect Corp. It offers virtual try-ons for cosmetics alongside photo and video editing tools, and is available

    YouCam Makeup

    YouCam Makeup

    YouCam_Makeup

  • Virtual Bart
  • 1994 video game

    purchased in 1994), but financial and eye strain concerns led to the idea being scrapped midway through production. Virtual Bart released for the Super Nintendo

    Virtual Bart

    Virtual_Bart

  • Quadrat (hieroglyph block)
  • block) is a virtual rectangle or square in Egyptian hieroglyphic text. The glyphs (hieroglyphs) can be variable in number within the virtual block, though

    Quadrat (hieroglyph block)

    Quadrat (hieroglyph block)

    Quadrat_(hieroglyph_block)

  • Meta Horizon OS
  • Operating system for the Meta Quest product line

    Home, Quest Browser and Messenger. Horizon OS supports a virtual keyboard, Meta AI virtual assistant (as of v68), and speech recognition for text input

    Meta Horizon OS

    Meta_Horizon_OS

  • JumpStart 3D Virtual World
  • Video game series

    JumpStart 3D Virtual World is a sub-series of the larger JumpStart series of educational games. It was originally titled JumpStart World. In 2018, it

    JumpStart 3D Virtual World

    JumpStart_3D_Virtual_World

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