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HUMAN BASED-COMPUTATION

  • Human-based computation
  • Computer science technique

    Human-based computation (HBC), human-assisted computation, ubiquitous human computing or distributed thinking (by analogy to distributed computing) is

    Human-based computation

    Human-based_computation

  • Human-based computation game
  • Method for outsourcing computing tasks to humans

    A human-based computation game or game with a purpose (GWAP) is a human-based computation technique of outsourcing steps within a computational process

    Human-based computation game

    Human-based_computation_game

  • Human-based evolutionary computation
  • Human-based evolutionary computation (HBEC) is a set of evolutionary computation techniques that rely on human innovation. Human-based evolutionary computation

    Human-based evolutionary computation

    Human-based_evolutionary_computation

  • Luis von Ahn
  • Guatemalan-American entrepreneur and software developer

    first publication to use the term "human computation" that he had coined, referring to methods that combine human brainpower with computers to solve problems

    Luis von Ahn

    Luis von Ahn

    Luis_von_Ahn

  • CAPTCHA
  • Test to determine whether a user is human

    automated, requiring little human maintenance or intervention to administer, producing benefits in cost and reliability. Text-based CAPTCHAs are designed such

    CAPTCHA

    CAPTCHA

  • 3form
  • Citizen science project

    examples of human-based computation and human-based genetic algorithm. It uses both human-based selection and three types of human-based innovation (contributing

    3form

    3form

  • Human search engine
  • Search engine using human participation to filter results

    defunct human search engines include ApexKB, ChaCha, DMOZ, Mahalo.com, NowNow (from Amazon.com), Sproose, and Webhelp. Human-based computation Human flesh

    Human search engine

    Human_search_engine

  • Eyewire
  • Human-based computation game

    game from Sebastian Seung's Lab at Princeton University. It is a human-based computation game that uses players to map retinal neurons. Eyewire launched

    Eyewire

    Eyewire

    Eyewire

  • Computer (occupation)
  • Person performing mathematical calculations, before electronic calculators

    of humans in the context of human-based computation (HBC). This use of "human computer" is debatable for the following reason: HBC is a computational technique

    Computer (occupation)

    Computer (occupation)

    Computer_(occupation)

  • Human-based genetic algorithm
  • In evolutionary computation, a human-based genetic algorithm (HBGA) is a genetic algorithm that allows humans to contribute solution suggestions to the

    Human-based genetic algorithm

    Human-based_genetic_algorithm

  • Toloka
  • SaaS platform owned by Nebius Group

    Toloka is a Dutch multinational data services company based in Amsterdam, Netherlands. It delivers human-in-the-loop annotation and evaluation work that supports

    Toloka

    Toloka

  • Foldit
  • 2008 video game

    2025. Citizen science Rosetta@home EteRNA Eyewire Folding@home Human-based computation game Molecular graphics Comparison of software for molecular mechanics

    Foldit

    Foldit

    Foldit

  • Sama (company)
  • American company

    focusing on annotating data for artificial intelligence algorithms. It is based in San Francisco, California, with worldwide operations, especially in Africa

    Sama (company)

    Sama_(company)

  • Phylo (video game)
  • 2010 video game

    by humans. A 2017 report on five years of historical Phylo data reaches a similar conclusion. Citizen science Crowdsourcing Human-based computation Computational

    Phylo (video game)

    Phylo_(video_game)

  • ReCAPTCHA
  • CAPTCHA implementation owned by Google

    that produces CAPTCHA systems, which help websites distinguish between human users and automated bots. It is owned by Google, its parent company. The

    ReCAPTCHA

    ReCAPTCHA

    ReCAPTCHA

  • Page Hunt
  • additional goals: not only to provide entertainment but also to harness human computation for some specific research task. The term "games with a purpose" was

    Page Hunt

    Page_Hunt

  • Interactive computation
  • needed]. Cirquent calculus Computability logic Game semantics Human-based computation Hypercomputation Interactive programming Membrane computing Quasi-empiricism

    Interactive computation

    Interactive_computation

  • Microwork
  • Series of small tasks which together comprise a large unified project

    They require human judgement It may also be known as ubiquitous human computing or human-based computation when focused on computational tasks that are

    Microwork

    Microwork

  • HBC
  • Topics referred to by the same term

    polycyclic aromatic hydrocarbon Hormonal birth control, a contraceptive Human-based computation, a computer science technique High breaking capacity, a type of

    HBC

    HBC

  • Organismic computing
  • Form of engineered human computation

    engineered human computation that employs technology to enable "shared sensing, collective reasoning, and coordinated action" within human groups toward

    Organismic computing

    Organismic_computing

  • Ghost work
  • Type of conditions of computer work

    Ghost work is work performed by a human, but believed by a customer to be performed by an automated process. The term was coined by anthropologist Mary

    Ghost work

    Ghost_work

  • ChaCha (search engine)
  • Human-guided search engine

    ChaCha was an American human-guided search engine that provided free, real-time answers to any question, through its website, or by using one of the company's

    ChaCha (search engine)

    ChaCha (search engine)

    ChaCha_(search_engine)

  • ESP game
  • Online human computation game

    a human-based computation game developed to address the problem of creating difficult metadata. The idea behind the game is to use the computational power

    ESP game

    ESP_game

  • Collaborative human interpreter
  • The collaborative human interpreter (CHI) is a proposed software interface for human-based computation (first proposed as a programming language on the

    Collaborative human interpreter

    Collaborative_human_interpreter

  • Amazon Mechanical Turk
  • Task crowdsourcing website

    Cohen, K.B. (2011). "Amazon Mechanical Turk: Gold mine or coal mine?". Computational Linguistics. 37 (2): 413–420. doi:10.1162/COLI_a_00057. S2CID 1051130

    Amazon Mechanical Turk

    Amazon_Mechanical_Turk

  • EteRNA
  • 2010 browser-based video game

    Eterna—the puzzles take advantage of human problem-solving capabilities to solve puzzles that are computationally laborious for current computer models

    EteRNA

    EteRNA

    EteRNA

  • Computational linguistics
  • Use of computational tools for the study of linguistics

    rule-based approaches, David Hays coined the term in order to distinguish the field from AI and co-founded both the Association for Computational Linguistics

    Computational linguistics

    Computational_linguistics

  • Wikinomics
  • Book by Don Tapscott

    Free: The Future of a Radical Price, by Chris Anderson FreeBSD Human-based computation Linux Mutualism (economic theory) Open business Open-source economics

    Wikinomics

    Wikinomics

  • Stardust@home
  • many computers. It uses them only to distribute and present the tasks to humans. This approach is similar to the earlier Clickworkers project to find Martian

    Stardust@home

    Stardust@home

    Stardust@home

  • Galaxy Zoo
  • Crowdsourced astronomy project

    volunteer computing), Stardust@home involved the active participation of human volunteers to complete the research task. In August 2014, the Stardust team

    Galaxy Zoo

    Galaxy Zoo

    Galaxy_Zoo

  • Guess the Correlation
  • Browser game research project

    browser-based game with a purpose developed in 2016 by Omar Wagih at the European Bioinformatics Institute. The game was developed to study human perception

    Guess the Correlation

    Guess_the_Correlation

  • Metadata Games
  • Free and open-source gaming platform

    encourages players to "name drop" famous faces from the past. Human-based computation game Beja, Marc (25 August 2009). "Labeling Library Archives Is

    Metadata Games

    Metadata Games

    Metadata_Games

  • Phetch
  • on Acoustics, Speech, and Signal Processing, ICASSP 2007. Ginosar, Shiry: "Human Computation for HCIR Evaluation", Proceedings, HCIR 2007, pp. 40-42.

    Phetch

    Phetch

  • Interactive evolutionary computation
  • evolutionary computation (IEC) or aesthetic selection is a general term for methods of evolutionary computation that use human evaluation. Usually human evaluation

    Interactive evolutionary computation

    Interactive_evolutionary_computation

  • Human-centered computing
  • Design, development and deployment of mixed-initiative human-computer systems

    with understanding human beings and with the design of computational artifacts. Human-centered computing is closely related to human-computer interaction

    Human-centered computing

    Human-centered_computing

  • Distributed Proofreaders
  • Web-based proofreading project

    Stuart Stubblebine (February 28 – March 3, 2005). "Secure Distributed Human Computation". In Andrew S. Patrick; Moti Yung (eds.). Financial cryptography and

    Distributed Proofreaders

    Distributed Proofreaders

    Distributed_Proofreaders

  • Computation
  • Any type of calculation

    A computation is any type of arithmetic or non-arithmetic calculation that is well-defined. Common examples of computation are mathematical equation solving

    Computation

    Computation

  • Peekaboo (disambiguation)
  • Topics referred to by the same term

    restaurant at the Walt Disney World Dolphin resort Peekaboom, a human-based computation game introduced by Luis von Ahn See-through clothing, sometimes

    Peekaboo (disambiguation)

    Peekaboo_(disambiguation)

  • Planet Hunters
  • Citizen science project to find exoplanets

    Planet Hunters is a citizen science project to find exoplanets using human eyes. It does this by having users analyze data from the NASA Kepler space

    Planet Hunters

    Planet Hunters

    Planet_Hunters

  • Cortana (virtual assistant)
  • Discontinued personal assistant developed and launched by Microsoft

    to schedule the meeting. The service relied on automation and human-based computation. In May 2017, Microsoft announced INVOKE, a voice-activated speaker

    Cortana (virtual assistant)

    Cortana (virtual assistant)

    Cortana_(virtual_assistant)

  • Darwin (video game)
  • 1961 programming game

    portal Tron, a 1982 film based on a similar concept Core War, a similar 1984 programming game Digital organism Human-based computation Ramón Jiménez, Héctor

    Darwin (video game)

    Darwin (video game)

    Darwin_(video_game)

  • Evolutionary computation
  • Trial and error problem solvers with a metaheuristic or stochastic optimization character

    subfield of computational intelligence and soft computing studying these algorithms. In technical terms, they are a family of population-based trial and

    Evolutionary computation

    Evolutionary computation

    Evolutionary_computation

  • Social information processing
  • promise of the Semantic Web. Human-based computation and collective intelligence What type of problems are amenable to human swarm computing approaches

    Social information processing

    Social_information_processing

  • Aardvark (search engine)
  • Knowledge market website

    social network. Aardvark was used for asking subjective questions for which human judgment or recommendation was desired. It was also used extensively for

    Aardvark (search engine)

    Aardvark_(search_engine)

  • Computational thinking
  • Set of problem-solving methods

    Computational thinking (CT) refers to the thought processes involved in formulating problems so their solutions can be represented as computational steps

    Computational thinking

    Computational_thinking

  • Computational cognition
  • Study of the computational basis of learning and inference

    approach which develops computational models based on experimental results. It seeks to understand the basis behind the human method of processing of

    Computational cognition

    Computational_cognition

  • Computational theory of mind
  • Family of views in the philosophy of mind

    philosophy of mind, the computational theory of mind (CTM), also known as computationalism, is a family of views that hold that the human mind is an information

    Computational theory of mind

    Computational_theory_of_mind

  • Computational human phantom
  • Computational human phantoms are models of the human body

    Computational human phantoms are models of the human body used in computerized analysis. Since the 1960s, the radiological science community has developed

    Computational human phantom

    Computational_human_phantom

  • Outline of thought
  • Overview of and topical guide to thought

    Spatial–temporal reasoning Textual case based reasoning Computer program (recorded machine thought instructions) Human-based computation Organizational thought (thinking

    Outline of thought

    Outline of thought

    Outline_of_thought

  • Citizen science
  • Amateur scientific research

    in Participatory Research: Advancing Policy to support Human Computation". Human Computation. 2 (1): 19–44. doi:10.15346/hc.v2i1.3. S. Hoffman (September

    Citizen science

    Citizen science

    Citizen_science

  • Computational intelligence
  • Computer system simulating intelligence

    In computer science, computational intelligence (CI) refers to concepts, paradigms, algorithms and implementations of systems that are designed to show

    Computational intelligence

    Computational_intelligence

  • Computational creativity
  • Multidisciplinary endeavour

    and the arts (e.g., computational art as part of computational culture). Is the application of computer systems to emulate human-like creative processes

    Computational creativity

    Computational creativity

    Computational_creativity

  • Yebol
  • Defunct search engine

    had developed a knowledge-based, semantic search platform. Based in San Jose, California, Yebol's artificial intelligence human intelligence-infused algorithms

    Yebol

    Yebol

  • Bitter lesson
  • Principle in artificial intelligence

    run, general approaches that scale with available computational power tend to outperform ones based on domain-specific understanding because they are

    Bitter lesson

    Bitter_lesson

  • Radix
  • Number of digits of a numeral system

    Irrational Base". Mathematics Magazine. 31 (2): 98–110. doi:10.2307/3029218. JSTOR 3029218. William J. Gilbert (September 1979). "Negative Based Number Systems"

    Radix

    Radix

  • Artificial general intelligence
  • Type of AI with wide-ranging abilities

    hardware required to equal the human brain and adopted a figure of 1016 computations per second. (For comparison, if a "computation" was equivalent to one "floating-point

    Artificial general intelligence

    Artificial_general_intelligence

  • Sebastian Seung
  • American multi-disciplinary scientist

    team working on an online citizen science project, EyeWire. It is human-based computation game about tracing neurons in the retina. The game was developed

    Sebastian Seung

    Sebastian_Seung

  • Computational biology
  • Application of computer science in biology

    requiring new computational methods for quickly interpreting relevant information. Perhaps the best-known example of computational biology, the Human Genome

    Computational biology

    Computational biology

    Computational_biology

  • Social computing
  • Area of computer science

    is concerned with the intersection of social behavior and computational systems. It is based on creating or fostering existing social conventions and social

    Social computing

    Social_computing

  • Social machine
  • Augmented intelligence Crowdsourcing Government by algorithm Human-based computation Internet of things Social computing Social software Social technology

    Social machine

    Social machine

    Social_machine

  • Computational neuroscience
  • Branch of neuroscience

    Computational neuroscience (also known as theoretical neuroscience or mathematical neuroscience) is a branch of neuroscience which employs mathematics

    Computational neuroscience

    Computational_neuroscience

  • Spoken (app)
  • Assistive technology app

    were borrowed from The Noun Project, selected using crowdsourced human-based computation to determine the best icons for individual words.[citation needed]

    Spoken (app)

    Spoken_(app)

  • Unconventional computing
  • Computing by new or unusual methods

    computing or nonstandard computation) is computing by any of a wide range of new or unusual methods. The term unconventional computation was coined by Cristian

    Unconventional computing

    Unconventional_computing

  • Computational social science
  • Academic sub-disciplines

    Computational social science is an interdisciplinary academic sub-field concerned with computational approaches to the social sciences. This means that

    Computational social science

    Computational_social_science

  • Reinforcement learning from human feedback
  • Machine learning technique

    given prompt is good (high reward) or bad (low reward) based on ranking data collected from human annotators. This model then serves as a reward function

    Reinforcement learning from human feedback

    Reinforcement learning from human feedback

    Reinforcement_learning_from_human_feedback

  • List of computer scientists
  • Manindra Agrawal – polynomial-time primality testing Luis von Ahn – human-based computation Alfred Aho – compilers book, the 'a' in AWK Frances E. Allen –

    List of computer scientists

    List_of_computer_scientists

  • Theoretical computer science
  • Subfield of computer science and mathematics

    foundations of computation. It is difficult to circumscribe the theoretical areas precisely. The ACM's Special Interest Group on Algorithms and Computation Theory

    Theoretical computer science

    Theoretical computer science

    Theoretical_computer_science

  • Computational-representational understanding of mind
  • Hypothesis in cognitive science

    approaches of understanding human cognition, including logic, rule, concept, analogy, image, and connectionist-based systems based on artificial neural networks

    Computational-representational understanding of mind

    Computational-representational_understanding_of_mind

  • Computational science
  • Specialist field of computer science

    Computational science, also known as scientific computing, technical computing or scientific computation (SC), is a division of science, and more specifically

    Computational science

    Computational_science

  • Bio-inspired computing
  • Solving problems using biological models

    algorithms. Brain-inspired computing refers to computational models and methods that are mainly based on the mechanism of the brain, rather than completely

    Bio-inspired computing

    Bio-inspired_computing

  • Generative pre-trained transformer
  • Type of large language model

    downstream systems that can work with images. The computational and memory requirements of transformer-based models increase significantly as they scale to

    Generative pre-trained transformer

    Generative pre-trained transformer

    Generative_pre-trained_transformer

  • Agent-based model
  • Type of computational models

    An agent-based model (ABM) is a computational model for simulating the actions and interactions of an autonomous agent (both individual or collective entities

    Agent-based model

    Agent-based_model

  • Computer science
  • Study of computation

    Fundamental areas of computer science Computer science is the study of computation, information, and automation, together with their associated phenomena

    Computer science

    Computer science

    Computer_science

  • Power Play: How Video Games Can Save the World
  • 2017 book by Asi Burak and Laura Parker

    in Power Play. Some of these games fall into the categories of human-based computation games and neurogaming and include PeaceMaker, The Cat and the Coup

    Power Play: How Video Games Can Save the World

    Power_Play:_How_Video_Games_Can_Save_the_World

  • Hugging Face
  • American machine learning company

    characters. Hugging Face, Inc., is an American company based in New York City that develops computation tools for building applications using machine learning

    Hugging Face

    Hugging_Face

  • Maslow's hierarchy of needs
  • Theory of developmental psychology

    hierarchy of needs is a conceptualization of the needs (or goals) that motivate human behaviour, which was proposed in 1943 by the American psychologist Abraham

    Maslow's hierarchy of needs

    Maslow's hierarchy of needs

    Maslow's_hierarchy_of_needs

  • Approximate Bayesian computation
  • Computational method in Bayesian statistics

    Approximate Bayesian computation (ABC) constitutes a class of computational methods rooted in Bayesian statistics that can be used to estimate the posterior

    Approximate Bayesian computation

    Approximate_Bayesian_computation

  • Natural language processing
  • Processing of natural language by a computer

    areas of the time included research on rule-based parsing (e.g., the development of HPSG as a computational operationalization of generative grammar),

    Natural language processing

    Natural_language_processing

  • Deep learning
  • Branch of machine learning

    Mühlhoff, Rainer (6 November 2019). "Human-aided artificial intelligence: Or, how to run large computations in human brains? Toward a media sociology of

    Deep learning

    Deep learning

    Deep_learning

  • Cybernetics
  • Study of circular causal processes

    Systems IEEE Transactions on Human-Machine Systems IEEE Transactions on Cybernetics IEEE Transactions on Computational Social Systems Biological Cybernetics

    Cybernetics

    Cybernetics

    Cybernetics

  • Evolutionary algorithm
  • Subset of evolutionary computation

    metaheuristics and population-based bio-inspired algorithms and evolutionary computation, which itself are part of the field of computational intelligence. The mechanisms

    Evolutionary algorithm

    Evolutionary algorithm

    Evolutionary_algorithm

  • Glossary of computer science
  • is usually based on numerical computation with approximate floating-point numbers, while symbolic computation emphasizes exact computation with expressions

    Glossary of computer science

    Glossary_of_computer_science

  • Branches of science
  • Subdivisions of science defined by their scope

    algorithms, data structures, computational complexity, parallel and distributed computation, probabilistic computation, quantum computation, automata theory, information

    Branches of science

    Branches_of_science

  • Mind
  • Totality of psychological phenomena

    are views that deny the existence of mentality in most or all non-human animals based on the idea that they lack key mental capacities, like abstract rationality

    Mind

    Mind

    Mind

  • Chronology of computation of pi
  • Ravi P. Agarwal; Hans Agarwal; Syamal K. Sen (2013). "Birth, growth and computation of pi to ten trillion digits". Advances in Difference Equations. 2013

    Chronology of computation of pi

    Chronology of computation of pi

    Chronology_of_computation_of_pi

  • Human evolution
  • Evolutionary process

    history, humans gradually developed traits such as bipedalism, dexterity, and complex language. Modern humans interbred with archaic humans, indicating

    Human evolution

    Human evolution

    Human_evolution

  • Outline of computer science
  • Overview of and topical guide to computer science

    science) is the study of the theoretical foundations of information and computation and their implementation and application in computer systems. One well

    Outline of computer science

    Outline_of_computer_science

  • Computational trust
  • Generation of trusted authorities or user trust through cryptography

    computational trust is the generation of trusted authorities or user trust through cryptography. In centralised systems, security is typically based on

    Computational trust

    Computational_trust

  • Artificial intelligence
  • Intelligence in machines

    intelligence (AI) is the capability of computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning

    Artificial intelligence

    Artificial_intelligence

  • Biological computing
  • Biological molecules for computations

    molecules — such as DNA and/or proteins — to perform digital or real computations. The development of biocomputers has been made possible by the expanding

    Biological computing

    Biological_computing

  • Natural computing
  • Methods that imitate, replicate or use natural processes

    works (brain theory or computational neuroscience), and to design efficient algorithms based on the principles of how the human brain processes information

    Natural computing

    Natural_computing

  • Computer algebra
  • Scientific area at the interface between computer science and mathematics

    is usually based on numerical computation with approximate floating point numbers, while symbolic computation emphasizes exact computation with expressions

    Computer algebra

    Computer algebra

    Computer_algebra

  • Large language model
  • Type of machine learning model

    the emergence of transformer-based models in 2017, some language models were considered large relative to the computational and data constraints of their

    Large language model

    Large_language_model

  • Timeline of human evolution
  • the various taxonomic ranks in the human lineage. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic

    Timeline of human evolution

    Timeline of human evolution

    Timeline_of_human_evolution

  • Homo
  • Genus of hominins

    Homo (from Latin homō 'human') is a genus of great ape (family Hominidae) that emerged from the genus Australopithecus (subtribe Hominina), encompassing

    Homo

    Homo

    Homo

  • LLM-as-a-Judge
  • Technique using a large language model as an evaluator

    LLM-as-a-Judge (also LLM-based evaluation or language model-based evaluation) is a technique in natural language processing in which a large language model

    LLM-as-a-Judge

    LLM-as-a-Judge

    LLM-as-a-Judge

  • Human-in-the-loop
  • Software user interface

    having the human in the feedback loop of the computational process Reinforcement learning from human feedback MIM-104 Patriot - Examples of a human-on-the-loop

    Human-in-the-loop

    Human-in-the-loop

  • Neuromorphic computing
  • Integrated circuit technology

    computing approach inspired by the human brain's structure and function. It uses artificial neurons to perform computations, mimicking neural systems for tasks

    Neuromorphic computing

    Neuromorphic_computing

  • Human brain
  • Central organ of the human nervous system

    and advancement of databases, and computational and statistical techniques, that can be used in studies of the human brain, particularly in the areas of

    Human brain

    Human brain

    Human_brain

  • Algorithm
  • Sequence of operations for a task

    solution to a given computational problem. Advanced algorithms may utilize loops and involve many conditionals that decide the next step based on the inputs

    Algorithm

    Algorithm

    Algorithm

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