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CONDITIONAL COMPUTER-PROGRAMMING

  • Conditional (computer programming)
  • Control flow statement that branches according to a Boolean expression

    In computer programming, a conditional statement directs program control flow based on the value of a condition; a Boolean expression. A conditional expression

    Conditional (computer programming)

    Conditional (computer programming)

    Conditional_(computer_programming)

  • Ternary conditional operator
  • Conditional operator in computer programming

    In computer programming, the ternary conditional operator is a conditional expression with three parts: the Boolean condition, the then-expression, and

    Ternary conditional operator

    Ternary_conditional_operator

  • Conditional
  • Topics referred to by the same term

    natural-language conditional sentences (cf. § Grammar and linguistics below) Conditional (computer programming), a statement or expression in computer programming languages

    Conditional

    Conditional

  • Conditional statement
  • Topics referred to by the same term

    Counterfactual conditional Biscuit conditional Conditional (computer programming), a conditional statement in a computer programming language Condition

    Conditional statement

    Conditional_statement

  • Operator (computer programming)
  • Basic programming language construct

    In computer programming, an operator is a programming language construct that provides functionality that may not be possible to define as a user-defined

    Operator (computer programming)

    Operator_(computer_programming)

  • C (programming language)
  • General-purpose programming language

    programming languages, with C compilers available for practically all modern computer architectures and operating systems. The book The C Programming

    C (programming language)

    C (programming language)

    C_(programming_language)

  • Branch (computer science)
  • Instruction in computer program

    be used when referring to programs in high-level programming languages. In these branches usually take the form of conditional statements of various forms

    Branch (computer science)

    Branch_(computer_science)

  • Macro (computer science)
  • Rule for substituting a set input with a set output

    In computer programming, a macro (short for "macro instruction"; from Greek μακρο- 'long, large') is a rule or pattern that specifies how a certain input

    Macro (computer science)

    Macro (computer science)

    Macro_(computer_science)

  • Turing completeness
  • Ability of a computing system to simulate Turing machines

    data-manipulation rules (such as a model of computation, a computer's instruction set, a programming language, or a cellular automaton) is said to be Turing-complete

    Turing completeness

    Turing completeness

    Turing_completeness

  • Outline of computer programming
  • Overview of and topical guide to computer programming

    computer programming: Computer programming – process that leads from an original formulation of a computing problem to executable computer programs.

    Outline of computer programming

    Outline_of_computer_programming

  • Function (computer programming)
  • Sequence of program instructions invokable by other software

    In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-formed

    Function (computer programming)

    Function_(computer_programming)

  • Relational operator
  • Programming language construct

    In computer science, a relational operator is a programming language construct or operator that defines syntactically a relationship between two entities

    Relational operator

    Relational_operator

  • Structure and Interpretation of Computer Programs
  • Computer science textbook

    teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation

    Structure and Interpretation of Computer Programs

    Structure and Interpretation of Computer Programs

    Structure_and_Interpretation_of_Computer_Programs

  • Material conditional
  • Logical connective

    assumed as a model of correct conditional reasoning within mathematics and serves as the basis for commands in many programming languages. However, many logics

    Material conditional

    Material conditional

    Material_conditional

  • Programming paradigm
  • High-level computer programming conceptualization

    A programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can

    Programming paradigm

    Programming_paradigm

  • Computer programming
  • Process to create executable computer programs

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves

    Computer programming

    Computer_programming

  • Analytical engine
  • 19th century proposed mechanical computer

    flow in the form of conditional branching and loops, and integrated memory, making it the first design for a general-purpose computer that could be described

    Analytical engine

    Analytical engine

    Analytical_engine

  • Assembly language
  • Low-level programming language family

    many programmers. There are still certain computer programming domains in which the use of assembly programming is more common: Writing code for systems

    Assembly language

    Assembly language

    Assembly_language

  • One-instruction set computer
  • Abstract machine that uses only one instruction

    Turing-complete machines use an arithmetic operation and a conditional jump. Like the two previous universal computers, this class is also Turing-complete. The instruction

    One-instruction set computer

    One-instruction_set_computer

  • Conditional compilation
  • When a compiler produces a program which can change based on given parameters

    In computer programming, conditional compilation is a compilation technique which results in differing executable programs depending on parameters specified

    Conditional compilation

    Conditional_compilation

  • Block (programming)
  • Demarcated group of source code statements that run in sequence

    In computer programming, a block of source code is a grouping of statements that execute in sequential order, top to bottom. The block structure is fundamental

    Block (programming)

    Block_(programming)

  • Skeleton (computer programming)
  • Design pattern in software development

    Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble

    Skeleton (computer programming)

    Skeleton_(computer_programming)

  • Z3 (computer)
  • First working programmable, fully automatic digital computer

    electromechanical computer designed by Konrad Zuse in 1938, and completed in 1941. It was the world's first working programmable, fully automatic digital computer. The

    Z3 (computer)

    Z3 (computer)

    Z3_(computer)

  • Lisp (programming language)
  • Programming language family

    programming language for artificial intelligence (AI) research. As one of the earliest programming languages, Lisp pioneered many ideas in computer science

    Lisp (programming language)

    Lisp_(programming_language)

  • Scope (computer programming)
  • Part of a computer program where a given name binding is valid

    In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program in which the

    Scope (computer programming)

    Scope_(computer_programming)

  • Loop (statement)
  • Control flow construct for executing code repeatedly

    In computer programming, a loop is a control flow construct that allows code to be executed repeatedly, usually with minor alterations between repetitions

    Loop (statement)

    Loop_(statement)

  • Yoda conditions
  • Computer programming style

    In programming jargon, Yoda conditions (also called Yoda notation) is a programming style where the two parts of an expression are reversed from the typical

    Yoda conditions

    Yoda_conditions

  • Command (computing)
  • External instruction to a computer program

    used for internal program instructions, but often other terms are more appropriate such as statement, expression, function, or conditional. For example, printing

    Command (computing)

    Command_(computing)

  • Comment (computer programming)
  • Text in computer source code that is generally ignored by a compiler/interpreter

    In computer programming, a comment is text embedded in source code that a translator (compiler or interpreter) ignores. Generally, a comment is an annotation

    Comment (computer programming)

    Comment (computer programming)

    Comment_(computer_programming)

  • Load-link/store-conditional
  • CPU instructions which read and modify an unaltered value in memory

    In computer science, load-linked/store-conditional (LL/SC), sometimes known as load-reserved/store-conditional (LR/SC), are a pair of instructions used

    Load-link/store-conditional

    Load-link/store-conditional

  • Apollo Guidance Computer
  • Guidance and navigation computer used in Apollo spacecraft

    The Apollo Guidance Computer (AGC) is a digital computer produced for the Apollo program that was installed on board each Apollo command module (CM) and

    Apollo Guidance Computer

    Apollo Guidance Computer

    Apollo_Guidance_Computer

  • Z4 (computer)
  • German 1940s computer

    commercial digital computer, and is the oldest surviving programmable computer. It was designed, and manufactured by early computer scientist Konrad Zuse's

    Z4 (computer)

    Z4 (computer)

    Z4_(computer)

  • Computer
  • Programmable machine that processes data

    electronic computers can perform generic sets of operations known as programs, which enable computers to perform a wide range of tasks. The term computer system

    Computer

    Computer

    Computer

  • Nesting (computing)
  • Organization of information or objects into (usually self-similar) layers

    Nested data structures are also commonly encountered in programming. In the functional programming languages, such as Lisp, a list data structure exists

    Nesting (computing)

    Nesting_(computing)

  • High-level programming language
  • Programming language with hardware abstraction

    high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages

    High-level programming language

    High-level_programming_language

  • Control flow
  • How software progresses through its implementation

    shortcuts for conditional loop and infinite loop. Many programming languages, especially those favoring more dynamic styles of programming, offer constructs

    Control flow

    Control_flow

  • Programming language
  • Language for controlling a computer

    A programming language is an engineered language for expressing computer programs, typically allowing software to be written in a human readable manner

    Programming language

    Programming language

    Programming_language

  • Swap (computer programming)
  • In computer programming, the act of swapping two variables refers to mutually exchanging the values of the variables. Usually, this is done with the data

    Swap (computer programming)

    Swap (computer programming)

    Swap_(computer_programming)

  • Constrained conditional model
  • Machine learning and inference framework

    Constrained Conditional Models and Integer Linear Programming in NLP University of Illinois Cognitive Computation Group Workshop on Integer Linear Programming for

    Constrained conditional model

    Constrained_conditional_model

  • Software bug
  • Inherent flaw in computer instructions

    A software bug is a defect (bug) in computer software. A computer program with many or serious bugs may be described as buggy. The effects of a software

    Software bug

    Software bug

    Software_bug

  • Imperative programming
  • Type of programming paradigm in computer science

    In computer science, imperative programming is a software programming paradigm that provides specific instructions for how computations should take place

    Imperative programming

    Imperative_programming

  • Comparison of programming languages
  • Programming languages are used for controlling the behavior of a machine (often a computer). Like natural languages, programming languages follow rules

    Comparison of programming languages

    Comparison_of_programming_languages

  • Flag (programming)
  • Computer data variable

    In computer programming, a flag can refer to one or more bits that are used to store a binary value or a Boolean variable for signaling special code conditions

    Flag (programming)

    Flag_(programming)

  • Semantics (programming languages)
  • Mathematical study of the meaning of programming languages

    In programming language theory, semantics is the rigorous mathematical logic study of the meaning of programming languages. Semantics assigns computational

    Semantics (programming languages)

    Semantics_(programming_languages)

  • Hoare logic
  • Rules to verify computer program correctness

    reasoning rigorously about the correctness of computer programs. It was proposed in 1969 by the British computer scientist and logician Tony Hoare, and subsequently

    Hoare logic

    Hoare_logic

  • Branch queue
  • hardware one; it falls under hardware software co-design. Conditional (computer programming) Instruction pipelining Sheikh, R.; Tuck, J.; Rotenberg, E

    Branch queue

    Branch_queue

  • History of computing hardware
  • simpler programming. These pushdown automatons were also implemented in minicomputers and microprocessors later, which influenced programming language

    History of computing hardware

    History of computing hardware

    History_of_computing_hardware

  • Reversible programming language
  • A reversible programming language is designed to bridge the gap between the theoretical models of reversible computing and practical software development

    Reversible programming language

    Reversible_programming_language

  • Breakpoint
  • Debugging method used in software development

    Action:Making and Remaking the Modern Computer. MIT Press. p. 153. ISBN 978-0-262-03398-5. "FAQ How do I set a conditional breakpoint?". Eclipse Wiki. Retrieved

    Breakpoint

    Breakpoint

    Breakpoint

  • Glossary of computer science
  • fields, including terms relevant to software, data science, and computer programming. Contents:  A B C D E F G H I J K L M N O P Q R S T U V W X Y Z See

    Glossary of computer science

    Glossary_of_computer_science

  • Logo (programming language)
  • Computer programming language

    Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. The name was coined by Feurzeig

    Logo (programming language)

    Logo (programming language)

    Logo_(programming_language)

  • Sparse conditional constant propagation
  • In computer science, sparse conditional constant propagation (SCCP) is an optimization frequently applied in compilers after conversion to static single

    Sparse conditional constant propagation

    Sparse_conditional_constant_propagation

  • Guard (computer science)
  • Concept in computer science

    In computer programming, a guard is a Boolean expression that must evaluate to true if the execution of the program is to continue in the branch in question

    Guard (computer science)

    Guard_(computer_science)

  • Little Computer 3
  • Educational computer assembly language

    Little Computer 3, or LC-3, is a type of computer educational programming language, an assembly language, which is a type of low-level programming language

    Little Computer 3

    Little_Computer_3

  • Instruction set architecture
  • Model that describes the programmable interface of a computer processor

    architecture (ISA) is an abstract model that defines the programmable interface of the CPU of a computer, defining how software interacts with hardware. A device

    Instruction set architecture

    Instruction_set_architecture

  • Downloadable Conditional Access System
  • Proposed software downloading system

    Conditional Access System or DCAS was a proposal advanced by CableLabs for secure software download of a specific Conditional Access client (computer

    Downloadable Conditional Access System

    Downloadable_Conditional_Access_System

  • Ezhil (programming language)
  • Tamil-based language, for education

    to the conditional, branch and loop statements in modern English based programming languages. Ezhil is the first freely available programming language

    Ezhil (programming language)

    Ezhil (programming language)

    Ezhil_(programming_language)

  • APL (programming language)
  • Functional programming language for arrays

    symbols instead of APL symbols. APL (named after the book A Programming Language) is a programming language developed in the 1960s by Kenneth E. Iverson. Its

    APL (programming language)

    APL (programming language)

    APL_(programming_language)

  • Elvis operator
  • Binary operator in computer programming

    In certain computer programming languages, the Elvis operator, often written ?:, is a binary operator that returns the first operand if its value is logically

    Elvis operator

    Elvis operator

    Elvis_operator

  • Python (programming language)
  • General-purpose programming language

    collection. Python supports multiple programming paradigms but with an emphasis on object-oriented programming and dynamic typing. Guido van Rossum began

    Python (programming language)

    Python (programming language)

    Python_(programming_language)

  • Fortran
  • General-purpose programming language

    character data type, structured programming (Fortran 77), array programming, modular programming, generic programming (Fortran 90), parallel computing

    Fortran

    Fortran

    Fortran

  • Paul Graham (programmer)
  • English programmer, venture capitalist, and writer (born 1964)

    1964) is an English-American computer scientist, writer, essayist, entrepreneur and investor. His work includes the programming language Arc, the startup

    Paul Graham (programmer)

    Paul Graham (programmer)

    Paul_Graham_(programmer)

  • Scheme (programming language)
  • Dialect of Lisp

    is a dialect of the Lisp family of programming languages. Scheme was created during the 1970s at the MIT Computer Science and Artificial Intelligence

    Scheme (programming language)

    Scheme (programming language)

    Scheme_(programming_language)

  • Predication (computer architecture)
  • Form of conditionals in computer programming

    In computer architecture, predication is a feature that provides an alternative to conditional transfer of control, as implemented by conditional branch

    Predication (computer architecture)

    Predication_(computer_architecture)

  • Dangling else
  • Problem in computer programming

    a problem in programming of parser generators in which an optional else clause in an if–then(–else) statement can make nested conditional statements ambiguous

    Dangling else

    Dangling_else

  • Pseudocode
  • Description of an algorithm that resembles a computer program

    In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator

    Pseudocode

    Pseudocode

  • Statement (computer science)
  • Section of code that details a specific command

    In computer programming, a statement is a syntactic unit of an imperative programming language that expresses some action to be carried out. [vague] A

    Statement (computer science)

    Statement_(computer_science)

  • Z5 (computer)
  • German electromechanical relay computer, 1953

    Plankalkül programming language that Zuse had developed in the 1940s influenced the programming approach, though by this period practical programs were written

    Z5 (computer)

    Z5_(computer)

  • Constructor (object-oriented programming)
  • Special function called to create an object

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares

    Constructor (object-oriented programming)

    Constructor_(object-oriented_programming)

  • Turing machine
  • Computation model defining an abstract machine

    emphasis is on programming a fixed iterable sequence of arithmetical operations. The fundamental importance of conditional iteration and conditional transfer

    Turing machine

    Turing machine

    Turing_machine

  • Conditional random field
  • Class of statistical modeling methods

    Conditional random fields (CRFs) are a class of statistical modeling methods often applied in pattern recognition and machine learning and used for structured

    Conditional random field

    Conditional_random_field

  • Structured programming
  • Programming paradigm based on block-based control flow

    Structured programming is a programming paradigm characterized by source code that uses block-based source code structure to encode control flow such as

    Structured programming

    Structured_programming

  • Natural language programming
  • Language-oriented programming paradigm

    actually a computer program. Natural language programming is not to be mixed up with natural language interfacing or voice control where a program is first

    Natural language programming

    Natural_language_programming

  • IIf
  • Function in computer languages

    of the first parameter. It is an example of a conditional expression, which is similar to a conditional statement. The syntax of the IIf function is as

    IIf

    IIf

  • Auto clicker
  • Program to automate clicking the mouse

    clickers are also called automation software programs, and may have features enabling response conditional reactions, as well as a keyboard and mouse.

    Auto clicker

    Auto clicker

    Auto_clicker

  • M4 (computer language)
  • General-purpose macro processor

    text-replacement tool. It is employed to re-use text templates, typically in computer programming applications, but also in text editing and text-processing applications

    M4 (computer language)

    M4_(computer_language)

  • Little Man Computer
  • Instructional model of a computer

    through a program sequentially. Branch instructions allow iteration (loops) and conditional programming structures to be incorporated into a program. The latter

    Little Man Computer

    Little Man Computer

    Little_Man_Computer

  • Manchester Baby
  • First electronic stored-program computer, 1948

    world's first working programmable, fully automatic computer, with binary digital arithmetic logic, but it lacked the conditional branching of a Turing

    Manchester Baby

    Manchester Baby

    Manchester_Baby

  • Branch predictor
  • Digital circuit

    implemented with a conditional jump instruction. A conditional jump can either be "taken" and jump to a different place in program memory, or it can be

    Branch predictor

    Branch predictor

    Branch_predictor

  • If
  • Topics referred to by the same term

    Intrinsic factor, produced by the stomach If-then-else, a conditional statement in computer programming IF (x86 flag), the Interrupt Flag in the x86 processor

    If

    If

  • Setun-70
  • personal computers in the form of the Dialogue System of Structured Programming (DSSP) and were used for three decades to host the Nastavnik computer-assisted

    Setun-70

    Setun-70

  • Scratch (programming language)
  • Programming language learning environment

    open-source software portal Computer programming portal Blockly, an interface used by Scratch to make the code blocks. Snap! (programming language) Swift Playgrounds

    Scratch (programming language)

    Scratch (programming language)

    Scratch_(programming_language)

  • Binary decision
  • computer science, representing a value which may be chosen to be either true or false. Conditional statements (if-then or if-then-else) in computer science

    Binary decision

    Binary_decision

  • Directive (programming)
  • Language construct that specifies how a compiler should process its input

    In computer programming, a directive or pragma (from "pragmatic") is a language construct that specifies how a compiler (or other translator) should process

    Directive (programming)

    Directive_(programming)

  • Then
  • Topics referred to by the same term

    (Brad Paisley song), 2009 Part of the "if-then-else" conditional construct in computer programming All pages with titles beginning with Then All pages

    Then

    Then

  • Kolmogorov complexity
  • Measure of algorithmic complexity

    description language can be based on any computer programming language, such as Lisp, Pascal, or Java. If P is a program which outputs a string x, then P is

    Kolmogorov complexity

    Kolmogorov complexity

    Kolmogorov_complexity

  • Return-oriented programming
  • Computer security exploit technique

    Return-oriented programming (ROP) is a computer security exploit technique that allows an attacker to execute code despite the presence of security defenses

    Return-oriented programming

    Return-oriented_programming

  • Zig (programming language)
  • General-purpose programming language

    Zig is a system programming language designed to be a general-purpose improvement to the C programming language. It is free and open-source software, released

    Zig (programming language)

    Zig (programming language)

    Zig_(programming_language)

  • John McCarthy (computer scientist)
  • American scientist (1927–2011)

    recursion and conditional expressions, which became part of ALGOL. He then became involved with developing international standards in programming and informatics

    John McCarthy (computer scientist)

    John McCarthy (computer scientist)

    John_McCarthy_(computer_scientist)

  • Preprocessor
  • Program that processes input for another program

    while others have the power of full-fledged programming languages. A common example from computer programming is the processing performed on source code

    Preprocessor

    Preprocessor

  • Mouse (programming language)
  • Programming language

    The Mouse (sometimes written as MOUSE) programming language is a small computer programming language developed by Dr. Peter Grogono in the late 1970s and

    Mouse (programming language)

    Mouse_(programming_language)

  • Dc (computer program)
  • Cross-platform reverse-Polish calculator program

    C programming language. Like other utilities of that vintage, it has a powerful set of features but terse syntax. Although the bc calculator program (which

    Dc (computer program)

    Dc_(computer_program)

  • SNOBOL
  • Text-string-oriented programming language

    Oriented symBOlic Language'. Icon (programming language) Snowball (programming language) Snostorm SPITBOL Unicon (programming language) Ierusalimschy, Roberto;

    SNOBOL

    SNOBOL

  • Structured English
  • English language with the syntax of structured programming to communicate the design of a computer program to non-technical users by breaking it down into

    Structured English

    Structured_English

  • Programming Computable Functions
  • Typed functional language

    In computer science, Programming Computable Functions (PCF), or Programming with Computable Functions, or Programming language for Computable Functions

    Programming Computable Functions

    Programming_Computable_Functions

  • Forth (programming language)
  • Stack-based programming language

    THEN ends the conditional. The FLOOR5 word is equivalent to this function written in the C programming language using the conditional operator '?:' int

    Forth (programming language)

    Forth_(programming_language)

  • Pattern matching
  • Functional programming construct

    which yields a powerful conditional programming construct. Pattern matching sometimes includes support for guards. Early programming languages with pattern

    Pattern matching

    Pattern_matching

  • Vacuous truth
  • Conditional statement which is true because the antecedent cannot be satisfied

    vacuous truths by using alternative conditionals (such as the case of the counterfactual conditional). Many programming environments have a mechanism for

    Vacuous truth

    Vacuous_truth

  • Luau (programming language)
  • Gradually typed dialect of Lua

    But Complete Type System" (2024). Computer programming portal Free and open-source software portal Lua (programming language) TypeScript Roblox Studio

    Luau (programming language)

    Luau (programming language)

    Luau_(programming_language)

  • Unifying Theories of Programming
  • Formal semantics and 1998 book

    Unifying Theories of Programming (UTP) in computer science deals with program semantics. It shows how denotational semantics, operational semantics, and

    Unifying Theories of Programming

    Unifying_Theories_of_Programming

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Online names & meanings

  • Wallis
  • Girl/Female

    Anglo, Australian, British, English

    Wallis

    From Wales

  • Mrunamay | மரநாமய
  • Boy/Male

    Tamil

    Mrunamay | மரநாமய

  • Murgesh
  • Boy/Male

    Hindu

    Murgesh

    Lord Kartikeya, Lord Murugan

  • Shruthik
  • Girl/Female

    Hindu

    Shruthik

    Goddess Parvati

  • Lister
  • Boy/Male

    Australian, British, English

    Lister

    Dyer

  • Maranatha
  • Biblical

    Maranatha

    the Lord is coming

  • OLUF
  • Male

    Danish

    OLUF

    , forefather's relic.

  • Achzib
  • Biblical

    Achzib

    liar; lying; one that runs

  • JON
  • Male

    English

    JON

     Pet form of English Jonathan, JON means "God has given." Compare with other forms of Jon.

  • Prahar | ப்ரஹார
  • Boy/Male

    Tamil

    Prahar | ப்ரஹார

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CONDITIONAL COMPUTER-PROGRAMMING

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CONDITIONAL COMPUTER-PROGRAMMING

  • Computed
  • imp. & p. p.

    of Compute

  • Competed
  • imp. & p. p.

    of Compete

  • Conditioned
  • a.

    Surrounded; circumstanced; in a certain state or condition, as of property or health; as, a well conditioned man.

  • Commuted
  • imp. & p. p.

    of Commute

  • Conditioned
  • imp. & p. p.

    of Condition

  • Inconditional
  • a.

    Unconditional.

  • Commuter
  • n.

    One who commutes; especially, one who commutes in traveling.

  • Conditional
  • a.

    Expressing a condition or supposition; as, a conditional word, mode, or tense.

  • Unconditioned
  • a.

    Not conditioned or subject to conditions; unconditional.

  • Condition
  • n.

    To invest with, or limit by, conditions; to burden or qualify by a condition; to impose or be imposed as the condition of.

  • Computist
  • n.

    A computer.

  • Conditionly
  • adv.

    Conditionally.

  • Conditionate
  • v. t.

    To put under conditions; to render conditional.

  • Unconditional
  • a.

    Not conditional limited, or conditioned; made without condition; absolute; unreserved; as, an unconditional surrender.

  • Conditionally
  • adv.

    In a conditional manner; subject to a condition or conditions; not absolutely or positively.

  • Conditional
  • a.

    Containing, implying, or depending on, a condition or conditions; not absolute; made or granted on certain terms; as, a conditional promise.

  • Conditionate
  • v. t.

    Conditional.

  • Hymnologist
  • n.

    A composer or compiler of hymns; one versed in hymnology.

  • Computer
  • n.

    One who computes.

  • Conditional
  • n.

    A conditional word, mode, or proposition.