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Trigger strategy
theory, grim trigger (also called the grim strategy or just grim) is a trigger strategy for a repeated game. Initially, a player using grim trigger will
Grim_trigger
Standard example in game theory
strategies like grim trigger (also called Friedman), which is never first to defect, but once the other defects even once, grim trigger defects from then
Prisoner's_dilemma
English saying meaning "equivalent retaliation"
from grim trigger, in that it is forgiving in nature, as it immediately produces cooperation, should the competitor choose to cooperate. Grim trigger on
Tit_for_tat
Solution concept of a non-cooperative game
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Nash_equilibrium
Paper-and-pencil game for two players
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Tic-tac-toe
Decision rule used for minimizing the possible loss for a worst-case scenario
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Minimax
Logical paradox in decision-making theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Paradox_of_tolerance
Topics referred to by the same term
Look up Grim, grim, or Grims in Wiktionary, the free dictionary. Grim may refer to: Grim (surname) Myron "Grim" Natwick (1890–1990), American artist, animator
Grim
Israeli-American psychologist and economist (1934–2024)
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Daniel_Kahneman
Hungarian and American mathematician and physicist (1903–1957)
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
John_von_Neumann
Search algorithm
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Alpha–beta_pruning
Overuse of a shared resource
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Tragedy_of_the_commons
Hand game for two players or more
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Rock_paper_scissors
Theorem in game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Aumann's_agreement_theorem
Situation where total gains match total losses
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Zero-sum_game
Class of strategies employed in a repeated non-cooperative game
e., the trigger) is observed. The level of punishment and the sensitivity of the trigger vary with different trigger strategies. Grim trigger (the punishment
Trigger_strategy
Mathematical models of strategic interactions
doi:10.1007/s11042-022-12153-2. PMC 9039031. PMID 35496996. Skyrms (1996) Grim et al. (2004). Ullmann-Margalit, E. (1977), The Emergence of Norms, Oxford
Game_theory
Game whose outcome can be correctly predicted
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Solved_game
Concept in game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Shapley_value
Problem in process of sharing surplus
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Cooperative_bargaining
Political model of international conflict resolution
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Two-level_game_theory
Hand game for two or more players
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Chopsticks_(hand_game)
American economist (1936–2016)
dilemma known as Grim trigger calling it "Friedman" following an article by Friedman about this strategy. According to the Grim trigger strategy, once the
James_W._Friedman
Concept in game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Focal_point_(game_theory)
Making of satisfactory, not optimal, decisions
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Bounded_rationality
Tendency to overestimate in auctions
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Winner's_curse
Model of conflict for two players in game theory
players act rationally in the face of risk, uncontrollable events can still trigger the catastrophic outcome. In the "chickie run" scene from the film Rebel
Chicken_(game)
Facilitating a peaceful outcome to a dispute
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Conflict_resolution
Situation where all parties are worse off
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
No-win_situation
Variation of minimax game tree search
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Negamax
Proof all ranked voting rules have spoilers
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Arrow's_impossibility_theorem
Pairing where no unchosen pair prefers each other over their choice
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Stable_matching_problem
Principle in economics and game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Revelation_principle
Model of humans as rational, self-interested agents
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Homo_economicus
Military strategy during the Cold War with regard to the use of nuclear weapons
forces are deployed abroad with the assumption that an attack on them will trigger a greater deployment of forces. Dan Reiter and Paul Poast have argued that
Deterrence_theory
Type of stable matching problem
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Stable_roommates_problem
Statement that players know and also know that other players know (ad infinitum)
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Common_knowledge_(logic)
Finding an optimal algorithm for playing chess
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Solving_chess
Two-player coordination game in game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Battle of the sexes (game theory)
Battle_of_the_sexes_(game_theory)
Israeli psychologist (1937–1996)
Tversky's 1974 Science article with Kahneman on cognitive illusions triggered a "cascade of related research," Science News wrote in a 1994 article
Amos_Tversky
Class of theorems about Nash equilibrium payoff profiles in repeated games
profile in the repeated game. The proof employs what is called a grim or grim trigger strategy. All players start by playing the prescribed action and
Folk_theorem_(game_theory)
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
List_of_games_in_game_theory
Conflict between safety and cooperation
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Stag_hunt
Representation of a game in game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Normal-form_game
Condition in economics and game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Perfect_information
Game-theoretic concept
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Cheap_talk
Solution concept in game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Evolutionarily stable strategy
Evolutionarily_stable_strategy
Game in economic experiments
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Ultimatum_game
Incomplete-information coordination game
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Electronic_mail_game
Resource distribution game
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Blotto_game
Quality of a strategy in game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Strategic_dominance
Concept in game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Non-credible_threat
Concept in game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Best_response
In board games that cannot end in a draw, one of the two players has a winning strategy
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Zermelo's theorem (game theory)
Zermelo's_theorem_(game_theory)
Human behavior pattern in which the participant takes on increasing risk
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Escalation_of_commitment
Simple mathematical game
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Pirate_game
Economic model
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Cournot_competition
Solution to the fair division problem
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Moving-knife_procedure
Combinatorial game theory theorem
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Sprague–Grundy_theorem
Game class in game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Potential_game
Complete plan on how a game player will behave in every possible game situation
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Strategy_(game_theory)
Decrease in severity of conflicts
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
De-escalation
Concept in conflict studies
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Conflict_escalation
Situation where players have only a small incentive to change strategies
consider the two strategies tit-for-tat and grim trigger. Although neither tit-for-tat nor grim trigger are Nash equilibria for the game, both of them
Epsilon-equilibrium
Experimental tool
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Dictator_game
Level of information in economics and game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Complete_information
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Outcome_(game_theory)
Italian economist (born 1961)
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Pierpaolo_Battigalli
Economic model
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Stackelberg_competition
Biological concept
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Resource_holding_potential
Branch of game theory about two-player sequential games with perfect information
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Combinatorial_game_theory
Israeli-American mathematician (born 1930)
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Robert_Aumann
Concept in game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Incentive_compatibility
Enhancement of Alpha–Beta game tree search
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Principal_variation_search
Notion in combinatorial game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Game_complexity
Type of perfect Bayesian equilibrium
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Separating_equilibrium
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Fictitious_play
Game theory scenario
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Win–win_game
Hungarian-American economist and philosopher (1920–2000)
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
John_Harsanyi
Field of economics and game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Mechanism_design
Diplomatic policy of concessions
to-a-capitulation-to-russia Ross, Tim et al (14 February 2025). "Trump triggers Western anger over ‘appeasement’ talks with Putin." Politico, https://www
Appeasement
Economic phenomenon
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Tyranny_of_small_decisions
Solution concept in game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Rationalizable_strategy
When a decision-maker's future preferences can contradict earlier preferences
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Dynamic_inconsistency
Weakly optimal allocation of resources
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Pareto_efficiency
Application of game theory to evolving populations in biology
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Evolutionary_game_theory
Field in social science
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Peace_and_conflict_studies
Game theory solution
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Correlated_equilibrium
Academic discipline
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Quantum_game_theory
Class of games where players choose their actions sequentially
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Sequential_game
Poker game developed by Harold Kuhn
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Kuhn_poker
Concept in game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Information_set_(game_theory)
Paradox of combining strategies
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Parrondo's_paradox
Variant of Nash equilibrium in game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Trembling hand perfect equilibrium
Trembling_hand_perfect_equilibrium
Problem about bus travel
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Wait/walk_dilemma
Mathematical game
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Guess_2/3_of_the_average
American mathematician (1908-1991)
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Merrill_M._Flood
Solution concept in game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Risk_dominance
Set in game theory
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Core_(game_theory)
Problem of sharing resources
device De-escalation Deterrence Escalation Fictitious play Focal point Grim trigger Hobbesian trap Markov strategy Max-dominated strategy Mixed strategy
Fair_division
GRIM TRIGGER
GRIM TRIGGER
Girl/Female
Bengali, Indian, Kannada
Beyond Comprehension; Beyond Knowledge
Surname or Lastname
Dutch
Dutch : nickname for a dour and forbidding person, from Middle Dutch grim, grem ‘stern’, ‘severe’.English : nickname with the same meaning as 1, from Old English grim ‘fierce’, ‘grim’.Respelling of German Grimm.
Female
Norse
Old Norse myth name of a frost giantess, GRID means "peace."
Boy/Male
Indian
Leader, First
Girl/Female
Norse
Boy/Male
Norse
A man freed by Skallagrim.
Boy/Male
Norse
Son of Njal.
Girl/Female
Biblical
Lights, fires.
Girl/Female
Indian, Sanskrit
Indian Mantra
Girl/Female
Indian, Marathi, Tanzanian
Grace; Divinity
Boy/Male
Norse Vietnamese
Son of Grim.
Boy/Male
American, Anglo, Australian, British, English, Latin, Norse
Grand Home; Warring; Grain
Girl/Female
Norse
A wife of Odin.
Surname or Lastname
English
English : apparently a nickname for a well-turned-out person, from the adjective trim ‘well-equipped’, ‘neatly made’. The word is first attested in the early 16th century, but may well have been in colloquial use much earlier.English : from an Old English personal name, Trymma.Irish : habitational name, originally de Truim, from a place in County Meath named Trim.
Surname or Lastname
German
German : of uncertain origin; possibly from the Latin personal name Primus (‘the first’), borne by several saints; or one composed with a Germanic word meaning ‘to prick or stab’; or from a personal name of Slavic origin Primm, from prēmu ‘right’.French : from a personal name (from Latin Primus).French : nickname from Old French prim ‘first’, possibly given to the eldest child in a family, or alternatively a nickname from Old French and Occitan prim ‘shrewd’, ‘clever’, ‘artful’, ‘sly’.Dutch : variant of Priem.English : variant of Prime.Some of the Prim families in VT descend from a Simon Laval dit Printemps, who was known in English-speaking areas as Seymour Prim.
Surname or Lastname
English
English : variant of Bream 2.Jewish (Ashkenazic) : acronymic surname from Hebrew ben rabi ‘son of …’, and the first letter of each part of a Yiddish double male personal name. See also Brill.
Boy/Male
Latin Anglo Saxon English Norse
Grain.
Boy/Male
Anglo Saxon
Fierce.
Surname or Lastname
English
English : from the Old Norse personal name GrÃmr, which remained popular as a personal name in the form Grim in Anglo-Scandinavian areas well into the 12th century. It was a byname of Woden with the meaning ‘masked person’ or ‘shape-changer’, and may have been bestowed on male children in an attempt to secure the protection of the god. The Continental Germanic cognate grÄ«m was also used as a first element in compound names. Compare Grimaud and Gribble, with the original sense ‘mask’, ‘helmet’. Some examples of the surname may derive from short forms of such names.
Boy/Male
Indian, Sanskrit
One who Takes Away
GRIM TRIGGER
GRIM TRIGGER
Girl/Female
American, Australian, British, Chinese, Christian, Danish, English, French, German, Latin
From Lorraine; Made Famous in Battle; Laurel
Boy/Male
Tamil
Lord Vishnu
Girl/Female
Australian, French
From the High Tower; Woman from Magdala
Boy/Male
Australian, French, German, Greek, Polish, Russian
Divine Gift; Gift Form God; God's Gift
Boy/Male
Tamil
The light of Vishnu
Girl/Female
Welsh
Coarse long hair.
Girl/Female
Norse Swedish
Goddess or warrior.
Male
German
Low German pet form of names beginning with Diet-, TIELO means "people, race."
Male
Yiddish
Yiddish diminutive form of Hebrew Yaaqob, KAPEL means "supplanter."
Girl/Female
Arabic, Muslim, Pakistani, Urdu
Beautiful
GRIM TRIGGER
GRIM TRIGGER
GRIM TRIGGER
GRIM TRIGGER
GRIM TRIGGER
n.
Order; disposition; condition; as, to be in good trim.
v. t.
That by which anything is grasped; a handle or gripe; as, the grip of a sword.
a.
Formal; precise; affectedly neat or nice; as, prim regularity; a prim person.
superl.
Full of grime; begrimed; dirty; foul.
n.
A hard, coarse-grained siliceous sandstone; as, millstone grit; -- called also gritrock and gritstone. The name is also applied to a finer sharp-grained sandstone; as, grindstone grit.
a.
Morose; severe of countenance; sour; surly; glum; grim.
v. t.
To give a grip to; to grasp; to gripe.
v. t.
To arrange in due order for sailing; as, to trim the sails.
v. i.
To be full to the brim.
n.
Structure, as adapted to grind or sharpen; as, a hone of good grit.
n.
The rim of a hat.
v. t.
To dress; to decorate; to adorn; to invest; to embellish; as, to trim a hat.
v. t.
To make ready or right by cutting or shortening; to clip or lop; to curtail; as, to trim the hair; to trim a tree.
v. t.
To fill to the brim, upper edge, or top.
v. t.
Fitly adjusted; being in good order., or made ready for service or use; firm; compact; snug; neat; fair; as, the ship is trim, or trim built; everything about the man is trim; a person is trim when his body is well shaped and firm; his dress is trim when it fits closely to his body, and appears tight and snug; a man or a soldier is trim when he stands erect.
a.
Grim; hideous; stern.
v. t.
To make trim; to put in due order for any purpose; to make right, neat, or pleasing; to adjust.
v. t.
To furnish with a rim; to border.
v. t.
To grind; to rub harshly together; to grate; as, to grit the teeth.
n.
The rim, border, or upper edge of a cup, dish, or any hollow vessel used for holding anything.