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Topics referred to by the same term
Artificial mind may refer to: Artificial brain Artificial consciousness Artificial intelligence A shortened version of the prior name of the Canadian video
Artificial_mind
Canadian video game development studio
studio back, but they had to rename it, changing the name in 2000 to Artificial Mind and Movement Inc. (A2M). As A2M, the studio continued its work-for-hire
Behaviour_Interactive
1995 book
Artificial Minds: An Exploration of the Mechanisms of Mind by Stan Franklin." Psyche 5(29): n. pag. Wolpert, Seth. (1997) Review of Artificial Minds by
Artificial_Minds
Totality of psychological phenomena
non-human animals have some form of mind, but it is controversial as to which animals this applies. The topic of artificial minds poses similar challenges and
Mind
Form of artificial intelligence
Weak artificial intelligence (weak AI) is artificial intelligence that implements a limited part of the mind, or, as narrow AI, artificial narrow intelligence
Weak_artificial_intelligence
Hypothetical consciousness in artificial systems
not artificial consciousness or thought?". Minds and Machines. 9 (1): 3–28. doi:10.1023/a:1008374714117. S2CID 28845966. Searle, J. R. (1980). "Minds, brains
Artificial_consciousness
Emulation of animal or human brain
An artificial brain (or artificial mind) is software and hardware with cognitive abilities similar to those of the animal or human brain. Research investigating
Artificial_brain
Intelligence of machines
other fields. Some companies, such as OpenAI, Google DeepMind, and Meta, aim to create artificial general intelligence (AGI)—AI that can complete nearly
Artificial_intelligence
philosophy of artificial intelligence is a branch of the philosophy of mind and the philosophy of computer science that explores artificial intelligence
Philosophy of artificial intelligence
Philosophy_of_artificial_intelligence
Type of AI with wide-ranging abilities
Artificial general intelligence (AGI) is a hypothetical type of artificial intelligence that matches or surpasses human capabilities across virtually all
Artificial general intelligence
Artificial_general_intelligence
Type of machine learning model
Conscious AI". ICML. 235: 48362–48368. Dung, Leonard (2025). Saving Artificial Minds: Understanding and Preventing AI Suffering. Routledge. doi:10.4324/9781003674573
Large_language_model
Test of a machine's ability to imitate human intelligence
to materialism, the mind can be explained physically, which leaves open the possibility of minds that are produced artificially. In 1936, philosopher
Turing_test
Fictional universe created by Iain M. Banks
and hyper-intelligent Minds who organise and oversee the society. Beyond scarcity, the Culture has no need for money; instead, Minds organise society to
The_Culture
American scientist (1931–2023)
co-director of the Institute of Intelligent Systems. He is the author of Artificial Minds (MIT Press, 1995), and the developer of IDA, and its successor LIDA
Stan_Franklin
AI research laboratory
DeepMind Technologies Limited, trading as Google DeepMind or simply DeepMind, is a British-American artificial intelligence (AI) research laboratory which
Google_DeepMind
Interdisciplinary scientific study of cognitive processes
better understanding human thought, and also in the hope of creating artificial minds. This approach is known as "symbolic AI". Eventually, the limits of
Cognitive_science
Thought experiment on artificial intelligence
particular, the other minds reply argues that we cannot use our experience of consciousness to answer questions about other minds (even the mind of a computer)
Chinese_room
French-Canadian former indie video game designer
Montreal National Animation and Design Centre, and worked at Ubisoft and Artificial Mind and Movement before starting Polytron in 2008. Fish was a founding
Phil_Fish
Hypothetical process of digitally emulating a brain
expose simulated minds, or whole isolated societies of simulated minds, to controlled experiments in which many copies of the same minds are exposed (serially
Mind_uploading
2001 film by Steven Spielberg
A.I. Artificial Intelligence (or simply A.I.) is a 2001 American science fiction drama film written and directed by Steven Spielberg. The screenplay by
A.I._Artificial_Intelligence
Interdisciplinary theory
research in psychology, linguistics, cognitive science, dynamical systems, artificial intelligence, robotics, animal cognition, plant cognition, and neurobiology
Embodied_cognition
2009 video game
Wet is a 2009 third-person shooter action game, developed by Artificial Mind & Movement and published by Bethesda Softworks for the PlayStation 3 and
Wet_(video_game)
Video game series
game afterward was released by the same publisher, but developed by Artificial Mind and Movement. Distributed by THQ outside of the United States. Published
Kim Possible (video game series)
Kim_Possible_(video_game_series)
1989 book by Roger Penrose
New Mind: Concerning Computers, Minds and The Laws of Physics is a 1989 book by the mathematical physicist Roger Penrose that posits a quantum mind theory
The_Emperor's_New_Mind
Family of views in the philosophy of mind
that artificially intelligent agents can be said to have intentionality and understanding and that these systems, because they can be said to be minds themselves
Computational_theory_of_mind
in artificial intelligence Loebner Prize – Adaptive Behavior (journal) – AI Memo – Artificial Intelligence: A Modern Approach – Artificial Minds – Computational
Outline of artificial intelligence
Outline_of_artificial_intelligence
2006 video game
House are three distinct survival horror video games developed by Artificial Mind and Movement and published by THQ. The games are based on the 2006
Monster_House_(video_game)
American researcher, ethicist, and essayist
suffering-focused ethics, the ethics of artificial intelligence, invertebrate sentience, artificial minds, and risks of astronomical suffering. He is
Brian_Tomasik
Hypothesized risk to human existence
July 2023. As if losing control to Chinese minds were scarier than losing control to alien digital minds that don't care about humans. [...] it's clear
Existential risk from artificial intelligence
Existential_risk_from_artificial_intelligence
1950 scientific paper by Alan Turing
paper written by Alan Turing on the topic of artificial intelligence. The paper, published in 1950 in Mind, was the first to introduce his concept of what
Computing Machinery and Intelligence
Computing_Machinery_and_Intelligence
Concept of true intelligence in machines
case seems to be a matter of convention. But for artificial minds, there is no convention." Artificial intelligence AI-complete Simulated reality Synthetic
Synthetic_intelligence
(1973), "Artificial Intelligence: A General Survey", Artificial Intelligence: a paper symposium, Science Research Council Lucas, John (1961), Minds, Machines
Timeline of artificial intelligence
Timeline_of_artificial_intelligence
German cognitive scientist (born 1973)
University in 2006, where he conducted research on emotion modeling and artificial minds. His doctoral work focused on developing MicroPsi, a cognitive architecture
Joscha_Bach
British AI entrepreneur (born 1984)
British artificial intelligence (AI) entrepreneur. He is the CEO of Microsoft AI, and the co-founder and former head of applied AI at DeepMind, an AI company
Mustafa_Suleyman
Hypothetical agent surpassing human intelligence
agent that possesses intelligence surpassing that of the most gifted human minds. Philosopher Nick Bostrom defines superintelligence as "any intellect that
Superintelligence
American philosopher and artificial intelligence expert
American philosopher and artificial intelligence expert. She is the founding director of the Center for the Future of AI, Mind, & Society at Florida Atlantic
Susan_Schneider
2007 video game
game based on Nickelodeon's sitcom of the same name, developed by Artificial Mind and Movement and published by THQ for the Game Boy Advance (GBA). The
Drake_&_Josh_(video_game)
2006 video game
The Ant Bully is an action-adventure video game developed by Artificial Mind and Movement and published by Midway Games, based on The Ant Bully film.
The_Ant_Bully_(video_game)
New Zealand AI researcher (born 1973/4)
Intelligence" and the startup WebMind founded by Ben Goertzel. Legg later obtained a PhD at the Dalle Molle Institute for Artificial Intelligence Research (IDSIA)
Shane_Legg
Mental process dealing with knowledge
Retrieved 7 March 2026. Lieto, Antonio (2021). Cognitive Design for Artificial Minds. Routledge. ISBN 978-1-315-46051-2. Litvak, P.; Lerner, J. S. (2009)
Cognition
Documentary web television series on neuropsychology
Mind Field is an American streaming television series produced exclusively for YouTube Premium, created and presented by Michael Stevens, the creator of
Mind_Field
Pregnancy through in vivo fertilization
Artificial insemination is the deliberate introduction of sperm into the cervix or uterine cavity for the purpose of achieving pregnancy through in vivo
Artificial_insemination
Academic journal
Minds and Machines is a peer-reviewed academic journal covering artificial intelligence, philosophy, and cognitive science. The journal was established
Minds_and_Machines
Below is a list of notable companies that primarily focus on artificial intelligence (AI). Companies that simply make use of AI but have a different primary
List of artificial intelligence companies
List_of_artificial_intelligence_companies
2005 video game
Software for GameCube, Microsoft Windows, PlayStation 2 and Xbox and by Artificial Mind and Movement for the Game Boy Advance; both were published by Buena
Chicken_Little_(video_game)
2010 video game
in February 2010. The PlayStation Portable version was developed by Artificial Mind and Movement. The game's story is loosely based on Inferno, the first
Dante's_Inferno_(video_game)
2024 European Union regulation
The Artificial Intelligence Act (AI Act) is a European Union regulation concerning artificial intelligence (AI). It establishes a common regulatory and
Artificial_Intelligence_Act
Surface of synthetic fibers made to look like natural grass
Artificial turf is a surface of synthetic fibers made to look like natural grass, used in sports arenas, residential lawns, and commercial applications
Artificial_turf
Indian Hindi-language legal drama television series
hearings to understand her 'Guilty Minds' character". The Times Of India. 20 April 2022. Retrieved 23 April 2022. "Guilty Minds Review: Shriya Pilgaonkar Is
Guilty_Minds
Hypothesis in cognitive science
to mind ever developed". Philosophy portal Cognitive science Computational neuroscience Lieto, Antonio (2021). Cognitive Design for Artificial Minds. London
Computational-representational understanding of mind
Computational-representational_understanding_of_mind
Hypothetical event
superhuman or transhuman minds typically fall into two categories: intelligence amplification of human brains and artificial intelligence. The many speculated
Technological_singularity
Chilean video game developer
Games in February 2007 and ended up under Artificial Mind and Movement in December 2008. When Artificial Mind and Movement was renamed Behaviour Interactive
Behaviour_Santiago
A Search for the Missing Science of Consciousness Stan Franklin – Artificial Minds Stuart J. Russell – Human Compatible Christopher Bishop – Pattern Recognition
List_of_computer_books
Artificial intelligence system for discovering matrix multiplication algorithms
AlphaTensor is an artificial intelligence system developed by DeepMind for discovering efficient matrix multiplication algorithms using reinforcement learning
AlphaTensor
Robotics company
Mind Robotics is an American robotics company that develops artificial intelligence–enabled robotic systems for industrial and manufacturing applications
Mind_Robotics
2001 video game
PC in the United States) is a 2001 platform video game developed by Artificial Mind and Movement and published by Sony Computer Entertainment for the PlayStation
Monsters,_Inc._Scream_Team
Blueprint for intelligent agents
Language Learning Bayesian Brain Open Mind Common Sense Lieto, Antonio (2021). Cognitive Design for Artificial Minds. London, UK: Routledge, Taylor & Francis
Cognitive_architecture
2003 video game
game based on the Scooby-Doo franchise. The game was developed by Artificial Mind and Movement and published by THQ in 2003 for the Game Boy Advance
Scooby-Doo!_Mystery_Mayhem
Artificial intelligence in healthcare refers to the application of artificial intelligence (AI) to medical and healthcare data in areas including disease
Artificial intelligence in healthcare
Artificial_intelligence_in_healthcare
American artificial intelligence company
Anthropic, PBC is an American artificial intelligence (AI) public benefit corporation headquartered in San Francisco, California, founded with the goal
Anthropic
2010 video game
is a 2010 action-adventure video game developed by Canadian studio Artificial Mind and Movement and released by Italian publisher 505 Games for the PlayStation
Naughty_Bear
ISBN 9781482251487. Thomas DeMarse work. Stanley P. Franklin. "Artificial Life", in Artificial Minds. The MIT Press, Cambridge, MA, 1995: 185-207. Alan H. Goldstein
Animat
Rivalries among developers of AI systems
Competition in artificial intelligence refers to the rivalry among companies, research institutions, and governments to develop and deploy the most capable
Competition in artificial intelligence
Competition_in_artificial_intelligence
Topics referred to by the same term
Come Home "Hive Mind", a 2013 song by They Might Be Giants from Nanobots "Hive Minds", a 2013 song by Norma Jean from Wrongdoers "Hive Mind", a 2016 song
Hive_mind
2005 video game
platform game based on the Scooby-Doo franchise. It was developed by Artificial Mind and Movement and published by THQ for the Xbox, PlayStation 2, GameCube
Scooby-Doo!_Unmasked
2000 video game
Bunny & Taz: Time Busters is a 2000 platform video game developed by Artificial Mind and Movement, published by Infogrames, and released for the PlayStation
Bugs Bunny & Taz: Time Busters
Bugs_Bunny_&_Taz:_Time_Busters
Period of rapid progress in AI
An AI boom is a period of rapid growth in the field of artificial intelligence. The most recent boom happened in the 2020s before seeing increased acceleration
AI_boom
Artificial intelligence method for mathematical discovery
(short for searching in the function space) is an artificial intelligence method developed by Google DeepMind for discovering computer programs that solve
FunSearch
2002 video game
2002 platform game based on the film of the same name, developed by Artificial Mind and Movement, published by Ubi Soft and released exclusively for the
Ice_Age_(2002_video_game)
(1973), "Artificial Intelligence: A General Survey", Artificial Intelligence: a paper symposium, Science Research Council Lucas J (1961), "Minds, Machines
History of artificial intelligence
History_of_artificial_intelligence
Genre of art
Artificial intelligence visual art, or AI art, is visual artwork generated or enhanced through the implementation of artificial intelligence (AI) programs
AI_art
Value judgment that procreation is unethical
Chomański, Bartłomiej 'Bartek' (2021). "Anti-natalism and the Creation of Artificial Minds". Journal of Applied Philosophy. 38 (5): 870–885. doi:10.1111/japp
Antinatalism
Heideggerian"", Artificial Intelligence, vol. 171, no. 18, pp. 1137–1600 Dreyfus, Hubert (2012), ""A history of first step fallacies"", Minds and Machines
Hubert Dreyfus's views on artificial intelligence
Hubert_Dreyfus's_views_on_artificial_intelligence
2009 video game
Staff of Kings is a 2009 action-adventure video game developed by Artificial Mind & Movement and published by LucasArts for Nintendo DS, PlayStation
Indiana Jones and the Staff of Kings
Indiana_Jones_and_the_Staff_of_Kings
Machine learning software library
MindSpore is an open-source software framework for deep learning, machine learning and artificial intelligence developed by Huawei. MindSpore provides
MindSpore
British AI researcher (born 1976)
1976) is a British artificial intelligence (AI) researcher and entrepreneur. He is the chairman and co-founder of Google DeepMind and the chief scientist
Demis_Hassabis
1956 scientific conference on artificial intelligence
of the Minds That Launched AI". ieeespectrum. Retrieved 2024-06-19. Frana, Philip L.; Klein, Michael J., eds. (2021). Encyclopedia of Artificial Intelligence:
Dartmouth_workshop
German computer scientist (born 1967)
professor and artificial intelligence researcher. As a senior researcher at DeepMind, he studies the mathematical foundations of artificial general intelligence
Marcus_Hutter
Study of the computational basis of learning and inference
names: authors list (link) Lieto, Antonio (2021). Cognitive Design for Artificial Minds. London, UK: Routledge, Taylor & Francis. ISBN 9781138207929. McCorduck
Computational_cognition
Computational model used in machine learning
networks. A neural network consists of connected units or nodes called artificial neurons, which loosely model the neurons in the brain. These are connected
Neural network (machine learning)
Neural_network_(machine_learning)
Open question in philosophy of how abstract minds interact with physical bodies
substances, incapable of feeling or thought; minds, in contrast, are unextended, thinking, feeling substances. If minds and bodies are radically different kinds
Mind–body_problem
2008 video game
Panda: Legendary Warriors is a 2008 action-adventure game developed by Artificial Mind and Movement and published by Activision for the Nintendo DS and Wii
Kung Fu Panda: Legendary Warriors
Kung_Fu_Panda:_Legendary_Warriors
Guidelines and laws to regulate AI
Regulation of artificial intelligence is the development of public sector policies and laws for promoting and regulating artificial intelligence (AI)
Regulation of artificial intelligence
Regulation_of_artificial_intelligence
Italian computer scientist (born 1983)
Board of the Italian Association for Artificial Intelligence (AIxIA) Lieto, A. Cognitive Design for Artificial Minds. (2021) London/New York, Routledge
Antonio_Lieto
Ability to experience feelings and sensations
Ideasthesia Mind–body problem Mirror test Omniscience Pain in invertebrates Philosophical zombie Philosophy of mind Problem of other minds Sentientism
Sentience
Computer scientist and researcher
the Twenty-Third AAAI Conference on Artificial Intelligence. Stuart J. Russell; Peter Norvig (2009). Artificial Intelligence: A Modern Approach (3rd ed
David Silver (computer scientist)
David_Silver_(computer_scientist)
AI researcher
the Department of Computing, and a senior scientist at DeepMind. He researches artificial intelligence, robotics, and cognitive science. Shanahan was
Murray_Shanahan
Artificial intelligence (AI) and its subfields have been used in applications throughout industry and academia. Machine learning has been used for various
Applications of artificial intelligence
Applications_of_artificial_intelligence
2008 video game
developed by Eurocom, and the Nintendo DS version was developed by Artificial Mind and Movement (or A2M), while the mobile version was developed and published
The Mummy: Tomb of the Dragon Emperor (video game)
The_Mummy:_Tomb_of_the_Dragon_Emperor_(video_game)
2005 video game
Edd n Eddy: The Mis-Edventures is a 2005 video game developed by Artificial Mind and Movement and published by Midway. Based on the Cartoon Network
Ed, Edd n Eddy: The Mis-Edventures
Ed,_Edd_n_Eddy:_The_Mis-Edventures
Branch of philosophy
human beings are cognitively closed in regards to their own minds. According to McGinn human minds lack the concept-forming procedures to fully grasp how mental
Philosophy_of_mind
German-born theoretical physicist (1879–1955)
saying, "I want to go when I want. It is tasteless to prolong life artificially. I have done my share; it is time to go. I will do it elegantly." He
Albert_Einstein
2019 science anthology
Possible Minds: Twenty-five Ways of Looking at AI, edited by John Brockman, is a 2019 collection of essays on the future impact of artificial intelligence
Possible_Minds
Spanish machine learning researcher
and Quoc Viet Le. He led the AlphaStar research group at DeepMind, which applies artificial intelligence to computer games such as StarCraft II. In 2016
Oriol_Vinyals
2022 studio album by Bad Omens
of Mind" (which was released to radio in 2023). Other songs released digitally prior to album release were "What Do You Want from Me?", "Artificial Suicide"
The_Death_of_Peace_of_Mind
Vietnamese-American computer scientist (born 1982)
Vietnamese-American computer scientist and artificial intelligence researcher. He is a Google Fellow at Google DeepMind and a founding member of the Google Brain
Quoc_V._Le
2000 video game
loosely based on the film How the Grinch Stole Christmas. Developed by Artificial Mind & Movement and published by Konami, the game was released in North
The_Grinch_(video_game)
UK Artificial Intelligence Company
templates for discussion to help reach a consensus. › Mind Foundry is a British multinational artificial intelligence company based in Oxford, Oxfordshire
Mind_Foundry
1959 philosophical paper by J. R. Lucas
Artificial intelligence Philosophy of artificial intelligence Lucas, J. R. (1961). "Minds, Machines and Gödel". Philosophy. 36 (137): 112–127. Minds,
Minds,_Machines_and_Gödel
1992 compilation album by various artists
Artificial Intelligence – to get it into people's minds that you weren't supposed to dance to it! According to Ben Cardew of Pitchfork: "Artificial Intelligence
Artificial Intelligence (compilation album)
Artificial_Intelligence_(compilation_album)
ARTIFICIAL MINDS
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