AI & ChatGPT searches , social queries for A VIRTUAL-WORLD

Search references for A VIRTUAL-WORLD. Phrases containing A VIRTUAL-WORLD

See searches and references containing A VIRTUAL-WORLD!

AI searches containing A VIRTUAL-WORLD

A VIRTUAL-WORLD

  • Virtual world
  • Large-scale, interactive computer-simulated environment

    A virtual world (also called a virtual space or spaces) is a computer-simulated environment which may be populated by many simultaneous users who can create

    Virtual world

    Virtual world

    Virtual_world

  • A Virtual World
  • 2021 studio album by Metalite

    A Virtual World is the third studio album by Swedish power metal band Metalite, released on 26 March 2021. All lyrics are written by Edwin Premberg, except

    A Virtual World

    A_Virtual_World

  • There (virtual world)
  • 2003 social virtual world video game

    There is a 3D online virtual world developed and operated by Makena Technologies. The platform opened to the public in October 2003 after a two-year beta

    There (virtual world)

    There_(virtual_world)

  • Unofficial Football World Championships
  • Informal lineal title

    that are not FIFA recognised. A similar virtual title, Nasazzi's Baton, traces the "championship" from the first World Cup winners Uruguay, after whose

    Unofficial Football World Championships

    Unofficial_Football_World_Championships

  • Virtual reality
  • Computer-simulated experience

    and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games)

    Virtual reality

    Virtual reality

    Virtual_reality

  • Virtual
  • Topics referred to by the same term

    Look up virtual in Wiktionary, the free dictionary. Virtual may refer to: Virtual image, an apparent image of an object (as opposed to a real object),

    Virtual

    Virtual

  • Magic circle (games)
  • Artificial world of a game

    contemporary virtual worlds reveals that the magic circle is actually quite porous. More directly, there appears to be a relationship between virtual worlds and

    Magic circle (games)

    Magic_circle_(games)

  • Persistent world
  • Virtual world which continues to exist even when there are no people interacting with it

    A persistent world, or persistent-state world (PSW), is a virtual world which, by the definition given by Richard Bartle, "continues to exist and develop

    Persistent world

    Persistent_world

  • Metaverse
  • Collective three-dimensional virtual shared space

    A metaverse is a virtual world in which users interact while represented by avatars, typically in a 3D display, with the experience focused on social

    Metaverse

    Metaverse

    Metaverse

  • Zwift
  • Multiplayer online cycling platform

    a massively multiplayer, online cycling and running physical training program that enables users to interact, train, and compete in a virtual world.

    Zwift

    Zwift

    Zwift

  • Virtual economy
  • Emergent economy existing in a virtual world

    A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context

    Virtual economy

    Virtual_economy

  • Computer-generated imagery
  • Application of computer graphics to create or contribute to images

    frequently) 3D computer graphics with the purpose of designing characters, virtual worlds, or scenes and special effects (in films, television programs, commercials

    Computer-generated imagery

    Computer-generated imagery

    Computer-generated_imagery

  • Virtual intelligence
  • AI in a virtual world

    Virtual intelligence (VI) is the term given to artificial intelligence that exists within a virtual world. Many virtual worlds have options for persistent

    Virtual intelligence

    Virtual_intelligence

  • Virtualization
  • Methods for dividing computing resources

    In computing, virtualization (or virtualisation in Commonwealth English; see spelling differences) abbreviated as v12n, is a series of technologies that

    Virtualization

    Virtualization

    Virtualization

  • Military Open Simulator Enterprise Strategy
  • U.S. Army virtual world test project

    (MOSES) is a U.S. Army project evaluating the ability of OpenSimulator to provide independent and secured access to a virtual world. MOSES is a research

    Military Open Simulator Enterprise Strategy

    Military_Open_Simulator_Enterprise_Strategy

  • Non-player character
  • Tabletop and video game character not controlled by a player

    Internet Virtual Worlds Quick Tour. Ventana Press. p. 175. ISBN 1-56604-222-4. Mob A slang term for "mobiles" or monsters on a virtual world. Monsters

    Non-player character

    Non-player character

    Non-player_character

  • Virtual photography
  • Form of new media art

    Virtual photography is a form of new media art where images are created by taking screenshots of video games or other virtual worlds. Virtual photography

    Virtual photography

    Virtual photography

    Virtual_photography

  • David Chalmers
  • Australian philosopher and cognitive scientist (born 1966)

    issue of virtual and non-virtual worlds in his 2022 book Reality+. While Chalmers recognises that virtual reality is not the same as non-virtual reality

    David Chalmers

    David Chalmers

    David_Chalmers

  • Virtual crime
  • Virtual criminal act

    Virtual crime can be described as a criminal act conducted in a virtual world – usually massively multiplayer online role-playing games (MMORPGs). To

    Virtual crime

    Virtual_crime

  • Code Lyoko
  • French animated television series

    Wallimage. The series centers around a group of teenagers who travel to the virtual world of Lyoko to battle against X.A.N.A., a hostile artificial intelligence

    Code Lyoko

    Code_Lyoko

  • JumpStart 3D Virtual World
  • Video game series

    JumpStart 3D Virtual World is a sub-series of the larger JumpStart series of educational games. It was originally titled JumpStart World. In 2018, it

    JumpStart 3D Virtual World

    JumpStart_3D_Virtual_World

  • Club Penguin
  • Massively multiplayer online game (2005–2017)

    Penguin was a Canadian massively multiplayer online game (MMO) that ran from 2005 to 2017. The game featured a virtual world that included a wide range

    Club Penguin

    Club Penguin

    Club_Penguin

  • Webkinz
  • Stuffed animal brand and video game series

    Webkinz is a plush toy line and toys-to-life virtual world franchise created by the Canadian soft toy and home décor company Ganz. The brand combines

    Webkinz

    Webkinz

    Webkinz

  • Horrible Histories
  • Children's educational entertainment franchise

    HuzuTech. Visitors to the virtual world will be able to create an avatar dressed in historical costume, explore, look in a virtual world shop, chat, and subscribe

    Horrible Histories

    Horrible_Histories

  • Multi-user dungeon
  • Video game genre

    A multi-user dungeon (MUD, /mʌd/), also known as a multi-user dimension or multi-user domain, is a multiplayer real-time virtual world, usually text-based

    Multi-user dungeon

    Multi-user dungeon

    Multi-user_dungeon

  • Machinima
  • Film production in graphics engines

    and virtual worlds to create a cinematic production. The term machinima is a portmanteau of the words machine and cinema. According to Guinness World Records

    Machinima

    Machinima

    Machinima

  • Permadeath
  • Video game mechanic

    World of Warcraft) and other multiplayer-focused RPGs rarely implement it nowadays, despite permadeath being a key component of early virtual worlds such

    Permadeath

    Permadeath

  • History of massively multiplayer online games
  • 1974, Mazewar introduced the first graphic virtual world, providing a first-person perspective view of a maze in which players roamed around shooting

    History of massively multiplayer online games

    History of massively multiplayer online games

    History_of_massively_multiplayer_online_games

  • Active Worlds
  • Virtual world launched in 1995

    Active Worlds is an online virtual world, developed by ActiveWorlds Inc., a company based in Newburyport, Massachusetts, and launched on June 28, 1995

    Active Worlds

    Active_Worlds

  • Online community
  • Virtual community that exists online

    video games, blogs, and virtual worlds, and could potentially meet new significant others in dating sites or dating virtual worlds. The rise in popularity

    Online community

    Online community

    Online_community

  • BattleTech Centers
  • Commercial virtual entertainment venues

    in the United States. The BattleTech Center later became known as “Virtual World Centers” as the organization expanded its product line and the quantity

    BattleTech Centers

    BattleTech Centers

    BattleTech_Centers

  • Virtual world language learning
  • Virtual worlds are playing an increasingly important role in education, especially in language learning. By March 2007 it was estimated that over 200 universities

    Virtual world language learning

    Virtual_world_language_learning

  • Numedeon
  • Technology company based in Pasadena, California, USA

    million. Its users ("Whyvillians") engage in virtual world simulation-based games and role play sponsored by a wide range of governmental, non-profit and

    Numedeon

    Numedeon

  • Virtual reality applications
  • Overview of the various applications that make use of virtual reality

    There are many applications of virtual reality (VR). Applications have been developed in a variety of domains, such as architectural and urban design

    Virtual reality applications

    Virtual reality applications

    Virtual_reality_applications

  • Designing Virtual Worlds
  • 2003 book by Richard Bartle

    Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding

    Designing Virtual Worlds

    Designing_Virtual_Worlds

  • Libraries in virtual worlds
  • Information center in an immersive virtual 3D environment

    Libraries in virtual worlds are part of an immersive 3D environment that can be used for entertainment and educational purposes. Due to increasing interest

    Libraries in virtual worlds

    Libraries_in_virtual_worlds

  • Sandbox game
  • Type of freeform video game encouraging creativity

    sandbox ... produc[ing] a world from sand", compared to games with more fully formed content. This metaphor between the virtual and literal sandbox is

    Sandbox game

    Sandbox game

    Sandbox_game

  • Horseland
  • 1998 video game

    was a Flash-based game similar to the World game in that players could create and interact with a virtual horse. Horseland Jr. let players select a horse

    Horseland

    Horseland

  • Second Life
  • 2003 Online virtual world platform

    Second Life is a multi-user virtual world that allows people to create an avatar for themselves and then interact with other users (known as 'Residents')

    Second Life

    Second Life

    Second_Life

  • Stevan Lieberman
  • American lawyer

    considered a pioneer in the technology-law areas of virtual worlds, domain names and software, cited by CNN as "among the virtual world's earning elite

    Stevan Lieberman

    Stevan_Lieberman

  • Avatar (computing)
  • Graphical representation of a user or a user's alter ego or character

    used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as World of Warcraft

    Avatar (computing)

    Avatar (computing)

    Avatar_(computing)

  • Social computing
  • Area of computer science

    real-time. Virtual reality is a computer simulated experience that allows users to be immersed in a virtual world. Users can use virtual reality to participate

    Social computing

    Social_computing

  • Virtual machine
  • Software that emulates an entire computer

    In computing, a virtual machine (VM) is the virtualization or emulation of a computer system. Virtual machines are based on computer architectures and

    Virtual machine

    Virtual machine

    Virtual_machine

  • Decentraland
  • 3D virtual world with cryptocurrency elements

    Decentraland is a 3D virtual world platform. Users may buy virtual plots of land in the platform as NFTs via the MANA cryptocurrency, which uses the Ethereum

    Decentraland

    Decentraland

  • IMVU
  • Online 3D social platform

    IMVU (/ˈɪmvjuː/, stylized as imvu) is an online virtual world and social networking site. IMVU was founded in 2004 and was originally backed by venture

    IMVU

    IMVU

  • Roblox
  • Multiplayer game creation platform

    able to exchange their earned Robux for real-world currency. The platform has been used to host virtual concerts and events, as well as advergames. While

    Roblox

    Roblox

  • Fall; or, Dodge in Hell
  • 2019 speculative fiction novel by Neal Stephenson

    Dodge's character in the video game made by his company. It builds a virtual world, with physical laws similar to what little it does "remember". Wealthy

    Fall; or, Dodge in Hell

    Fall;_or,_Dodge_in_Hell

  • Virtual human
  • Computer simulation of a person

    virtual human as more than a useful artifact. We see it as a tool for understanding ourselves. If we can simulate a virtual human in a virtual world behaving

    Virtual human

    Virtual human

    Virtual_human

  • Bin Weevils
  • Discontinued British MMO video game

    Bin Weevils was a British MMO with a virtual world containing various online games and activities. It was created by Jon Turner, co-founded by Amelia Johnson

    Bin Weevils

    Bin_Weevils

  • OZ Virtual
  • VR software

    Virtual was a 3D world viewer created by OZ Interactive that enabled real-time collaboration communications in shared spaces on the Internet with a strong

    OZ Virtual

    OZ_Virtual

  • Augmented reality
  • Form of 3D computer interaction merging the real world with virtual objects

    perception of a real-world environment, compared to virtual reality, which aims to completely replace the user's real-world environment with a simulated one

    Augmented reality

    Augmented reality

    Augmented_reality

  • Virtual camera system
  • System to display a view of a 3D virtual world

    In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are

    Virtual camera system

    Virtual camera system

    Virtual_camera_system

  • Landmark Entertainment Group
  • Design company

    into virtual reality experiences. In conjunction with the Pavilion of Me™, the concept for the Virtual World's Fair™ was also announced—a virtual reality

    Landmark Entertainment Group

    Landmark_Entertainment_Group

  • LegendMUD
  • 1994 video game

    LegendMUD is a text-only MUD game founded by a group of friends including virtual world designer Raph Koster. It features historically significant story

    LegendMUD

    LegendMUD

  • Cyberspace
  • Concept describing a widespread, interconnected digital technology

    an interconnected digital environment.[dubious – discuss] It is a type of virtual world[dubious – discuss] popularized with the rise of the Internet. The

    Cyberspace

    Cyberspace

    Cyberspace

  • Spatial computing
  • Computing paradigm emphasizing 3D spatial interaction with technology

    world, in and around their bodies and physical environments, instead of constrained to and perceptually behind computer screens or in purely virtual worlds

    Spatial computing

    Spatial_computing

  • Virtual World (novel)
  • 1996 novel by Chris Westwood

    Children's literature portal Virtual World is the sixth young adult novel by the English writer Chris Westwood. It was published in the UK (1996) and

    Virtual World (novel)

    Virtual_World_(novel)

  • Torn (2004 video game)
  • 2003 video game

    one of the largest text-based online video games. The game involves a virtual world based around crime and business. It has an in-game currency, which

    Torn (2004 video game)

    Torn_(2004_video_game)

  • OurWorld
  • 2008 video game

    ourWorld was a virtual world containing a range of online games and activities. It was developed by FlowPlay, and was aimed at the teen and tween demographic

    OurWorld

    OurWorld

  • Virtual event
  • Interactive event that takes place online

    A virtual event is an online event that involves people interacting in a virtual environment on the web, rather than meeting in a physical location. Virtual

    Virtual event

    Virtual_event

  • Virtual concert
  • Performance with virtual avatars

    A virtual concert, also called V-concert or virtual live, refers to a performance in which the performers are represented by virtual avatars. Virtual

    Virtual concert

    Virtual_concert

  • Habbo
  • Finnish online community

    Habbo (formerly called Habbo Hotel) is a virtual world and massively multiplayer online role-playing game (MMORPG). It is owned and operated by Sulake

    Habbo

    Habbo

    Habbo

  • Bullet time
  • Visual effect

    the use of a "virtual camera" within a virtual world or digitally simulated environment. Related techniques include view morphing and virtual cinematography

    Bullet time

    Bullet_time

  • Mark P. McCahill
  • American computer scientist (born 1956)

    Pixeleen Mistral, a noted "tabloid reporter" covering virtual worlds who was the editor of Ludlow's newspaper The Alphaville Herald. In a 2016 interview

    Mark P. McCahill

    Mark P. McCahill

    Mark_P._McCahill

  • Sophie's World
  • 1991 novel by Jostein Gaarder

    elements for a virtual world. English space rock band Spiritualized named their 1997 studio album Ladies and Gentlemen We Are Floating in Space after a line in

    Sophie's World

    Sophie's_World

  • IBM Virtual Universe Community
  • IBM interest group

    The Virtual Universe Community or VUC is the internal IBM interest group for Virtual Worlds. Every IBMer that is present within any Virtual World or Virtual

    IBM Virtual Universe Community

    IBM_Virtual_Universe_Community

  • Q (game engine)
  • Video game engine

    '"Messiah". Messiah has been adopted by NearGlobal for the NearLondon virtual world.[failed verification] Take up of Q 2.0 has been steady if unspectacular

    Q (game engine)

    Q_(game_engine)

  • Open world
  • Type of video game design

    In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured

    Open world

    Open world

    Open_world

  • Asheron's Call
  • 1999 video game

    The game was played in a large seamless 3D virtual world which could host thousands of players characters (or avatars) at a time. Released on November

    Asheron's Call

    Asheron's_Call

  • Virtual reality in fiction
  • characters being "trapped in virtual reality" or entering into virtual reality. A number have promoted the idea of virtual reality as a partial, but not total

    Virtual reality in fiction

    Virtual_reality_in_fiction

  • New Hope Club (album)
  • 2020 studio album by New Hope Club

    this for a while now and we are so excited to announce our Virtual World Tour 🌎🌍🌏 Check the dates and join us there. #NHCWorldTour coming to a screen

    New Hope Club (album)

    New_Hope_Club_(album)

  • KidsCom
  • KidsCom was a virtual world geared toward kids ages 8–14, first launched in 1995 as a site for kids. After receiving new capital in 2006, Circle 1 Network

    KidsCom

    KidsCom

  • Linden Lab
  • American technology company

    Linden Lab's Second Life platform was not the first online virtual world, it has gained a large amount of attention due to its expanding user base and

    Linden Lab

    Linden Lab

    Linden_Lab

  • VRMMORPG
  • Video game genre

    role-playing games (MMORPGs) and virtual reality games to incorporate virtual reality (VR) technologies to create immersive virtual worlds. VRMMORPG fiction such

    VRMMORPG

    VRMMORPG

  • The Thirteenth Floor
  • 1999 film by Josef Rusnak

    which one of the occupants has developed a virtual world of their own. Jane Fuller lives in the real world outside the 1990s Los Angeles simulation.

    The Thirteenth Floor

    The_Thirteenth_Floor

  • Littlest Pet Shop
  • Toy franchise

    season. Littlest Pet Shop VIPs (short for Virtual Interactive Pets) was a toys-to-life online virtual world that launched in October 2007. Similar to

    Littlest Pet Shop

    Littlest Pet Shop

    Littlest_Pet_Shop

  • Online identity
  • Social identity in an online community

    guide them. In the virtual world, users create a personal avatar and communicate with others through the virtual identity. The virtual personal figure and

    Online identity

    Online_identity

  • Virtual airline (hobby)
  • Hobby organization using flight simulation to model the operations of an airline

    A virtual airline (VA) is a dedicated hobby organization that uses flight simulation to model the operations of an airline. Virtual airlines generally

    Virtual airline (hobby)

    Virtual_airline_(hobby)

  • Virtual Library museums pages
  • Online museum directory

    The Virtual Library museums pages (VLmp) formed an early leading directory of online museums around the world. The VLmp online directory resource was

    Virtual Library museums pages

    Virtual Library museums pages

    Virtual_Library_museums_pages

  • Edward Castronova
  • Professor at Indiana University Bloomington

    considerable attention. His paper on Norrath, a fictional planet in the EverQuest universe, Virtual Worlds: A First-Hand Account of Market and Society on

    Edward Castronova

    Edward_Castronova

  • Starbright World
  • Former online community for chronically ill children

    Starbright World was an online community for children with chronic illnesses established in 1995. Initially conceived as a 3D virtual world for use in

    Starbright World

    Starbright_World

  • Shin Megami Tensei: Nine
  • 2002 role-playing game

    has the player navigating a customized avatar in third-person through the virtual world of Tokyo, battling enemies using a real-time command-based battle

    Shin Megami Tensei: Nine

    Shin_Megami_Tensei:_Nine

  • Greenberg & Lieberman
  • American law firm

    infringements, domain names, virtual worlds, and software and was listed among 16 influential entities in the field of domain names in 2010. A "boutique law firm"

    Greenberg & Lieberman

    Greenberg_&_Lieberman

  • Virtual world framework
  • The virtual world framework (VWF) is a means to connect robust 3D, immersive, entities with other entities, virtual worlds, content and users via web browsers

    Virtual world framework

    Virtual_world_framework

  • Stefano Gualeni
  • Italian philosopher and game designer (born 1978)

    fields of game design, virtual worlds research, the philosophy of technology, science fiction, and existentialism. He had been a visiting researcher in

    Stefano Gualeni

    Stefano Gualeni

    Stefano_Gualeni

  • SM Culture Universe
  • Shared universe produced by SM Entertainment

    which feature both real and virtual members interacting across multiple worlds. This approach emphasizes storytelling as a central element of the universe

    SM Culture Universe

    SM_Culture_Universe

  • List of virtual communities
  • EIES, Usenet Webcomic: UserFriendly, Penny Arcade, Sluggy Freelance Virtual world/city: LucasFilm's Habitat, Second Life, Millsberry, Red Light Center

    List of virtual communities

    List_of_virtual_communities

  • Virtual globe
  • 3D software model or representation of Earth or another world

    A virtual globe is a three-dimensional (3D) software model or representation of Earth or another world. A virtual globe provides the user with the ability

    Virtual globe

    Virtual globe

    Virtual_globe

  • MUD terminology
  • is a glossary of terms common in multi-user dungeon (MUD) multiplayer virtual worlds. bot Character controlled by a computer program consider con A command

    MUD terminology

    MUD_terminology

  • Computer-assisted language learning
  • Learning technique

    whiteboards, computer-mediated communication (CMC), language learning in virtual worlds, and mobile-assisted language learning (MALL). The term CALI (computer-assisted

    Computer-assisted language learning

    Computer-assisted_language_learning

  • Resonite
  • 2023 video game

    Resonite is an online virtual world platform created by Tomáš "Frooxius" Mariančík, a Czech developer, and operated by Yellow Dog Man Studios. The platform

    Resonite

    Resonite

  • Social software
  • Type of software

    ease-of-use. Virtual Worlds are services where it is possible to meet and interact with other people in a virtual environment reminiscent of the real world. Thus

    Social software

    Social_software

  • Neopets
  • Virtual pet site

    is a free-to-play virtual pet browser game. First launched in 1999, the game allows users to own virtual pets ("Neopets") and explore a virtual world called

    Neopets

    Neopets

  • Cityspace
  • internet-based virtual world launched at SIGGRAPH 1993 by educator and project director Zane Vella. CitySpace was one of the earliest online virtual 3D environments

    Cityspace

    Cityspace

    Cityspace

  • Virtual collaboration
  • Method of collaboration

    Virtual collaboration is the method of collaboration between virtual team members that is carried out via technology-mediated communication. Virtual collaboration

    Virtual collaboration

    Virtual_collaboration

  • Second Lives
  • 2008 book by Tim Guest

    Lives: A Journey Through Virtual Worlds is a 2007 book about virtual community, written by author Tim Guest. Tim Guest examines life in virtual worlds. He

    Second Lives

    Second_Lives

  • Adventure Rock
  • 2008 video game

    Adventure Rock (previously known as CBBC World) was a virtual online world for children based on Ketnetkick, and created by the BBC in association with

    Adventure Rock

    Adventure_Rock

  • Gaia Online
  • Anime-centered social media and forum website

    play, and Gaia gold is rewarded as a prize for winning. Gaia Towns (often simply called Towns) is a virtual world game where avatars may move and interact

    Gaia Online

    Gaia Online

    Gaia_Online

  • OpenSimulator
  • Open-source server platform for hosting virtual worlds

    hosting virtual worlds and metaverse environments. It is largely compatible with the virtual world Second Life but full compatibility is not a design goal

    OpenSimulator

    OpenSimulator

    OpenSimulator

  • Olympic Esports Series
  • Esports competition

    chosen by international federations. It featured a mix of both physical sport taking place in a virtual world, such as in Zwift, as well as sports-based video

    Olympic Esports Series

    Olympic Esports Series

    Olympic_Esports_Series

AI & ChatGPT searchs for online references containing A VIRTUAL-WORLD

A VIRTUAL-WORLD

AI search references containing A VIRTUAL-WORLD

A VIRTUAL-WORLD

AI search queries for Facebook and twitter posts, hashtags with A VIRTUAL-WORLD

A VIRTUAL-WORLD

Follow users with usernames @A VIRTUAL-WORLD or posting hashtags containing #A VIRTUAL-WORLD

A VIRTUAL-WORLD

Online names & meanings

AI search & ChatGPT queries for Facebook and twitter users, user names, hashtags with A VIRTUAL-WORLD

A VIRTUAL-WORLD

Top AI & ChatGPT search, Social media, medium, facebook & news articles containing A VIRTUAL-WORLD

A VIRTUAL-WORLD

AI searchs for Acronyms & meanings containing A VIRTUAL-WORLD

A VIRTUAL-WORLD

AI searches, Indeed job searches and job offers containing A VIRTUAL-WORLD

Other words and meanings similar to

A VIRTUAL-WORLD

AI search in online dictionary sources & meanings containing A VIRTUAL-WORLD

A VIRTUAL-WORLD