Search references for POLYGON MESH. Phrases containing POLYGON MESH
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Set of polygons to define the surface of a 3D model
In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edges and faces that define the shape of a polyhedral object's
Polygon_mesh
Object modeling method
graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling
Polygonal_modeling
3D computer graphics mesh with low number of polygons
Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons. Low poly meshes occur in real-time applications (e.g
Low_poly
Plane figure bounded by line segments
solid polygons, a polygon may refer only to a simple polygon or to a solid polygon. A polygonal chain may cross over itself, creating star polygons and
Polygon
Curved curface derived from a coarse polygon mesh
coarser polygon mesh and produced by a recursive algorithmic method. The curved surface, the underlying inner mesh, can be calculated from the coarse mesh, known
Subdivision_surface
Polygon mesh composed of triangles
In computer graphics, a triangle mesh is a type of polygon mesh. It comprises a set of triangles (typically in three dimensions) that are connected by
Triangle_mesh
3D model's surface projected to a 2D image
created as a polygon mesh using a 3D modeller, UV coordinates (also known as texture coordinates) can be generated for each vertex in the mesh. One way is
UV_mapping
Representation of a 3D object with only its edges rendered
three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where
Wire-frame_model
Type of plane partition
identification of the Sabouroff head, which made use of a high-resolution polygon mesh. In dialectometry, Voronoi cells are used to indicate a supposed linguistic
Voronoi_diagram
Creating a complex 3D surface or object by combining primitive objects
also be performed on polygonal meshes, and may or may not be procedural and/or parametric. CSG can be contrasted with polygon mesh modeling, boundary representation
Constructive_solid_geometry
Graph data structure for pathfinding
in video game AI in 2000. A navigation mesh is a collection of two-dimensional convex polygons (a polygon mesh) that define which areas of an environment
Navigation_mesh
Computer animation technique
(or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical
Skeletal_animation
Type of program in computer graphics
have more coarse meshes, yet seem comparable in quality. It also can drastically reduce required mesh bandwidth by allowing meshes to be refined once
Shader
Interpolation method in computer graphics
surfaces represented by polygon meshes. In practice, Gouraud shading is most often used to achieve continuous lighting on triangle meshes by computing the lighting
Gouraud_shading
Software to create a polygon mesh
computer graphics, a polygonizer is a software component for converting a geometric model represented as an implicit surface to a polygon mesh. Bloomenthal,
Polygonizer
rational mesh smooth (NURMS) or subdivision surface technique is typically applied to a low-polygonal mesh to create a high-polygonal smoothed mesh. NURMS
NURMS
Research topic in computational geometry
the mesh. These are combinatoric in nature and encode the topology of the shape. In addition to triangles, a more general class of polygon meshes can
Geometry_processing
Area of mathematics
differential geometry. Instead of smooth curves and surfaces, there are polygons, meshes, and simplicial complexes. It is used in the study of computer graphics
Discrete differential geometry
Discrete_differential_geometry
Subdivision of space into cells
Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often
Mesh_generation
Computational human phantoms are models of the human body
advanced mathematics, such as non-uniform rational B-spline (NURBS) and polygon meshes, which allow for 4-D phantoms where simulations can take place not only
Computational_human_phantom
Form of computer-aided engineering
mechanical CAD systems. Polygonal modeling – Points in 3D space, called vertices, are connected by line segments to form a polygon mesh. The vast majority
3D_modeling
Topics referred to by the same term
graphics Types of mesh in computational mathematics Polygon mesh, a partition into polygons Mesh (mathematics), a partition of an interval Mesh generation or
Mesh_(disambiguation)
3D computer graphics software
primitives, including polygon meshes, Bézier curves, NURBS surfaces, metaballs, icospheres, text, and an n-gon modeling system called B-mesh. There is also an
Blender_(software)
Polygonal representation of the interior volume of an object
volumetric mesh is a polyhedral representation of the interior region of an object. It is unlike polygon meshes, which represent only the surface as polygons. One
Volumetric_mesh
3D character animation software
uses a proprietary spline mesh technology to perform modeling and animation, and it is different in this sense from polygon mesh or NURBS-based programs
Animation:Master
Polygon mesh composed of triangles with no obtuse angles
In computer graphics, a nonobtuse triangle mesh is a polygon mesh composed of a set of triangles in which no angle is obtuse, i.e. greater than 90°. If
Nonobtuse_mesh
3D computer graphics software
pitched as CAD for artists. Non-uniform rational B-spline Solid modeling Polygon mesh modeling Boolean operations Real-time rendering SpaceMouse support Blender
Plasticity_(software)
Topics referred to by the same term
the animated television series The Simpsons OFF (file format), for polygon meshes Open Font Format Owner-Free File System, a P2P network Offutt Air Force
Off
Basic shapes represented in vector graphics
points at its center, vertex, and co-vertex. A Polyhedron or Polygon mesh is a set of polygon faces in three-dimensional space that are connected at their
Geometric_primitive
Step in the 3D modeling process
(or retopo) is a step in the 3D modeling process where an object's polygonal mesh is modified or recreated to obtain a cleaner layout while maintaining
Retopology
Photogrammetry software
features include image registration (alignment), automatic calibration, polygon mesh calculation, coloring, texturing, parallel projections, georeferencing
RealityCapture
Texture mapping technique
taking geometric details from a high polygon model was introduced in "Fitting Smooth Surfaces to Dense Polygon Meshes" by Krishnamurthy and Levoy, Proc.
Normal_mapping
3D computer graphics software
curves and freeform surfaces in computer graphics (in contrast to a polygon mesh mathematical model). Rhinoceros is used for computer-aided design (CAD)
Rhinoceros_3D
Mathematical circuit analysis technique
The star-mesh transform, or star-polygon transform, is a mathematical circuit analysis technique to transform a resistive network into an equivalent network
Star-mesh_transform
3D mesh processing software
proprietary MeshLib library. Its scope includes polygonal meshes, point clouds, volumetric datasets, polylines, and distance maps. MeshInspector is available
MeshInspector
Use of software to manipulate a digital object
detailed can have very small polygons while other areas can have larger polygons. In many mesh-based programs, the mesh can be edited at different levels
Digital_sculpting
Algorithm to smooth a polygonal mesh
Laplacian smoothing is an algorithm to smooth a polygonal mesh. For each vertex in a mesh, a new position is chosen based on local information (such as
Laplacian_smoothing
to discrete spaces including graphs, finite element meshes, and lately also general polygonal meshes (non-flat and non-convex). DEC methods have proved
Discrete_exterior_calculus
3D computer graphics rendering method
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Ray_marching
Data structure for representing polygon meshes in computer memory
computer graphics, the winged edge data structure is a way to represent polygon meshes in computer memory. It is a type of boundary representation and describes
Winged_edge
3D computer graphics software for automatic 3D optimization
on proprietary methods for creating levels of detail (LODs) through Polygon mesh reduction and other optimization techniques. Since the launch of Simplygon
Simplygon
Computer graphics algorithm
the 1987 SIGGRAPH proceedings by Lorensen and Cline, for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the
Marching_cubes
Type of application software
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Graphics_software
Computer graphics technique
defined with procedural shaders or textures as well as procedural geometry or meshes or point clouds. If possible all changes are made visible in real-time and
Physically_based_rendering
of polygons in a polygon mesh which should appear to form a smooth surface. Smoothing groups are useful for describing shapes where some polygons are
Smoothing_group
Computer graphics terminology
that it allows detail to be dynamically added and subtracted from a 3D polygon mesh and its silhouette edges based on control parameters (often camera distance)
Tessellation (computer graphics)
Tessellation_(computer_graphics)
Computer graphics algorithm
that if the list of polygons is simple, then draw the polygons in the viewport. Simple is defined as one polygon (then the polygon or its part is drawn
Warnock_algorithm
Three-dimensional curved geometric object
Science Center Technorama, Winterthur, Switzerland. Paper model oloid Make your own oloid Oloid mesh Polygon mesh of the oloid, and code to generate it.
Oloid
Digital sculpting tool
the original mesh. The new topology is generally more clean and uniform. This is a process that also helps to reduce or increase the polygon count. This
ZBrush
Method of defining complex surfaces in computer graphics
degree 4 by 4 (bi-quartic). Subdivision surfaces, NURBS surfaces, and polygon meshes are alternative technologies. Subdivision surfaces, as well as T-spline
T-spline
as a method of producing a UV map from a polygonal mesh to a texture map such that the shape of the polygons as mapped to the texture is relatively undistorted
Least_squares_conformal_map
Set of data points in three-dimensional space
rendered and inspected, point clouds are often converted to polygon mesh or triangle mesh models, non-uniform rational B-spline (NURBS) surface models
Point_cloud
Set of principles for modeling solid geometry
Creating polygon mesh models for rapid prototyping (to aid surgeons preparing for difficult surgeries, for example) Combining polygon mesh models with
Solid_modeling
Set of triangles with shared vertices in a triangle mesh
EDCBA which represents triangles EDC, DBC, CBA). Converting a general polygon mesh to a single long strip was until recently generally not possible. Usually
Triangle_strip
Computer graphics simulation of deformable objects
three dimensional region bounded by a polygon mesh into tetrahedra, similarly to how a two-dimensional polygon may be triangulated into triangles). The
Soft-body_dynamics
Graphics created using computers
surface patches, polygonal mesh modeling (manipulation of faceted geometry), or polygonal mesh subdivision (advanced tessellation of polygons, resulting in
Computer_graphics
Digital sculpting program
"auto-retopology", a proprietary skinning algorithm which generates a polygonal mesh skin over any voxel sculpture, composed primarily of quadrangles. Applinks[dead
3D-Coat
Speed of convergence of a mathematical sequence
definitions also apply for non-grid discretization schemes such as the polygon meshes of a finite element method or the basis sets in computational chemistry:
Rate_of_convergence
Producing images of 3D scenes
and surface normal vectors for meshes of triangles or polygons (often rendered as smooth surfaces by subdividing the mesh) Transformations for positioning
Rendering_(computer_graphics)
Representing a 3D-modeled object or dataset as a 2D projection
isosurfaces (surfaces of equal values) from the volume and rendering them as polygonal meshes or by rendering the volume directly as a block of data. The marching
Volume_rendering
3D character modeling software
only. The human mesh itself is triangles free, using Catmull-Clark subdivision for extra resolution to base meshes, see also polygon mesh. Only E(5) Pole
MakeHuman
Typically used for particle systems Polygon mesh A 3D model consisting of vertices connected by polygon primitives. Polygon primitive A rendering or modelling
Glossary_of_computer_graphics
Graphics that use a three-dimensional representation of geometric data
and drawing triangles and other polygonal patches. 3D modelers allow users to create and alter models via their 3D mesh. Users can add, subtract, stretch
3D_computer_graphics
3D computer graphics image rendering method
works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis. All of the polygons to be rendered are first sorted by the top
Scanline_rendering
Sub-field of computer science
surfaces are not finite, discrete digital approximations are used. Polygonal meshes (and to a lesser extent subdivision surfaces) are by far the most common
Computer graphics (computer science)
Computer_graphics_(computer_science)
Scanning of an object or environment to collect data on its shape
scanner is usually to create a 3D model. This 3D model consists of a polygon mesh or point cloud of geometric samples on the surface of the subject. These
3D_scanning
N-dimensional isosurfaces which can meld together
proximity to create single, contiguous objects. In solid modelling, polygon meshes are commonly used. In certain instances, however, metaballs are superior
Metaballs
interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but
Vertex_painting
2017 video game compilation
Visions, lacking the original source code, rebuilt the games using polygon meshes provided by Sony and Naughty Dog, decoding outdated formats. Missing
Crash Bandicoot N. Sane Trilogy
Crash_Bandicoot_N._Sane_Trilogy
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Cone_tracing
Partition of a surface into a net of triangles
possibility to prescribe boundaries (see picture). Polygonizing a surface means to generate a polygon mesh. The triangulation of a surface should not be confused
Surface_triangulation
Type of geometric transformation
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Shear_mapping
Fundamental unit of a texture map
the entire texture. This results in each texel centroid having a Voronoi polygon surrounding it, which consists of all points that are closer to its own
Texel_(graphics)
Machine learning model
creativity issues in generative design and digital fabrication of complex 3D meshes". International Journal of Architectural Computing. 23 (2): 582–600. doi:10
Text-to-image_model
primitives to distribute are entire frames, pixels, or objects (e.g. triangle meshes). Each processing unit can render an entire frame from a different point
Parallel_rendering
3D mesh processing software
processing, primarily implemented in C++. It provides tools for handling polygonal meshes, point clouds, and voxel-based data. The library includes functionality
MeshLib
3D computer graphics rendering technique
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Checkerboard_rendering
Graphics mode on the Super NES video game console
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Mode_7
Software framework for processing and analyzing 3D mesh data
or faint surface details like fingerprints can be visualized. The polygonal meshes of the 3D-models can be inspected, cleaned and repaired to provide
GigaMesh_Software_Framework
3D modeling software component
environment, for Windows only. GTS GNU Triangulated Surface Library, for polygon meshes only and not surfaces. Russian Geometric Kernel. Geometry Kernel, a
Geometric_modeling_kernel
Element representing a value on a grid in three dimensional space
polygons are often explicitly represented by the coordinates of their vertices (as points). A direct consequence of this difference is that polygons can
Voxel
Excluding certain graphical elements from being rendered in a scene
Liang–Barsky Fast-clipping Cyrus–Beck Nicholl–Lee–Nicholl Skala O(lg N) algorithm Polygon clipping algorithms: Greiner–Hormann Sutherland–Hodgman Weiler–Atherton
Clipping_(computer_graphics)
2023 video game
threats as players progressed. Dredge uses a low-poly (a polygon mesh that has a low number of polygons) art style that has been part of the project since its
Dredge_(video_game)
useful meshes, some lose information and so are not invertible. The boundary representation for a solid object, its surface, is a polygon mesh of vertices
Euler operator (digital geometry)
Euler_operator_(digital_geometry)
Algorithm for visible surface determination in 3D graphics
visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis
Painter's_algorithm
Technique in video game aesthetic design
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Skybox_(video_games)
Computer graphics rendering technique
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Spectral_rendering
Coordinate system that is defined by points instead of vectors
_{3}f(\mathbf {r} _{3})} In general, given any unstructured grid or polygon mesh, this kind of technique can be used to approximate the value of f at
Barycentric_coordinate_system
Smallest addressable element of a raster image
While CRT displays use red-green-blue-masked phosphor areas, dictated by a mesh grid called the shadow mask, it would require a difficult calibration step
Pixel
Type of rendering in computer graphics
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Unbiased_rendering
Computer graphics rendering technique used to mimic the look of 2D animation
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Cel_shading
3D projection in which points in 3D space are linearly mapped onto a 2D plane
animation Lighting Global illumination Hidden-surface determination Polygon mesh (Triangle mesh) Shading Deferred Surface triangulation Wire-frame model Concepts
Planar_projection
3D sculpting and painting tool
be bookmarked. Models created within the program typically start as a polygon mesh that can be manipulated with a variety of different tools. A model can
Autodesk_Mudbox
Quantity of a three-dimensional space
d\rho \,d\theta \,d\varphi .} A polygon mesh is a representation of the object's surface, using polygons. The volume mesh explicitly define its volume and
Volume
Method of creating moving pictures
The 3D model maker usually starts by creating a 3D polygon mesh for the animator to manipulate. A mesh typically includes many vertices that are connected
Animation
List of computer file compression formats
3D mesh coding (PB3DMC; MPEG-4 Part 16 Animation Framework eXtension (AFX) Amendment 4) Alliance for Open Media (VVM Working Group) Polygonal Mesh Coding
List_of_codecs
Adjusting the complexity of a 3D model representation to save storage and computation
to as generalization. MeshLab an open source mesh processing tool that is able to accurately simplify 3D polygonal meshes. Polygon Cruncher a commercial
Level of detail (computer graphics)
Level_of_detail_(computer_graphics)
Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity. The
Static_mesh
Problem of finding obscured edges in a wire-frame 3D model
polyhedron is a planar polygon bounded by straight line segments, called edges. Curved surfaces are usually approximated by a polygon mesh. Computer programs
Hidden-line_removal
Quadric surface with one axis of symmetry and no center of symmetry
Polygon mesh of a circular paraboloid
Paraboloid
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POLYGON MESH
POLYGON MESH
POLYGON MESH
POLYGON MESH
POLYGON MESH
POLYGON MESH
POLYGON MESH
POLYGON MESH
POLYGON MESH
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