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Game theory concept
In game theory, a Bayesian game is a strategic decision-making model which assumes players have incomplete information. Players may hold private information
Bayesian_game
Mathematical models of strategic interactions
knows his or her own character. Bayesian game means a strategic game with incomplete information. For a strategic game, decision makers are players, and
Game_theory
Solution concept in game theory
In game theory, a Perfect Bayesian Equilibrium (PBE) is a solution with Bayesian probability to a turn-based game with incomplete information. More specifically
Perfect_Bayesian_equilibrium
Model of conflict for two players in game theory
game of chicken, also known as the hawk-dove game or snowdrift game, is a model of conflict for two players in game theory. The principle of the game
Chicken_(game)
Situation where total gains match total losses
Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result
Zero-sum_game
Game whose outcome can be correctly predicted
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly. This
Solved_game
In stochastic game theory, Bayesian regret is the expected difference ("regret") between the utility of a given strategy and the utility of the best possible
Bayesian_regret
Hand game for two or more players
(sometimes called Splits, Calculator, or just Sticks)[citation needed] is a hand game for two or more players, in which players extend a number of fingers from
Chopsticks_(hand_game)
Game class in game theory
In game theory, a signaling game is a type of a dynamic Bayesian game. The essence of a signaling game is that one player takes action, the signal, to
Signaling_game
Field of economics and game theory
proposed mechanism constitutes a Bayesian game (a game of private information), and if it is well-behaved the game has a Bayesian Nash equilibrium. At equilibrium
Mechanism_design
Game where groups of players may enforce cooperative behaviour
In game theory, a cooperative or coalitional game is a game with groups of players who form binding "coalitions" with external enforcement of cooperative
Cooperative_game_theory
Game in economic experiments
S2CID 220642229. Fudenberg, Drew; Tirole, Jean (1991-04-01). "Perfect Bayesian equilibrium and sequential equilibrium". Journal of Economic Theory. 53
Ultimatum_game
Branch of game theory about two-player sequential games with perfect information
Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information
Combinatorial_game_theory
Level of information in economics and game theory
these solutions turn towards Bayesian Nash Equilibria since games with incomplete information become Bayesian games. In a game of complete information, the
Complete_information
Simple mathematical game
The pirate game is a simple mathematical game. It is a multi-player version of the ultimatum game. There are five rational pirates (in strict decreasing
Pirate_game
Standard example in game theory
[citation needed] Deriving the optimal strategy is generally done in two ways: Bayesian Nash equilibrium: If the statistical distribution of opposing strategies
Prisoner's_dilemma
Complete plan on how a game player will behave in every possible game situation
In a Bayesian game, or games in which players have incomplete information about one another, the strategy set is similar to that in a dynamic game. It
Strategy_(game_theory)
Paper-and-pencil game for two players
English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid
Tic-tac-toe
Notion in combinatorial game theory
Combinatorial game theory measures game complexity in several ways: State-space complexity (the number of legal game positions from the initial position) Game tree
Game_complexity
Experimental tool
psychology and economics, the dictator game is a popular experimental instrument that is a derivative of the ultimatum game. It involves a single decision by
Dictator_game
Principle in economics and game theory
direct-mechanism Mech is said to be Bayesian-Nash-Incentive-compatible (BNIC) if there is a Bayesian Nash equilibrium of Game(Mech) in which all players reveal
Revelation_principle
Decision rule used for minimizing the possible loss for a worst-case scenario
decision rule used in artificial intelligence, decision theory, combinatorial game theory, statistics, and philosophy for minimizing the possible loss for a
Minimax
Finding an optimal algorithm for playing chess
for the game of chess; that is, one by which one of the players (White or Black) can always force either a victory or a draw (see solved game). It is
Solving_chess
Problem in process of sharing surplus
the bargaining procedure is modeled as a non-cooperative game. The most common form of such game is called sequential bargaining. A two-person bargain problem
Cooperative_bargaining
Concept in game theory
The Bayesian–Nash revelation-principle says that every social-choice function that can be implemented in Bayesian–Nash equilibrium (Bayesian game, i.e
Incentive_compatibility
Resource distribution game
A Colonel Blotto game is a type of two-person constant sum game in which the players (officers) are tasked to simultaneously distribute limited resources
Blotto_game
Logical paradox in decision-making theory
concepts Backward induction Bayes correlated equilibrium Bayesian efficiency Bayesian game Bayesian Nash equilibrium Berge equilibrium Bertrand–Edgeworth
Paradox_of_tolerance
Two-player coordination game in game theory
In game theory, the battle of the sexes is a two-player coordination game that also involves elements of conflict. The game was introduced in 1957 by R
Battle of the sexes (game theory)
Battle_of_the_sexes_(game_theory)
Concept in game theory
strategies. The resulting stochastic Bayesian game model is solved via a recursive combination of the Bayesian Nash equilibrium equation and the Bellman
Stochastic_game
Search algorithm
version of alpha–beta was shown by Michael Saks and Avi Wigderson in 1986. A game tree can represent many two-player zero-sum games, such as chess, checkers
Alpha–beta_pruning
Experimental economics game
The public goods game is a standard of experimental economics. In the basic game, subjects secretly choose how many of their private tokens to put into
Public_goods_game
Application of game theory to evolving populations in biology
Evolutionary game theory (EGT) is the application of game theory to evolving populations in biology. It defines a framework of contests, strategies, and
Evolutionary_game_theory
Concept in game theory
In cooperative game theory, the Shapley value is a method (solution concept) for fairly distributing the total gains or costs among a group of players
Shapley_value
Proof all ranked voting rules have spoilers
information than simply what I have asked for. Harsanyi, John C. (1979-09-01). "Bayesian decision theory, rule utilitarianism, and Arrow's impossibility theorem"
Arrow's_impossibility_theorem
probability event to a cost Bayesian experimental design – Experimental design framework Bayesian game – Game theory concept Bayesian hierarchical modeling –
List of things named after Thomas Bayes
List_of_things_named_after_Thomas_Bayes
Theorem in game theory
Aumann's agreement theorem states that two Bayesian agents with the same prior beliefs cannot "agree to disagree" about the probability of an event if
Aumann's_agreement_theorem
Game theory scenario
In game theory, a win–win game or win–win scenario is a situation that produces a mutually beneficial outcome for two or more parties. It is also called
Win–win_game
Concept in game theory
In game theory, a focal point (or Schelling point) is a solution that people tend to choose by default in the absence of communication in order to avoid
Focal_point_(game_theory)
Set in game theory
In cooperative game theory, the core is the set of feasible allocations or imputations where no coalition of agents can benefit by breaking away from the
Core_(game_theory)
Concept in game theory
Bayesian equilibrium. Information sets are primarily used in extensive form representations of games and are typically depicted in game trees. A game
Information_set_(game_theory)
In board games that cannot end in a draw, one of the two players has a winning strategy
In game theory, Zermelo's theorem is a theorem about finite two-person games of perfect information in which the players move alternately and in which
Zermelo's theorem (game theory)
Zermelo's_theorem_(game_theory)
Simple game studied in game theory
Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly
Matching_pennies
Solution concept of a non-cooperative game
In game theory, a Nash equilibrium is a situation where no player could gain more by changing their own strategy (holding all other players' strategies
Nash_equilibrium
Formal rule for predicting how a game will be played
it specifies are consistent with the strategies it specifies. In a Bayesian game a strategy determines what a player plays at every information set controlled
Solution_concept
Israeli-American psychologist and economist (1934–2024)
heuristic Base rate fallacy Cognitive bias Conjunction fallacy Dictator game Framing (social sciences) Loss aversion Optimism bias Peak–end rule Planning
Daniel_Kahneman
Tendency to overestimate in auctions
significant finding Auction theory – Branch of economics War of attrition (game) – Game theory model of aggression Buyer's remorse – Sense of regret after having
Winner's_curse
Game theory model of aggression
In game theory, the war of attrition is a dynamic timing game in which players choose a time to stop, and fundamentally trade off the strategic gains from
War_of_attrition_(game)
Israeli psychologist (1937–1996)
v t e Game theory Glossary Game theorists Games Traditional game theory Definitions Asynchrony Bayesian regret Best response Bounded rationality Cheap
Amos_Tversky
Game theory studies strategic interaction between individuals in situations called games. Classes of these games have been given names. This is a list
List_of_games_in_game_theory
Interpretation of probability
Bayesian probability (/ˈbeɪziən/ BAY-zee-ən or /ˈbeɪʒən/ BAY-zhən) is an interpretation of the concept of probability, in which, instead of frequency or
Bayesian_probability
Poker game developed by Harold Kuhn
Vol. 1. Princeton University Press. pp. 97–103. James Peck. "Perfect Bayesian Equilibrium" (PDF). Ohio State University. Retrieved 2 September 2016.
Kuhn_poker
Condition in economics and game theory
Perfect information is a concept in game theory and economics that describes a situation where all players in a game or all participants in a market have
Perfect_information
Analog of Pareto efficiency for situations with incomplete information
Bayesian efficiency is an analog of Pareto efficiency for situations in which there is incomplete information. Under Pareto efficiency, an allocation of
Bayesian_efficiency
Weakly optimal allocation of resources
with probability 1⁄2 each gives an expected utility of 1⁄2 to each voter. Bayesian efficiency is an adaptation of Pareto efficiency to settings in which players
Pareto_efficiency
Simultaneous game found in game theory
A coordination game is a type of simultaneous game found in game theory. It describes the situation where a player will earn a higher payoff when they
Coordination_game
Political model of international conflict resolution
Politics portal Two-level game theory is a political model, derived from game theory, that illustrates the domestic-international interactions between
Two-level_game_theory
Wide-ranging representation of a game in game theory
play D' and player 1 will receive 3. In fact in the second game there is a perfect Bayesian equilibrium where player 1 plays D and player 2 plays U' and
Extensive-form_game
Model of humans as rational, self-interested agents
foundational assumption in models of market behavior and rational choice. In game theory, Homo economicus is often (but not necessarily) modelled through the
Homo_economicus
Game class in game theory
In game theory, a game is said to be a potential game if the incentive of all players to change their strategy can be expressed using a single global function
Potential_game
Game with a dominant mutually most beneficial action
In game theory, Deadlock is a game where the action that is mutually most beneficial is also dominant. This provides a contrast to the Prisoner's Dilemma
Deadlock_(game_theory)
Economic model
choosing the quantity of goods to produce and sell in the market. The stage game is one such that there are no fixed costs and constant marginal cost M C
Cournot_competition
Representation of a game in game theory
In game theory, normal form is a description of a game. Unlike extensive form, normal-form representations are not graphical per se, but rather represent
Normal-form_game
Branch of mathematics
In game theory, the graphical form or graphical game is an alternate compact representation of strategic interactions that efficiently models situations
Graphical_game_theory
Pairing where no unchosen pair prefers each other over their choice
in game-theoretic modeling and analysis. Cambridge University Press. Shoham, Yoav; Leyton-Brown, Kevin (2009). Multiagent Systems: Algorithmic, Game-Theoretic
Stable_matching_problem
Solution concept in Game Theory
perfect-information solution concept to bayesian games, and also a broader solution concept than the usual Bayesian Nash equilibrium thereof. Additionally
Bayes_correlated_equilibrium
Zero-sum game where competitions between strategies contain a cycle
An intransitive or non-transitive game is a zero-sum game in which pairwise competitions between the strategies contain a cycle. If strategy A beats strategy
Intransitive_game
Game that repeats a base game
In game theory, a repeated game (or iterated game) is an extensive form game that consists of a number of repetitions of some base game (called a stage
Repeated_game
Class of theorems about Nash equilibrium payoff profiles in repeated games
{\displaystyle y_{j,i}>y_{i,i}} . Forges, Françoise (2013). "A folk theorem for Bayesian games with commitment". Games and Economic Behavior. 78: 64–71. doi:10
Folk_theorem_(game_theory)
English saying meaning "equivalent retaliation"
blow", first recorded in 1558. It is also a highly effective strategy in game theory. An agent using this strategy will first cooperate, then subsequently
Tit_for_tat
Game illustrating paradox in rational choice theory
The dollar auction is a non-zero sum sequential game explored by economist Martin Shubik to illustrate how a short-sighted approach to rational choice
Dollar_auction
Economic model
The Stackelberg leadership model is a strategic game in economics in which the leader firm moves first and then the follower firms move sequentially (hence
Stackelberg_competition
Mathematical construct in game theory
approximations using finite type spaces. The concept has become central in Bayesian game theory, with applications in economics, computer science, AI, and philosophy
Hierarchy_of_beliefs
Solution concept in Game Theory
In game theory, a cursed equilibrium is a solution concept for static games of incomplete information. It is a generalization of the usual Bayesian Nash
Cursed_equilibrium
Academic discipline
Quantum game theory is an extension of classical game theory to the quantum domain. It differs from classical game theory in three primary ways: Superposed
Quantum_game_theory
Making of satisfactory, not optimal, decisions
utilised in difficult situations (e.g. chess). Both games, as defined by game theory economics, are finite games with perfect information, and therefore
Bounded_rationality
Two player pursuit-evasion problem
monster game is a pursuit–evasion game played by two players in a region. In his book Differential Games (1965), Rufus Isaacs defined the game as: The
Princess_and_monster_game
Conflict between safety and cooperation
In game theory, the stag hunt (also referred to as the assurance game, trust dilemma or common interest game) describes a situation or game where participants
Stag_hunt
Solution to the fair division problem
especially game theory, a moving-knife procedure is a type of solution to the fair division problem. "Fair division" is the problem in game theory of dividing
Moving-knife_procedure
Class of games where players choose their actions sequentially
In game theory, a sequential game is defined as a game where one player selects their action before others, and subsequent players are informed of that
Sequential_game
Game theory concept
In game theory, a subgame perfect equilibrium (SPE), or subgame perfect Nash equilibrium (SPNE), is a refinement of the Nash equilibrium concept, specifically
Subgame_perfect_equilibrium
Game theory solution
Aumann, Robert (1987). "Correlated Equilibrium as an Expression of Bayesian Rationality". Econometrica. 55 (1): 1–18. CiteSeerX 10.1.1.295.4243. doi:10
Correlated_equilibrium
Facilitating a peaceful outcome to a dispute
a relationship despite opposing wants and needs Thomas Schelling applied game theory to situations where the outcome is not zero-sum. Conflict is a contest
Conflict_resolution
Non-zero-sum game thought experiment
sensitive to the size of the bonus/malus. Some players appear to pursue a Bayesian Nash equilibrium. The traveler's dilemma can be framed as a finitely repeated
Traveler's_dilemma
Economic phenomenon
v t e Game theory Glossary Game theorists Games Traditional game theory Definitions Asynchrony Bayesian regret Best response Bounded rationality Cheap
Tyranny_of_small_decisions
Human behavior pattern in which the participant takes on increasing risk
v t e Game theory Glossary Game theorists Games Traditional game theory Definitions Asynchrony Bayesian regret Best response Bounded rationality Cheap
Escalation_of_commitment
Two-player extensive form game
In game theory, the centipede game, first introduced by Robert Rosenthal in 1981, is an extensive form game in which two players take turns choosing either
Centipede_game
Economic model of competition
select its own price p i {\displaystyle p_{i}} .; Timing: Simultaneous move game; Firm Payoffs: Profit; and Information: Complete. Imagine an aggregate demand
Bertrand_competition
Trigger strategy
In game theory, grim trigger (also called the grim strategy or just grim) is a trigger strategy for a repeated game. Initially, a player using grim trigger
Grim_trigger
Variant of Nash equilibrium in game theory
In game theory, trembling hand perfect equilibrium, or simply perfect equilibrium, is a type of refinement of a Nash equilibrium that was first proposed
Trembling hand perfect equilibrium
Trembling_hand_perfect_equilibrium
Statement that players know and also know that other players know (ad infinitum)
central in game theory. For several years it has been thought that the assumption of common knowledge of rationality for the players in the game was fundamental
Common_knowledge_(logic)
Game theory case weighing own/others' sacrifice
The volunteer's dilemma is a game that models a situation in which each player can either make a small sacrifice that benefits everybody, or instead wait
Volunteer's_dilemma
Game whose payoffs depend on strategies as opposed to players
In game theory, a symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who
Symmetric_game
Situation where all parties are worse off
no-win outcomes and find more satisfactory results.[citation needed] In game theory, a "no-win" situation is a circumstance in which no player benefits
No-win_situation
In game theory, the outcome of a game is the ultimate result of a strategic interaction with one or more people, dependant on the choices made by all participants
Outcome_(game_theory)
Two-person zero-sum game
properties. Hybrid models combine game theory with learning techniques, such as reinforcement learning or Bayesian learning, to progressively adjust search
Search_game
Solution concept in game theory
two related refinements of the Nash equilibrium (NE) solution concept in game theory, defined by John Harsanyi and Reinhard Selten. A Nash equilibrium
Risk_dominance
American economist (born 1950)
David Marc "Dave" Kreps (born 1950) is an American game theorist, economist and professor at the Graduate School of Business at Stanford University (since
David_M._Kreps
Problem in game theory
The El Farol bar problem is a problem in game theory. Every Thursday night, a fixed population want to go have fun at the El Farol Bar, unless it's too
El_Farol_Bar_problem
Diplomatic policy of concessions
August 1936 to avoid having to do anything, amounted to a prejudiced losing game for the legitimate government of Spain, the Spanish Republic, which was starved
Appeasement
Combinatorial game theory theorem
combinatorial game theory, the Sprague–Grundy theorem states that every impartial game under the normal play convention is equivalent to a one-heap game of nim
Sprague–Grundy_theorem
BAYESIAN GAME
BAYESIAN GAME
Surname or Lastname
English
English : from Middle English game, gamen ‘amusement’, ‘pastime’ (Old English gamen), hence a nickname for a merry or sporty person.German (Gä(h)me) : from a Germanic personal name formed with Old High German gaman ‘fun’, ‘game’.
Girl/Female
Muslim
To walk with pride
Surname or Lastname
English
English : variant of Sumpter.Fort Sumter, SC, was named in honor of Thomas Sumter, known as the ‘Gamecock of the Revolution’ for the fear he inspired in the British and Tory forces and the pivotal role he played in key American victories. Born in 1734 near Charlottesville, VA, he was of Welsh heritage; his ancestors probably emigrated to America in the late 17th century.
Surname or Lastname
English
English : occupational name for a gamekeeper or warden, from Middle English ranger, an agent derivative of range(n) ‘to arrange or dispose’.German : variant of Rang 2, 3.German : habitational name for someone from any of the places named Rangen, in Alsace, Bavaria, and Hesse.French : from a Germanic personal name formed with rang, rank ‘curved’, ‘bent’; ‘slender’.A person called Ranger from La Rochelle, France, is documented in Quebec City in 1684 with the secondary surname
Surname or Lastname
English
English : nickname for a merry or sporty person, from Middle English gode ‘good’ + game, gamen ‘sport’, ‘pastime’.
Boy/Male
Indian
Surname or Lastname
English (also established in Ireland), French, and Dutch
English (also established in Ireland), French, and Dutch : nickname for an inveterate gambler or a brave or foolhardy man prepared to run risks, from Middle English, Old French hasard, Middle Dutch hasaert (derived from Old French) ‘game of chance’, later used metaphorically of other uncertain enterprises. The word derives from Arabic az-zahr, from az, assimilated form of the definite article al + zahr ‘die’. It appears to have been picked up in the Holy Land and brought back to Europe by Provençal crusaders.
Boy/Male
Muslim
Surname or Lastname
English
English : from a pet form of Gamel, from the Old Norse personal name Gamall (see Gamble).Americanized form of French Gamelin.
Surname or Lastname
English
English : variant of Game.English : from Anglo-Norman French gambon ‘ham’, a diminutive of gambe, Norman-Picard form of Old French jambe ‘leg’ (Late Latin gamba), hence probably a nickname for someone with some peculiarity of the legs or gait.
Surname or Lastname
English
English : occupational name for a forester employed to look after the trees and game in a forest, Middle English woodward (from the Old English elements mentioned at 2).English : perhaps also from an Old English personal name Wuduweard, composed of the elements wudu ‘wood’ + weard ‘guardian’, ‘protector’.English : Henry Woodward emigrated from England in 1635 and settled first in Dorchester, MA, and subsequently in Northampton, MA. He had many prominent descendants. Another Henry Woodward, born about 1646 in the British West Indies, was the first English settler in SC (1664).
Surname or Lastname
English
English : status name for a reeve, the chief magistrate or bailiff of a district, from Latin praetor.Dutch : occupational name for a warden of meadows or a gamekeeper, from Middle Dutch prater, preter (Latin pratarius, a derivative of pratum ‘meadow’).Dutch and North German : nickname for an excessively talkative person, from Middle Low German praten ‘to talk or prattle’.German : variant of Brater (see Brader 2).
Girl/Female
Arabic, Muslim
To Walk with Pride
Surname or Lastname
English and Irish (of Norman origin)
English and Irish (of Norman origin) : habitational name from La Varrenne in Seine-Maritime, France, named with a Gaulish element probably descriptive of alluvial land or sandy soil.English : topographic name for someone who lived by a game park, or an occupational name for someone employed in one, from Anglo-Norman French warrene or Middle English wareine ‘warren’, ‘piece of land for breeding game’.Irish : adopted as an Englsih form of Gaelic Ó Murnáin (see Murnane, Warner).The surname Warren was brought to North America from England independently by many different bearers in the 17th and 18th centuries. Richard Warren, a London merchant, was one of the Pilgrims on the Mayflower. John Warren came to Salem, MA, in 1630 on the Arbella, and was the founder of an influential 18th-century Boston family. Arthur Warren emigrated to Weymouth, MA, before 1638.
Surname or Lastname
Spanish
Spanish : variant of Gámez (see Gamez).English : variant of Game.
Surname or Lastname
English and Scottish
English and Scottish : occupational name for a gamekeeper, someone whose job was to watch over game in a park, from Old French warrennier (central Old French garennier) ‘warrener’. See also Warren 2.
Surname or Lastname
English
English : nickname from a medieval throwing game, known as hurlebat(te).
Surname or Lastname
English
English : occupational name for a hunter, Old English hunta (a primary derivative of huntian ‘to hunt’). The term was used not only of the hunting on horseback of game such as stags and wild boars, which in the Middle Ages was a pursuit restricted to the ranks of the nobility, but also to much humbler forms of pursuit such as bird catching and poaching for food. The word seems also to have been used as an Old English personal name and to have survived into the Middle Ages as an occasional personal name. Compare Huntington and Huntley.Irish : in some cases (in Ulster) of English origin, but more commonly used as a quasi-translation of various Irish surnames such as Ó Fiaich (see Fee).Possibly an Americanized spelling of German Hundt.
Surname or Lastname
English
English : variant of Dyer.Dutch : reduced form of the French personal name Didier.South German : from Middle High German dier ‘wild animal’, ‘game’; probably a metonymic occupational name for a hunter, or a habitational name for someone living at a house distinguished by a sign depicting a deer.
Surname or Lastname
English
English : topographic name for someone who lived by a piece of ground used for playing games, from Middle English pleye ‘play’ + sted(e) ‘place’, hence ‘place for play or sport’. In some cases it may be a habitational name from Chapel Plaster in Box, Wiltshire. Compare Plaster 2.
BAYESIAN GAME
BAYESIAN GAME
Boy/Male
Arabic, Muslim
An Honorific Title; Your Excellency
Boy/Male
Arabic, French
Victorious
Surname or Lastname
English (Devon)
English (Devon) : unexplained. There is a farm called Sherrell Farm near Ivybridge in Devon. Compare Sherrill.
Girl/Female
Indian
Daughter of Juna Gard
Biblical
ravishers; succession of miracles
Boy/Male
Indian
Immortal personality (God)
Boy/Male
Tamil
Yasvin | யாஸà¯à®µà¯€à®¨
Winner of fame
Boy/Male
Muslim
Glorious, Praiseworthy
Biblical
the law; custom
Girl/Female
Hindu, Indian
Indian River
BAYESIAN GAME
BAYESIAN GAME
BAYESIAN GAME
BAYESIAN GAME
BAYESIAN GAME
n.
Crooked; lame; as, a game leg.
n.
A person who plays at games; esp., one accustomed to play for a stake; a gambler; one skilled in games.
n.
A light puff paste, with a raised border, filled, after baking, usually with a ragout of fowl, game, or fish.
a.
Destitute of game.
v. i.
To stake a sum upon a hand of cards, as in the old game of gleek. See Revie.
n.
One who has the care of game, especially in a park or preserve.
n.
A winged animal; wild fowl; game.
v. i.
A contest, physical or mental, according to certain rules, for amusement, recreation, or for winning a stake; as, a game of chance; games of skill; field games, etc.
a.
Of or pertaining to such animals as are hunted for game, or to the act or practice of hunting.
v. i.
The use or practice of such a game; a single match at play; a single contest; as, a game at cards.
n.
Formerly, the flesh of any of the edible beasts of the chase, also of game birds; now, the flesh of animals of the deer kind exclusively.
imp. & p. p.
of Game
v. i.
That which is gained, as the stake in a game; also, the number of points necessary to be scored in order to win a game; as, in short whist five points are game.
a.
Having a resolute, unyielding spirit, like the gamecock; ready to fight to the last; plucky.
n.
A game in word making. See Logomachy, 2.
n.
The male game fowl.
v. i.
In some games, a point credited on the score to the player whose cards counts up the highest.
a.
Full of game or games.