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MOBILE COMPUTER-SUPPORTED-COLLABORATIVE-LEARNING

  • Mobile computer-supported collaborative learning
  • Mobile computer-supported collaborative learning may have different meanings depending on the context in which it is applied. Mobile CSCL includes any

    Mobile computer-supported collaborative learning

    Mobile_computer-supported_collaborative_learning

  • Computer-supported collaborative learning
  • Pedagogical approach

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through

    Computer-supported collaborative learning

    Computer-supported_collaborative_learning

  • Educational technology
  • Use of technology in education to enhance learning and teaching

    and computer science. It encompasses several domains, including learning theory, computer-based training, online learning, and mobile learning (m-learning)

    Educational technology

    Educational technology

    Educational_technology

  • Collaborative learning
  • Situation in which two or more people learn or attempt to learn something together

    face-to-face conversations and computer discussions (online forums, chat rooms, etc.). Methods for examining collaborative learning processes include conversation

    Collaborative learning

    Collaborative_learning

  • Federated learning
  • Decentralized machine learning

    Federated learning (also known as collaborative learning) is a machine learning technique in a setting where multiple entities (often called clients)

    Federated learning

    Federated learning

    Federated_learning

  • Computer-supported cooperative work
  • Field studying how people work in groups with the support of computing systems

    systems Collaborative working environment Collaborative working system Commons-based peer production Computer-supported collaborative learning Distributed

    Computer-supported cooperative work

    Computer-supported_cooperative_work

  • Mobile-assisted language learning
  • Language learning technique

    of both Mobile Learning (m-learning) and computer-assisted language learning (CALL). MALL has evolved to support students’ language learning with the

    Mobile-assisted language learning

    Mobile-assisted_language_learning

  • Distributed collaboration
  • of Computer-supported collaborative learning is MOOC, that support collaborative allow for a strong and engaging learning environment. Collaborative translation

    Distributed collaboration

    Distributed_collaboration

  • Collaborative search engine
  • co-located collaborative web search by leveraging extra mobile phones and mice. PlayByPlay also supports collaborative browsing between mobile and desktop

    Collaborative search engine

    Collaborative_search_engine

  • Deep learning
  • Branch of machine learning

    deep learning has been applied for learning user preferences from multiple domains. The model uses a hybrid collaborative and content-based approach and enhances

    Deep learning

    Deep learning

    Deep_learning

  • Machine learning
  • Subset of artificial intelligence

    synonymous. The term machine learning was coined in 1959 by Arthur Samuel, an IBM employee and pioneer in the field of computer gaming and artificial intelligence

    Machine learning

    Machine_learning

  • M-learning
  • Distance education using mobile device technology

    provide allows for learning anywhere, hence the term "mobile" in "mobile learning". M-learning devices include computers, MP3 players, mobile phones, and tablets

    M-learning

    M-learning

  • Collaborative software
  • Type of application software

    addresses "how collaborative activities and their coordination can be supported by means of computer systems." The use of collaborative software in the

    Collaborative software

    Collaborative_software

  • Learning
  • Process of acquiring new knowledge

    Electronic learning or e-learning is computer-enhanced learning. A specific and always more diffused e-learning is mobile learning (m-learning), which uses

    Learning

    Learning

    Learning

  • Collaborative intelligence
  • distributed collaboration. Cloud collaboration Collaborative innovation network Collaborative learning Collective problem solving Distributed cognition

    Collaborative intelligence

    Collaborative_intelligence

  • Recommender system
  • System to predict users' preferences

    Rubens, Neil (2016). "A survey of active learning in collaborative filtering recommender systems". Computer Science Review. 20: 29–50. doi:10.1016/j.cosrev

    Recommender system

    Recommender_system

  • Mobile blogging
  • Method of publishing to a website or blog

    working in a collaborative learning environment. Mobile blogging is particularly helpful to tourists and travelers when access to a computer with Internet

    Mobile blogging

    Mobile_blogging

  • Moodle
  • E-learning platform

    for learning management systems, such as a calendar and gradebook. Plugins, custom graphical themes, mobile responsive web design, and a Moodle mobile app

    Moodle

    Moodle

  • Human–computer interaction
  • interfaces and mobile computing contexts. A device that allows interaction between human and a computer is known as a "human–computer interface". For

    Human–computer interaction

    Human–computer interaction

    Human–computer_interaction

  • Application software
  • Any computer program for end-user use

    administering or programming a computer. It includes programs such as word processors, web browsers, media players, and mobile applications used in daily

    Application software

    Application software

    Application_software

  • A. J. Brush
  • American computer scientist

    American computer scientist known for her research in human–computer interaction, ubiquitous computing and computer-supported collaborative work (CSCW)

    A. J. Brush

    A._J._Brush

  • Concord Consortium
  • Educational research and development organization

    developed the Vernier Software & Technology probeware for classrooms and mobile computers, created modeling software for genetics and molecular education, and

    Concord Consortium

    Concord Consortium

    Concord_Consortium

  • Social network analysis
  • Analysis of social structures using network and graph theory

    the study of computer-supported collaborative learning (CSCL). When applied to CSCL, SNA is used to help understand how learners collaborate in terms of

    Social network analysis

    Social network analysis

    Social_network_analysis

  • Collaborative partnership
  • Agreements by organizations to share resources

    Collaborative partnerships are agreements and actions made by consenting organizations to share resources to accomplish a mutual goal. Collaborative partnerships

    Collaborative partnership

    Collaborative_partnership

  • Google Sheets
  • Cloud-based spreadsheet software

    offered by Google. Google Sheets is available as a web application, as mobile apps for Android and iOS, and as a desktop application on ChromeOS. The

    Google Sheets

    Google_Sheets

  • Blended learning
  • Education practice

    room M-learning – Distance education using mobile device technology Media psychology – Area of psychology Mixed reality – Form of 3D computer interaction

    Blended learning

    Blended_learning

  • Context awareness
  • Capability of situational awareness

    has been applied to the area of computer-supported cooperative work (CSCW) to help individuals work and collaborate more efficiently with each other

    Context awareness

    Context_awareness

  • Stanford Mobile Inquiry-based Learning Environment
  • Educational technology project

    Stanford Mobile Inquiry-based Learning Environment (SMILE) is a mobile learning management software and pedagogical model that introduces an innovative

    Stanford Mobile Inquiry-based Learning Environment

    Stanford Mobile Inquiry-based Learning Environment

    Stanford_Mobile_Inquiry-based_Learning_Environment

  • List of online educational resources
  • W3Schools – freemium educational website for learning computer programming online Wikibooks – collaborative online open-content textbooks WikiEducator –

    List of online educational resources

    List_of_online_educational_resources

  • Online learning community
  • Peer-to-peer social networking groups

    members' learning needs by facilitating peer-to-peer learning. Through social networking and computer-mediated communication, or the use of datagogies while

    Online learning community

    Online_learning_community

  • IEEE Transactions on Learning Technologies
  • Academic journal

    training; collaborative learning tools; learning with mobile devices; wearable devices and interfaces for learning; personalized and adaptive learning systems;

    IEEE Transactions on Learning Technologies

    IEEE_Transactions_on_Learning_Technologies

  • Google Docs
  • Cloud-based word processing software

    via a web browser as a web-based application and is also available as a mobile app on Android and iOS and as a desktop application on Google's ChromeOS

    Google Docs

    Google_Docs

  • Edward Y. Chang
  • American computer scientist

    Large Language Models (LLMs) in a collaborative and adversarial dialogue. Chang's 2024 book Multi-LLM Agent Collaborative Intelligence: The Path to Artificial

    Edward Y. Chang

    Edward_Y._Chang

  • Multipath TCP
  • Transmission Control Protocol technology

    Multipath TCP has been used in distributed edge learning applications. At the session layer, the Mobile Access Router project experimented in 2003 with

    Multipath TCP

    Multipath TCP

    Multipath_TCP

  • Ch (computer programming)
  • Programming language environment

    example of an embedded CH scripting application is Mobile-C, which has been used for collaborative visualization of distributed mesh model. CH has a built-in

    Ch (computer programming)

    Ch_(computer_programming)

  • Laboratory for Interactive Learning Technologies
  • Research group in the University of Hawaii at Manoa

    portfolio of cognitive science, human-computer interaction, and social sciences approaches to technology-supported learning, collaboration and online communities

    Laboratory for Interactive Learning Technologies

    Laboratory_for_Interactive_Learning_Technologies

  • Marzyeh Ghassemi
  • Canada-based researcher in the field of computational medicine

    Research Chair (Tier Two) in machine learning for health. Ghassemi pursued a bachelors of science degree in computer science and electrical engineering

    Marzyeh Ghassemi

    Marzyeh_Ghassemi

  • Tablet computer
  • Mobile computer with integrated display, circuitry, and battery

    A tablet computer, commonly shortened to tablet or simply tab, is a mobile device, typically with a mobile operating system and touchscreen display processing

    Tablet computer

    Tablet computer

    Tablet_computer

  • History of virtual learning environments
  • predominantly relies on computer hardware and software, enabling distance learning. In North America, this concept is commonly denoted as a "Learning Management System"

    History of virtual learning environments

    History of virtual learning environments

    History_of_virtual_learning_environments

  • Constructivism (philosophy of education)
  • Theory of knowledge

    language learners' perception of mobile assisted language learning: a cross-national study". Computer Assisted Language Learning. 26 (3). Taylor & Francis online:

    Constructivism (philosophy of education)

    Constructivism (philosophy of education)

    Constructivism_(philosophy_of_education)

  • List of datasets for machine-learning research
  • advances in this field can result from advances in learning algorithms (such as deep learning), computer hardware, and, less intuitively, the availability

    List of datasets for machine-learning research

    List_of_datasets_for_machine-learning_research

  • Computer-mediated communication
  • Human communication that occurs through the use of two or more electronic devices

    different computer-supported communication technologies. Many recent studies involve Internet-based social networking supported by social software. Computer-mediated

    Computer-mediated communication

    Computer-mediated communication

    Computer-mediated_communication

  • Virtual world language learning
  • the immersive, collaborative and task-based, game-like opportunities they offer language learners. As such, virtual world language learning can be considered

    Virtual world language learning

    Virtual_world_language_learning

  • Transition (computer science)
  • system is the main goal of a collaborative research center funded by the German research foundation (DFG). The DFG collaborative research center 1053 MAKI

    Transition (computer science)

    Transition (computer science)

    Transition_(computer_science)

  • Web conferencing
  • Online interaction and collaborative

    the mid-1990s. The PLATO computer learning system allowed students to collaborate on networked computers to accomplish learning tasks as early as the 1960s

    Web conferencing

    Web conferencing

    Web_conferencing

  • Sony Interactive Entertainment
  • American video game company

    Formula One series, was closed. In August 2012, Sony Computer Entertainment announced PlayStation Mobile for Vita and PlayStation certified devices, with

    Sony Interactive Entertainment

    Sony Interactive Entertainment

    Sony_Interactive_Entertainment

  • Integrated development environment
  • Software application used to develop software

    environments List of integrated development environments Collaborative development environment (CDE) Computer-aided software engineering (CASE) Software engine

    Integrated development environment

    Integrated development environment

    Integrated_development_environment

  • HTC
  • Taiwanese electronics company

    that designed and manufactured laptop computers. After initially making smartphones based mostly on Windows Mobile, HTC became one of 34 cofounding members

    HTC

    HTC

    HTC

  • Mike Sharples
  • new technology and socio-technical systems to facilitate learning, such as the use of mobile devices. In 2022 he published the book Story Machines with

    Mike Sharples

    Mike Sharples

    Mike_Sharples

  • Glossary of artificial intelligence
  • List of concepts in artificial intelligence

    experimental observation. computational learning theory In computer science, computational learning theory (or just learning theory) is a subfield of artificial

    Glossary of artificial intelligence

    Glossary_of_artificial_intelligence

  • Google Slides
  • Cloud-based presentation software

    mobile app for Slides, thus preventing editing on the mobile web. Google Slides serves as a collaborative tool for cooperative editing of presentations in

    Google Slides

    Google_Slides

  • Glossary of computer science
  • minds, such as "learning" and "problem solving". ASCII See American Standard Code for Information Interchange. assertion In computer programming, a statement

    Glossary of computer science

    Glossary_of_computer_science

  • Mobile social software
  • on Computer Supported Cooperative Work and Computer Supported Collaborative Learning (CSCL) provides results which are still valid in the mobile environment

    Mobile social software

    Mobile_social_software

  • Virtual community of practice
  • 2013-09-13 at the Wayback Machine Community of practice Computer-supported collaborative learning Network of practice Online ethnography Online participation

    Virtual community of practice

    Virtual_community_of_practice

  • Advanced Distributed Learning
  • US government R&D program

    six areas: [7] e-Learning (e.g., traditional web-based courseware) Mobile learning (m-Learning) and associated mobile performance support Web-based virtual

    Advanced Distributed Learning

    Advanced_Distributed_Learning

  • Gamification of learning
  • Educational approach using video game design and elements

    player control, immediate feedback, opportunities for collaborative problem solving, scaffolded learning with increasing challenges, opportunities for mastery

    Gamification of learning

    Gamification of learning

    Gamification_of_learning

  • Bernd Bruegge
  • German computer scientist

    semantics, Computational intelligence and Machine learning, Knowledge Management and representation, Process support and human factors, and Process models and

    Bernd Bruegge

    Bernd_Bruegge

  • Artificial intelligence
  • Intelligence in machines

    intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is also a field of research spanning computer science, engineering

    Artificial intelligence

    Artificial_intelligence

  • Mizuko Ito
  • Japanese cultural anthropologist

    and Director of the Connected Learning Lab in the Department of Informatics, Donald Bren School of Information and Computer Sciences at the University of

    Mizuko Ito

    Mizuko Ito

    Mizuko_Ito

  • Catrobat
  • Open source block-based programming language

    mobile phones. The goal of the app is to attract female teenagers by giving them the possibility to customize clothing and accessories while learning

    Catrobat

    Catrobat

  • Wiki software
  • Software to run a collaborative wiki

    engine or a wiki application) is collaborative software that runs a wiki, which allows the users to create and collaboratively edit pages or entries via a

    Wiki software

    Wiki software

    Wiki_software

  • Artificial intelligence in marketing
  • intelligence concepts and models such as machine learning, natural language processing, and computer vision to achieve marketing goals. The main difference

    Artificial intelligence in marketing

    Artificial_intelligence_in_marketing

  • List of free and open-source software packages
  • system Claroline – collaborative Learning Management System DoceboLMS – SAAS/cloud platform for learning eFront – icon-based learning management system

    List of free and open-source software packages

    List_of_free_and_open-source_software_packages

  • Hackathon
  • Event in which groups of software developers work at an accelerated pace

    various mobile device operating systems, such as Android, iOS and MeeGo. Hackathons have also been held to develop video-based applications and computer games

    Hackathon

    Hackathon

    Hackathon

  • Norman Sadeh
  • Belgian-American computer scientist

    Mellon School of Computer Science. "NSF Award Search: Award # 0905562 - TC: Medium: Collaborative Research: User-Controllable Policy Learning". www.nsf.gov

    Norman Sadeh

    Norman_Sadeh

  • WeTransfer
  • Cloud-based file transfer service

    first bursaries that year through a collaborative partnership with Central Saint Martins. These scholarships supported two students from around the globe

    WeTransfer

    WeTransfer

    WeTransfer

  • Folksonomy
  • Classification based on users' tags

    "Social tagging to enhance collaborative learning". Advances in Web-Based Learning-ICWL 2011 (PDF). Lecture Notes in Computer Science. Vol. 7048. Springer

    Folksonomy

    Folksonomy

  • Stanford Learning Lab
  • Applied Research Organisation

    teaching, learning, and research. Wallenberg Hall Design: An innovative learning space and the future home of the Learning Lab. CSCL (Computer Supported Collaborative

    Stanford Learning Lab

    Stanford_Learning_Lab

  • Microsoft Office
  • Suite of office software

    desktop, Android/iOS mobile and web applications; mobile versions for Windows and other discontinued platforms are no longer supported. Since Office 2013

    Microsoft Office

    Microsoft_Office

  • Shared intentionality
  • Psychological concept

    processes involved in creating and sustaining cooperative group activity, collaborative neuronal activity in inter-brain neuroscience studies, and group performance

    Shared intentionality

    Shared_intentionality

  • Online chat
  • Real-time communication over the internet

    Interactive Online Learning. Archived from the original (PDF) on 8 August 2017. Retrieved 23 September 2015. Subramanian, Ramesh. "CSDL | IEEE Computer Society"

    Online chat

    Online chat

    Online_chat

  • Learning space
  • Physical setting for a learning environment

    technologies in modern learning spaces include: projectors, interactive whiteboards and projectors, computers (desktop, laptop, tablet, or mobile devices), document

    Learning space

    Learning space

    Learning_space

  • Robotics engineering
  • Engineering discipline focused on robots

    on integrating artificial intelligence techniques such as machine learning, computer vision, and natural language processing to enhance a robot's autonomy

    Robotics engineering

    Robotics engineering

    Robotics_engineering

  • Google Drive
  • Cloud storage and file synchronization service

    be signed into Chrome to use the extension. The main Google Drive mobile app supported editing of documents and spreadsheets until April 2014, when the

    Google Drive

    Google Drive

    Google_Drive

  • Talkomatic
  • First multi-user online chat system

    influential collaborative software systems inspired by their experiences with PLATO's communication tools. Most notably, Ray Ozzie, who worked at the Computer-based

    Talkomatic

    Talkomatic

    Talkomatic

  • Computer security
  • Protection of computer systems from information disclosure, theft or damage

    designed for mobile devices, offer new, secure ways for mobile phones to connect to access control systems. These control systems provide computer security

    Computer security

    Computer security

    Computer_security

  • Computing education
  • Pedagogy of computer science

    Computer science education or computing education is the field of teaching and learning the discipline of computer science and computational thinking.

    Computing education

    Computing education

    Computing_education

  • Cold start (recommender systems)
  • Potential problem in computer-based information systems

    Rubens, Neil (2016). "A survey of active learning in collaborative filtering recommender systems". Computer Science Review. 20: 29–50. doi:10.1016/j.cosrev

    Cold start (recommender systems)

    Cold_start_(recommender_systems)

  • Collaboration tool
  • Tool that helps people to collaborate

    Steinmetz, Ralf; Göbel, Stefan (2012). Designing Collaborative Multiplayer Serious Games for Collaborative Learning. Darmstadt: Technische Universität Darmstadt

    Collaboration tool

    Collaboration tool

    Collaboration_tool

  • Educational software
  • Software intended for an educational purpose

    term used for any computer software that is made for an educational purpose. It encompasses a range of software, from language learning software to classroom

    Educational software

    Educational_software

  • Software agent
  • Computer program acting for a user

    a robot body, or as software such as a chatbot executing on a computer, such as a mobile device, e.g. Siri. Software agents may be autonomous or work together

    Software agent

    Software_agent

  • Applications of artificial intelligence
  • on ImageNet. Research and development of quantum computers has been performed with machine learning algorithms. For example, there is a prototype, photonic

    Applications of artificial intelligence

    Applications_of_artificial_intelligence

  • Activity recognition
  • Recognition of events from videos or sensors

    sensor-network technologies with data-mining and machine-learning methods to model human activities. Mobile devices, including smartphones, can collect sensor

    Activity recognition

    Activity_recognition

  • List of datasets in computer vision and image processing
  • L. (2004). "Learning methods for generic object recognition with invariance to pose and lighting". Proceedings of the 2004 IEEE Computer Society Conference

    List of datasets in computer vision and image processing

    List_of_datasets_in_computer_vision_and_image_processing

  • Mobile Suit Gundam GQuuuuuuX
  • Japanese anime television series

    Mobile Suit Gundam GQuuuuuuX (Japanese: 機動戦士Gundam GQuuuuuuX, Hepburn: Kidō Senshi Gandamu Jīkuakusu) is a Japanese anime television series jointly produced

    Mobile Suit Gundam GQuuuuuuX

    Mobile_Suit_Gundam_GQuuuuuuX

  • Lenovo
  • Chinese multinational technology company

    removing support for the AHCI storage mode for the device's Solid State Drive in the computer's BIOS, in favor of a RAID mode that is only supported by Windows

    Lenovo

    Lenovo

    Lenovo

  • University of Maryland Human–Computer Interaction Lab
  • Research lab at the University of Maryland, College Park

    lab is jointly supported by the College of Information Studies (iSchool) and the University of Maryland Institute for Advanced Computer Studies (UMIACS)

    University of Maryland Human–Computer Interaction Lab

    University_of_Maryland_Human–Computer_Interaction_Lab

  • Graphics processing unit
  • Specialized electronic circuit that accelerates graphics

    accelerate computer graphics, being present either as a component on a discrete graphics card or embedded on motherboards, mobile phones, personal computers, workstations

    Graphics processing unit

    Graphics processing unit

    Graphics_processing_unit

  • List of open-source hardware projects
  • pluggable mobile phone; due to enter trial production in 2015, but was suspended in 2016 PiPhone and ZeroPhone Telecom Infra Project – collaborative Open Compute

    List of open-source hardware projects

    List_of_open-source_hardware_projects

  • Alastair Beresford
  • British computer scientist

    Smartphone Usage". Mobile and Ubiquitous Systems: Computing, Networking, and Services. Lecture Notes of the Institute for Computer Sciences, Social Informatics

    Alastair Beresford

    Alastair_Beresford

  • List of Python software
  • libraries, free GPUs, and collaborative features. Komodo IDE — an IDE PHOTOS Python, Perl, PHP and Ruby. Neovim — has python support with pynvim. NetBeans

    List of Python software

    List_of_Python_software

  • PlayPower
  • Non-profit organization

    Commodore 64) as a platform for learning games in the developing world." (2013) "Connecting Computer-Supported Collaborative Learning to Policy and Practice:

    PlayPower

    PlayPower

    PlayPower

  • Wikipedia
  • Free online crowdsourced encyclopedia

    Wikinews, for collaborative journalism (which was later shut down in 2026), and Wikiversity, a project for the creation of free learning materials and

    Wikipedia

    Wikipedia

    Wikipedia

  • Artificial intelligence industry in India
  • artificial intelligence and machine learning. OCR technology has benefited greatly from the work of ISI's Computer Vision and Pattern Recognition Unit

    Artificial intelligence industry in India

    Artificial_intelligence_industry_in_India

  • MHealth
  • Medicine and public health supported by mobile devices

    mobile health, is the practice of medicine and public health supported by mobile devices. The term is most commonly used in reference to using mobile

    MHealth

    MHealth

    MHealth

  • Alan Kay
  • American computer scientist (born 1940)

    educational platform, he is considered one of the first researchers into mobile learning; many features of the Dynabook concept have been adopted in the design

    Alan Kay

    Alan Kay

    Alan_Kay

  • Columbia Center for New Media Teaching and Learning
  • Teaching and Learning (CCNMTL) as a collaborative effort building on the success of Academic Information Systems (AcIS) and the Institute for Learning Technologies

    Columbia Center for New Media Teaching and Learning

    Columbia_Center_for_New_Media_Teaching_and_Learning

  • Cultural-historical activity theory
  • Theoretical framework in psychology

    "Knotworking to Create Collaborative Intentionality Capital in Fluid Organizational Fields". Knotworking to create collaborative capital in fluid organizational

    Cultural-historical activity theory

    Cultural-historical_activity_theory

  • Computer mouse
  • Pointing device used to control a computer

    Microsoft wireless mouse made for notebook computers Microsoft Bluetooth Mobile Mouse 3600 MS-DOS and Windows 1.0 support connecting a mouse such as a Microsoft

    Computer mouse

    Computer mouse

    Computer_mouse

  • Computer chess
  • Computer hardware and software capable of playing chess

    Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to

    Computer chess

    Computer chess

    Computer_chess

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