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LEARNING ENVIRONMENT

  • Learning management system
  • Educational software application

    programs, materials, or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems

    Learning management system

    Learning_management_system

  • Learning environment
  • Term in education

    learning environment can refer to an educational approach, cultural context, or physical setting (the learning space) in which teaching and learning occur

    Learning environment

    Learning environment

    Learning_environment

  • Learning
  • Process of acquiring new knowledge

    ongoing interactions between people and their environment. The nature and processes involved in learning are studied in many established fields (including

    Learning

    Learning

    Learning

  • Reinforcement learning
  • Field of machine learning

    machine learning and optimal control, reinforcement learning (RL) is concerned with how an intelligent agent should take actions in a dynamic environment in

    Reinforcement learning

    Reinforcement learning

    Reinforcement_learning

  • Educational technology
  • Use of technology in education to enhance learning and teaching

    cyber-learning, and multi-modal instruction, virtual education, personal learning environments, networked learning, virtual learning environments (VLE)

    Educational technology

    Educational technology

    Educational_technology

  • History of virtual learning environments
  • A Virtual Learning Environment (VLE) is a system specifically designed to facilitate the management of educational courses by teachers for their students

    History of virtual learning environments

    History of virtual learning environments

    History_of_virtual_learning_environments

  • Kojo (learning environment)
  • development environment (IDE) for computer programming and learning. It has many different features that enable playing, exploring, creating, and learning in the

    Kojo (learning environment)

    Kojo (learning environment)

    Kojo_(learning_environment)

  • Personalized learning
  • Term referring to efforts to tailor education to meet the different needs of students

    "personalized learning" dates back to the early 1960s, but there is no widespread agreement on the definition and components of a personal learning environment. Even

    Personalized learning

    Personalized_learning

  • Self Organised Learning Environment
  • A Self Organized Learning Environment (SOLE) is a program designed to support self-directed education. Sugata Mitra, an education scientist, first popularized

    Self Organised Learning Environment

    Self_Organised_Learning_Environment

  • Constructivism (philosophy of education)
  • Theory of knowledge

    knowledge and experiences shaped by their social and cultural environment and that learning is a process of students "constructing" knowledge based on their

    Constructivism (philosophy of education)

    Constructivism (philosophy of education)

    Constructivism_(philosophy_of_education)

  • Student-centered learning
  • Methods of teaching

    Constructivism (learning theory) Educational progressivism Experiential education Inquiry-based learning Learning environment Personal learning environment Phenomenon-based

    Student-centered learning

    Student-centered_learning

  • Machine learning
  • Subset of artificial intelligence

    means towards an end (feature learning). Reinforcement learning: A computer program interacts with a dynamic environment in which it must perform a certain

    Machine learning

    Machine_learning

  • Universal Design for Learning
  • Educational framework

    of flexible learning environments and learning spaces that can accommodate individual learning differences. Universal Design for Learning is a set of

    Universal Design for Learning

    Universal_Design_for_Learning

  • Gamification of learning
  • Educational approach aiming to promote learning by using video game design and elements

    learning is an educational technology approach that seeks to motivate students by using video game design and game elements in learning environments.

    Gamification of learning

    Gamification of learning

    Gamification_of_learning

  • Active learning
  • Educational technique

    collaborative learning for building knowledgeable learning communities. Cultivating a dynamic environment through interdisciplinary learning and generating

    Active learning

    Active_learning

  • Social learning tools
  • Tools used for pedagogical and andragogical purposes

    Social learning tools are used in schools for teaching/learning and in businesses for training. Within a school environment, the use of social learning tools

    Social learning tools

    Social_learning_tools

  • Learning space
  • Physical setting for a learning environment

    Learning space or learning setting is a physical setting for a learning environment, a place in which teaching and learning occur. It may be an indoor

    Learning space

    Learning space

    Learning_space

  • Personal learning network
  • personal learning environment. In a PLN, a person makes a connection with another person with the specific intent that some type of learning will occur

    Personal learning network

    Personal_learning_network

  • Learning styles
  • Largely debunked theories that aim to account for differences in individuals' learning

    Learning styles refer to a range of theories that aim to account for differences in individuals' learning. Although there is ample evidence that individuals

    Learning styles

    Learning_styles

  • Mastery learning
  • Instructional strategy and educational philosophy

    they may then move on to the next stage. In a self-paced online learning environment, students study the material and take assessments. If they make mistakes

    Mastery learning

    Mastery_learning

  • Computer-supported collaborative learning
  • Pedagogical approach

    classroom learning environments and can take place synchronously or asynchronously. The study of computer-supported collaborative learning draws on a

    Computer-supported collaborative learning

    Computer-supported_collaborative_learning

  • Montessori education
  • Teaching method encouraging autodidacticism

    knowledge and capable of initiating learning in a sufficiently supportive and well-prepared learning environment. It also discourages some conventional

    Montessori education

    Montessori education

    Montessori_education

  • Self-regulated learning
  • Educational strategy

    their learning environment. They exert this control by directing and regulating their own actions toward their learning goals. Self-regulated learning should

    Self-regulated learning

    Self-regulated_learning

  • Educational game
  • Game genre

    experiences that actively engage people in the learning process. In a successful game-based learning environment, choosing actions, experiencing consequences

    Educational game

    Educational_game

  • Stanford Mobile Inquiry-based Learning Environment
  • Educational technology project

    Stanford Mobile Inquiry-based Learning Environment (SMILE) is a mobile learning management software and pedagogical model that introduces an innovative

    Stanford Mobile Inquiry-based Learning Environment

    Stanford Mobile Inquiry-based Learning Environment

    Stanford_Mobile_Inquiry-based_Learning_Environment

  • RoundGlass Foundation
  • Indian non-government-organisation

    Kindness. In August 2019, the foundation created self organized learning environment labs in 20 villages in Moga district. Kamal, Neel (April 8, 2020)

    RoundGlass Foundation

    RoundGlass_Foundation

  • Pedagogy
  • Theory and practice of education

    pupil's background knowledge and experience, situation and environment, as well as learning goals set by the student and teacher. One example would be

    Pedagogy

    Pedagogy

    Pedagogy

  • Learning organization
  • Type of company

    competitive in the business environment. There are many definitions of a learning organization as well as typologies of kinds of learning organizations. Peter

    Learning organization

    Learning_organization

  • Learning-by-doing
  • Theory of education advocating a hands-on approach

    knowledge. Learning by doing is related to other types of learning such as adventure learning, action learning, cooperative learning, experiential learning, peer

    Learning-by-doing

    Learning-by-doing

  • Distance education
  • Mode of delivering education to students who are not physically present

    for Assessing Distance Education Learning Environments in Higher Education: The Distance Education Learning Environments Survey (DELES) (unpublished doctoral

    Distance education

    Distance_education

  • Experiential learning
  • Theory and philosophy of learning

    action learning, adventure learning, free-choice learning, cooperative learning, service-learning, and situated learning. Experiential learning is often

    Experiential learning

    Experiential learning

    Experiential_learning

  • Learning analytics
  • Branch of analytics

    purposes of understanding and optimizing learning and the environments in which it occurs. The growth of online learning since the 1990s, particularly in higher

    Learning analytics

    Learning_analytics

  • Maestro University
  • University in Utah

    In its earlier years, the university used a proprietary virtual learning environment (VLE) to deliver online courses, proctored assessments, and student

    Maestro University

    Maestro_University

  • NetHack
  • 1987 text-based roguelike video game

    Grefenstette, Edward; Rocktäschel, Tim (2020). "The NetHack Learning Environment". Machine Learning. arXiv:2006.13760. "Launching the NetHack Challenge at

    NetHack

    NetHack

    NetHack

  • Electronic portfolio
  • Collection of electronic evidence assembled and managed by a user

    organizations use to manage learning.[citation needed] To the extent that a personal learning environment captures and displays a learning record, it may also

    Electronic portfolio

    Electronic portfolio

    Electronic_portfolio

  • Nahui Ollin
  • Concept in 16th-century Aztec/Mexica cosmology

    Intellectual Warriors: Engaging Students in a Culturally Relevant Learning Environment". In Cordova, Rebekah A.; Reynolds, William M. (eds.). Educating

    Nahui Ollin

    Nahui Ollin

    Nahui_Ollin

  • Asynchronous learning
  • Learning that occurs on each individual student's time

    Asynchronous learning is a general term used to describe forms of education, instruction, and learning that do not occur in the same place or at the same

    Asynchronous learning

    Asynchronous learning

    Asynchronous_learning

  • Activity-based learning in India
  • Range of approaches to teaching

    provided with an optimum learning environment, then learning becomes more joyful and long-lasting. Activity-based learning (ABL) started in 1944 amid

    Activity-based learning in India

    Activity-based learning in India

    Activity-based_learning_in_India

  • Numeracy
  • Ability to apply numerical concepts

    a young age, such as Socioeconomic Status (SES), parenting, Home Learning Environment (HLE), and age. Children who are brought up in families with high

    Numeracy

    Numeracy

    Numeracy

  • Education
  • Transmission of knowledge and skills

    from the mainstream traditional approach. Differences may include learning environment, subjects, or the teacher-student relationship. Alternative schooling

    Education

    Education

    Education

  • Special needs
  • People who require assistance for disabilities

    isolated learning environments, those in integrated learning environments, and those in a combination of both isolated and integrated learning environments. He

    Special needs

    Special_needs

  • Channel expansion theory
  • Theory of communication media perceptions

    computing technology, virtual learning environment(VLE) is becoming more and more popular. Virtual learning environment denies the limitations of location

    Channel expansion theory

    Channel_expansion_theory

  • Instructional scaffolding
  • Support given to a student by an instructor

    student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning.[page needed] This learning process promotes

    Instructional scaffolding

    Instructional_scaffolding

  • Authentic learning
  • Educational approach

    and experiences, as well as by the characteristics that shape the learning environment, such as values, expectations, rewards, and sanctions. Education

    Authentic learning

    Authentic_learning

  • Adaptive learning
  • Educational learning method using computer algorithms and AI

    adaptive learning is effective learning: comparison of an adaptive learning system to teacher-led instruction". Interactive Learning Environments. 31 (2):

    Adaptive learning

    Adaptive_learning

  • Differentiated instruction
  • Framework or philosophy for effective teaching

    learning environment based on the individual learner. Differentiation stems from beliefs about differences among learners, how they learn, learning preferences

    Differentiated instruction

    Differentiated instruction

    Differentiated_instruction

  • Small Learning Community
  • school organizational model that is an increasingly common form of learning environment in American secondary schools to subdivide large school populations

    Small Learning Community

    Small_Learning_Community

  • Blackboard Learn
  • Virtual learning environment and learning management system

    Blackboard Learn Ultra and the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Anthology

    Blackboard Learn

    Blackboard_Learn

  • Learning theory (education)
  • Theory that describes how students receive, process, and retain knowledge during learning

    believe that the definition of learning as a change in behaviour is too narrow, and study the learner rather than their environment—and in particular the complexities

    Learning theory (education)

    Learning_theory_(education)

  • Glen Eden Intermediate School
  • School

    teaches to the NZ Curriculum. Some classes in the school have a modern learning environment with "collaborative, flexible classroom(s) that can evolve to meet

    Glen Eden Intermediate School

    Glen Eden Intermediate School

    Glen_Eden_Intermediate_School

  • Augmented learning
  • Learning technique

    Augmented learning is an on-demand learning technique where the environment adapts to the learner. By providing remediation on-demand, learners can gain

    Augmented learning

    Augmented_learning

  • Distance Education Learning Environments Survey
  • The Distance Education Learning Environments Survey (DELES) is a psychosocial learning environment survey designed specifically to measure college and

    Distance Education Learning Environments Survey

    Distance_Education_Learning_Environments_Survey

  • Transformative learning
  • Type of learning powerful enough to revise worldview and self-perception

    learning exists. When transformative learning is the goal of adult education, fostering a learning environment in which it can occur should consider

    Transformative learning

    Transformative_learning

  • Inquiry-based learning
  • Form of active learning

    Inquiry-based learning (also spelled as enquiry-based learning in British English) is a form of active learning that starts by posing questions, problems

    Inquiry-based learning

    Inquiry-based_learning

  • Classroom management
  • Aspect of educational work

    teachers use to create a successful learning environment; indeed, having a positive impact on students achieving given learning requirements and goals. In an

    Classroom management

    Classroom management

    Classroom_management

  • Immersive learning
  • Learning method

    immersive learning activities are supported by virtual tools including augmented reality (AR), virtual reality (VR), and virtual learning environment (VLE)

    Immersive learning

    Immersive_learning

  • Collaborative learning
  • Situation in which two or more people learn or attempt to learn something together

    asymmetric roles. Put differently, collaborative learning refers to methodologies and environments in which learners engage in a common task where each

    Collaborative learning

    Collaborative_learning

  • Multisensory learning
  • Learning with the use of more than one sense

    educators should focus more on learning strategies that "can foster a more robust and flexible learning environment by emphasizing critical thinking

    Multisensory learning

    Multisensory_learning

  • Learning sciences
  • Study of how people learn

    and critical theoretical foundations of human learning, as well as practical design of learning environments. Major contributing fields include cognitive

    Learning sciences

    Learning_sciences

  • Narrative-based learning
  • specific contexts and environments. This model aligns with the constructivist ideals of situated learning—which theorises that active learning takes place within

    Narrative-based learning

    Narrative-based_learning

  • SCALE-UP
  • Student-Centered Active Learning Environment with Upside-Down Pedagogies, is a classroom specifically created to facilitate active, collaborative learning in a classroom

    SCALE-UP

    SCALE-UP

    SCALE-UP

  • Hanabi (card game)
  • Card game

    source code framework to facilitate research, called the Hanabi Learning Environment. Computer bridge Takenoko (board game) Terror in Meeple City "Hanabi

    Hanabi (card game)

    Hanabi_(card_game)

  • ADDIE model
  • Instructional systems design framework

    clarifies the instructional problems and objectives, and identifies the learning environment and learner's existing knowledge and skills. Questions the analysis

    ADDIE model

    ADDIE_model

  • IDLE
  • Integrated development environment for Python

    IDLE (short for Integrated Development and Learning Environment) is an integrated development environment for Python, which has been bundled with the default

    IDLE

    IDLE

    IDLE

  • Formative assessment
  • Method in education

    assessment for learning, including diagnostic testing, is a range of formal and informal assessment procedures conducted by teachers during the learning process

    Formative assessment

    Formative assessment

    Formative_assessment

  • Autodidacticism
  • Independent education without the guidance of teachers

    uses some space as a learning space, where one uses critical thinking to develop study skills within the broader learning environment until they've reached

    Autodidacticism

    Autodidacticism

  • History of virtual learning environments in the 1990s
  • In the history of virtual learning environments, the 1990s was a time of growth, primarily due to the advent of the affordable computer and of the Internet

    History of virtual learning environments in the 1990s

    History_of_virtual_learning_environments_in_the_1990s

  • Instructional simulation
  • Type of simulation

    applications of the system or environment. Today, most universities make lifelong learning possible by offering a virtual learning environment (VLE). Not only can

    Instructional simulation

    Instructional_simulation

  • Mobile-assisted language learning
  • Language learning technique

    both Mobile Learning (m-learning) and computer-assisted language learning (CALL). MALL has evolved to support students’ language learning with the increased

    Mobile-assisted language learning

    Mobile-assisted_language_learning

  • Out-of-school learning
  • Educational concept

    non-curricular learning experiences for pupils and students outside the school environment. The point of out-of-school learning is to overcome learning disabilities

    Out-of-school learning

    Out-of-school_learning

  • Situated learning
  • Theory of learning

    embedded within a particular social and physical environment. Against the prevalent view of learning that involves the cognitive process in which individuals

    Situated learning

    Situated_learning

  • Sustainable Development Goal 4
  • 4th of 17 Sustainable Development Goals to achieve quality education for all

    major component in acquiring knowledge and valuable skills in the learning environment. Hence, the urgent need to build more educational facilities and

    Sustainable Development Goal 4

    Sustainable Development Goal 4

    Sustainable_Development_Goal_4

  • Cognitive apprenticeship
  • Theory that emphasizes the importance of the process

    apprenticeship model in a technologically rich learning environment: Interpreting the learning interaction". Learning and Instruction. 5 (3): 237–259. doi:10

    Cognitive apprenticeship

    Cognitive_apprenticeship

  • Transactional distance
  • learning environment. Journal of Distance Education, 13 (2), 51-65. Chen, Y.J. 2001a. Transactional distance in World Wide Web learning environments.

    Transactional distance

    Transactional distance

    Transactional_distance

  • Blended learning
  • Education practice

    Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach

    Blended learning

    Blended_learning

  • School
  • Institution for the education of students by teachers

    institution (and, in the case of in-person learning, the building) designed to provide learning environments for the teaching of students, usually under

    School

    School

    School

  • Learning through play
  • Concept in education and psychology

    enjoying an environment where the learning outcomes of a curriculum are more likely to be achieved”. Play is strongly linked to learning in young children

    Learning through play

    Learning_through_play

  • List of online educational resources
  • digital textbooks and learning resources (FlexBook) Code.org Codecademy CodeSandbox – web-based integrated development environment for computer programming

    List of online educational resources

    List_of_online_educational_resources

  • M-learning
  • Distance education using mobile device technology

    M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile

    M-learning

    M-learning

  • E-learning (theory)
  • Cognitive science principles of effective multimedia learning

    learning. This approach is particularly advantageous in virtual learning environments (VLEs), where well-designed multimedia tools can replicate or even

    E-learning (theory)

    E-learning_(theory)

  • Apex Learning
  • Privately held provider of e-Learning software for K-12 education

    to graduate students who should not have graduated. Virtual learning environment Learning management system "Institution Summary". AdvancED. Retrieved

    Apex Learning

    Apex_Learning

  • Discovery learning
  • Technique of inquiry-based learning

    referred to as problem-based learning, experiential learning, and 21st-century learning. It is supported by the work of learning theorists and psychologists

    Discovery learning

    Discovery learning

    Discovery_learning

  • Online learning in higher education
  • Development in distance education that began in the mid-1980s

    primarily delivered in an asynchronous learning or synchronous learning format. Asynchronous learning environments are described as online spaces where

    Online learning in higher education

    Online learning in higher education

    Online_learning_in_higher_education

  • Pansexual flag
  • Flag used by the pansexual community

    technology, LGBTQIA+ and diversity topics in an accessible and inclusive learning environment Archived 4 January 2022 at the Wayback Machine, 2018 Damshenas, Sam

    Pansexual flag

    Pansexual flag

    Pansexual_flag

  • Affordance
  • Possibility of an action on an object or environment

    the natural environment. He points out that manufacturing was originally done by hand as a kind of manipulation. Gibson argues that learning to perceive

    Affordance

    Affordance

    Affordance

  • Transfer of learning
  • Educational psychology concept

    learner than it is a result of the environment at the time of learning. Teachers, being part of the learning environment, can be an instrument of transfer

    Transfer of learning

    Transfer_of_learning

  • Distributed learning
  • Non-centralised form of instruction

    an education. It holds a number of advantages and a traditional learning environment. Opportunities to study Networking Pace Schedules Money Travelling

    Distributed learning

    Distributed_learning

  • Computer-assisted language learning
  • Learning technique

    manifestations of CALL, such as those utilized virtual learning environment and Web-based distance learning. It also extends to the use of corpora and concordancers

    Computer-assisted language learning

    Computer-assisted_language_learning

  • Communicative language teaching
  • Approach to language education

    experiences into their language learning environment and to focus on the learning experience, in addition to learning the target language. According to

    Communicative language teaching

    Communicative_language_teaching

  • Social presence theory
  • Viewed social effects of communications technology

    shared learning space and participants' satisfaction and encourages the building up of a shared learning space for a better e-learning environment. Recent

    Social presence theory

    Social_presence_theory

  • Teaching method
  • Principles and methods used by teachers to enable student learning

    expertise of the learners, and partly by constraints caused by the learning environment. For a particular teaching method to be appropriate and efficient

    Teaching method

    Teaching_method

  • Emergent curriculum
  • Philosophy of teaching

    preferred. Students can be seen working in a variety of social environments. The learning environment should offer opportunities to work in groups of all different

    Emergent curriculum

    Emergent_curriculum

  • Hamdan Bin Mohammed Smart University
  • Emirian online educational institution

    face-to-face classrooms, online classrooms, and self-paced learning. The student-centered environment at the university is reflected in the support offered

    Hamdan Bin Mohammed Smart University

    Hamdan Bin Mohammed Smart University

    Hamdan_Bin_Mohammed_Smart_University

  • Moodle
  • E-learning platform

    open-source community. Moodle is a learning platform used to augment and move existing learning environments online. As an E-learning tool, Moodle developed several

    Moodle

    Moodle

  • Organizational learning
  • Academic discipline; examines how goal-driven social entities add and create knowledge

    learning happens as a function of experience within an organization and allows the organization to stay competitive in an ever-changing environment.

    Organizational learning

    Organizational_learning

  • Pedagogical agent
  • manner". A pedagogical agent can be assigned different roles in the learning environment, such as tutor or co-learner, depending on the desired purpose of

    Pedagogical agent

    Pedagogical agent

    Pedagogical_agent

  • List of educational software
  • Hackety Hack JFLAP — Java Formal language and Automata Package Kojo (learning environment) Little Computer 3 MIT App Inventor Racket (programming language)

    List of educational software

    List_of_educational_software

  • Q-learning
  • Model-free reinforcement learning algorithm

    Q-learning is a reinforcement learning algorithm that trains an agent to assign values to its possible actions based on its current state, without requiring

    Q-learning

    Q-learning

  • Master adaptive learner
  • Medical education concept

    lifelong learning, self-regulation, and adaptability, enabling health professionals to provide high-quality care in an ever-changing environment. The MAL

    Master adaptive learner

    Master_adaptive_learner

  • Kia Aroha College
  • School

    continue their studies, and to ensure they kept ties with the school's learning environment. In 2010, Te Whānau o Tupuranga won two awards for its campus at

    Kia Aroha College

    Kia_Aroha_College

AI & ChatGPT searchs for online references containing LEARNING ENVIRONMENT

LEARNING ENVIRONMENT

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LEARNING ENVIRONMENT

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Online names & meanings

  • OSBOURNE
  • Male

    English

    OSBOURNE

    English surname transferred to forename use, derived from a variant of Osborn, OSBOURNE means "divine-bear."

  • Kaushik
  • Boy/Male

    Hindu

    Kaushik

    Sentiment of Love and affection

  • Dary
  • Surname or Lastname

    English

    Dary

    English : unexplained.

  • WINNIE
  • Female

    English

    WINNIE

    Pet form of English Winifred, WINNIE means "holy reconciliation."

  • Beach
  • Surname or Lastname

    English

    Beach

    English : topographic name for someone who lived by a stream, Middle English beche, Old English bece, a byform of bæce. Compare Bach 3.English : topographic name for someone who lived by a beech tree or beech wood, from Middle English beche ‘beech tree’ (Old English bēce).Perhaps also an Americanized form of German Bisch.John Beach came from England to New Haven, CT, in about 1635. Thomas Beach came from England to Milford, CT, in 1638. It is not clear whether they were related.

  • Dee
  • Girl/Female

    American, Anglo, Australian, British, Danish, English, Greek, Hebrew, Irish, Latin, Welsh

    Dee

    Mother of Perseus by Zeus; Fear; Raging Woman; Delight; Divine; Dean; Head; Leader

  • Rikkard
  • Boy/Male

    Finnish English

    Rikkard

  • Nehaal
  • Boy/Male

    Hindu, Indian

    Nehaal

    Happy

  • Krishaan
  • Boy/Male

    Hindu

    Krishaan

    Lord Krishna

  • Katy
  • Girl/Female

    American, British, Celtic, Chinese, Christian, Danish, Dutch, English, French, German, Greek, Polish, Swedish

    Katy

    Pure; Form of Katherine; Virginal; Clear; Holy

AI search & ChatGPT queries for Facebook and twitter users, user names, hashtags with LEARNING ENVIRONMENT

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Other words and meanings similar to

LEARNING ENVIRONMENT

AI search in online dictionary sources & meanings containing LEARNING ENVIRONMENT

LEARNING ENVIRONMENT

  • Leaning
  • n.

    The act, or state, of inclining; inclination; tendency; as, a leaning towards Calvinism.

  • Bearing
  • n.

    Improperly, the unsupported span; as, the beam has twenty feet of bearing between its supports.

  • Clearing
  • n.

    The gross amount of the balances adjusted in the clearing house.

  • Meaning
  • n.

    That which is signified, whether by act lanquage; signification; sence; import; as, the meaning of a hint.

  • Leading
  • a.

    Guiding; directing; controlling; foremost; as, a leading motive; a leading man; a leading example.

  • Meaning
  • n.

    That which is meant or intended; intent; purpose; aim; object; as, a mischievous meaning was apparent.

  • Bearing
  • n.

    That part of any member of a building which rests upon its supports; as, a lintel or beam may have four inches of bearing upon the wall.

  • Croise
  • n.

    A pilgrim bearing or wearing a cross.

  • Warning
  • a.

    Giving previous notice; cautioning; admonishing; as, a warning voice.

  • Earnings
  • pl.

    of Earning

  • Earing
  • n.

    A line for hauling the reef cringle to the yard; -- also called reef earing.

  • Hearing
  • n.

    Attention to what is delivered; opportunity to be heard; audience; as, I could not obtain a hearing.

  • Gearing
  • n.

    The parts by which motion imparted to one portion of an engine or machine is transmitted to another, considered collectively; as, the valve gearing of locomotive engine; belt gearing; esp., a train of wheels for transmitting and varying motion in machinery.

  • Wearing
  • a.

    Pertaining to, or designed for, wear; as, wearing apparel.

  • Hearing
  • n.

    The act or power of perceiving sound; perception of sound; the faculty or sense by which sound is perceived; as, my hearing is good.

  • Learning
  • n.

    The acquisition of knowledge or skill; as, the learning of languages; the learning of telegraphy.

  • Gleaning
  • n.

    The act of gathering after reapers; that which is collected by gleaning.

  • Bearing
  • n.

    The act, power, or time of producing or giving birth; as, a tree in full bearing; a tree past bearing.

  • Learning
  • n.

    The knowledge or skill received by instruction or study; acquired knowledge or ideas in any branch of science or literature; erudition; literature; science; as, he is a man of great learning.

  • Bearing
  • n.

    Purport; meaning; intended significance; aspect.