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COMPUTERS GRAPHICS

  • Computer graphics
  • Graphics created using computers

    Computer graphics (CG) deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film

    Computer graphics

    Computer graphics

    Computer_graphics

  • 3D computer graphics
  • Graphics that use a three-dimensional representation of geometric data

    3D computer graphics, sometimes called 3D computer-generated imagery (3D-CGI), refers to computer graphics that use a three-dimensional (3D) representation

    3D computer graphics

    3D computer graphics

    3D_computer_graphics

  • Rendering (computer graphics)
  • Producing images of 3D scenes

    include both still images and frames for films and video games. In a computer graphics context, in standard usage, the word "rendering" by itself means rendering

    Rendering (computer graphics)

    Rendering (computer graphics)

    Rendering_(computer_graphics)

  • Odin Computer Graphics
  • British video game developer

    Odin Computer Graphics was a Liverpool-based computer games developer that came to prominence in the mid-1980s with a variety of titles for the ZX Spectrum

    Odin Computer Graphics

    Odin_Computer_Graphics

  • Computer graphics (computer science)
  • Sub-field of computer science

    three-dimensional computer graphics, it also encompasses two-dimensional computer graphics and image processing. Computer graphics studies manipulation

    Computer graphics (computer science)

    Computer graphics (computer science)

    Computer_graphics_(computer_science)

  • Computer-generated imagery
  • Application of computer graphics to create or contribute to images

    Computer-generated imagery (CGI) is a specific application of computer graphics for creating or improving images in art, printed media, simulators, videos

    Computer-generated imagery

    Computer-generated imagery

    Computer-generated_imagery

  • Sprite (computer graphics)
  • 2D bitmap displayed over a larger scene

    (1983), Genesis/Mega Drive (1988); and home computers such as the TI-99/4 (1979), Atari 8-bit computers (1979), Commodore 64 (1982), MSX (1983), Amiga

    Sprite (computer graphics)

    Sprite (computer graphics)

    Sprite_(computer_graphics)

  • 2D computer graphics
  • Computer-based generation of digital images

    2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital

    2D computer graphics

    2D computer graphics

    2D_computer_graphics

  • Workstation
  • High-end single-user computer

    performance specifications than mainstream personal computers, especially in terms of processing, graphics, memory, and multitasking. Workstations are optimized

    Workstation

    Workstation

    Workstation

  • Graphics processing unit
  • Specialized electronic circuit that accelerates graphics

    either as a component on a discrete graphics card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles. GPUs

    Graphics processing unit

    Graphics processing unit

    Graphics_processing_unit

  • Graphics
  • Visual presentation on some surface

    influenced alternative forms of interaction with computers. In the mid-1960s, large computer graphics research projects were begun at MIT, General Motors

    Graphics

    Graphics

  • Glossary of computer graphics
  • a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. Contents 0–9 A B

    Glossary of computer graphics

    Glossary_of_computer_graphics

  • Silicon Graphics
  • 1981–2009 American computing company

    Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS)

    Silicon Graphics

    Silicon Graphics

    Silicon_Graphics

  • Graphics software
  • Type of application software

    In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on

    Graphics software

    Graphics software

    Graphics_software

  • Motion graphics
  • Digital footage or animation which create the illusion of motion or rotation

    television production. Computers began to be used as early as the late 1960s as super computers were capable of rendering crude graphics. John Whitney and

    Motion graphics

    Motion graphics

    Motion_graphics

  • Real-time computer graphics
  • Sub-field of computer graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term

    Real-time computer graphics

    Real-time computer graphics

    Real-time_computer_graphics

  • Computers & Graphics
  • Peer-reviewed scientific journal

    Computers & Graphics is a peer-reviewed scientific journal that covers computer graphics and related subjects such as data visualization, human-computer

    Computers & Graphics

    Computers_&_Graphics

  • Isometric video game graphics
  • Type of video game graphics

    to the horizontal. While modern computers can eliminate this problem using anti-aliasing, earlier computer graphics did not support enough colors or

    Isometric video game graphics

    Isometric video game graphics

    Isometric_video_game_graphics

  • Computer Graphics Metafile
  • Image file format family

    Computer Graphics Metafile (CGM) is a free and open international standard file format for 2D vector graphics, raster graphics, and text, and is defined

    Computer Graphics Metafile

    Computer_Graphics_Metafile

  • Visualization (graphics)
  • Set of techniques for creating images, diagrams, or animations to communicate a message

    visualization application is the field of computer graphics. The invention of computer graphics (and 3D computer graphics) may be the most important development

    Visualization (graphics)

    Visualization (graphics)

    Visualization_(graphics)

  • Polygon mesh
  • Set of polygons to define the surface of a 3D model

    In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edges and faces that define the shape of a polyhedral object's

    Polygon mesh

    Polygon mesh

    Polygon_mesh

  • Mesa (computer graphics)
  • Free and open-source library for 3D graphics rendering

    called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, OpenGL ES, Vulkan, and other graphics API specifications, as well

    Mesa (computer graphics)

    Mesa (computer graphics)

    Mesa_(computer_graphics)

  • Caustic Graphics
  • American computer technology company

    Caustic Graphics was a computer graphics and fabless semiconductor company that developed technologies to bring real-time ray-traced computer graphics to the

    Caustic Graphics

    Caustic_Graphics

  • Computer graphics lighting
  • Simulation of light in computer graphics

    Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility

    Computer graphics lighting

    Computer_graphics_lighting

  • Pixar
  • American computer animation studio

    The studio started in 1979 as part of the Lucasfilm computer division. It was known as the Graphics Group before its spin-off as a corporation in 1986

    Pixar

    Pixar

    Pixar

  • Tessellation (computer graphics)
  • Computer graphics terminology

    In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable

    Tessellation (computer graphics)

    Tessellation (computer graphics)

    Tessellation_(computer_graphics)

  • Raster graphics
  • Image display as a 2D grid of pixels

    In computer graphics and digital photography, a raster graphic, raster image, or simply raster is a digital image made up of a rectangular grid of tiny

    Raster graphics

    Raster graphics

    Raster_graphics

  • Graphics card
  • Expansion card which generates a feed of output images to a display device

    Providing adequate cooling becomes a challenge in such computers. Computers with multiple graphics cards may require power supplies over 750 watts. Heat

    Graphics card

    Graphics card

    Graphics_card

  • Clipping (computer graphics)
  • Excluding certain graphical elements from being rendered in a scene

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest.

    Clipping (computer graphics)

    Clipping_(computer_graphics)

  • Vector graphics
  • Computer graphics images defined by points, lines and curves

    Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as

    Vector graphics

    Vector graphics

    Vector_graphics

  • Computer graphics (disambiguation)
  • Topics referred to by the same term

    Look up computer graphics in Wiktionary, the free dictionary. Computer graphics are graphics created by computers and, more generally, the representation

    Computer graphics (disambiguation)

    Computer_graphics_(disambiguation)

  • Graphics tablet
  • Computer input device

    or digital art board) is a computer input device that enables a user to hand draw or paint images, animations and graphics, with a special pen-like stylus

    Graphics tablet

    Graphics tablet

    Graphics_tablet

  • Ray tracing (graphics)
  • Rendering method

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital

    Ray tracing (graphics)

    Ray tracing (graphics)

    Ray_tracing_(graphics)

  • New York Institute of Technology Computer Graphics Lab
  • Computer lab

    The New York Institute of Technology Computer Graphics Lab is a computer lab located at the New York Institute of Technology (NYIT), founded by Alexander

    New York Institute of Technology Computer Graphics Lab

    New_York_Institute_of_Technology_Computer_Graphics_Lab

  • Skeletal animation
  • Computer animation technique

    Autodesk 3ds Max, Maxon Cinema 4D, Unreal Engine, and many others. 3D computer graphics Morph target animation Interactive skeleton-driven simulation Cutout

    Skeletal animation

    Skeletal animation

    Skeletal_animation

  • Swizzling (computer graphics)
  • Vector computation used in computer graphics

    In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. Swizzles can also project from a vector of

    Swizzling (computer graphics)

    Swizzling_(computer_graphics)

  • Planar (computer graphics)
  • Method of arranging pixel data

    the third and fourth generations and home computers of the 80s. The EGA video adapter on early IBM PC computers uses planar arrangement in color graphical

    Planar (computer graphics)

    Planar_(computer_graphics)

  • Turtle graphics
  • Vector graphics using a relative cursor on a Cartesian plane

    computer graphics, turtle graphics are vector graphics using a relative cursor (the "turtle") upon a Cartesian plane (x and y axis). Turtle graphics is

    Turtle graphics

    Turtle_graphics

  • Reflection (computer graphics)
  • Simulation of reflective surfaces

    Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using

    Reflection (computer graphics)

    Reflection (computer graphics)

    Reflection_(computer_graphics)

  • Ultimate Play the Game
  • Defunct video games developer and publisher

    Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade

    Ultimate Play the Game

    Ultimate_Play_the_Game

  • Immediate mode (computer graphics)
  • Graphics libraries API design pattern

    is an API design pattern in computer graphics libraries, in which the client calls directly cause rendering of graphics objects to the display, or in

    Immediate mode (computer graphics)

    Immediate_mode_(computer_graphics)

  • Voxel
  • Element representing a value on a grid in three dimensional space

    III uses voxel graphics to render space battles and star systems. Battles displaying 1000 ships at a time were rendered slowly on computers without hardware

    Voxel

    Voxel

    Voxel

  • Shader
  • Type of program in computer graphics

    In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders act on data such

    Shader

    Shader

    Shader

  • Timeline of early 3D computer graphics hardware
  • Timeline of early 3D graphics hardware

    timeline of dedicated 3D computer graphics hardware that uses something other than the main CPU of a computer to draw graphics in three dimensions, usually

    Timeline of early 3D computer graphics hardware

    Timeline_of_early_3D_computer_graphics_hardware

  • List of computer graphics journals
  • List of academic journals in computer graphics

    modeling. ACM Transactions on Graphics Computers & Graphics IEEE Computer Graphics and Applications IEEE Transactions on Computer-Aided Design of Integrated

    List of computer graphics journals

    List_of_computer_graphics_journals

  • Computer Graphics: Principles and Practice
  • Textbook

    Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David

    Computer Graphics: Principles and Practice

    Computer_Graphics:_Principles_and_Practice

  • Personal computer
  • Computer intended for use by an individual person

    not used with personal computers. Personal computers are designed to be operated directly by an end user, rather than by a computer expert, administrator

    Personal computer

    Personal computer

    Personal_computer

  • 3D modeling
  • Form of computer-aided engineering

    anywhere in 3D graphics and CAD but their history predates the widespread use of 3D graphics on personal computers. In the past, many computer games used

    3D modeling

    3D modeling

    3D_modeling

  • Comparison of 3D computer graphics software
  • 3D computer graphics software refers to packages used to create 3D computer-generated imagery. This table compares elements of notable software that is

    Comparison of 3D computer graphics software

    Comparison_of_3D_computer_graphics_software

  • Bloom (shader effect)
  • Computer graphics effect

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR)

    Bloom (shader effect)

    Bloom (shader effect)

    Bloom_(shader_effect)

  • Color bleeding (computer graphics)
  • In computer graphics and 3D rendering, color bleeding is the phenomenon in which objects or surfaces are colored by reflection of colored light from nearby

    Color bleeding (computer graphics)

    Color bleeding (computer graphics)

    Color_bleeding_(computer_graphics)

  • Computer science
  • Study of computation

    states that "computer science is no more about computers than astronomy is about telescopes." The design and deployment of computers and computer systems is

    Computer science

    Computer science

    Computer_science

  • S3 Graphics
  • Former U.S.-based computer graphics company

    S3 Graphics, Ltd. was an American computer graphics company. The company sold the Trio, ViRGE, Savage, and Chrome series of graphics processors. Struggling

    S3 Graphics

    S3 Graphics

    S3_Graphics

  • IEEE Computer Graphics and Applications
  • Scientific journal

    IEEE Computer Graphics and Applications (often abbreviated IEEE CG&A) is a bimonthly magazine on computer graphics published by the IEEE Computer Society

    IEEE Computer Graphics and Applications

    IEEE_Computer_Graphics_and_Applications

  • List of 3D computer graphics software
  • This list of 3D graphics software contains software packages related to the development and exploitation of 3D computer graphics. For a comparison, see

    List of 3D computer graphics software

    List_of_3D_computer_graphics_software

  • Computer animation
  • Art of creating moving images using computers

    moving images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics. Computer animation is a digital

    Computer animation

    Computer animation

    Computer_animation

  • Computer Graphics (newsletter)
  • Publication of ACM SIGGRAPH

    Computer Graphics was a publication of ACM SIGGRAPH. It served as its newsletter, and has published the yearly SIGGRAPH Conference Proceedings up to 2003

    Computer Graphics (newsletter)

    Computer_Graphics_(newsletter)

  • Semigraphics
  • Method used in early text mode video hardware to emulate raster graphics

    pseudographics, or character graphics is a primitive method used in early text mode video hardware to emulate raster graphics without having to implement

    Semigraphics

    Semigraphics

    Semigraphics

  • Level of detail (computer graphics)
  • Adjusting the complexity of a 3D model representation to save storage and computation

    computer graphics can be traced back to an article by James H. Clark in the October 1976 issue of Communications of the ACM. At the time, computers were

    Level of detail (computer graphics)

    Level_of_detail_(computer_graphics)

  • Graphics pipeline
  • Procedure to convert 3D scenes to 2D images

    The computer graphics pipeline, or simply graphics pipeline, also known as the rendering pipeline, is a series of procedures for transforming a three-dimensional

    Graphics pipeline

    Graphics pipeline

    Graphics_pipeline

  • Ivan Sutherland
  • American computer scientist (born 1938)

    interface that has become ubiquitous in personal computers, and his contributions to computer graphics. He is a member of the National Academy of Engineering

    Ivan Sutherland

    Ivan Sutherland

    Ivan_Sutherland

  • Pre-rendering
  • Process in which video footage is not rendered in real-time

    In computer graphics, pre-rendering or offline rendering is the technique of rendering images before playing them back at a later time, often on another

    Pre-rendering

    Pre-rendering

    Pre-rendering

  • Computer Graphics International
  • International conference on computer graphics

    Computer Graphics International (CGI) is one of the oldest annual international conferences on computer graphics. It is organized by the Computer Graphics

    Computer Graphics International

    Computer_Graphics_International

  • Pixar Image Computer
  • Graphics designing computer by Pixar

    The Pixar Image Computer is a graphics computer originally developed by the Graphics Group, the computer division of Lucasfilm, which later became Pixar

    Pixar Image Computer

    Pixar Image Computer

    Pixar_Image_Computer

  • Computer-aided design
  • Constructing product by means of computer

    Computer-aided design (CAD) is the use of computers (or workstations) to aid in the creation, modification, analysis, or optimization of a design. This

    Computer-aided design

    Computer-aided design

    Computer-aided_design

  • Hercules Graphics Card
  • IBM PC graphic adapter and display standard

    The Hercules Graphics Card (HGC) is a computer graphics controller formerly made by Hercules Computer Technology, Inc. that combines IBM's text-only MDA

    Hercules Graphics Card

    Hercules Graphics Card

    Hercules_Graphics_Card

  • List of 3D graphics libraries
  • ease the processes in all stages of computer graphics generation. These APIs have also proved vital to computer graphics hardware manufacturers, as they provide

    List of 3D graphics libraries

    List_of_3D_graphics_libraries

  • Atari 8-bit computers
  • 1979–1991 home computer series

    The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with

    Atari 8-bit computers

    Atari 8-bit computers

    Atari_8-bit_computers

  • Craig Reynolds (computer graphics)
  • American computer graphics expert (born 1953)

    Craig W. Reynolds (born March 15, 1953), is an artificial life and computer graphics expert. He created the Boids artificial life simulation in 1986, introducing

    Craig Reynolds (computer graphics)

    Craig_Reynolds_(computer_graphics)

  • Radiosity (computer graphics)
  • Computer graphics rendering method using diffuse reflection

    In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect

    Radiosity (computer graphics)

    Radiosity (computer graphics)

    Radiosity_(computer_graphics)

  • Video Graphics Array
  • Computer display standard and resolution

    Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in

    Video Graphics Array

    Video Graphics Array

    Video_Graphics_Array

  • Video game graphics
  • Computer graphics related to video games

    hardware advances and restrictions such as the processing power of central or graphics processing units. Some of the earliest video games were text games or text-based

    Video game graphics

    Video_game_graphics

  • Tile-based video game
  • Type of video game

    designed to use tile-based graphics, since their games had to fit into video game cartridges as small as 4K in size. Home computers had hardware tile support

    Tile-based video game

    Tile-based video game

    Tile-based_video_game

  • Graphics library
  • Program library for computer graphics

    A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing

    Graphics library

    Graphics_library

  • List of graphics chips and card companies
  • 2001). "Evans & Sutherland Computer Corp". Computer Graphics World. 24 (10). PennWell: 10 – via Gale. Evans & Sutherland Computer Corp. (Salt Lake City, UT)

    List of graphics chips and card companies

    List_of_graphics_chips_and_card_companies

  • IMPACT (computer graphics)
  • Graphics subsystem by Silicon Graphics

    (sometimes spelled Impact) is a computer graphics architecture for Silicon Graphics computer workstations. IMPACT Graphics was developed in 1995 and was

    IMPACT (computer graphics)

    IMPACT_(computer_graphics)

  • History of computer animation
  • the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were

    History of computer animation

    History_of_computer_animation

  • IEEE Transactions on Visualization and Computer Graphics
  • Academic journal

    and Computer Graphics is a peer-reviewed scientific journal published by the IEEE Computer Society. It covers subjects related to computer graphics and

    IEEE Transactions on Visualization and Computer Graphics

    IEEE_Transactions_on_Visualization_and_Computer_Graphics

  • Texel (graphics)
  • Fundamental unit of a texture map

    a triangle) in the output picture. On modern computers, this operation is accomplished on the graphics processing unit. The texturing process starts

    Texel (graphics)

    Texel (graphics)

    Texel_(graphics)

  • Wilkinson's Grammar of Graphics
  • Data visualization grammar for constructing graphics

    The Grammar of Graphics (GoG) is a grammar-based system for representing graphics to provide grammatical constraints on the composition of data and information

    Wilkinson's Grammar of Graphics

    Wilkinson's_Grammar_of_Graphics

  • Enhanced Graphics Adapter
  • IBM PC graphic adapter and display standard

    The Enhanced Graphics Adapter (EGA) is an IBM PC graphics adapter and de facto computer display standard from 1984 that superseded the CGA standard introduced

    Enhanced Graphics Adapter

    Enhanced Graphics Adapter

    Enhanced_Graphics_Adapter

  • List of 2D graphics software
  • List of notable 2D graphics software

    a list of 2D graphics software.   Proprietary   Open source   Freeware/Trialware 3D computer graphics Comparison of 3D computer graphics software Comparison

    List of 2D graphics software

    List_of_2D_graphics_software

  • James H. Clark
  • American computer scientist and entrepreneur

    American entrepreneur and computer scientist. He founded several notable Silicon Valley technology companies, including Silicon Graphics, Netscape, myCFO, and

    James H. Clark

    James H. Clark

    James_H._Clark

  • Relief mapping (computer graphics)
  • Texture mapping technique

    In computer graphics, relief mapping is a texture mapping technique first introduced in 2000 used to render the surface details of three-dimensional objects

    Relief mapping (computer graphics)

    Relief_mapping_(computer_graphics)

  • Home computer
  • Class of microcomputers

    and expandability. However, a home computer often had better graphics and sound than contemporary business computers. Their most common uses were word

    Home computer

    Home computer

    Home_computer

  • Caustic (optics)
  • Envelope of light rays reflected or refracted by a curved surface/object

    most computer graphics systems is aesthetics rather than physical accuracy. This is especially true when it comes to real-time graphics in computer games

    Caustic (optics)

    Caustic (optics)

    Caustic_(optics)

  • SIGGRAPH
  • Conference on computer graphics

    SIGGRAPH is an annual conference centered around computer graphics organized by the ACM. It was first held in 1974 in Boulder, Colorado. The main conference

    SIGGRAPH

    SIGGRAPH

    SIGGRAPH

  • Fragment (computer graphics)
  • In computer graphics, a fragment is the data necessary to generate a single pixel's worth of a drawing primitive in the frame buffer. These data may include

    Fragment (computer graphics)

    Fragment_(computer_graphics)

  • Snap (computer graphics)
  • In computer graphics, snapping allows an object to be easily positioned in alignment with grid lines, guide lines or another object, by causing it to

    Snap (computer graphics)

    Snap_(computer_graphics)

  • Bresenham's line algorithm
  • Line-drawing algorithm

    common computer architectures. It is an incremental error algorithm, and one of the earliest algorithms developed in the field of computer graphics. An extension

    Bresenham's line algorithm

    Bresenham's_line_algorithm

  • Henri Gouraud (computer scientist)
  • French computer scientist (born 1944)

    [ɑ̃ʁi ɡuʁo]; born 1944) is a French computer scientist. He is the inventor of Gouraud shading used in computer graphics. He is the great-nephew of French

    Henri Gouraud (computer scientist)

    Henri Gouraud (computer scientist)

    Henri_Gouraud_(computer_scientist)

  • Computer
  • Programmable machine that processes data

    electronic computers can perform generic sets of operations known as programs, which enable computers to perform a wide range of tasks. The term computer system

    Computer

    Computer

    Computer

  • Color Graphics Adapter
  • IBM PC graphic adapter and display standard

    IBM's first color graphics card for the IBM PC. It established a de facto computer display standard. The original IBM CGA graphics card was built around

    Color Graphics Adapter

    Color Graphics Adapter

    Color_Graphics_Adapter

  • Lambertian reflectance
  • Model for determining radiant energy reflected off diffuse surfaces

    designed to exhibit an almost perfect Lambertian reflectance. In computer graphics, Lambertian reflection is often used as a model for diffuse reflection

    Lambertian reflectance

    Lambertian reflectance

    Lambertian_reflectance

  • Jensen Huang
  • Taiwanese and American businessman (born 1963)

    well-known only among the gamers and computer graphics experts who were the original intended markets for Nvidia's graphics processing unit (GPU) products.

    Jensen Huang

    Jensen Huang

    Jensen_Huang

  • Clamp (function)
  • Limiting a position to an area

    support the functions min and max. One of the many uses of clamping in computer graphics is the placing of a detail inside a polygon—for example, a bullet

    Clamp (function)

    Clamp_(function)

  • Alembic (computer graphics)
  • File format

    Alembic is an interchangeable computer graphics file format developed by Sony Pictures Imageworks and Industrial Light & Magic. It was announced at SIGGRAPH

    Alembic (computer graphics)

    Alembic_(computer_graphics)

  • Fixed-function (computer graphics)
  • Terminology used in computer graphics

    In computer graphics, fixed-function is a term primarily used to describe 3D graphics APIs and GPUs designed prior to the advent of programmable shaders

    Fixed-function (computer graphics)

    Fixed-function_(computer_graphics)

  • Bézier curve
  • Curve used in computer graphics and related fields

    BEH-zee-ay, French pronunciation: [bezje]) is a parametric curve used in computer graphics and related fields. A sequence of discrete "control points" defines

    Bézier curve

    Bézier curve

    Bézier_curve

  • Graphical user interface
  • hardware devices such as pointing devices, graphics hardware, and positioning of the pointer. In personal computers, all these elements are modeled through

    Graphical user interface

    Graphical user interface

    Graphical_user_interface

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