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Set of polygons to define the surface of a 3D model
In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edges and faces that define the shape of a polyhedral object's
Polygon_mesh
Object modeling method
graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling
Polygonal_modeling
3D computer graphics mesh with low number of polygons
Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons. Low poly meshes occur in real-time applications (e.g
Low_poly
Plane figure bounded by line segments
solid polygons, a polygon may refer only to a simple polygon or to a solid polygon. A polygonal chain may cross over itself, creating star polygons and
Polygon
Curved curface derived from a coarse polygon mesh
coarser polygon mesh and produced by a recursive algorithmic method. The curved surface, the underlying inner mesh, can be calculated from the coarse mesh, known
Subdivision_surface
Polygon mesh composed of triangles
In computer graphics, a triangle mesh is a type of polygon mesh. It comprises a set of triangles (typically in three dimensions) that are connected by
Triangle_mesh
Type of plane partition
identification of the Sabouroff head, which made use of a high-resolution polygon mesh. In dialectometry, Voronoi cells are used to indicate a supposed linguistic
Voronoi_diagram
Graph data structure for pathfinding
in video game AI in 2000. A navigation mesh is a collection of two-dimensional convex polygons (a polygon mesh) that define which areas of an environment
Navigation_mesh
3D model's surface projected to a 2D image
created as a polygon mesh using a 3D modeller, UV coordinates (also known as texture coordinates) can be generated for each vertex in the mesh. One way is
UV_mapping
Representation of a 3D object with only its edges rendered
three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where
Wire-frame_model
Creating a complex 3D surface or object by combining primitive objects
also be performed on polygonal meshes, and may or may not be procedural and/or parametric. CSG can be contrasted with polygon mesh modeling, boundary representation
Constructive_solid_geometry
Research topic in computational geometry
the mesh. These are combinatoric in nature and encode the topology of the shape. In addition to triangles, a more general class of polygon meshes can
Geometry_processing
Interpolation method in computer graphics
surfaces represented by polygon meshes. In practice, Gouraud shading is most often used to achieve continuous lighting on triangle meshes by computing the lighting
Gouraud_shading
Computational human phantoms are models of the human body
advanced mathematics, such as non-uniform rational B-spline (NURBS) and polygon meshes, which allow for 4-D phantoms where simulations can take place not only
Computational_human_phantom
3D computer graphics software
primitives, including polygon meshes, Bézier curves, NURBS surfaces, metaballs, icospheres, text, and an n-gon modeling system called B-mesh. There is also an
Blender_(software)
Form of computer-aided engineering
mechanical CAD systems. Polygonal modeling – Points in 3D space, called vertices, are connected by line segments to form a polygon mesh. The vast majority
3D_modeling
Quantity of a three-dimensional space
d\rho \,d\theta \,d\varphi .} A polygon mesh is a representation of the object's surface, using polygons. The volume mesh explicitly define its volume and
Volume
Software to create a polygon mesh
computer graphics, a polygonizer is a software component for converting a geometric model represented as an implicit surface to a polygon mesh. Bloomenthal,
Polygonizer
3D computer graphics software
curves and freeform surfaces in computer graphics (in contrast to a polygon mesh mathematical model). Rhinoceros is used for computer-aided design (CAD)
Rhinoceros_3D
Area of mathematics
differential geometry. Instead of smooth curves and surfaces, there are polygons, meshes, and simplicial complexes. It is used in the study of computer graphics
Discrete differential geometry
Discrete_differential_geometry
Subdivision of space into cells
Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often
Mesh_generation
3D character animation software
uses a proprietary spline mesh technology to perform modeling and animation, and it is different in this sense from polygon mesh or NURBS-based programs
Animation:Master
Texture mapping technique
taking geometric details from a high polygon model was introduced in "Fitting Smooth Surfaces to Dense Polygon Meshes" by Krishnamurthy and Levoy, Proc.
Normal_mapping
3D computer graphics software
pitched as CAD for artists. Non-uniform rational B-spline Solid modeling Polygon mesh modeling Boolean operations Real-time rendering SpaceMouse support Blender
Plasticity_(software)
Topics referred to by the same term
graphics Types of mesh in computational mathematics Polygon mesh, a partition into polygons Mesh (mathematics), a partition of an interval Mesh generation or
Mesh_(disambiguation)
Mathematical circuit analysis technique
The star-mesh transform, or star-polygon transform, is a mathematical circuit analysis technique to transform a resistive network into an equivalent network
Star-mesh_transform
Digital sculpting tool
the original mesh. The new topology is generally more clean and uniform. This is a process that also helps to reduce or increase the polygon count. This
ZBrush
Basic shapes represented in vector graphics
points at its center, vertex, and co-vertex. A Polyhedron or Polygon mesh is a set of polygon faces in three-dimensional space that are connected at their
Geometric_primitive
Photogrammetry software
features include image registration (alignment), automatic calibration, polygon mesh calculation, coloring, texturing, parallel projections, georeferencing
RealityCapture
Method of creating moving pictures
The 3D model maker usually starts by creating a 3D polygon mesh for the animator to manipulate. A mesh typically includes many vertices that are connected
Animation
Typically used for particle systems Polygon mesh A 3D model consisting of vertices connected by polygon primitives. Polygon primitive A rendering or modelling
Glossary_of_computer_graphics
Set of principles for modeling solid geometry
Creating polygon mesh models for rapid prototyping (to aid surgeons preparing for difficult surgeries, for example) Combining polygon mesh models with
Solid_modeling
Computer animation technique
(or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical
Skeletal_animation
Computer graphics terminology
that it allows detail to be dynamically added and subtracted from a 3D polygon mesh and its silhouette edges based on control parameters (often camera distance)
Tessellation (computer graphics)
Tessellation_(computer_graphics)
as a method of producing a UV map from a polygonal mesh to a texture map such that the shape of the polygons as mapped to the texture is relatively undistorted
Least_squares_conformal_map
Graphics created using computers
surface patches, polygonal mesh modeling (manipulation of faceted geometry), or polygonal mesh subdivision (advanced tessellation of polygons, resulting in
Computer_graphics
Set of data points in three-dimensional space
rendered and inspected, point clouds are often converted to polygon mesh or triangle mesh models, non-uniform rational B-spline (NURBS) surface models
Point_cloud
Method of defining complex surfaces in computer graphics
degree 4 by 4 (bi-quartic). Subdivision surfaces, NURBS surfaces, and polygon meshes are alternative technologies. Subdivision surfaces, as well as T-spline
T-spline
Machine learning model
creativity issues in generative design and digital fabrication of complex 3D meshes". International Journal of Architectural Computing. 23 (2): 582–600. doi:10
Text-to-image_model
3D character modeling software
only. The human mesh itself is triangles free, using Catmull-Clark subdivision for extra resolution to base meshes, see also polygon mesh. Only E(5) Pole
MakeHuman
3D computer graphics software for automatic 3D optimization
on proprietary methods for creating levels of detail (LODs) through Polygon mesh reduction and other optimization techniques. Since the launch of Simplygon
Simplygon
useful meshes, some lose information and so are not invertible. The boundary representation for a solid object, its surface, is a polygon mesh of vertices
Euler operator (digital geometry)
Euler_operator_(digital_geometry)
Sub-field of computer science
surfaces are not finite, discrete digital approximations are used. Polygonal meshes (and to a lesser extent subdivision surfaces) are by far the most common
Computer graphics (computer science)
Computer_graphics_(computer_science)
to discrete spaces including graphs, finite element meshes, and lately also general polygonal meshes (non-flat and non-convex). DEC methods have proved
Discrete_exterior_calculus
Computer graphics algorithm
that if the list of polygons is simple, then draw the polygons in the viewport. Simple is defined as one polygon (then the polygon or its part is drawn
Warnock_algorithm
Graphics that use a three-dimensional representation of geometric data
and drawing triangles and other polygonal patches. 3-D modelers allow users to create and alter models via their 3-D mesh. Users can add, subtract, stretch
3D_computer_graphics
Computer graphics simulation of deformable objects
three dimensional region bounded by a polygon mesh into tetrahedra, similarly to how a two-dimensional polygon may be triangulated into triangles). The
Soft-body_dynamics
Polygonal representation of the interior volume of an object
volumetric mesh is a polyhedral representation of the interior region of an object. It is unlike polygon meshes, which represent only the surface as polygons. One
Volumetric_mesh
Type of program in computer graphics
have more coarse meshes, yet seem comparable in quality. It also can drastically reduce required mesh bandwidth by allowing meshes to be refined once
Shader
Software framework for processing and analyzing 3D mesh data
or faint surface details like fingerprints can be visualized. The polygonal meshes of the 3D-models can be inspected, cleaned and repaired to provide
GigaMesh_Software_Framework
3D computer graphics rendering method
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Ray_marching
Computer graphics algorithm
the 1987 SIGGRAPH proceedings by Lorensen and Cline, for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the
Marching_cubes
rational mesh smooth (NURMS) or subdivision surface technique is typically applied to a low-polygonal mesh to create a high-polygonal smoothed mesh. NURMS
NURMS
Use of software to manipulate a digital object
detailed can have very small polygons while other areas can have larger polygons. In many mesh-based programs, the mesh can be edited at different levels
Digital_sculpting
Set of triangles with shared vertices in a triangle mesh
EDCBA which represents triangles EDC, DBC, CBA). Converting a general polygon mesh to a single long strip was until recently generally not possible. Usually
Triangle_strip
Three-dimensional curved geometric object
Science Center Technorama, Winterthur, Switzerland. Paper model oloid Make your own oloid Oloid mesh Polygon mesh of the oloid, and code to generate it.
Oloid
Scanning of an object or environment to collect data on its shape
scanner is usually to create a 3D model. This 3D model consists of a polygon mesh or point cloud of geometric samples on the surface of the subject. These
3D_scanning
2023 video game
threats as players progressed. Dredge uses a low-poly (a polygon mesh that has a low number of polygons) art style that has been part of the project since its
Dredge_(video_game)
Planar movement within a Euclidean space without rotation
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Translation_(geometry)
Software for 3D computer-aided design
Siemens introduced Convergent Modeling which adds the ability to work with polygon mesh data alongside more traditional solid and surface modelling techniques
Solid_Edge
2017 video game compilation
Visions, lacking the original source code, rebuilt the games using polygon meshes provided by Sony and Naughty Dog, decoding outdated formats. Missing
Crash Bandicoot N. Sane Trilogy
Crash_Bandicoot_N._Sane_Trilogy
Data structure for representing polygon meshes in computer memory
computer graphics, the winged edge data structure is a way to represent polygon meshes in computer memory. It is a type of boundary representation and describes
Winged_edge
Type of application software
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Graphics_software
Computer graphics images defined by points, lines and curves
surfaces and solids, are usually defined as a connected set of polygons (e.g., a polygon mesh) or as parametric surfaces (e.g., NURBS). Fractals, often defined
Vector_graphics
Technique for increasing apparent display resolution
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Subpixel_rendering
Algorithm to smooth a polygonal mesh
Laplacian smoothing is an algorithm to smooth a polygonal mesh. For each vertex in a mesh, a new position is chosen based on local information (such as
Laplacian_smoothing
Algorithm for visible surface determination in 3D graphics
visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis
Painter's_algorithm
Representing a 3D-modeled object or dataset as a 2D projection
isosurfaces (surfaces of equal values) from the volume and rendering them as polygonal meshes or by rendering the volume directly as a block of data. The marching
Volume_rendering
Speed of convergence of a mathematical sequence
definitions also apply for non-grid discretization schemes such as the polygon meshes of a finite element method or the basis sets in computational chemistry:
Rate_of_convergence
Type of geometric transformation
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Shear_mapping
Topics referred to by the same term
the animated television series The Simpsons OFF (file format), for polygon meshes Open Font Format Owner-Free File System, a P2P network Offutt Air Force
Off
Graphics mode on the Super NES video game console
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Mode_7
Visibility in 3D computer graphics
edges of already displayed polygons (see scanline rendering). Polygons are displayed from the nearest to the furthest. New polygons are clipped against already
Hidden-surface_determination
Simulation of the appearance of being three-dimensional
are sometimes represented by two-dimensional images applied to a single polygon which is typically kept perpendicular to the line of sight. The name refers
2.5D
3D computer graphics image rendering method
works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis. All of the polygons to be rendered are first sorted by the top
Scanline_rendering
Depicting depth with levels of darkness
for each polygon (usually for the first vertex in the polygon, but sometimes for the centroid for triangle meshes), based on the polygon's surface normal
Shading
Computer graphics rendering technique used to mimic the look of 2D animation
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Cel_shading
Computer graphics technique
that volume is in shadow, everything outside is lit by the light. For a polygonal model, the volume is usually formed by classifying each face in the model
Shadow_volume
List of computer file compression formats
3D mesh coding (PB3DMC; MPEG-4 Part 16 Animation Framework eXtension (AFX) Amendment 4) Alliance for Open Media (VVM Working Group) Polygonal Mesh Coding
List_of_codecs
Producing images of 3D scenes
and surface normal vectors for meshes of triangles or polygons (often rendered as smooth surfaces by subdividing the mesh) Transformations for positioning
Rendering_(computer_graphics)
Technique in video game aesthetic design
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Skybox_(video_games)
3D sculpting and painting tool
be bookmarked. Models created within the program typically start as a polygon mesh that can be manipulated with a variety of different tools. A model can
Autodesk_Mudbox
Step in the 3D modeling process
(or retopo) is a step in the 3D modeling process where an object's polygonal mesh is modified or recreated to obtain a cleaner layout while maintaining
Retopology
Geometric transformation
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Scaling_(geometry)
3D computer graphics program
refines the model. Versions 4 and up feature the Editable Polygon object, which simplifies most mesh editing operations, and provides subdivision smoothing
Autodesk_3ds_Max
3D mesh processing software
proprietary MeshLib library. Its scope includes polygonal meshes, point clouds, volumetric datasets, polylines, and distance maps. MeshInspector is available
MeshInspector
Computer graphics technique
defined with procedural shaders or textures as well as procedural geometry or meshes or point clouds. If possible all changes are made visible in real-time and
Physically_based_rendering
Excluding certain graphical elements from being rendered in a scene
Liang–Barsky Fast-clipping Cyrus–Beck Nicholl–Lee–Nicholl Skala O(lg N) algorithm Polygon clipping algorithms: Greiner–Hormann Sutherland–Hodgman Weiler–Atherton
Clipping_(computer_graphics)
Physical point in a raster image
While CRT displays use red-green-blue-masked phosphor areas, dictated by a mesh grid called the shadow mask, it would require a difficult calibration step
Pixel
Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity. The
Static_mesh
Shading language for WebGPU
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
WebGPU_Shading_Language
Adjusting the complexity of a 3D model representation to save storage and computation
to as generalization. MeshLab an open source mesh processing tool that is able to accurately simplify 3D polygonal meshes. Polygon Cruncher a commercial
Level of detail (computer graphics)
Level_of_detail_(computer_graphics)
Partition of a surface into a net of triangles
possibility to prescribe boundaries (see picture). Polygonizing a surface means to generate a polygon mesh. The triangulation of a surface should not be confused
Surface_triangulation
Only rendering polygons facing towards the camera
graphics, back-face culling determines whether a polygon that is part of a solid needs to be drawn. Polygons that face away from the viewer do not need to
Back-face_culling
Methodological basis for 3D CAD/CAM solid modeling and image rendering
performed, for example depth sorting but depth buffering may not. That is polygons must be full in front of or behind one another, they may not partially
Ray_casting
quad-edge structure is the recognition that a single edge, in a closed polygonal mesh topology, sits between exactly two faces and exactly two vertices. The
Quad-edge
World's heaviest bell, cast in 1735
team researched the bell's material characteristics and constructed a polygon mesh that modeled the shape of the bell. The team then used finite element
Tsar_Bell
Digital sculpting program
"auto-retopology", a proprietary skinning algorithm which generates a polygonal mesh skin over any voxel sculpture, composed primarily of quadrangles. Applinks[dead
3D-Coat
Method to draw shadows in computer graphic images
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Shadow_mapping
Fundamental unit of a texture map
the entire texture. This results in each texel centroid having a Voronoi polygon surrounding it, which consists of all points that are closer to its own
Texel_(graphics)
POLYGON MESH
POLYGON MESH
Girl/Female
Tamil
Goddess of desire, Goddess Parvati
Boy/Male
Latin
Youthful. Jove's child. From Latin 'Julianus'. Form of Julius and family clan name of several...
Male
English
Anglicized form of Hebrew Meshek, MESHECH means "to draw." In the bible, this is the name of a son of Japheth.
Male
Hebrew
Variant spelling of Hebrew Meshullam, MESHULAM means "friend." In the bible, this is the name of a scribe and many other minor characters.
Girl/Female
Hindu
A name of river
Girl/Female
Sikh
Strong, Ruler
Girl/Female
Tamil
Goddess Parvati, Goddess of desires
Biblical
zealous; burning
Girl/Female
Tamil
Long life
Surname or Lastname
English
English : variant of Lygon, name of an aristocratic English family said to be of Norman origin. The name is of unknown etymology. According to Morlet it is a variant of L’Higon, a patronymic from Higon, a southern French variant of Hugo. This seems rather doubtful.Polish (also Ligoń) : nickname from a derivative of Old Polish ligać ‘to lie’ or ‘to kick up a fuss’.The first known Ligon immigrant to North America, Col. Thomas Lygon or Ligon, came to VA from England in 1640.
Male
Hebrew
(מְש×ֻלָּ×) Hebrew name MESHULLAM means "friend." In the bible, this is the name of many characters, including a son of Zerubbabel.Â
Girl/Female
Latin
Feminine Youthful. Jove's child.
Girl/Female
Hindu
Goddess Parvati, Goddess of desires
Male
Hebrew
(מֶש×ֶךְ) Hebrew name MESHEK means "to draw." In the bible, this is the name of a son of Japheth.
Male
English
Medieval English variant spelling of Roman Latin Julian, JOLYON means "descended from Jupiter (Jove)."
Girl/Female
Biblical
Zealous, burning.
Boy/Male
Tamil
Meshanthan | மேஷஂதந    Â
Shantham
Meshanthan | மேஷஂதந    Â
Girl/Female
Hindu
Long life
Girl/Female
Tamil
A name of river
Male
Greek
Greek myth name of one of the horses of the noon-day sun, PHLEGON means "the burning/blazing one."
POLYGON MESH
POLYGON MESH
Girl/Female
Biblical
Bitterness.
Boy/Male
Tamil
Light, Splendor, Radiance
Girl/Female
Arabic, Muslim
Lucky
Girl/Female
Hindu
Painting, Artist, Beautiful drawing
Boy/Male
American, Australian, British, Celtic, Christian, English, French, German
Honourable; Servant Spear; Derived from Combining an Old Name; Spear
Boy/Male
Indian
Pious, Beautiful
Boy/Male
English, Modern
A Miracle; Inimitably; Do Something which Others cannot do
Girl/Female
Assamese, Gujarati, Hindu, Indian, Kannada, Malayalam, Marathi, Oriya, Sanskrit, Tamil, Telugu
Interest; Luster; Beauty; Love; Light; Taste
Male
English
Anglicized form of Hebrew Yechezqel, JEHEZEKEL means "God will strengthen." In the bible, this is the name of a prophet, the author of the Book of Ezekiel.Â
Boy/Male
Indian, Punjabi, Sikh
Inner Wisdom
POLYGON MESH
POLYGON MESH
POLYGON MESH
POLYGON MESH
POLYGON MESH
n.
Alt. of Polygeny
n.
A plane figure having many angles, and consequently many sides; esp., one whose perimeter consists of more than four sides; any figure having many angles.
a.
Having all the sides equal; as, an equilateral triangle; an equilateral polygon.
a.
Speaking many languages; polyglot.
n.
The knotgrass (Polygonum aviculare).
n.
A figure or polygon bounded by twelve sides and containing twelve angles.
n.
One of the individual zooids forming the compound organism of a polyzoan.
n.
Any species of Polyzoa; one of the Polyzoa.
n.
A figure or polygon having nine sides and nine angles.
n.
Smartweed (Polygonum Hydropiper).
a.
Approximately polygonal; somewhat or almost polygonal.
n.
A polygon or plane figure with nine sides and nine angles; a nonagon.
n.
Any plant of the genus Polygonum.
a.
Containing, or made up, of, several languages; as, a polyglot lexicon, Bible.
a.
Polygonal.
n.
A plant of the order Polygynia.
a.
A figure or polygon whose angles are equal.
n.
The doctrine of polygons; an extension of some of the principles of trigonometry to the case of polygons.
n.
A polyzoon.
pl.
of Polyzoon