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POLYGON MESH

  • Polygon mesh
  • Set of polygons to define the surface of a 3D model

    In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edges and faces that define the shape of a polyhedral object's

    Polygon mesh

    Polygon mesh

    Polygon_mesh

  • Polygonal modeling
  • Object modeling method

    graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling

    Polygonal modeling

    Polygonal modeling

    Polygonal_modeling

  • Low poly
  • 3D computer graphics mesh with low number of polygons

    Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons. Low poly meshes occur in real-time applications (e.g

    Low poly

    Low poly

    Low_poly

  • Polygon
  • Plane figure bounded by line segments

    solid polygons, a polygon may refer only to a simple polygon or to a solid polygon. A polygonal chain may cross over itself, creating star polygons and

    Polygon

    Polygon

  • Subdivision surface
  • Curved curface derived from a coarse polygon mesh

    coarser polygon mesh and produced by a recursive algorithmic method. The curved surface, the underlying inner mesh, can be calculated from the coarse mesh, known

    Subdivision surface

    Subdivision_surface

  • Triangle mesh
  • Polygon mesh composed of triangles

    In computer graphics, a triangle mesh is a type of polygon mesh. It comprises a set of triangles (typically in three dimensions) that are connected by

    Triangle mesh

    Triangle mesh

    Triangle_mesh

  • UV mapping
  • 3D model's surface projected to a 2D image

    created as a polygon mesh using a 3D modeller, UV coordinates (also known as texture coordinates) can be generated for each vertex in the mesh. One way is

    UV mapping

    UV mapping

    UV_mapping

  • Wire-frame model
  • Representation of a 3D object with only its edges rendered

    three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where

    Wire-frame model

    Wire-frame model

    Wire-frame_model

  • Voronoi diagram
  • Type of plane partition

    identification of the Sabouroff head, which made use of a high-resolution polygon mesh. In dialectometry, Voronoi cells are used to indicate a supposed linguistic

    Voronoi diagram

    Voronoi diagram

    Voronoi_diagram

  • Constructive solid geometry
  • Creating a complex 3D surface or object by combining primitive objects

    also be performed on polygonal meshes, and may or may not be procedural and/or parametric. CSG can be contrasted with polygon mesh modeling, boundary representation

    Constructive solid geometry

    Constructive solid geometry

    Constructive_solid_geometry

  • Navigation mesh
  • Graph data structure for pathfinding

    in video game AI in 2000. A navigation mesh is a collection of two-dimensional convex polygons (a polygon mesh) that define which areas of an environment

    Navigation mesh

    Navigation_mesh

  • Skeletal animation
  • Computer animation technique

    (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical

    Skeletal animation

    Skeletal animation

    Skeletal_animation

  • Shader
  • Type of program in computer graphics

    have more coarse meshes, yet seem comparable in quality. It also can drastically reduce required mesh bandwidth by allowing meshes to be refined once

    Shader

    Shader

    Shader

  • Gouraud shading
  • Interpolation method in computer graphics

    surfaces represented by polygon meshes. In practice, Gouraud shading is most often used to achieve continuous lighting on triangle meshes by computing the lighting

    Gouraud shading

    Gouraud shading

    Gouraud_shading

  • Polygonizer
  • Software to create a polygon mesh

    computer graphics, a polygonizer is a software component for converting a geometric model represented as an implicit surface to a polygon mesh. Bloomenthal,

    Polygonizer

    Polygonizer

  • NURMS
  • rational mesh smooth (NURMS) or subdivision surface technique is typically applied to a low-polygonal mesh to create a high-polygonal smoothed mesh. NURMS

    NURMS

    NURMS

  • Geometry processing
  • Research topic in computational geometry

    the mesh. These are combinatoric in nature and encode the topology of the shape. In addition to triangles, a more general class of polygon meshes can

    Geometry processing

    Geometry_processing

  • Discrete differential geometry
  • Area of mathematics

    differential geometry. Instead of smooth curves and surfaces, there are polygons, meshes, and simplicial complexes. It is used in the study of computer graphics

    Discrete differential geometry

    Discrete_differential_geometry

  • Mesh generation
  • Subdivision of space into cells

    Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often

    Mesh generation

    Mesh generation

    Mesh_generation

  • Computational human phantom
  • Computational human phantoms are models of the human body

    advanced mathematics, such as non-uniform rational B-spline (NURBS) and polygon meshes, which allow for 4-D phantoms where simulations can take place not only

    Computational human phantom

    Computational_human_phantom

  • 3D modeling
  • Form of computer-aided engineering

    mechanical CAD systems. Polygonal modeling – Points in 3D space, called vertices, are connected by line segments to form a polygon mesh. The vast majority

    3D modeling

    3D modeling

    3D_modeling

  • Mesh (disambiguation)
  • Topics referred to by the same term

    graphics Types of mesh in computational mathematics Polygon mesh, a partition into polygons Mesh (mathematics), a partition of an interval Mesh generation or

    Mesh (disambiguation)

    Mesh_(disambiguation)

  • Blender (software)
  • 3D computer graphics software

    primitives, including polygon meshes, Bézier curves, NURBS surfaces, metaballs, icospheres, text, and an n-gon modeling system called B-mesh. There is also an

    Blender (software)

    Blender (software)

    Blender_(software)

  • Volumetric mesh
  • Polygonal representation of the interior volume of an object

    volumetric mesh is a polyhedral representation of the interior region of an object. It is unlike polygon meshes, which represent only the surface as polygons. One

    Volumetric mesh

    Volumetric_mesh

  • Animation:Master
  • 3D character animation software

    uses a proprietary spline mesh technology to perform modeling and animation, and it is different in this sense from polygon mesh or NURBS-based programs

    Animation:Master

    Animation:Master

  • Nonobtuse mesh
  • Polygon mesh composed of triangles with no obtuse angles

    In computer graphics, a nonobtuse triangle mesh is a polygon mesh composed of a set of triangles in which no angle is obtuse, i.e. greater than 90°. If

    Nonobtuse mesh

    Nonobtuse_mesh

  • Plasticity (software)
  • 3D computer graphics software

    pitched as CAD for artists. Non-uniform rational B-spline Solid modeling Polygon mesh modeling Boolean operations Real-time rendering SpaceMouse support Blender

    Plasticity (software)

    Plasticity (software)

    Plasticity_(software)

  • Off
  • Topics referred to by the same term

    the animated television series The Simpsons OFF (file format), for polygon meshes Open Font Format Owner-Free File System, a P2P network Offutt Air Force

    Off

    Off

  • Geometric primitive
  • Basic shapes represented in vector graphics

    points at its center, vertex, and co-vertex. A Polyhedron or Polygon mesh is a set of polygon faces in three-dimensional space that are connected at their

    Geometric primitive

    Geometric primitive

    Geometric_primitive

  • Retopology
  • Step in the 3D modeling process

    (or retopo) is a step in the 3D modeling process where an object's polygonal mesh is modified or recreated to obtain a cleaner layout while maintaining

    Retopology

    Retopology

    Retopology

  • RealityCapture
  • Photogrammetry software

    features include image registration (alignment), automatic calibration, polygon mesh calculation, coloring, texturing, parallel projections, georeferencing

    RealityCapture

    RealityCapture

  • Normal mapping
  • Texture mapping technique

    taking geometric details from a high polygon model was introduced in "Fitting Smooth Surfaces to Dense Polygon Meshes" by Krishnamurthy and Levoy, Proc.

    Normal mapping

    Normal mapping

    Normal_mapping

  • Rhinoceros 3D
  • 3D computer graphics software

    curves and freeform surfaces in computer graphics (in contrast to a polygon mesh mathematical model). Rhinoceros is used for computer-aided design (CAD)

    Rhinoceros 3D

    Rhinoceros_3D

  • Star-mesh transform
  • Mathematical circuit analysis technique

    The star-mesh transform, or star-polygon transform, is a mathematical circuit analysis technique to transform a resistive network into an equivalent network

    Star-mesh transform

    Star-mesh transform

    Star-mesh_transform

  • MeshInspector
  • 3D mesh processing software

    proprietary MeshLib library. Its scope includes polygonal meshes, point clouds, volumetric datasets, polylines, and distance maps. MeshInspector is available

    MeshInspector

    MeshInspector

  • Digital sculpting
  • Use of software to manipulate a digital object

    detailed can have very small polygons while other areas can have larger polygons. In many mesh-based programs, the mesh can be edited at different levels

    Digital sculpting

    Digital sculpting

    Digital_sculpting

  • Laplacian smoothing
  • Algorithm to smooth a polygonal mesh

    Laplacian smoothing is an algorithm to smooth a polygonal mesh. For each vertex in a mesh, a new position is chosen based on local information (such as

    Laplacian smoothing

    Laplacian_smoothing

  • Discrete exterior calculus
  • to discrete spaces including graphs, finite element meshes, and lately also general polygonal meshes (non-flat and non-convex). DEC methods have proved

    Discrete exterior calculus

    Discrete_exterior_calculus

  • Ray marching
  • 3D computer graphics rendering method

    animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts

    Ray marching

    Ray_marching

  • Winged edge
  • Data structure for representing polygon meshes in computer memory

    computer graphics, the winged edge data structure is a way to represent polygon meshes in computer memory. It is a type of boundary representation and describes

    Winged edge

    Winged edge

    Winged_edge

  • Simplygon
  • 3D computer graphics software for automatic 3D optimization

    on proprietary methods for creating levels of detail (LODs) through Polygon mesh reduction and other optimization techniques. Since the launch of Simplygon

    Simplygon

    Simplygon

  • Marching cubes
  • Computer graphics algorithm

    the 1987 SIGGRAPH proceedings by Lorensen and Cline, for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the

    Marching cubes

    Marching cubes

    Marching_cubes

  • Graphics software
  • Type of application software

    animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts

    Graphics software

    Graphics software

    Graphics_software

  • Physically based rendering
  • Computer graphics technique

    defined with procedural shaders or textures as well as procedural geometry or meshes or point clouds. If possible all changes are made visible in real-time and

    Physically based rendering

    Physically based rendering

    Physically_based_rendering

  • Smoothing group
  • of polygons in a polygon mesh which should appear to form a smooth surface. Smoothing groups are useful for describing shapes where some polygons are

    Smoothing group

    Smoothing_group

  • Tessellation (computer graphics)
  • Computer graphics terminology

    that it allows detail to be dynamically added and subtracted from a 3D polygon mesh and its silhouette edges based on control parameters (often camera distance)

    Tessellation (computer graphics)

    Tessellation (computer graphics)

    Tessellation_(computer_graphics)

  • Warnock algorithm
  • Computer graphics algorithm

    that if the list of polygons is simple, then draw the polygons in the viewport. Simple is defined as one polygon (then the polygon or its part is drawn

    Warnock algorithm

    Warnock algorithm

    Warnock_algorithm

  • Oloid
  • Three-dimensional curved geometric object

    Science Center Technorama, Winterthur, Switzerland. Paper model oloid Make your own oloid Oloid mesh Polygon mesh of the oloid, and code to generate it.

    Oloid

    Oloid

    Oloid

  • ZBrush
  • Digital sculpting tool

    the original mesh. The new topology is generally more clean and uniform. This is a process that also helps to reduce or increase the polygon count. This

    ZBrush

    ZBrush

    ZBrush

  • T-spline
  • Method of defining complex surfaces in computer graphics

    degree 4 by 4 (bi-quartic). Subdivision surfaces, NURBS surfaces, and polygon meshes are alternative technologies. Subdivision surfaces, as well as T-spline

    T-spline

    T-spline

  • Least squares conformal map
  • as a method of producing a UV map from a polygonal mesh to a texture map such that the shape of the polygons as mapped to the texture is relatively undistorted

    Least squares conformal map

    Least_squares_conformal_map

  • Point cloud
  • Set of data points in three-dimensional space

    rendered and inspected, point clouds are often converted to polygon mesh or triangle mesh models, non-uniform rational B-spline (NURBS) surface models

    Point cloud

    Point cloud

    Point_cloud

  • Solid modeling
  • Set of principles for modeling solid geometry

    Creating polygon mesh models for rapid prototyping (to aid surgeons preparing for difficult surgeries, for example) Combining polygon mesh models with

    Solid modeling

    Solid modeling

    Solid_modeling

  • Triangle strip
  • Set of triangles with shared vertices in a triangle mesh

    EDCBA which represents triangles EDC, DBC, CBA). Converting a general polygon mesh to a single long strip was until recently generally not possible. Usually

    Triangle strip

    Triangle strip

    Triangle_strip

  • Soft-body dynamics
  • Computer graphics simulation of deformable objects

    three dimensional region bounded by a polygon mesh into tetrahedra, similarly to how a two-dimensional polygon may be triangulated into triangles). The

    Soft-body dynamics

    Soft-body dynamics

    Soft-body_dynamics

  • Computer graphics
  • Graphics created using computers

    surface patches, polygonal mesh modeling (manipulation of faceted geometry), or polygonal mesh subdivision (advanced tessellation of polygons, resulting in

    Computer graphics

    Computer graphics

    Computer_graphics

  • 3D-Coat
  • Digital sculpting program

    "auto-retopology", a proprietary skinning algorithm which generates a polygonal mesh skin over any voxel sculpture, composed primarily of quadrangles. Applinks[dead

    3D-Coat

    3D-Coat

    3D-Coat

  • Rate of convergence
  • Speed of convergence of a mathematical sequence

    definitions also apply for non-grid discretization schemes such as the polygon meshes of a finite element method or the basis sets in computational chemistry:

    Rate of convergence

    Rate_of_convergence

  • Rendering (computer graphics)
  • Producing images of 3D scenes

    and surface normal vectors for meshes of triangles or polygons (often rendered as smooth surfaces by subdividing the mesh) Transformations for positioning

    Rendering (computer graphics)

    Rendering (computer graphics)

    Rendering_(computer_graphics)

  • Volume rendering
  • Representing a 3D-modeled object or dataset as a 2D projection

    isosurfaces (surfaces of equal values) from the volume and rendering them as polygonal meshes or by rendering the volume directly as a block of data. The marching

    Volume rendering

    Volume rendering

    Volume_rendering

  • MakeHuman
  • 3D character modeling software

    only. The human mesh itself is triangles free, using Catmull-Clark subdivision for extra resolution to base meshes, see also polygon mesh. Only E(5) Pole

    MakeHuman

    MakeHuman

    MakeHuman

  • Glossary of computer graphics
  • Typically used for particle systems Polygon mesh A 3D model consisting of vertices connected by polygon primitives. Polygon primitive A rendering or modelling

    Glossary of computer graphics

    Glossary_of_computer_graphics

  • 3D computer graphics
  • Graphics that use a three-dimensional representation of geometric data

    and drawing triangles and other polygonal patches. 3D modelers allow users to create and alter models via their 3D mesh. Users can add, subtract, stretch

    3D computer graphics

    3D computer graphics

    3D_computer_graphics

  • Scanline rendering
  • 3D computer graphics image rendering method

    works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis. All of the polygons to be rendered are first sorted by the top

    Scanline rendering

    Scanline rendering

    Scanline_rendering

  • Computer graphics (computer science)
  • Sub-field of computer science

    surfaces are not finite, discrete digital approximations are used. Polygonal meshes (and to a lesser extent subdivision surfaces) are by far the most common

    Computer graphics (computer science)

    Computer graphics (computer science)

    Computer_graphics_(computer_science)

  • 3D scanning
  • Scanning of an object or environment to collect data on its shape

    scanner is usually to create a 3D model. This 3D model consists of a polygon mesh or point cloud of geometric samples on the surface of the subject. These

    3D scanning

    3D scanning

    3D_scanning

  • Metaballs
  • N-dimensional isosurfaces which can meld together

    proximity to create single, contiguous objects. In solid modelling, polygon meshes are commonly used. In certain instances, however, metaballs are superior

    Metaballs

    Metaballs

    Metaballs

  • Vertex painting
  • interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but

    Vertex painting

    Vertex painting

    Vertex_painting

  • Crash Bandicoot N. Sane Trilogy
  • 2017 video game compilation

    Visions, lacking the original source code, rebuilt the games using polygon meshes provided by Sony and Naughty Dog, decoding outdated formats. Missing

    Crash Bandicoot N. Sane Trilogy

    Crash_Bandicoot_N._Sane_Trilogy

  • Cone tracing
  • animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts

    Cone tracing

    Cone_tracing

  • Surface triangulation
  • Partition of a surface into a net of triangles

    possibility to prescribe boundaries (see picture). Polygonizing a surface means to generate a polygon mesh. The triangulation of a surface should not be confused

    Surface triangulation

    Surface triangulation

    Surface_triangulation

  • Shear mapping
  • Type of geometric transformation

    animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts

    Shear mapping

    Shear mapping

    Shear_mapping

  • Texel (graphics)
  • Fundamental unit of a texture map

    the entire texture. This results in each texel centroid having a Voronoi polygon surrounding it, which consists of all points that are closer to its own

    Texel (graphics)

    Texel (graphics)

    Texel_(graphics)

  • Text-to-image model
  • Machine learning model

    creativity issues in generative design and digital fabrication of complex 3D meshes". International Journal of Architectural Computing. 23 (2): 582–600. doi:10

    Text-to-image model

    Text-to-image model

    Text-to-image_model

  • Parallel rendering
  • primitives to distribute are entire frames, pixels, or objects (e.g. triangle meshes). Each processing unit can render an entire frame from a different point

    Parallel rendering

    Parallel_rendering

  • MeshLib
  • 3D mesh processing software

    processing, primarily implemented in C++. It provides tools for handling polygonal meshes, point clouds, and voxel-based data. The library includes functionality

    MeshLib

    MeshLib

  • Checkerboard rendering
  • 3D computer graphics rendering technique

    animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts

    Checkerboard rendering

    Checkerboard_rendering

  • Mode 7
  • Graphics mode on the Super NES video game console

    animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts

    Mode 7

    Mode 7

    Mode_7

  • GigaMesh Software Framework
  • Software framework for processing and analyzing 3D mesh data

    or faint surface details like fingerprints can be visualized. The polygonal meshes of the 3D-models can be inspected, cleaned and repaired to provide

    GigaMesh Software Framework

    GigaMesh Software Framework

    GigaMesh_Software_Framework

  • Geometric modeling kernel
  • 3D modeling software component

    environment, for Windows only. GTS GNU Triangulated Surface Library, for polygon meshes only and not surfaces. Russian Geometric Kernel. Geometry Kernel, a

    Geometric modeling kernel

    Geometric_modeling_kernel

  • Voxel
  • Element representing a value on a grid in three dimensional space

    polygons are often explicitly represented by the coordinates of their vertices (as points). A direct consequence of this difference is that polygons can

    Voxel

    Voxel

    Voxel

  • Clipping (computer graphics)
  • Excluding certain graphical elements from being rendered in a scene

    Liang–Barsky Fast-clipping Cyrus–Beck Nicholl–Lee–Nicholl Skala O(lg N) algorithm Polygon clipping algorithms: Greiner–Hormann Sutherland–Hodgman Weiler–Atherton

    Clipping (computer graphics)

    Clipping_(computer_graphics)

  • Dredge (video game)
  • 2023 video game

    threats as players progressed. Dredge uses a low-poly (a polygon mesh that has a low number of polygons) art style that has been part of the project since its

    Dredge (video game)

    Dredge_(video_game)

  • Euler operator (digital geometry)
  • useful meshes, some lose information and so are not invertible. The boundary representation for a solid object, its surface, is a polygon mesh of vertices

    Euler operator (digital geometry)

    Euler_operator_(digital_geometry)

  • Painter's algorithm
  • Algorithm for visible surface determination in 3D graphics

    visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis

    Painter's algorithm

    Painter's algorithm

    Painter's_algorithm

  • Skybox (video games)
  • Technique in video game aesthetic design

    animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts

    Skybox (video games)

    Skybox (video games)

    Skybox_(video_games)

  • Spectral rendering
  • Computer graphics rendering technique

    animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts

    Spectral rendering

    Spectral_rendering

  • Barycentric coordinate system
  • Coordinate system that is defined by points instead of vectors

    _{3}f(\mathbf {r} _{3})} In general, given any unstructured grid or polygon mesh, this kind of technique can be used to approximate the value of f at

    Barycentric coordinate system

    Barycentric coordinate system

    Barycentric_coordinate_system

  • Pixel
  • Smallest addressable element of a raster image

    While CRT displays use red-green-blue-masked phosphor areas, dictated by a mesh grid called the shadow mask, it would require a difficult calibration step

    Pixel

    Pixel

    Pixel

  • Unbiased rendering
  • Type of rendering in computer graphics

    animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts

    Unbiased rendering

    Unbiased rendering

    Unbiased_rendering

  • Cel shading
  • Computer graphics rendering technique used to mimic the look of 2D animation

    animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts

    Cel shading

    Cel shading

    Cel_shading

  • Planar projection
  • 3D projection in which points in 3D space are linearly mapped onto a 2D plane

    animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts

    Planar projection

    Planar projection

    Planar_projection

  • Autodesk Mudbox
  • 3D sculpting and painting tool

    be bookmarked. Models created within the program typically start as a polygon mesh that can be manipulated with a variety of different tools. A model can

    Autodesk Mudbox

    Autodesk_Mudbox

  • Volume
  • Quantity of a three-dimensional space

    d\rho \,d\theta \,d\varphi .} A polygon mesh is a representation of the object's surface, using polygons. The volume mesh explicitly define its volume and

    Volume

    Volume

    Volume

  • Animation
  • Method of creating moving pictures

    The 3D model maker usually starts by creating a 3D polygon mesh for the animator to manipulate. A mesh typically includes many vertices that are connected

    Animation

    Animation

    Animation

  • List of codecs
  • List of computer file compression formats

    3D mesh coding (PB3DMC; MPEG-4 Part 16 Animation Framework eXtension (AFX) Amendment 4) Alliance for Open Media (VVM Working Group) Polygonal Mesh Coding

    List of codecs

    List_of_codecs

  • Level of detail (computer graphics)
  • Adjusting the complexity of a 3D model representation to save storage and computation

    to as generalization. MeshLab an open source mesh processing tool that is able to accurately simplify 3D polygonal meshes. Polygon Cruncher a commercial

    Level of detail (computer graphics)

    Level_of_detail_(computer_graphics)

  • Static mesh
  • Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity. The

    Static mesh

    Static_mesh

  • Hidden-line removal
  • Problem of finding obscured edges in a wire-frame 3D model

    polyhedron is a planar polygon bounded by straight line segments, called edges. Curved surfaces are usually approximated by a polygon mesh. Computer programs

    Hidden-line removal

    Hidden-line removal

    Hidden-line_removal

  • Paraboloid
  • Quadric surface with one axis of symmetry and no center of symmetry

    Polygon mesh of a circular paraboloid

    Paraboloid

    Paraboloid

    Paraboloid

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