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Large-scale, interactive computer-simulated environment
A virtual world (also called a virtual space or spaces) is a computer-simulated environment which may be populated by many simultaneous users who can create
Virtual_world
2021 studio album by Metalite
A Virtual World is the third studio album by Swedish power metal band Metalite, released on 26 March 2021. All lyrics are written by Edwin Premberg, except
A_Virtual_World
2003 social virtual world video game
There is a 3D online virtual world developed and operated by Makena Technologies. The platform opened to the public in October 2003 after a two-year beta
There_(virtual_world)
Informal lineal title
that are not FIFA recognised. A similar virtual title, Nasazzi's Baton, traces the "championship" from the first World Cup winners Uruguay, after whose
Unofficial Football World Championships
Unofficial_Football_World_Championships
Computer-simulated experience
and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games)
Virtual_reality
Topics referred to by the same term
Look up virtual in Wiktionary, the free dictionary. Virtual may refer to: Virtual image, an apparent image of an object (as opposed to a real object),
Virtual
Artificial world of a game
contemporary virtual worlds reveals that the magic circle is actually quite porous. More directly, there appears to be a relationship between virtual worlds and
Magic_circle_(games)
Virtual world which continues to exist even when there are no people interacting with it
A persistent world, or persistent-state world (PSW), is a virtual world which, by the definition given by Richard Bartle, "continues to exist and develop
Persistent_world
Collective three-dimensional virtual shared space
A metaverse is a virtual world in which users interact while represented by avatars, typically in a 3D display, with the experience focused on social
Metaverse
Multiplayer online cycling platform
a massively multiplayer, online cycling and running physical training program that enables users to interact, train, and compete in a virtual world.
Zwift
Emergent economy existing in a virtual world
A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context
Virtual_economy
Application of computer graphics to create or contribute to images
frequently) 3D computer graphics with the purpose of designing characters, virtual worlds, or scenes and special effects (in films, television programs, commercials
Computer-generated_imagery
AI in a virtual world
Virtual intelligence (VI) is the term given to artificial intelligence that exists within a virtual world. Many virtual worlds have options for persistent
Virtual_intelligence
Methods for dividing computing resources
In computing, virtualization (or virtualisation in Commonwealth English; see spelling differences) abbreviated as v12n, is a series of technologies that
Virtualization
U.S. Army virtual world test project
(MOSES) is a U.S. Army project evaluating the ability of OpenSimulator to provide independent and secured access to a virtual world. MOSES is a research
Military Open Simulator Enterprise Strategy
Military_Open_Simulator_Enterprise_Strategy
Tabletop and video game character not controlled by a player
Internet Virtual Worlds Quick Tour. Ventana Press. p. 175. ISBN 1-56604-222-4. Mob A slang term for "mobiles" or monsters on a virtual world. Monsters
Non-player_character
Form of new media art
Virtual photography is a form of new media art where images are created by taking screenshots of video games or other virtual worlds. Virtual photography
Virtual_photography
Australian philosopher and cognitive scientist (born 1966)
issue of virtual and non-virtual worlds in his 2022 book Reality+. While Chalmers recognises that virtual reality is not the same as non-virtual reality
David_Chalmers
Virtual criminal act
Virtual crime can be described as a criminal act conducted in a virtual world – usually massively multiplayer online role-playing games (MMORPGs). To
Virtual_crime
French animated television series
Wallimage. The series centers around a group of teenagers who travel to the virtual world of Lyoko to battle against X.A.N.A., a hostile artificial intelligence
Code_Lyoko
Video game series
JumpStart 3D Virtual World is a sub-series of the larger JumpStart series of educational games. It was originally titled JumpStart World. In 2018, it
JumpStart_3D_Virtual_World
Massively multiplayer online game (2005–2017)
Penguin was a Canadian massively multiplayer online game (MMO) that ran from 2005 to 2017. The game featured a virtual world that included a wide range
Club_Penguin
Stuffed animal brand and video game series
Webkinz is a plush toy line and toys-to-life virtual world franchise created by the Canadian soft toy and home décor company Ganz. The brand combines
Webkinz
Children's educational entertainment franchise
HuzuTech. Visitors to the virtual world will be able to create an avatar dressed in historical costume, explore, look in a virtual world shop, chat, and subscribe
Horrible_Histories
Video game genre
A multi-user dungeon (MUD, /mʌd/), also known as a multi-user dimension or multi-user domain, is a multiplayer real-time virtual world, usually text-based
Multi-user_dungeon
Film production in graphics engines
and virtual worlds to create a cinematic production. The term machinima is a portmanteau of the words machine and cinema. According to Guinness World Records
Machinima
Video game mechanic
World of Warcraft) and other multiplayer-focused RPGs rarely implement it nowadays, despite permadeath being a key component of early virtual worlds such
Permadeath
1974, Mazewar introduced the first graphic virtual world, providing a first-person perspective view of a maze in which players roamed around shooting
History of massively multiplayer online games
History_of_massively_multiplayer_online_games
Virtual world launched in 1995
Active Worlds is an online virtual world, developed by ActiveWorlds Inc., a company based in Newburyport, Massachusetts, and launched on June 28, 1995
Active_Worlds
Virtual community that exists online
video games, blogs, and virtual worlds, and could potentially meet new significant others in dating sites or dating virtual worlds. The rise in popularity
Online_community
Commercial virtual entertainment venues
in the United States. The BattleTech Center later became known as “Virtual World Centers” as the organization expanded its product line and the quantity
BattleTech_Centers
Virtual worlds are playing an increasingly important role in education, especially in language learning. By March 2007 it was estimated that over 200 universities
Virtual world language learning
Virtual_world_language_learning
Technology company based in Pasadena, California, USA
million. Its users ("Whyvillians") engage in virtual world simulation-based games and role play sponsored by a wide range of governmental, non-profit and
Numedeon
Overview of the various applications that make use of virtual reality
There are many applications of virtual reality (VR). Applications have been developed in a variety of domains, such as architectural and urban design
Virtual_reality_applications
2003 book by Richard Bartle
Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding
Designing_Virtual_Worlds
Information center in an immersive virtual 3D environment
Libraries in virtual worlds are part of an immersive 3D environment that can be used for entertainment and educational purposes. Due to increasing interest
Libraries_in_virtual_worlds
Type of freeform video game encouraging creativity
sandbox ... produc[ing] a world from sand", compared to games with more fully formed content. This metaphor between the virtual and literal sandbox is
Sandbox_game
1998 video game
was a Flash-based game similar to the World game in that players could create and interact with a virtual horse. Horseland Jr. let players select a horse
Horseland
2003 Online virtual world platform
Second Life is a multi-user virtual world that allows people to create an avatar for themselves and then interact with other users (known as 'Residents')
Second_Life
American lawyer
considered a pioneer in the technology-law areas of virtual worlds, domain names and software, cited by CNN as "among the virtual world's earning elite
Stevan_Lieberman
Graphical representation of a user or a user's alter ego or character
used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as World of Warcraft
Avatar_(computing)
Area of computer science
real-time. Virtual reality is a computer simulated experience that allows users to be immersed in a virtual world. Users can use virtual reality to participate
Social_computing
Software that emulates an entire computer
In computing, a virtual machine (VM) is the virtualization or emulation of a computer system. Virtual machines are based on computer architectures and
Virtual_machine
3D virtual world with cryptocurrency elements
Decentraland is a 3D virtual world platform. Users may buy virtual plots of land in the platform as NFTs via the MANA cryptocurrency, which uses the Ethereum
Decentraland
Online 3D social platform
IMVU (/ˈɪmvjuː/, stylized as imvu) is an online virtual world and social networking site. IMVU was founded in 2004 and was originally backed by venture
IMVU
Multiplayer game creation platform
able to exchange their earned Robux for real-world currency. The platform has been used to host virtual concerts and events, as well as advergames. While
Roblox
2019 speculative fiction novel by Neal Stephenson
Dodge's character in the video game made by his company. It builds a virtual world, with physical laws similar to what little it does "remember". Wealthy
Fall;_or,_Dodge_in_Hell
Computer simulation of a person
virtual human as more than a useful artifact. We see it as a tool for understanding ourselves. If we can simulate a virtual human in a virtual world behaving
Virtual_human
Discontinued British MMO video game
Bin Weevils was a British MMO with a virtual world containing various online games and activities. It was created by Jon Turner, co-founded by Amelia Johnson
Bin_Weevils
VR software
Virtual was a 3D world viewer created by OZ Interactive that enabled real-time collaboration communications in shared spaces on the Internet with a strong
OZ_Virtual
Form of 3D computer interaction merging the real world with virtual objects
perception of a real-world environment, compared to virtual reality, which aims to completely replace the user's real-world environment with a simulated one
Augmented_reality
System to display a view of a 3D virtual world
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are
Virtual_camera_system
Design company
into virtual reality experiences. In conjunction with the Pavilion of Me™, the concept for the Virtual World's Fair™ was also announced—a virtual reality
Landmark_Entertainment_Group
1994 video game
LegendMUD is a text-only MUD game founded by a group of friends including virtual world designer Raph Koster. It features historically significant story
LegendMUD
Concept describing a widespread, interconnected digital technology
an interconnected digital environment.[dubious – discuss] It is a type of virtual world[dubious – discuss] popularized with the rise of the Internet. The
Cyberspace
Computing paradigm emphasizing 3D spatial interaction with technology
world, in and around their bodies and physical environments, instead of constrained to and perceptually behind computer screens or in purely virtual worlds
Spatial_computing
1996 novel by Chris Westwood
Children's literature portal Virtual World is the sixth young adult novel by the English writer Chris Westwood. It was published in the UK (1996) and
Virtual_World_(novel)
2003 video game
one of the largest text-based online video games. The game involves a virtual world based around crime and business. It has an in-game currency, which
Torn_(2004_video_game)
2008 video game
ourWorld was a virtual world containing a range of online games and activities. It was developed by FlowPlay, and was aimed at the teen and tween demographic
OurWorld
Interactive event that takes place online
A virtual event is an online event that involves people interacting in a virtual environment on the web, rather than meeting in a physical location. Virtual
Virtual_event
Performance with virtual avatars
A virtual concert, also called V-concert or virtual live, refers to a performance in which the performers are represented by virtual avatars. Virtual
Virtual_concert
Finnish online community
Habbo (formerly called Habbo Hotel) is a virtual world and massively multiplayer online role-playing game (MMORPG). It is owned and operated by Sulake
Habbo
Visual effect
the use of a "virtual camera" within a virtual world or digitally simulated environment. Related techniques include view morphing and virtual cinematography
Bullet_time
American computer scientist (born 1956)
Pixeleen Mistral, a noted "tabloid reporter" covering virtual worlds who was the editor of Ludlow's newspaper The Alphaville Herald. In a 2016 interview
Mark_P._McCahill
1991 novel by Jostein Gaarder
elements for a virtual world. English space rock band Spiritualized named their 1997 studio album Ladies and Gentlemen We Are Floating in Space after a line in
Sophie's_World
IBM interest group
The Virtual Universe Community or VUC is the internal IBM interest group for Virtual Worlds. Every IBMer that is present within any Virtual World or Virtual
IBM Virtual Universe Community
IBM_Virtual_Universe_Community
Video game engine
'"Messiah". Messiah has been adopted by NearGlobal for the NearLondon virtual world.[failed verification] Take up of Q 2.0 has been steady if unspectacular
Q_(game_engine)
Type of video game design
In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured
Open_world
1999 video game
The game was played in a large seamless 3D virtual world which could host thousands of players characters (or avatars) at a time. Released on November
Asheron's_Call
characters being "trapped in virtual reality" or entering into virtual reality. A number have promoted the idea of virtual reality as a partial, but not total
Virtual_reality_in_fiction
2020 studio album by New Hope Club
this for a while now and we are so excited to announce our Virtual World Tour 🌎🌍🌏 Check the dates and join us there. #NHCWorldTour coming to a screen
New_Hope_Club_(album)
KidsCom was a virtual world geared toward kids ages 8–14, first launched in 1995 as a site for kids. After receiving new capital in 2006, Circle 1 Network
KidsCom
American technology company
Linden Lab's Second Life platform was not the first online virtual world, it has gained a large amount of attention due to its expanding user base and
Linden_Lab
Video game genre
role-playing games (MMORPGs) and virtual reality games to incorporate virtual reality (VR) technologies to create immersive virtual worlds. VRMMORPG fiction such
VRMMORPG
1999 film by Josef Rusnak
which one of the occupants has developed a virtual world of their own. Jane Fuller lives in the real world outside the 1990s Los Angeles simulation.
The_Thirteenth_Floor
Toy franchise
season. Littlest Pet Shop VIPs (short for Virtual Interactive Pets) was a toys-to-life online virtual world that launched in October 2007. Similar to
Littlest_Pet_Shop
Social identity in an online community
guide them. In the virtual world, users create a personal avatar and communicate with others through the virtual identity. The virtual personal figure and
Online_identity
Hobby organization using flight simulation to model the operations of an airline
A virtual airline (VA) is a dedicated hobby organization that uses flight simulation to model the operations of an airline. Virtual airlines generally
Virtual_airline_(hobby)
Online museum directory
The Virtual Library museums pages (VLmp) formed an early leading directory of online museums around the world. The VLmp online directory resource was
Virtual_Library_museums_pages
Professor at Indiana University Bloomington
considerable attention. His paper on Norrath, a fictional planet in the EverQuest universe, Virtual Worlds: A First-Hand Account of Market and Society on
Edward_Castronova
Former online community for chronically ill children
Starbright World was an online community for children with chronic illnesses established in 1995. Initially conceived as a 3D virtual world for use in
Starbright_World
2002 role-playing game
has the player navigating a customized avatar in third-person through the virtual world of Tokyo, battling enemies using a real-time command-based battle
Shin_Megami_Tensei:_Nine
American law firm
infringements, domain names, virtual worlds, and software and was listed among 16 influential entities in the field of domain names in 2010. A "boutique law firm"
Greenberg_&_Lieberman
The virtual world framework (VWF) is a means to connect robust 3D, immersive, entities with other entities, virtual worlds, content and users via web browsers
Virtual_world_framework
Italian philosopher and game designer (born 1978)
fields of game design, virtual worlds research, the philosophy of technology, science fiction, and existentialism. He had been a visiting researcher in
Stefano_Gualeni
Shared universe produced by SM Entertainment
which feature both real and virtual members interacting across multiple worlds. This approach emphasizes storytelling as a central element of the universe
SM_Culture_Universe
EIES, Usenet Webcomic: UserFriendly, Penny Arcade, Sluggy Freelance Virtual world/city: LucasFilm's Habitat, Second Life, Millsberry, Red Light Center
List_of_virtual_communities
3D software model or representation of Earth or another world
A virtual globe is a three-dimensional (3D) software model or representation of Earth or another world. A virtual globe provides the user with the ability
Virtual_globe
is a glossary of terms common in multi-user dungeon (MUD) multiplayer virtual worlds. bot Character controlled by a computer program consider con A command
MUD_terminology
Learning technique
whiteboards, computer-mediated communication (CMC), language learning in virtual worlds, and mobile-assisted language learning (MALL). The term CALI (computer-assisted
Computer-assisted language learning
Computer-assisted_language_learning
2023 video game
Resonite is an online virtual world platform created by Tomáš "Frooxius" Mariančík, a Czech developer, and operated by Yellow Dog Man Studios. The platform
Resonite
Type of software
ease-of-use. Virtual Worlds are services where it is possible to meet and interact with other people in a virtual environment reminiscent of the real world. Thus
Social_software
Virtual pet site
is a free-to-play virtual pet browser game. First launched in 1999, the game allows users to own virtual pets ("Neopets") and explore a virtual world called
Neopets
internet-based virtual world launched at SIGGRAPH 1993 by educator and project director Zane Vella. CitySpace was one of the earliest online virtual 3D environments
Cityspace
Method of collaboration
Virtual collaboration is the method of collaboration between virtual team members that is carried out via technology-mediated communication. Virtual collaboration
Virtual_collaboration
2008 book by Tim Guest
Lives: A Journey Through Virtual Worlds is a 2007 book about virtual community, written by author Tim Guest. Tim Guest examines life in virtual worlds. He
Second_Lives
2008 video game
Adventure Rock (previously known as CBBC World) was a virtual online world for children based on Ketnetkick, and created by the BBC in association with
Adventure_Rock
Anime-centered social media and forum website
play, and Gaia gold is rewarded as a prize for winning. Gaia Towns (often simply called Towns) is a virtual world game where avatars may move and interact
Gaia_Online
Open-source server platform for hosting virtual worlds
hosting virtual worlds and metaverse environments. It is largely compatible with the virtual world Second Life but full compatibility is not a design goal
OpenSimulator
Esports competition
chosen by international federations. It featured a mix of both physical sport taking place in a virtual world, such as in Zwift, as well as sports-based video
Olympic_Esports_Series
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