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Japanese-Brazilian digital TV middleware
Ginga is the middleware specification for the Nipo-Brazilian Digital Television System (SBTVD, from the Portuguese Sistema Brasileiro de Televisão Digital)
Ginga_(middleware)
Topics referred to by the same term
Ginga may refer to: In Japanses Ginga (銀河) means "galaxy" and can be found in: Ginga (middleware), a Japanese-Brazilian digital TV middleware Ginga: Nagareboshi
Ginga
Technical standard for digital televisions
the H.264 video codec rather than MPEG-2, and replaces BML with Ginga, a middleware supporting Nested Context Language (NCL) and Java-based interactive
ISDB-T_International
{{cite web}}: CS1 maint: numeric names: authors list (link) "Brazil's Ginga middleware slips to 2013". Advanced Television. 2 March 2012. Retrieved 12 April
Television_in_Brazil
(Associação Brasileira de Normas Técnicas) Ginga organization Brazilian website in English "Ginga Digital TV Middleware Specification". Archived from the original
ABNT_NBR_15606
Widget toolkit developed by Sun Microsystems
used a part of the Brazilian digital TV interactivity middleware, [Ginga] specifically in the Ginga-J technology. LWUIT is inspired by Swing and supports
Lightweight User Interface Toolkit
Lightweight_User_Interface_Toolkit
Standard for data broadcasting
B24 character set Integrated Services Digital Broadcasting 1seg Ginga (SBTVD Middleware) Ho, Yo-Sung; Kim, Hyoung Joong (31 October 2005). Advances in
Broadcast_Markup_Language
Ginga, the middleware for Brazilian Digital Television System (SBTVD or ISDB-T), uses Lua as a script language to its declarative environment, Ginga-NCL
List of applications using Lua
List_of_applications_using_Lua
Declarative authoring language for hypermedia documents
Standard for Digital Broadcasting) terrestrial DTV digital television middleware (named Ginga). It is also the first standardized technology of the ITU-T multimedia
Nested_Context_Language
Japanese animation studio
Opening and ending animation. Kunoichi Torimonochō February 5, 1998 CRI Middleware Opening, ending, and cutscene animation. Team Koitabashi YAKATA Nightmare
OLM_(studio)
Global switchover to digital television
Retrieved 19 November 2007.[permanent dead link] "Middleware Ginga - TV Interativa se faz com Ginga!". Ginga.org.br. Retrieved 30 December 2011. "CPqD - WiMAX
Digital_television_transition
Japanese standard for digital television and radio
video codec instead of ISDB-T's MPEG2 and a powerful interaction middleware called Ginga) and renamed the standard to "ISDB-T International". Other than
ISDB
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