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  • Object (computer science)
  • Semantic instance with state, behavior, and identity

    transfer object Declaration (computer programming) Distributed object Instance (computer science) Metaobject Method (computer programming) Object-capability

    Object (computer science)

    Object_(computer_science)

  • Object composition
  • Method in computer programming of forming higher-level object types

    In computer science, object composition and object aggregation are closely related ways to combine objects or data types into more complex ones. In conversation

    Object composition

    Object_composition

  • Glossary of computer science
  • This glossary of computer science is a list of definitions of terms and concepts used in computer science, its sub-disciplines, and related fields, including

    Glossary of computer science

    Glossary_of_computer_science

  • Instance (computer science)
  • Concrete manifestation of an element (type) in computer science

    In computer science, an instance or token (from metalogic and metamathematics) is a specific occurrence of a software element that is based on a type definition

    Instance (computer science)

    Instance_(computer_science)

  • Outline of computer science
  • Overview of and topical guide to computer science

    Computer science (also called computing science) is the study of the theoretical foundations of information and computation and their implementation and

    Outline of computer science

    Outline_of_computer_science

  • Portable object (computing)
  • Object in distributed programming

    a portable object is an object which can be accessed through a normal method call while possibly residing in memory on another computer. It is portable

    Portable object (computing)

    Portable_object_(computing)

  • Inheritance (object-oriented programming)
  • Process of deriving classes from, and organizing them into, a hierarchy

    "The Birth of Object Orientation: the Simula Languages" (PDF). From Object-Orientation to Formal Methods. Lecture Notes in Computer Science. Vol. 2635.

    Inheritance (object-oriented programming)

    Inheritance_(object-oriented_programming)

  • Business object
  • Entity within a multi-tiered software application

    A business object is an entity within a multi-tiered software application that works in conjunction with the data access and business logic layers to transport

    Business object

    Business_object

  • Abstraction (computer science)
  • Software that provides access that hides details

    abstractions (computer science) Refinement for the opposite of abstraction in computing Indirection Integer (computer science) Heuristic (computer science) Colburn

    Abstraction (computer science)

    Abstraction_(computer_science)

  • AP Computer Science A
  • Advanced Placement course and exam in Java programming

    (AP) Computer Science A (also known as AP CompSci, AP CompSci A, AP CSA, AP Computer Science Applications, or AP Java) is an AP Computer Science course

    AP Computer Science A

    AP_Computer_Science_A

  • Value object
  • Object that represents a simple entity whose equality is not based on identity

    In computer science, a value object is a small object that represents an entity whose equality is not based on identity: i.e. two value objects are equal

    Value object

    Value_object

  • Offset (computer science)
  • Distance between start of object and a specific element in it

    In computer science, an offset within an array or other data structure object is an integer indicating the distance (displacement) between the beginning

    Offset (computer science)

    Offset_(computer_science)

  • Function object
  • Programming construct

    In computer programming, a function object is a construct allowing an object to be invoked or called as if it were an ordinary function, usually with

    Function object

    Function_object

  • Decomposition (computer science)
  • Dividing a system in computer science

    modular, abstract data type, and object-oriented paradigms. Generally, functional decomposition in computer science is a technique for describing the

    Decomposition (computer science)

    Decomposition (computer science)

    Decomposition_(computer_science)

  • Software design pattern
  • Reusable solution template to a commonly-needed software behavior

    Design patterns gained popularity in computer science after the book Design Patterns: Elements of Reusable Object-Oriented Software was published in 1994

    Software design pattern

    Software_design_pattern

  • Mock object
  • Software object that mimics a real object

    In computer programming, a mock object is an object that imitates a production object in limited ways. A programmer might use a mock object as a test double

    Mock object

    Mock_object

  • Object copying
  • Technique in object-oriented programming

    In object-oriented programming, object copying is creating a copy of an existing object, a unit of data in object-oriented programming. The resulting object

    Object copying

    Object_copying

  • Object
  • Topics referred to by the same term

    Object (grammar), a sentence element, such as a direct object or an indirect object 3D model, a representation of a physical object Object (computer science)

    Object

    Object

  • Metaobject
  • Object that manipulates, creates, describes, and implements other objects

    In computer science, a metaobject is an object that manipulates, creates, describes, or implements objects (including itself). The object that the metaobject

    Metaobject

    Metaobject

  • Callable object
  • A callable object, in computer programming, is any object that can be called like a function. pointer to function; pointer to member function; functor;

    Callable object

    Callable_object

  • First-class citizen
  • Concept in programming language design

    Language Engineering and Rigorous Software Development. Lecture Notes in Computer Science. Vol. 5520. pp. 57–99. doi:10.1007/978-3-642-03153-3_2. ISBN 978-3-642-03152-6

    First-class citizen

    First-class_citizen

  • Class (programming)
  • Computer programming structure used to create objects

    that all its objects possess a their own copy of Metaclass – Class that describes common behavior for classes Object (computer science) – Semantic instance

    Class (programming)

    Class_(programming)

  • Boxing (computer programming)
  • Programming language concept

    In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference

    Boxing (computer programming)

    Boxing_(computer_programming)

  • Garbage collection (computer science)
  • Form of automatic memory management

    In computer science, garbage collection (GC) is a form of automatic memory management. The garbage collector attempts to reclaim memory that was allocated

    Garbage collection (computer science)

    Garbage collection (computer science)

    Garbage_collection_(computer_science)

  • Object resurrection
  • Phenomenon in object-oriented programming

    In object-oriented programming languages with garbage collection, object resurrection occurs when an object becomes reachable (in other words, no longer

    Object resurrection

    Object_resurrection

  • Marshalling (computer science)
  • Computer memory transformation process

    In computer science, marshalling or marshaling (US spelling) is the process of transforming the memory representation of an object into a data format

    Marshalling (computer science)

    Marshalling_(computer_science)

  • Record (computer science)
  • Composite data type

    In computer science, a record (also called a structure, struct, user-defined type (UDT), or compound data type) is a composite data structure – a collection

    Record (computer science)

    Record_(computer_science)

  • Object detection
  • Computer technology related to computer vision and image processing

    Object detection is a computer technology related to computer vision and image processing that deals with detecting instances of semantic objects of a

    Object detection

    Object detection

    Object_detection

  • State (computer science)
  • Remembered information in a computer system

    In information technology and computer science, a system is described as stateful if it is designed to remember preceding events or user interactions.

    State (computer science)

    State_(computer_science)

  • God object
  • Large or very powerful object in programming

    In object-oriented programming, a god object (sometimes also called an omniscient or all-knowing object) is an object that references a large number of

    God object

    God_object

  • Object lifetime
  • Lifetime of a computer software object

    In object-oriented programming (OOP), object lifetime is the period of time between an object's creation and its destruction. In some programming contexts

    Object lifetime

    Object_lifetime

  • Garbage (computer science)
  • Unused memory in a computer system

    In computer science, garbage includes data, objects, or other regions of the memory of a computer system (or other system resources), which will not be

    Garbage (computer science)

    Garbage_(computer_science)

  • Object-oriented programming
  • Programming paradigm based on objects

    [clarification needed] An OOP computer program consists of objects that interact with one another. An OOP language is one that provides object-oriented programming

    Object-oriented programming

    Object-oriented programming

    Object-oriented_programming

  • Polymorphism (computer science)
  • Using one interface or symbol with regards to multiple different types

    allows a given operation to be performed on values of more than one type. In object-oriented programming, polymorphism is the provision of one interface to

    Polymorphism (computer science)

    Polymorphism_(computer_science)

  • Immutable object
  • Object whose state cannot be modified after it is created

    In object-oriented (OO) and functional programming, an immutable object (unchangeable object) is an object whose state cannot be modified after it is

    Immutable object

    Immutable_object

  • Outline of object recognition
  • Topical guide to object recognition

    Object recognition – technology in the field of computer vision for finding and identifying objects in an image or video sequence. Humans recognize a

    Outline of object recognition

    Outline of object recognition

    Outline_of_object_recognition

  • Computer science
  • Study of computation

    Fundamental areas of computer science Computer science is the study of computation, information, and automation, together with their associated phenomena

    Computer science

    Computer science

    Computer_science

  • Barbara Liskov
  • American computer scientist

    to object-oriented programming, subtyping, and inheritance. Her work was recognized with the 2008 Turing Award, the highest distinction in computer science

    Barbara Liskov

    Barbara Liskov

    Barbara_Liskov

  • List of computer science awards
  • This list of computer science awards is an index to articles on notable awards related to computer science. It includes lists of awards by the Association

    List of computer science awards

    List of computer science awards

    List_of_computer_science_awards

  • Computer vision
  • Computerized information extraction from images

    between biological and computer vision has proven fruitful for both fields. Simplified example of training a neural network in object detection: The network

    Computer vision

    Computer_vision

  • Object-based language
  • Type of programming language

    object. A commonly used language with prototype-based programming support is JavaScript. Class (programming) Class-based programming Object (computer

    Object-based language

    Object-based_language

  • Message passing
  • Technique for running a program on a computer without directly calling it

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message

    Message passing

    Message_passing

  • Persistence (computer science)
  • Characteristic of state of a computer system that outlives the process that created it

    In computer science, persistence refers to the characteristic of state of a system that outlives (persists for longer than) the process that created it

    Persistence (computer science)

    Persistence_(computer_science)

  • Software framework
  • Software that supports solution development via inversion of control

    Reusable Object-Oriented Design", Proceedings of the 8th European Conference on Object-Oriented Programming, Lecture Notes in Computer Science, vol. 821

    Software framework

    Software_framework

  • Value (computer science)
  • Expression in computer science which cannot be evaluated further

    In computer science and software programming, a value is the representation of some entity that can be manipulated by a program. The members of a type

    Value (computer science)

    Value_(computer_science)

  • AP Computer Science
  • Advanced Placement courses

    Computer Science (shortened to AP Comp Sci or APCS) program includes two Advanced Placement courses and examinations covering the field of computer science

    AP Computer Science

    AP_Computer_Science

  • Container (abstract data type)
  • Software class or data structure whose instances are collections of other objects

    In computer science, a container is a class or a data structure whose instances are collections of other objects. In other words, they store objects in

    Container (abstract data type)

    Container (abstract data type)

    Container_(abstract_data_type)

  • The Art of the Metaobject Protocol
  • by many Common Lisp implementations as an extension of the Common Lisp Object System, or CLOS. A more complete and portable implementation of CLOS and

    The Art of the Metaobject Protocol

    The_Art_of_the_Metaobject_Protocol

  • Iterator
  • Object that enables processing collection items in order

    In computer programming, an iterator is an object that progressively provides access to each item of a collection, in order. A collection may provide multiple

    Iterator

    Iterator

  • Node (computer science)
  • Basic unit of a data structure

    Roselyn (2013). Barron's AP Computer Science A. Barron's. ISBN 978-1-4380-0152-4. "Simply Scheme: Introducing Computer Science ch 18: Trees". College Of

    Node (computer science)

    Node (computer science)

    Node_(computer_science)

  • Computer graphics (computer science)
  • Sub-field of computer science

    Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term

    Computer graphics (computer science)

    Computer graphics (computer science)

    Computer_graphics_(computer_science)

  • List of computer science conferences
  • This is a list of current and past academic conferences in computer science. Only conferences with separate articles are included; within each field, the

    List of computer science conferences

    List_of_computer_science_conferences

  • Alan Kay
  • American computer scientist (born 1940)

    Alan Curtis Kay (born May 17, 1940) is an American computer scientist who pioneered work on object-oriented programming and windowing graphical user interface

    Alan Kay

    Alan Kay

    Alan_Kay

  • Domain model
  • Model in software engineering

    rules, typically grounded in a description logic. In the field of computer science a conceptual model aims to express the meaning of terms and concepts

    Domain model

    Domain model

    Domain_model

  • Contextualization (computer science)
  • In computer science, contextualization is the process of identifying the data relevant to an entity (e.g., a person or a city) based on the entity's contextual

    Contextualization (computer science)

    Contextualization_(computer_science)

  • Literal (computer programming)
  • Notation for representing a fixed value in source code

    In computer science, a literal is a textual representation (notation) of a value as it is written in source code. Almost all programming languages have

    Literal (computer programming)

    Literal_(computer_programming)

  • Index of object-oriented programming articles
  • list of terms found in object-oriented programming. Abstract class Accessibility Abstract method Abstraction (computer science) Access control Access

    Index of object-oriented programming articles

    Index_of_object-oriented_programming_articles

  • Reference (computer science)
  • Data type which allows a program to indirectly access a particular value in memory

    In computer programming, a reference is a value that enables a program to indirectly access a particular datum, such as a variable's value or a record

    Reference (computer science)

    Reference_(computer_science)

  • NeXT Computer
  • Workstation computer

    architecture and object-oriented programming. Steve Jobs was the luncheon's speaker. In 1989, BYTE magazine listed the NeXT Computer among the "Excellence"

    NeXT Computer

    NeXT_Computer

  • Variable (high-level programming language)
  • Named container for a particular type of data

    Dynamic variable Expression (computer science) Indirection Non-local variable Object (computer science) Property (object-oriented programming) Scalar

    Variable (high-level programming language)

    Variable_(high-level_programming_language)

  • Object storage
  • Computer data storage architecture that manages data as objects

    Object storage (also known as object-based storage or blob storage) is a computer data storage approach that manages data as "blobs" or "objects", as opposed

    Object storage

    Object_storage

  • Ontology (information science)
  • Specification of a conceptualization

    Knowledge Sharing" by Tom Gruber used ontology as a technical term in computer science closely related to earlier idea of semantic networks and taxonomies

    Ontology (information science)

    Ontology (information science)

    Ontology_(information_science)

  • Reification (computer science)
  • Formal methods terminology

    In computer science, reification is the process by which an abstract idea about a program is turned into an explicit data model or other object created

    Reification (computer science)

    Reification_(computer_science)

  • Theoretical computer science
  • Subfield of computer science and mathematics

    Theoretical computer science is a subfield of computer science and mathematics that focuses on the abstract and mathematical foundations of computation

    Theoretical computer science

    Theoretical computer science

    Theoretical_computer_science

  • Interning (computer science)
  • Data structure for reusing strings

    In computer science, interning is re-using objects of equal value on-demand instead of creating new objects. This creational pattern is frequently used

    Interning (computer science)

    Interning_(computer_science)

  • Boundary object
  • Sociology of information science

    In sociology and science and technology studies, a boundary object is information, such as specimens, field notes, and maps, used in different ways by

    Boundary object

    Boundary_object

  • Consensus (computer science)
  • Concept in computer science

    called MSR-type algorithms which have been used widely in fields from computer science to control theory. Bitcoin uses proof of work, a difficulty adjustment

    Consensus (computer science)

    Consensus_(computer_science)

  • Object–relational mapping
  • Programming technique

    Object–relational mapping (ORM, O/RM, and O/R mapping tool) in computer science is a programming technique for converting data between a relational database

    Object–relational mapping

    Object–relational_mapping

  • Ralph Johnson (computer scientist)
  • American computer scientist

    Department of Computer Science at the University of Illinois at Urbana-Champaign. He is a co-author of the influential computer science textbook Design

    Ralph Johnson (computer scientist)

    Ralph_Johnson_(computer_scientist)

  • Identifier
  • Name that identifies a specific entity

    unique class of objects or a unique instance of such objects; the class or instance may be an idea, person, physical countable object (or class thereof)

    Identifier

    Identifier

    Identifier

  • Library (computing)
  • Collection of resources used to develop a computer program

    remote object technology was developed in parallel to support multi-tier programs with a user interface application running on a personal computer (PC)

    Library (computing)

    Library (computing)

    Library_(computing)

  • Structure and Interpretation of Computer Programs
  • Computer science textbook

    Structure and Interpretation of Computer Programs (SICP) is a computer science textbook by Massachusetts Institute of Technology professors Harold Abelson

    Structure and Interpretation of Computer Programs

    Structure and Interpretation of Computer Programs

    Structure_and_Interpretation_of_Computer_Programs

  • List of pioneers in computer science
  • (1960s–present) History of software List of computer science awards List of computer science journals List of computer scientists List of Internet pioneers List

    List of pioneers in computer science

    List_of_pioneers_in_computer_science

  • Logic in computer science
  • Academic discipline

    Logic in computer science covers the overlap between the field of logic and that of computer science. The topic can essentially be divided into three

    Logic in computer science

    Logic in computer science

    Logic_in_computer_science

  • Encapsulation (computer programming)
  • Bundling of data

    such as an object's components. Essentially, encapsulation prevents external code from being concerned with the internal workings of an object. Encapsulation

    Encapsulation (computer programming)

    Encapsulation_(computer_programming)

  • String (computer science)
  • Sequence of characters, data type

    formal languages, which are used in mathematical logic and theoretical computer science, a string is a finite sequence of symbols that are chosen from a set

    String (computer science)

    String (computer science)

    String_(computer_science)

  • Live distributed object
  • live distributed objects: for each channel or group, there exists a single instance of a distributed protocol running among all computers sending, forwarding

    Live distributed object

    Live distributed object

    Live_distributed_object

  • Object code
  • Sequence of statements or instructions in a computer language

    In computing, object code or object module is the product of an assembler or compiler. In a general sense, object code is a sequence of statements or

    Object code

    Object_code

  • Type variance
  • Programming language concept

    be useful, some type systems provide both. Polymorphism (computer science) Inheritance (object-oriented programming) Liskov substitution principle This

    Type variance

    Type_variance

  • List of computer science journals
  • Below is a list of computer science journals. Contents Alphabetic list of titles A B C D E F G H I J K L M N O P Q R S T U V W X Y Z See also External

    List of computer science journals

    List_of_computer_science_journals

  • Sprite (computer graphics)
  • 2D bitmap displayed over a larger scene

    1979 Elektor TV Games Computer. The Atari VCS, released in 1977, has a hardware sprite implementation where five graphical objects can be moved independently

    Sprite (computer graphics)

    Sprite (computer graphics)

    Sprite_(computer_graphics)

  • Object-oriented analysis and design
  • Software development methodology

    Object-oriented analysis and design (OOAD) is an approach to analyzing and designing a computer-based system by applying an object-oriented mindset and

    Object-oriented analysis and design

    Object-oriented analysis and design

    Object-oriented_analysis_and_design

  • Department of Computer Science (University of British Columbia)
  • The Department of Computer Science at the University of British Columbia was established in May 1968. UBC CS is located at the UBC Point Grey campus in

    Department of Computer Science (University of British Columbia)

    Department of Computer Science (University of British Columbia)

    Department_of_Computer_Science_(University_of_British_Columbia)

  • Pool (computer science)
  • Collection of ready-to-use resources

    In computer science, a pool is a collection of resources that are kept in memory, ready to use, rather than the memory acquired on use or the memory released

    Pool (computer science)

    Pool_(computer_science)

  • Concern (computer science)
  • Information that has an effect on the code of a computer program

    In computer science, a concern is any aspect in software that can be defined separately from other aspects and has a significant level of importance in

    Concern (computer science)

    Concern_(computer_science)

  • Cohesion (computer science)
  • Degree to which elements within a module belong together

    very good, and functional cohesion is superior. Coupling (computer science) List of object-oriented programming terms Static code analysis Yourdon, Edward;

    Cohesion (computer science)

    Cohesion_(computer_science)

  • Divergence (computer science)
  • Computation which does not terminate or terminates in an exceptional state

    In computer science, a computation is said to diverge if it does not terminate or terminates in an exceptional state. Otherwise it is said to converge

    Divergence (computer science)

    Divergence_(computer_science)

  • Integer (computer science)
  • Datum of integral data type

    In computer science, an integer is a datum of integral data type, a data type that represents some range of mathematical integers. Integral data types

    Integer (computer science)

    Integer_(computer_science)

  • Class hierarchy
  • Classification of objects in programming

    in computer science is a classification of object types, denoting objects as the instantiations of classes (class is like a blueprint, the object is what

    Class hierarchy

    Class_hierarchy

  • Void safety
  • Feature of object-oriented programming

    an object-oriented programming language that no object references will have null or void values. In object-oriented languages, access to objects is achieved

    Void safety

    Void_safety

  • Helper class
  • In object-oriented programming, a helper class is used to assist in providing some functionality, which isn't the main goal of the application or class

    Helper class

    Helper_class

  • Structure
  • Arrangement of interrelated elements in an object/system, or the object/system itself

    machines and natural objects such as organisms, minerals and chemicals. Abstract structures include data structures in computer science and musical form.

    Structure

    Structure

    Structure

  • Image analysis
  • Extraction of information from images via digital image processing techniques

    OBIA is known as geographic object-based image analysis (GEOBIA), defined as "a sub-discipline of geoinformation science devoted to (...) partitioning

    Image analysis

    Image_analysis

  • Computer
  • Programmable machine that processes data

    Computability theory Computer security Glossary of computer hardware terms History of computer science List of computer term etymologies List of computer system manufacturers

    Computer

    Computer

    Computer

  • Women in computing
  • Computer Science?", examining inherent sexism in IT, which was responsible for a lack of women in computing. She subsequently taught computer science

    Women in computing

    Women in computing

    Women_in_computing

  • Deadlock (computer science)
  • State in which members are blocking each other

    Readers-writer lock Sleeping barber problem Stalemate Synchronization (computer science) Turn restriction routing Coulouris, George (2012). Distributed Systems

    Deadlock (computer science)

    Deadlock (computer science)

    Deadlock_(computer_science)

  • Canonical form
  • Standard representation of a mathematical object

    mathematics and computer science, a canonical, normal, or standard form of a mathematical object is a standard way of presenting that object as a mathematical

    Canonical form

    Canonical form

    Canonical_form

  • 3D computer graphics
  • Graphics that use a three-dimensional representation of geometric data

    lighting, and similarly, 3D may use some 2D rendering techniques. The objects in 3D computer graphics are often referred to as 3D models. Unlike the rendered

    3D computer graphics

    3D computer graphics

    3D_computer_graphics

  • Trevor Darrell
  • American computer scientist

    machine learning, computer graphics, and perception-based human–computer interaction. Darrell's research has included visual recognition, object and activity

    Trevor Darrell

    Trevor_Darrell

  • Jeff Dean
  • American computer scientist and software engineer

    He received a Ph.D. in computer science from the department that would become the Paul G. Allen School of Computer Science and Engineering at the University

    Jeff Dean

    Jeff Dean

    Jeff_Dean

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