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MULTIBALL SYSTEM

  • Multiball system
  • Association football terminology

    The multiball system in football permits a match immediately to resume with another ball when the original match ball goes out of play. The International

    Multiball system

    Multiball system

    Multiball_system

  • Multiball
  • Topics referred to by the same term

    Multiball may refer to: Multiball system, a method in association football where an assistant supplies another football when the original ball has gone

    Multiball

    Multiball

  • Glossary of association football terms
  • positioned between the defenders and strikers. Minnow – see underdog. Multiball system – the use of several balls during a game, intended to reduce the amount

    Glossary of association football terms

    Glossary of association football terms

    Glossary_of_association_football_terms

  • Throw-in
  • Method of returning the ball in association football

    and improve ball-in-play statistics; the concurrent adoption of the multiball system should ensure a dry ball is available regardless. Wrexham A.F.C.'s

    Throw-in

    Throw-in

    Throw-in

  • Revenge from Mars
  • 1999 pinball machine

    requirements (Martian Multiball and Mothership Multiball), will light Attack Mars. Saucer lights can also be obtained in other ways (Martian Multiball, Stroke of

    Revenge from Mars

    Revenge_from_Mars

  • Bram Stoker's Dracula (pinball)
  • 1993 pinball machine

    a second ball. Multi-multiball is played with four balls after starting coffin multiball, castle multiball, and mist multiball at the same time. A playfiled

    Bram Stoker's Dracula (pinball)

    Bram_Stoker's_Dracula_(pinball)

  • Cirqus Voltaire
  • 1997 pinball machine

    These are: Highwire Multiball (see "Marvels" above), three balls Juggler Multiball (see "Marvels" above), three balls Neon Multiball (one of the Side Show

    Cirqus Voltaire

    Cirqus_Voltaire

  • The Addams Family (pinball)
  • 1991 pinball machine

    entrance. A shot to the vault locks the ball for future multiball play, or starts multiball if two balls have been previously locked. The bookcase opens

    The Addams Family (pinball)

    The_Addams_Family_(pinball)

  • Doctor Who (pinball)
  • 1992 pinball machine

    of the five up/down targets are hit, thus allowing an easier start to multiball. Each zone on the playfield features a different one of the seven Doctors

    Doctor Who (pinball)

    Doctor_Who_(pinball)

  • Monster Bash (pinball)
  • 1998 pinball machine

    the Mummy. In addition to Frankenstein Multiball (see "Modes" above), the game includes three other multiballs, all of which are started by shooting the

    Monster Bash (pinball)

    Monster_Bash_(pinball)

  • Obsession (video game)
  • 1994 video game

    sound, controls and addictive gameplay but criticized the lack of a multiball system and a double set of flippers on the tables. German magazine Atari Inside

    Obsession (video game)

    Obsession_(video_game)

  • Indiana Jones: The Pinball Adventure
  • 1993 pinball machine

    game. The ball trough was redesigned for this game to enable the 6-ball multiball, and became standard on future Williams games. The ball launches to hit

    Indiana Jones: The Pinball Adventure

    Indiana Jones: The Pinball Adventure

    Indiana_Jones:_The_Pinball_Adventure

  • Demolition Man (pinball)
  • 1994 pinball machine

    bonuses under certain circumstances when pressed. This game is centered on multiball modes. After hitting the five yellow standup targets a set number of times

    Demolition Man (pinball)

    Demolition_Man_(pinball)

  • Jurassic Park (pinball)
  • Series of pinball machines

    were all found fun to play and could still be skipped by starting multiball or system failure. It was found to possibly be Data East's best pinball game

    Jurassic Park (pinball)

    Jurassic_Park_(pinball)

  • Tales of the Arabian Nights (pinball)
  • 1996 pinball machine

    and harem multiball and play to not win the second phase of the wizard mode to get much higher than intended scores from the harem multiball. In a 2022

    Tales of the Arabian Nights (pinball)

    Tales_of_the_Arabian_Nights_(pinball)

  • Star Wars Episode I (pinball)
  • 1999 pinball machine

    offered the opportunity to restart the multiball by shooting either saucer. Note that the restarted multiball is only two balls but allows the player

    Star Wars Episode I (pinball)

    Star_Wars_Episode_I_(pinball)

  • The Champion Pub
  • 1998 pinball machine

    with the following requirements: Play Multi-Brawl, Raid Multiball, and Fisticuffs Multiball Collect all 15 jackpots Complete all three training exercises

    The Champion Pub

    The_Champion_Pub

  • Tron: Legacy (pinball)
  • 2011 pinball machine

    not winning them. These include the 3 multiball modes: light cycle multiball, Quorra multiball, and disc multiball. These 9 modes are all based on scenes

    Tron: Legacy (pinball)

    Tron:_Legacy_(pinball)

  • The Lord of the Rings (pinball)
  • 2003 pinball machine

    Gift from the Elves. There are also 3 film multiballs, collecting a super jackpot completes that multiball and lights a Gift from the Elves: The Fellowship

    The Lord of the Rings (pinball)

    The_Lord_of_the_Rings_(pinball)

  • Attack from Mars
  • 1995 pinball machine

    playfield include four mechanized Martian figures, a strobe light (for Strobe Multiball), and several flying saucers mounted above the ramps/loops. The largest

    Attack from Mars

    Attack_from_Mars

  • Who Dunnit
  • 1995 pinball machine

    MULTIBALL images = Start Basement Multiball Three EXTRA BALL images = Extra Ball Three question marks = Elevator Madness (instant two-ball multiball)

    Who Dunnit

    Who_Dunnit

  • Judge Dredd (pinball)
  • 1993 pinball machine

    the Ultimate Challenge multiball mode. A series of five crime scenes can be completed by hitting a variety of shots. The multiball lock can be enabled by

    Judge Dredd (pinball)

    Judge_Dredd_(pinball)

  • The Shadow (pinball)
  • 1994 pinball machine

    Underwater Doom Discover Hotel Monolith Conquer Battle Field: Shadow Multiball Khan Multiball Play Meter said that Bally successfully "transferred the movie

    The Shadow (pinball)

    The_Shadow_(pinball)

  • Johnny Mnemonic (pinball)
  • 1995 pinball machine

    Interactive Dot Matrix Display: Allows control of an on-screen character. Multiball Modes: Includes the challenging "Power Down" mode with multiple balls

    Johnny Mnemonic (pinball)

    Johnny_Mnemonic_(pinball)

  • Dialed In! (pinball)
  • 2017 pinball machine

    three quick multiball modes - one each based on the drones, QED target, and Betty mechanic. There are two main multiballs; under attack multiball where the

    Dialed In! (pinball)

    Dialed_In!_(pinball)

  • Apollo 13 (pinball)
  • 1995 pinball machine

    released by Sega Pinball in October 1995. It is notable for its 13-ball multiball mode, the most of any pinball machine. After starting a game, you have

    Apollo 13 (pinball)

    Apollo_13_(pinball)

  • Twilight Zone (pinball)
  • 1993 pinball machine

    multitude of single-ball modes, Twilight Zone also offers four multiball modes: Standard Multiball (3-ball) – Started by shooting both ramps to light the lock

    Twilight Zone (pinball)

    Twilight_Zone_(pinball)

  • Mary Shelley's Frankenstein (pinball)
  • 1995 pinball machine

    sounds to be good, but the sound system worse. It was influenced by prior John Borg games, with complex multiballs similar to Tales from the Crypt, and

    Mary Shelley's Frankenstein (pinball)

    Mary_Shelley's_Frankenstein_(pinball)

  • Creature from the Black Lagoon (pinball)
  • 1992 pinball machine

    way to activate them on the pinball machine. The music played during multiball is an original composition by Paul Heitsch, but incorporates a few notes

    Creature from the Black Lagoon (pinball)

    Creature_from_the_Black_Lagoon_(pinball)

  • Pin Bot (video game)
  • 1990 video game

    to lock the ball. Locking a second ball in the visor starts a two-ball multiball mode, during which scores are doubled. The player can then re-lock one

    Pin Bot (video game)

    Pin_Bot_(video_game)

  • Star Trek: The Next Generation (pinball)
  • 1993 pinball machine

    for multiball, and another one is served to the left inlane. Once two balls are locked, this option changes to "Light Holodeck" until multiball has been

    Star Trek: The Next Generation (pinball)

    Star_Trek:_The_Next_Generation_(pinball)

  • Hurricane (pinball)
  • 1991 pinball machine

    U-turns back down to the Pop bumpers and also acts as the ball lock for multiball. Several other features return from both Comet and Cyclone as well, like

    Hurricane (pinball)

    Hurricane_(pinball)

  • Ghostbusters (pinball)
  • 2016 pinball machine

    Came, We Saw, We Kicked Its..." is played. The primary multiball is storage facility multiball where all the ghosts escape containment and the player

    Ghostbusters (pinball)

    Ghostbusters_(pinball)

  • CSI: Crime Scene Investigation (pinball)
  • 2008 pinball machine

    for a multiball; this skull was suggested by the creator of the show. There is a Microscope mechanism which captures the ball for another multiball. Pinball

    CSI: Crime Scene Investigation (pinball)

    CSI:_Crime_Scene_Investigation_(pinball)

  • No Fear: Dangerous Sports
  • 1995 pinball machine

    Challenge: Starts lit challenge. Not available if two balls are locked for multiball, or if the player has completed all five main challenges. Super Cross

    No Fear: Dangerous Sports

    No_Fear:_Dangerous_Sports

  • The Machine: Bride of Pin-Bot
  • 1991 pinball machine

    lock balls. A two-ball multiball mode begins once the player locks two balls as her "eyes", enabling her to "see". During multiball, locking the two balls

    The Machine: Bride of Pin-Bot

    The_Machine:_Bride_of_Pin-Bot

  • Benjamin Heckendorn
  • American computer engineer

    used early Bally parts, including the ball trough that was modified for multiball similar to what Gottlieb did by adding a solenoid and a hook to hold balls

    Benjamin Heckendorn

    Benjamin Heckendorn

    Benjamin_Heckendorn

  • Star Trek (1991 pinball)
  • 1991 pinball machine

    transporter, and a final shot to activate it and start the three-ball multiball. During multiball a series of jackpots can be scored, culminating with a 100 million

    Star Trek (1991 pinball)

    Star_Trek_(1991_pinball)

  • Glossary of pinball terms
  • the add-a-ball feature often adds an additional ball into play during a multiball. Add-a-ball was first introduced in the 1960s to distinguish pinball machines

    Glossary of pinball terms

    Glossary_of_pinball_terms

  • Fish Tales (pinball)
  • 1992 pinball machine

    elevated above the playfield, with a fishing rod magnet to catch balls for multiball. The machine's backglass is topped with a plastic fish that thrashes its

    Fish Tales (pinball)

    Fish Tales (pinball)

    Fish_Tales_(pinball)

  • List of generic and genericized trademarks
  • Industries in 1981 as "Multi-ball" and by Templar Studios in 2000 as "Multiball." "Multiball" was abandoned as a trademark in 2001, and "Multi-ball" was canceled

    List of generic and genericized trademarks

    List_of_generic_and_genericized_trademarks

  • Pinball
  • Arcade entertainment machine

    released. Multiball: This occurs when there is more than one ball in play at a time and usually includes some kind of jackpot scoring. Multiball ends when

    Pinball

    Pinball

    Pinball

  • F-14 Tomcat (pinball)
  • 1987 pinball machine

    the design of High Speed. High Speed has a 3 ball multiball, so this game uses a 4 ball multiball. From a single rotating beacon light on top of High

    F-14 Tomcat (pinball)

    F-14_Tomcat_(pinball)

  • Theatre of Magic
  • 1995 pinball machine

    in which the player needs to hit the ball into the Magic Trunk hole. Multiball: The player spells M-A-G-I-C by shooting the ramps, lighting the inner

    Theatre of Magic

    Theatre_of_Magic

  • The Hobbit (pinball)
  • 2016 pinball machine

    monitor is used to display the four corner sections for Smaug multiball (3-ball multiball), advance to Erebor (progressed with the spinners), defeat the

    The Hobbit (pinball)

    The_Hobbit_(pinball)

  • Twister (1996 film)
  • American film by Jan de Bont

    machine themed to the film. It features modes including Canister Multiball, Chase Multiball, Multibull, and more. Twister was used as the basis for the attraction

    Twister (1996 film)

    Twister_(1996_film)

  • The White Stripes
  • American rock duo (1997–2011)

    recorded in late 1999. Several copies came free with the pinball fanzine Multiball. Jack and Meg divorced in March of that same year. The White Stripes were

    The White Stripes

    The White Stripes

    The_White_Stripes

  • GoldenEye (pinball)
  • 1996 pinball machine

    game features the wizard mode called "Goldeneye" can be started. This a multiball where jackpots can be scored, and additional balls added into play. This

    GoldenEye (pinball)

    GoldenEye_(pinball)

  • Black Knight 2000
  • 1989 pinball machine

    sounds. Steve Ritchie came up with a riff, and Forden extended it for the multiball music. The designers 1972 Les Paul Custom was sampled for playing throughout

    Black Knight 2000

    Black_Knight_2000

  • The Who's Tommy Pinball Wizard
  • 1994 pinball machine

    Two of which award increasing point values, and the third initiates a multiball if lit. The main game modes of the table are accessed by lighting the

    The Who's Tommy Pinball Wizard

    The_Who's_Tommy_Pinball_Wizard

  • Pat Lawlor
  • Video game and pinball designer

    elements that altered gameplay. For instance, upon progressing toward multiball mode in Earthshaker!, the playfield vibrated to simulate the effect of

    Pat Lawlor

    Pat_Lawlor

  • Barracora
  • 1981 pinball machine

    the first Williams game with a "super bonus multiplier". The game has a multiball which is started when a ball is locked into the left saucer; if the player

    Barracora

    Barracora

  • Dirty Harry (pinball)
  • 1995 pinball machine

    all six of these are completed then a 6-ball multiball starts. There is also a midnight madness multiball mode called Midnight Rampage, which starts at

    Dirty Harry (pinball)

    Dirty_Harry_(pinball)

  • Whirlwind (pinball)
  • 1990 pinball machine

    move the storm using the compass targets to light ball locks for multiball. In multiball, a progressive jackpot can be scored by making left ramp shots

    Whirlwind (pinball)

    Whirlwind_(pinball)

  • Space Jam (pinball)
  • 1996 pinball machine

    jackpot during the main multiball. The player can then start "Final Jam" wizard mode by scoring a basket. This is a timed 5-ball multiball where the player attempts

    Space Jam (pinball)

    Space_Jam_(pinball)

  • Jungle Lord
  • 1981 pinball machine

    and the other to control the magna-save. A primary feature is a timed multiball which starts after the player completes the L-O-R-D lanes. The game includes

    Jungle Lord

    Jungle_Lord

  • Centaur (pinball)
  • 1981 pinball machine

    classic Bally's 1956 Balls-A-Poppin, the first flipper pinball machine with multiball. Because of its success, the pinball machine was re-released in 1983 as

    Centaur (pinball)

    Centaur_(pinball)

  • Red & Ted's Road Show
  • 1994 pinball machine

    Ohio Turnpike mode uses police officer callouts from High Speed. The multiball is started in a similar way to FunHouse. The primary goal is to help Red

    Red & Ted's Road Show

    Red_&_Ted's_Road_Show

  • NBA Fastbreak (pinball)
  • 1997 pinball machine

    Mania, Scoreboard Trivia & Egyptian Soda) Multiballs (Shoot Around Multiball & Around The World Multiball) Power Hoops and Power Points (Half Court Hoops

    NBA Fastbreak (pinball)

    NBA_Fastbreak_(pinball)

  • Terminator 2: Judgment Day (pinball)
  • 1991 pinball machine

    player launches the ball at the right time to hit a lit target a two-ball multiball starts. After hitting three specific shots the player gets the chance

    Terminator 2: Judgment Day (pinball)

    Terminator_2:_Judgment_Day_(pinball)

  • Medieval Madness
  • 1997 pinball machine

    the corresponding insert in front of the castle to light up. Multiballs: Castle Multiball: Light the Lock at the broad side (hole to the left of the castle

    Medieval Madness

    Medieval_Madness

  • White Water (pinball)
  • 1993 pinball machine

    Jackpot." There are other objectives in the game, which include: Multiball: To start multiball, light the lock ball shot by hitting the "Lite" and "Lock" targets

    White Water (pinball)

    White_Water_(pinball)

  • Pin-Bot
  • 1986 pinball machine

    player to lock two balls in the robot's eye sockets, starting a two-ball multiball mode. The player can then re-lock one of the balls and use the other to

    Pin-Bot

    Pin-Bot

  • Banzai Run
  • 1988 pinball machine

    start the multiball, and hit the captive ball to win the race and become the new King of the Hill. This was the first game to introduce multiball restart

    Banzai Run

    Banzai_Run

  • High Speed (pinball)
  • 1986 pinball machine

    the first Williams game to feature a jackpot to be collected within the multiball. A sequel was released in 1992 called The Getaway: High Speed II. The

    High Speed (pinball)

    High_Speed_(pinball)

  • Glossary of table tennis
  • table edge limits the racket swing. Mid long serve see Medium long serve. Multiball Training method minimizing wasted time by using many balls which are continuously

    Glossary of table tennis

    Glossary_of_table_tennis

  • List of Atari VCS (2021 console) games
  • collection of over one hundred classic Atari games, is available for free on the system. Volume 1 is pre-loaded on the console, while Volume 2 can be downloaded

    List of Atari VCS (2021 console) games

    List_of_Atari_VCS_(2021_console)_games

  • Starship Troopers (pinball)
  • 1997 pinball machine

    insects: Warriors, Plasma Bugs, Hoppers and Tankers. The game has several multiball modes and very fast gameplay. The playfield contains a moving Warrior

    Starship Troopers (pinball)

    Starship_Troopers_(pinball)

  • Guns N' Roses (pinball)
  • 1994 pinball machine

    dodges cars, but tries to hit pedestrians. The game also has another main multiball mode where the player repeatedly hits a shot to collect band members,

    Guns N' Roses (pinball)

    Guns_N'_Roses_(pinball)

  • Lights...Camera...Action! (pinball)
  • 1989 pinball machine

    five movie scenes which need to be completed - the gunfight scene, the multiball scene, the stair scene, the jackpot scene, and the stunt scene. Lights

    Lights...Camera...Action! (pinball)

    Lights...Camera...Action!_(pinball)

  • The Getaway: High Speed II
  • 1992 pinball machine

    loop or the small inner loop to lock the ball. After the final lock, Multiball will start. (Super) Jackpots can then be lit by shooting into the Supercharger

    The Getaway: High Speed II

    The_Getaway:_High_Speed_II

  • Dr. Dude and His Excellent Ray
  • 1990 pinball machine

    of gab. Further gameplay features include the Excellent Ray to start multiball, Big Shot - a bully figure that insults the player, the Molecular Mixmaster

    Dr. Dude and His Excellent Ray

    Dr._Dude_and_His_Excellent_Ray

  • No Good Gofers
  • 1997 pinball machine

    The first 15 prototype games included a Newton ball mechanism for a multiball, but after problems with it, was removed before production started. Vince

    No Good Gofers

    No_Good_Gofers

  • Peggle 2
  • 2013 video game

    2014, and adds master Jimmy Lightning from the original Peggle. His multiball power now spawns two additional balls instead of one. Along with the master

    Peggle 2

    Peggle_2

  • The Flintstones (pinball)
  • 1994 Williams pinball machine

    dark ones are yet to be played. Modes can run concurrently, and during multiball. The bumpers change the currently flashing mode. The modes are: Fred's

    The Flintstones (pinball)

    The_Flintstones_(pinball)

  • Space Station (pinball)
  • 1987 pinball machine

    redocking them. The general illumination changes from white to green during multiball, called "condition green". Similar to the feature in Space Shuttle, hitting

    Space Station (pinball)

    Space_Station_(pinball)

  • Firepower (pinball)
  • 1980 pinball machine

    machines, and by many other manufacturers as the color to denote locks and multiball start. It is also the first machine to use transparent inserts in the

    Firepower (pinball)

    Firepower_(pinball)

  • Black Knight (pinball)
  • 1980 pinball machine

    hurry-up shot. The main objectives are to hit sets of drop-targets, and play multiball. This machine introduced the "bonus ball" in multiplayer games, where

    Black Knight (pinball)

    Black_Knight_(pinball)

  • FunHouse (pinball)
  • 1990 pinball machine

    Kansas, and "feel the power" is one of the callouts at the start of a multiball. It is the first pinball machine to include two plungers. There is an

    FunHouse (pinball)

    FunHouse_(pinball)

  • The Simpsons (pinball)
  • 1990 pinball machine

    model did especially well in the U.S." The game includes a three ball multiball. The Simpsons pinball machine won the award for best pinball game in 1990

    The Simpsons (pinball)

    The_Simpsons_(pinball)

  • Bad Cats
  • 1989 pinball machine

    Cooper song "Gutter Cat vs. the Jets". Unusually, the game doesn't include multiball. Python Anghelo's face is on the snake on the backglass, labelled "Pinball

    Bad Cats

    Bad_Cats

  • Cyclone (pinball)
  • 1988 pinball machine

    first Williams pinball machine produced after 1985 which doesn't have multiball. Ronald Reagan and Nancy Reagan both appear in the backglass shown riding

    Cyclone (pinball)

    Cyclone_(pinball)

  • Rollergames (pinball)
  • 1990 pinball machine

    time to hit "the wall" ramp; this shot is also used to lock balls for multiball. The jetway orbits are used to light the RollerGames teams. Completing

    Rollergames (pinball)

    Rollergames_(pinball)

  • Laser War
  • 1987 pinball machine

    and after locking two balls, the two ball multiball starts. This can be turned into a three ball multiball by locking these balls again, which enables

    Laser War

    Laser_War

  • Teenage Mutant Ninja Turtles (pinball)
  • 1991 pinball game

    2020. This machine has the following features: 2 ramps 3 bumpers 3-ball multiball Spinning pizza and ramps In Japan, Game Machine listed Teenage Mutant

    Teenage Mutant Ninja Turtles (pinball)

    Teenage_Mutant_Ninja_Turtles_(pinball)

  • Big Guns (pinball)
  • 1987 pinball machine

    The primary objective of the game is to load three cannons to start multiball to attack the castle and rescue the Queen. The King's chamber shown on

    Big Guns (pinball)

    Big Guns (pinball)

    Big_Guns_(pinball)

  • Space Shuttle (pinball)
  • 1984 pinball machine

    player can start a two ball multiball by shooting the ball up the center ramp or attempt to start a three ball multiball by locking another ball first

    Space Shuttle (pinball)

    Space Shuttle (pinball)

    Space_Shuttle_(pinball)

  • Fire! (pinball)
  • 1987 pinball machine

    three-ball multiball that the player can start by hitting targets to lower the ramps at the horseshoe and locking balls. During the multiball the player

    Fire! (pinball)

    Fire!_(pinball)

  • Rollerball (video game)
  • 1984 video game

    the kickback slot will send the ball into play as part of a two-ball multiball event when the bonus game is enabled. If the slot is opened when a ball

    Rollerball (video game)

    Rollerball_(video_game)

  • Pinball Action
  • 1985 video game

    which mimics the effect possible on a non-video pinball machine. While multiball is not possible in the game, there are a number of ways to earn extra

    Pinball Action

    Pinball_Action

  • Digital Pinball: Last Gladiators
  • 1995 video game

    deathwatch (out hole) bonus and various point bonuses. In addition to multiball rounds, each table has nine special bonus rounds culminating into an "Ultimate

    Digital Pinball: Last Gladiators

    Digital_Pinball:_Last_Gladiators

  • The Pinball Arcade
  • 2012 video game

    Kickstarter is Go!!!". Hardcore Gamer. Retrieved 2025-01-04. "Juggling Multiball: FarSight Studios and the Loss of Pinball Licenses". techraptor.net. 22

    The Pinball Arcade

    The_Pinball_Arcade

  • Taxi (pinball)
  • 1988 pinball machine

    could be won by players at the AMOA expo '88 show if they could start the multiball. The whirlpool skillshot was designed by Anghelo. This spinout mechanism

    Taxi (pinball)

    Taxi_(pinball)

  • Goin' Nuts
  • Unreleased 1983 Gottlieb pinball machine

    drop-targets nuts, and calls the balls squirrels. The game starts as 3-ball multiball, launched with an auto-plunger instead of a plunger, and includes a timer

    Goin' Nuts

    Goin'_Nuts

  • Black Rose (pinball)
  • 1992 pinball machine

    spelling L-O-C-K on the rollovers or from hitting the pirate's cove a 2 or 3 multiball is started where letters for S-I-N-K S-H-I-P can be collected and are

    Black Rose (pinball)

    Black_Rose_(pinball)

  • Star Wars (1992 pinball)
  • 1992 pinball machine

    fighter shown on the dot matrix display (DMD). The player attempts to start multiball by hitting the Death Star a number of times, or using the plunger handle

    Star Wars (1992 pinball)

    Star_Wars_(1992_pinball)

  • Last Action Hero (pinball)
  • 1993 pinball machine

    includes part of AC/DC's "Big Gun" (main theme), Megadeth's "Angry Again" (multiball), and Queensryche's "Real World". The character played by Frank McRae

    Last Action Hero (pinball)

    Last_Action_Hero_(pinball)

  • Earthshaker! (pinball)
  • 1989 pinball machine

    the bonus multiplier increases. After locking two balls, a three ball multiball begins where the player attempts to score a jackpot, the value of which

    Earthshaker! (pinball)

    Earthshaker! (pinball)

    Earthshaker!_(pinball)

  • Sorcerer (pinball)
  • 1985 pinball machine

    ramp releases the first and second balls for 2-ball multiball. Subsequent ramp hits during multiball increase the playfield multiplier, from 2X to 3X to

    Sorcerer (pinball)

    Sorcerer_(pinball)

  • Safe Cracker (pinball)
  • 1996 pinball machine

    activate a special game mode called "Assault on the Vault". In this 4-ball multiball mode, players have 90 seconds to hit as many drop target and ramp shots

    Safe Cracker (pinball)

    Safe_Cracker_(pinball)

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MULTIBALL SYSTEM

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MULTIBALL SYSTEM