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  • Virtual camera system
  • System to display a view of a 3D virtual world

    video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in

    Virtual camera system

    Virtual camera system

    Virtual_camera_system

  • Virtual cinematography
  • Also referred to as CGI

    real and simulated camera angles. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of

    Virtual cinematography

    Virtual cinematography

    Virtual_cinematography

  • Third-person (video games)
  • Graphical perspective in video games

    primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's

    Third-person (video games)

    Third-person (video games)

    Third-person_(video_games)

  • Viewing frustum
  • Region of space in the modeled world that may appear on the screen

    appear on the screen; it is the field of view of a perspective virtual camera system. The view frustum is typically obtained by taking a geometrical

    Viewing frustum

    Viewing frustum

    Viewing_frustum

  • VCS
  • Topics referred to by the same term

    Veritas Cluster Server Version control system, for managing versions of software, etc. Virtual camera system Virtual Cluster Switching, networking technology

    VCS

    VCS

  • Wreck-It Ralph
  • 2012 animated film by Rich Moore

    animation, Disney introduced new reflectance functions and a real-time virtual camera system. The team researched candy factories and food photography to inspire

    Wreck-It Ralph

    Wreck-It_Ralph

  • Aim trainer
  • Video game genre

    other games. It emulates a specific type of video game gameplay and virtual camera system, typically presenting the player with a set of targets to click

    Aim trainer

    Aim trainer

    Aim_trainer

  • Virtual tour
  • Simulation of an existing location

    phrases "panoramic tour" and "virtual tour" have mostly been associated with virtual tours created using still cameras. Such virtual tours are made up of a number

    Virtual tour

    Virtual tour

    Virtual_tour

  • Super Mario 64
  • 1996 video game

    year on design and twenty months on production, starting with the virtual camera system. The team continued with illustrating the 3D character models and

    Super Mario 64

    Super_Mario_64

  • Parallax scrolling
  • Technique in computer graphics

    direction. Layers that move more quickly are perceived to be closer to the virtual camera. Layers can be placed in front of the playfield—the layer containing

    Parallax scrolling

    Parallax scrolling

    Parallax_scrolling

  • On-set virtual production
  • Technology for television and film production

    achieved on a virtual set.[citation needed] To render parallax depth cues correctly from the viewpoint of a moving camera, the system requires the use

    On-set virtual production

    On-set_virtual_production

  • TPP
  • Topics referred to by the same term

    a 2015 stealth video game Third-person perspective, a style of virtual camera system for 3D games Trans-Pacific Partnership, a defunct proposed trade

    TPP

    TPP

  • Donkey Kong Bananza
  • 2025 video game

    full potential—no, it made the game possible." EPD developed a new virtual camera system so players would be able to see while digging underground. 1-Up

    Donkey Kong Bananza

    Donkey_Kong_Bananza

  • Skybox (video games)
  • Technique in video game aesthetic design

    design Graphics engine First-person shooter engine Tile engine Virtual camera system Voxel Lists List of four-dimensional games List of FMV-based games

    Skybox (video games)

    Skybox (video games)

    Skybox_(video_games)

  • Cable-suspended camera system
  • cable-suspended camera system is a system of cables above or along an area to be filmed or videoed, over or along which an attached camera head travels to

    Cable-suspended camera system

    Cable-suspended camera system

    Cable-suspended_camera_system

  • Text-based game
  • Video game that uses text characters

    Multi-User Dimension and Multi-User Domain), is a multi-user real-time online virtual world. Most MUDs are represented entirely in text, but graphical MUDs are

    Text-based game

    Text-based game

    Text-based_game

  • List of camera types
  • camera Stat camera Stereo camera (3D camera) Still camera Still video camera Streak camera Subminiature camera System camera Thermal imaging camera (firefighting)

    List of camera types

    List_of_camera_types

  • Isometric video game graphics
  • Type of video game graphics

    indie gaming scene. A well-executed isometric system should never have the player thinking about the camera. You should be able to quickly and intuitively

    Isometric video game graphics

    Isometric video game graphics

    Isometric_video_game_graphics

  • Object locative environment coordinate system
  • object locative environment coordinate system, known as OLE coordinate system, is a coordinate system used for virtual environments in which movement constraints

    Object locative environment coordinate system

    Object_locative_environment_coordinate_system

  • The Mandalorian
  • American television series

    develop a new virtual camera system that allowed him to film scenes in a virtual reality environment as if he was filming with physical cameras. For The Lion

    The Mandalorian

    The_Mandalorian

  • 1st & Ten (graphics system)
  • Computer system that inserts graphics into televised coverage of American football

    described below). The cameras with video that will be used with the graphics system have electronic encoders within parts of the camera assembly (in the lens

    1st & Ten (graphics system)

    1st_&_Ten_(graphics_system)

  • Dungeon Siege
  • 2002 action role-playing game

    pseudo-medieval high fantasy world, presented in 3D with a third-person virtual camera system under the control of the player, in which the player characters

    Dungeon Siege

    Dungeon_Siege

  • 2.5D
  • Simulation of the appearance of being three-dimensional

    two-point-five-d) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane

    2.5D

    2.5D

    2.5D

  • Video game graphics
  • Computer graphics related to video games

    player control over the camera. There are three primary types of third-person camera systems: "fixed camera systems" in which the camera positions are set during

    Video game graphics

    Video_game_graphics

  • First-person (video games)
  • Graphical perspective in video games

    the player's avatar, nor do they need to implement a manual or automated camera-control scheme as in third-person perspective. A first-person perspective

    First-person (video games)

    First-person (video games)

    First-person_(video_games)

  • Avatar (2009 film)
  • 2009 film by James Cameron

    noticeable. Cameron also utilized his virtual camera system, a new way of directing motion-capture performances. The system allowed Cameron to view actors in

    Avatar (2009 film)

    Avatar_(2009_film)

  • Virtual retinal display
  • Display technology

    A virtual retinal display (VRD), also known as a retinal scan display (RSD) or retinal projector (RP), is a proposed display technology that draws a raster

    Virtual retinal display

    Virtual retinal display

    Virtual_retinal_display

  • Video game
  • Electronic game with user interface and visual feedback

    mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified

    Video game

    Video game

    Video_game

  • Side-scrolling video game
  • Video game genre

    game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The

    Side-scrolling video game

    Side-scrolling video game

    Side-scrolling_video_game

  • Full-motion video
  • Video game narration technique

    capabilities. Some games like the Tex Murphy series combined FMV cutscenes with a virtual world to explore. Video game consoles too saw incredible gains in presentation

    Full-motion video

    Full-motion_video

  • Virtual dressing room
  • Online equivalent of in-store changing room

    the virtual item in the video view. Augmented reality virtual dressing rooms usually require a desktop webcam, a smartphone camera or 3D camera such

    Virtual dressing room

    Virtual dressing room

    Virtual_dressing_room

  • Ivan Sutherland's head-mounted 3D display
  • First augmented reality head-mounted display (HMD) system

    The Sword of Damocles, is the first augmented reality (or virtual reality) display system made. It was made by Ivan Sutherland in 1968. According to

    Ivan Sutherland's head-mounted 3D display

    Ivan_Sutherland's_head-mounted_3D_display

  • Voxel
  • Element representing a value on a grid in three dimensional space

    and analysis of medical and scientific data (e.g. geographic information systems (G.I.S.)). Voxels also have technical and artistic applications in video

    Voxel

    Voxel

    Voxel

  • Graphics pipeline
  • Procedure to convert 3D scenes to 2D images

    camera transformations Lighting Projection (Z-buffering) Clipping Viewport The world coordinate system is the coordinate system in which the virtual world

    Graphics pipeline

    Graphics pipeline

    Graphics_pipeline

  • Bocchi the Rock! (TV series)
  • Japanese anime television series

    establish their preferred shot direction for the scenes using a virtual camera system. The previsualization was then used as the basis for the final animation

    Bocchi the Rock! (TV series)

    Bocchi_the_Rock!_(TV_series)

  • Sonic the Hedgehog (2006 video game)
  • Platform game by Sega

    Sonic Team sought to "aggressively" address problems with the virtual camera system from earlier Sonic games, about which they had received many complaints

    Sonic the Hedgehog (2006 video game)

    Sonic_the_Hedgehog_(2006_video_game)

  • Virtual reality
  • Computer-simulated experience

    images with the virtual scene typically enhance how the real surroundings look in some way. AR systems layer virtual information over a camera live feed into

    Virtual reality

    Virtual reality

    Virtual_reality

  • Stereoscopic video game
  • Video game which uses stereoscopic technologies

    announced and demonstrated, a virtual reality helmet that was never distributed. In 1993 Pioneer released the LaserActive system which had a bay for various

    Stereoscopic video game

    Stereoscopic video game

    Stereoscopic_video_game

  • Phantom 2040
  • 1994 French TV series or program

    strong, red-tinted biots under her command. She refers to herself in virtual camera system and has a well-armed robotic kangaroo as her sole companion. In

    Phantom 2040

    Phantom_2040

  • Donkey Kong Country Returns
  • 2010 video game

    virtual camera system to create the side-scrolling effect, but the player character's movements were too fast and complicated for it, so a new camera

    Donkey Kong Country Returns

    Donkey_Kong_Country_Returns

  • Project Dream
  • Cancelled role-playing video game

    attempt to crush Edson by stepping on him; falling leaves and the virtual camera system shaking warned the player when it was approaching. When development

    Project Dream

    Project_Dream

  • Augmented reality
  • Form of 3D computer interaction merging the real world with virtual objects

    see-through or video passthrough). Systems pair a display with sensors (e.g., cameras and IMUs) to register virtual content to the environment; research

    Augmented reality

    Augmented reality

    Augmented_reality

  • 3D tracking
  • Detection of a virtual/augmented reality user's pose

    tracked. 3D tracking is a core part of virtual reality (VR) and augmented reality systems. In some consumer GPS systems, orientation data is added additionally

    3D tracking

    3D tracking

    3D_tracking

  • Free look
  • Control option in video games

    in GoldenEye, the game basically switches to a Virtua Cop mode." Virtual camera system "Reinstall: Ultima Underworld - The Stygian Abyss", PCGamer, 18

    Free look

    Free look

    Free_look

  • Tile-based video game
  • Type of video game

    Galaxian's tile-map system to display more sophisticated graphics, and with better performance, than the more intensive framebuffer system previously used

    Tile-based video game

    Tile-based video game

    Tile-based_video_game

  • Sprite (computer graphics)
  • 2D bitmap displayed over a larger scene

    hardware, with a background. Use of the term has since become more general. Systems with hardware sprites include arcade video games of the 1970s and 1980s;

    Sprite (computer graphics)

    Sprite (computer graphics)

    Sprite_(computer_graphics)

  • ARTag
  • Fiducial marker system

    in real time. Once the camera's position is known, a virtual camera can be positioned at the same point, revealing the virtual object at the location

    ARTag

    ARTag

    ARTag

  • PlayStation Camera
  • Motion sensor and camera accessory for the PlayStation 4 and PlayStation 5

    PlayStation VR virtual reality headset on October 13, 2016 the PlayStation Camera is used as a major component of the PlayStation VR system. The camera detects

    PlayStation Camera

    PlayStation Camera

    PlayStation_Camera

  • David A. Smith (computer scientist)
  • American computer scientist (born 1957)

    used the technologies developed for the game to create a virtual set and virtual camera system that was used by James Cameron for the movie The Abyss.

    David A. Smith (computer scientist)

    David_A._Smith_(computer_scientist)

  • Camera lucida
  • Optical drawing aid

    A camera lucida is an optical device used as a drawing aid by artists and microscopists. By looking through the prism in its standard, a user sees an optical

    Camera lucida

    Camera lucida

    Camera_lucida

  • Bullet time
  • Visual effect

    real cameras cannot move fast enough to record such scenes in real time, the effect often implies the use of a "virtual camera" within a virtual world

    Bullet time

    Bullet_time

  • List of digital camera brands
  • and compact digital cameras Micro Innovations Mobotix - IP cameras Motorola - cameraphones Moultrie - trail cameras Mustek Systems - camcorders capable

    List of digital camera brands

    List_of_digital_camera_brands

  • First-person shooter engine
  • Type of video game engine

    virtualize geometry with id Tech 6 and do some things that are truly revolutionary. (...) I know we can deliver a next-gen kick, if we can virtualize

    First-person shooter engine

    First-person_shooter_engine

  • Virtual periscope
  • periscopes. The system, described in a patent as "Virtual Periscope", was tested in 2005 aboard USS Chicago (SSN-721). It employed a small camera mounted on

    Virtual periscope

    Virtual_periscope

  • Virtual Boy
  • Video game console by Nintendo

    in the development. The system was pushed to market in an unfinished state in 1995 to focus on the Nintendo 64. The Virtual Boy was panned by critics

    Virtual Boy

    Virtual Boy

    Virtual_Boy

  • HTC Vive
  • Virtual reality headset family

    moving away from the consumer market. Prototypes of a Valve-produced virtual reality system were demonstrated during 2014. On 23 February 2015, Valve announced

    HTC Vive

    HTC Vive

    HTC_Vive

  • Virtual reality headset
  • Head-mounted device that provides virtual reality for the wearer

    tracking the pose of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world. Mixed reality (MR)

    Virtual reality headset

    Virtual reality headset

    Virtual_reality_headset

  • Apple Vision Pro
  • Mixed reality headset by Apple

    surroundings, as seen by cameras built into the headset. A dial on the top of the headset can be used to mask the camera feed with a virtual environment to increase

    Apple Vision Pro

    Apple Vision Pro

    Apple_Vision_Pro

  • Match moving
  • Visual effects technique

    an ordinary camera. Match moving is primarily used to track the movement of a camera through a shot so that an identical virtual camera move can be reproduced

    Match moving

    Match_moving

  • Real image
  • Collection of focus points made by converging light rays

    light from a point object passing through an optical system converge at a single point and a virtual point image is formed when all the rays of light from

    Real image

    Real image

    Real_image

  • IMAX
  • Large-screen film format

    IMAX is a proprietary system of high-resolution cameras, film formats, film projectors, and cinemas originally known for having steep stadium seating

    IMAX

    IMAX

    IMAX

  • VR photography
  • Interactive panoramic photo viewing format

    a multi-row 360-degree rotation or using an omnidirectional camera, the complete virtual reality image can also be a totally computer-generated effect

    VR photography

    VR photography

    VR_photography

  • Lytro
  • Light field camera company

    the company pivoted to release the Immerge, a high-end camera designed for capturing virtual reality environments. Lytro ceased operations in late March

    Lytro

    Lytro

    Lytro

  • Anduril Industries
  • American defense technology company

    Force systems and missile detection towers to track potential missiles and alert users. The system displayed a map of the area in an Oculus virtual reality

    Anduril Industries

    Anduril Industries

    Anduril_Industries

  • Valve Index
  • Virtual reality headset by Valve

    The Valve Index is a discontinued virtual reality headset created and manufactured by Valve. Announced on April 30, 2019, it was released on June 28 of

    Valve Index

    Valve_Index

  • Pinhole camera model
  • Model of 3D points projected onto planar image via a lens-less aperture

    In computer vision and 3D computer graphics, the pinhole camera model describes the mathematical relationship between the coordinates of a point in three-dimensional

    Pinhole camera model

    Pinhole camera model

    Pinhole_camera_model

  • Donkey Kong Jungle Beat
  • 2004 video game

    back to our work". Koizumi, who had handled character controls and virtual camera systems on previous projects, had been "hearing from many people" that controlling

    Donkey Kong Jungle Beat

    Donkey_Kong_Jungle_Beat

  • Steam Frame
  • Virtual reality headset

    The Steam Frame is a virtual reality headset developed by Valve. It was announced in November 2025 as part of a broader Steam hardware lineup. It was

    Steam Frame

    Steam_Frame

  • Entrance pupil
  • Optical image of the physical aperture stop

    location. The entrance pupil is usually a virtual image: it lies behind the first optical surface of the system. The entrance pupil is a useful concept

    Entrance pupil

    Entrance pupil

    Entrance_pupil

  • Stereo camera
  • Camera with two or more lenses for capturing stereo views

    A stereo camera is a type of camera with two or more lenses with a separate image sensor or film frame for each lens. This allows the camera to simulate

    Stereo camera

    Stereo camera

    Stereo_camera

  • Meta Horizon OS
  • Operating system for the Meta Quest product line

    the Android operating system since the release of the Oculus Go in 2018. It first supported augmented reality via grayscale camera passthrough upon the

    Meta Horizon OS

    Meta_Horizon_OS

  • Digital 3D
  • Animation presentation technology

    Animated films can be rendered as a stereoscopic 3D version by using two virtual cameras. Because the entire movie is basically a 3D model, it only takes twice

    Digital 3D

    Digital_3D

  • Motion capture
  • Process of recording the movement of objects or people

    rotoscoping. Camera movements can also be motion captured so that a virtual camera in the scene will pan, tilt or dolly around the stage driven by a camera operator

    Motion capture

    Motion capture

    Motion_capture

  • Virtual keyboard
  • Software component

    A virtual keyboard is a software component that allows the input of characters without the need for physical keys. Interaction with a virtual keyboard

    Virtual keyboard

    Virtual keyboard

    Virtual_keyboard

  • HIVE (virtual environment)
  • Human cognitive research project

    (Huge Immersive Virtual Environment) is a joint research project between the departments of Psychology, Computer Science, and Systems Analysis at Miami

    HIVE (virtual environment)

    HIVE_(virtual_environment)

  • Bamzooki
  • British children's game show

    camera feeds. Each studio camera has a dedicated render PC to render the virtual scene from that camera's perspective. To know what a studio camera's

    Bamzooki

    Bamzooki

  • Multiple-camera setup
  • Method of film making and video production

    The multiple-camera setup, multiple-camera mode of production, multi-camera or simply multicam is a method of filmmaking, television production and video

    Multiple-camera setup

    Multiple-camera setup

    Multiple-camera_setup

  • Stereoscope
  • Device for viewing a stereoscopic pair of separate images

    practice, the images are prepared so that the scene appears to be beyond this virtual window, through which objects are sometimes allowed to protrude, but this

    Stereoscope

    Stereoscope

    Stereoscope

  • Decision Review System
  • Technology-based system used in the sport of cricket

    imaging system that shows where the ball has been in contact with bat or pad. Improved cameras were introduced for the 2012 season. The system came under

    Decision Review System

    Decision Review System

    Decision_Review_System

  • PlayStation VR
  • Virtual reality headset developed by Sony Interactive Entertainment

    be able to play in virtual reality. The PlayStation 5 HD Camera is not compatible with PlayStation VR, thus the PlayStation Camera from PlayStation 4

    PlayStation VR

    PlayStation VR

    PlayStation_VR

  • Virtual PC
  • Emulator for PowerPC Macs and for Windows

    operating systems older than Windows XP Professional SP3 as guests. Virtual PC was succeeded by Hyper-V. Connectix Virtual PC, Microsoft Virtual PC 2004

    Virtual PC

    Virtual_PC

  • VTuber
  • Streamers that use virtual avatars

    ブイチューバー, Hepburn: BuiChūbā) or virtual YouTuber (バーチャルユーチューバー, bācharu YūChūbā) is an online entertainer who uses a virtual avatar generated using computer

    VTuber

    VTuber

    VTuber

  • Camera Serial Interface
  • Specification that defines an interface between a camera and a host processor

    Camera Serial Interface (CSI) is a specification of the Mobile Industry Processor Interface (MIPI) Alliance. It defines an interface between a camera

    Camera Serial Interface

    Camera Serial Interface

    Camera_Serial_Interface

  • Vergence–accommodation conflict
  • Visual and perceptual phenomenon

    between vergence and accommodation of the eye. This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and other types

    Vergence–accommodation conflict

    Vergence–accommodation conflict

    Vergence–accommodation_conflict

  • Camera phone
  • Mobile phone with photographic capability

    A camera phone is a mobile phone that is able to capture photographs and often record video using one or more built-in digital cameras. It can also send

    Camera phone

    Camera phone

    Camera_phone

  • Magic Camera
  • Virtual webcam software

    Magic Camera, sometimes known as Magic Camera Virtual Webcam, is an application for Microsoft Windows to generate virtual webcams on Windows. It can be

    Magic Camera

    Magic_Camera

  • History of smartphones
  • Sony experimented with real-time augmented reality camera effects such as floating text, virtual plants, volcano, and a dinosaur walking in the scenery

    History of smartphones

    History_of_smartphones

  • Fujifilm FinePix Real 3D
  • Line of digital cameras by Fujifilm

    Fujifilm FinePix Real 3D W series is a line of consumer-grade digital cameras designed to capture stereoscopic images that recreate the perception of

    Fujifilm FinePix Real 3D

    Fujifilm FinePix Real 3D

    Fujifilm_FinePix_Real_3D

  • Semi-automated offside technology
  • Association football officiating technology

    semi-automated systems, VAR teams typically used broadcast-style camera angles and manually selected frames and reference points to draw virtual offside lines

    Semi-automated offside technology

    Semi-automated offside technology

    Semi-automated_offside_technology

  • Active shutter 3D system
  • Method of displaying stereoscopic 3D imagery

    An active shutter 3D system (a.k.a. alternate frame sequencing, alternate image, AI, alternating field, field sequential or eclipse method) is a technique

    Active shutter 3D system

    Active shutter 3D system

    Active_shutter_3D_system

  • Light leak
  • Effect of a hole in a camera causing excess diffusion of light and overexposure

    light leaks in 35 mm cameras is around the film door due to degrading foam. Medium format system cameras or large format cameras may have leaks between

    Light leak

    Light leak

    Light_leak

  • Coincidence rangefinder
  • Optical ranging devices

    fire control systems for long-range naval guns and land-based coastal artillery circa 1890–1960. They were also used in rangefinder cameras. A stereoscopic

    Coincidence rangefinder

    Coincidence rangefinder

    Coincidence_rangefinder

  • Virtual replay
  • Technology which allows people to see 3D animations of sporting events

    exciting moments in sports with this combination of virtual reality and virtual replay. Networks set up a camera that shows 360-degree video replays which allows

    Virtual replay

    Virtual_replay

  • Fight for Life (video game)
  • 1996 video game

    a new idea that involved controlling a computer program with a virtual camera system. Neither Bertrand nor Sisteme had the means to develop the technology

    Fight for Life (video game)

    Fight_for_Life_(video_game)

  • Rhonda Software
  • American camera software and hardware design company

    applications, action cameras, virtual reality cameras, wearable video recorders, drone cameras, automotive and robotic vision systems and other camera applications

    Rhonda Software

    Rhonda Software

    Rhonda_Software

  • Immersion (virtual reality)
  • Perception of being physically present in a non-physical world

    three-dimensional virtual shared space Narrative transportation – Psychological theory Pancake lens – Term for a thin, flat camera lens PlayStation VR2 – Virtual reality

    Immersion (virtual reality)

    Immersion (virtual reality)

    Immersion_(virtual_reality)

  • Visual effects
  • Various processes by which imagery is created

    an ordinary camera. Match moving is primarily used to track the movement of a camera through a shot so that an identical virtual camera move can be reproduced

    Visual effects

    Visual_effects

  • Reality–virtuality continuum
  • Mixed reality and virtual relatity

    The reality-virtuality continuum is a theoretical framework that describes the continuous scale between the completely virtual, a virtuality, and the completely

    Reality–virtuality continuum

    Reality–virtuality_continuum

  • Oculus Quest
  • Virtual reality headset

    Android-based operating system. It supports positional tracking with six degrees of freedom, using internal sensors and an array of cameras in the front of the

    Oculus Quest

    Oculus Quest

    Oculus_Quest

  • Exit pupil
  • Virtual aperture in an optical system

    pupil of an optical system is the image (real or virtual) of the system's aperture stop created by the optics that follow it in the system. Only rays which

    Exit pupil

    Exit pupil

    Exit_pupil

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