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WORLD LEARNING

  • World Learning
  • International nonprofit organization

    World Learning is a 501(c)(3) international nonprofit organization that focuses on international development, education, and exchange programs. Based in

    World Learning

    World Learning

    World_Learning

  • Learning
  • Process of acquiring new knowledge

    Learning is the process of acquiring new understanding, knowledge, behavior, skills, values, attitudes, and preferences. The ability to learn is possessed

    Learning

    Learning

    Learning

  • Learning management system
  • Educational software application

    English-speaking world. Learning management systems have experienced a massive growth in usage because of the emphasis on remote learning during the COVID-19

    Learning management system

    Learning_management_system

  • Learning the World
  • 2005 novel by Ken MacLeod

    Learning the World is a science fiction novel by British writer Ken MacLeod, published in 2005. It won the 2006 Prometheus Award, was nominated for the

    Learning the World

    Learning_the_World

  • Federated learning
  • Decentralized machine learning

    Federated learning (also known as collaborative learning) is a machine learning technique in a setting where multiple entities (often called clients)

    Federated learning

    Federated learning

    Federated_learning

  • Machine learning
  • Subset of artificial intelligence

    Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn

    Machine learning

    Machine_learning

  • Active learning
  • Educational technique

    Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different

    Active learning

    Active_learning

  • Reinforcement learning
  • Field of machine learning

    Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised learning. While supervised learning and

    Reinforcement learning

    Reinforcement learning

    Reinforcement_learning

  • Lifelong learning
  • Ongoing, voluntary, and self-motivated pursuit of knowledge

    Lifelong learning is the "ongoing, voluntary, and self-motivated" pursuit of learning for either personal or professional reasons. Lifelong learning is important

    Lifelong learning

    Lifelong_learning

  • Deep learning
  • Branch of machine learning

    In machine learning, deep learning (DL) focuses on utilizing multilayered neural networks to perform tasks such as classification, regression, and representation

    Deep learning

    Deep learning

    Deep_learning

  • Multimodal learning
  • Machine learning methods using multiple input modalities

    Multimodal learning is a type of deep learning that integrates and processes multiple types of data, referred to as modalities, such as text, audio, images

    Multimodal learning

    Multimodal_learning

  • School for International Training
  • Higher learning institution in Vermont, US

    England Commission of Higher Education. The school itself is a unit of World Learning, a non-profit international development and education organization that

    School for International Training

    School for International Training

    School_for_International_Training

  • Learning styles
  • Largely debunked theories that aim to account for differences in individuals' learning

    Learning styles refer to a range of theories that aim to account for differences in individuals' learning. Although there is ample evidence that individuals

    Learning styles

    Learning_styles

  • Recognition of prior learning
  • Evaluating outside-classroom knowledge

    Recognition of prior learning (RPL), prior learning assessment (PLA), or prior learning assessment and recognition (PLAR) describes a process used by regulatory

    Recognition of prior learning

    Recognition_of_prior_learning

  • Educational technology
  • Use of technology in education to enhance learning and teaching

    software, along with educational theories and practices, used to facilitate learning and teaching. When referred to by its abbreviation, "EdTech," it often

    Educational technology

    Educational technology

    Educational_technology

  • Virtual world language learning
  • Virtual worlds are playing an increasingly important role in education, especially in language learning. By March 2007 it was estimated that over 200

    Virtual world language learning

    Virtual_world_language_learning

  • Project-based learning
  • Learner centric pedagogy

    Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge

    Project-based learning

    Project-based learning

    Project-based_learning

  • Rote learning
  • Memorization technique based on repetition

    alternatives to rote learning include meaningful learning, associative learning, spaced repetition and active learning. Rote learning is widely used in the

    Rote learning

    Rote learning

    Rote_learning

  • Automated machine learning
  • Process of automating the application of machine learning

    Automated machine learning (AutoML) is the process of automating the tasks of applying machine learning to real-world problems. It is the combination

    Automated machine learning

    Automated_machine_learning

  • World model (artificial intelligence)
  • Internal representation of world by AI

    A world model in artificial intelligence is a machine learning system that builds an internal representation of an environment. The model predicts how

    World model (artificial intelligence)

    World_model_(artificial_intelligence)

  • Phenomenon-based learning
  • Learner centric pedagogy

    response to the idea that traditional, subject-based learning is outdated and removed from the real-world and does not offer the optimum approach to development

    Phenomenon-based learning

    Phenomenon-based_learning

  • Learning disability
  • Range of neurodevelopmental conditions

    Learning disability, primarily learning disorder, or learning difficulty (British English) is a condition in the brain that causes difficulties comprehending

    Learning disability

    Learning disability

    Learning_disability

  • Learning society
  • Educational philosophy

    a knowledge economy (known as a “world education culture”). A learning society regards the actual process of learning as an ‘activity, not a place’ – that

    Learning society

    Learning_society

  • Perceptual learning
  • Process of learning better perception skills

    Perceptual learning is the learning of perception skills, such as differentiating two musical tones from one another or categorizations of spatial and

    Perceptual learning

    Perceptual learning

    Perceptual_learning

  • Digital learning
  • Learning supported by technology

    including online learning, mobile learning, blended learning, and any educational software and available resources used in teaching and learning. The main aim

    Digital learning

    Digital_learning

  • Inquiry-based learning
  • Form of active learning

    Inquiry-based learning (also spelled as enquiry-based learning in British English) is a form of active learning that starts by posing questions, problems

    Inquiry-based learning

    Inquiry-based_learning

  • Unsupervised learning
  • Paradigm in machine learning that uses no classification labels

    Unsupervised learning is a framework in machine learning where, in contrast to supervised learning, algorithms learn patterns exclusively from unlabeled

    Unsupervised learning

    Unsupervised_learning

  • Feature learning
  • Set of learning techniques in machine learning

    In machine learning (ML), feature learning or representation learning is a set of techniques that allow a system to automatically discover the representations

    Feature learning

    Feature learning

    Feature_learning

  • Authentic learning
  • Educational approach

    to real-world issues, problems, and applications. The basic idea is that students are more likely to be interested in what they are learning, more motivated

    Authentic learning

    Authentic_learning

  • Cooperative learning
  • Educational approach which arranges students into cooperative groups

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. There is much

    Cooperative learning

    Cooperative_learning

  • Adam S. Weinberg
  • American sociologist and academic administrator

    of Denison University. Previously, he was the President and CEO of World Learning and Vice President and Dean of the College at Colgate University. Adam

    Adam S. Weinberg

    Adam_S._Weinberg

  • Experiential learning
  • Theory and philosophy of learning

    action learning, adventure learning, free-choice learning, cooperative learning, service-learning, and situated learning. Experiential learning is often

    Experiential learning

    Experiential learning

    Experiential_learning

  • Learning power
  • Concept in cognitive science

    Learning power refers to the collection of psychological traits and skills that enable a person to engage effectively with a variety of learning challenges

    Learning power

    Learning_power

  • M-learning
  • Distance education using mobile device technology

    M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile

    M-learning

    M-learning

  • Learning sciences
  • Study of how people learn

    sciences, born during the 1990s, study learning as it happens in real-world situations and how to better facilitate learning in designed environments – in school

    Learning sciences

    Learning_sciences

  • Learning curve
  • Relationship between proficiency and experience

    a learning curve Proficiency (test score)Experience (hours spent)01234503691215Proficiency (test score)Example of a steep learning curve A learning curve

    Learning curve

    Learning curve

    Learning_curve

  • Situated learning
  • Theory of learning

    Situated learning is a theory that explains an individual's acquisition of professional skills and includes research on apprenticeship into how legitimate

    Situated learning

    Situated_learning

  • Informal learning
  • Category of learning situation

    Informal learning is characterized by a low degree of planning and organizing of the learning context, learning support, learning time, and learning objectives

    Informal learning

    Informal_learning

  • Transformative learning
  • Type of learning powerful enough to revise worldview and self-perception

    ways of defining their worlds. This process is fundamentally rational and analytical. Jack Mezirow developed transformative learning theory starting in 1978

    Transformative learning

    Transformative_learning

  • Learning analytics
  • Branch of analytics

    Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and

    Learning analytics

    Learning_analytics

  • Early Years Learning Framework
  • Australian early childhood curriculum

    Learning Outcome 1: Children have a strong sense of identity Learning Outcome 2: Children are connected with and contribute to their world Learning Outcome

    Early Years Learning Framework

    Early_Years_Learning_Framework

  • Quantum machine learning
  • Interdisciplinary research area

    Quantum machine learning (QML) is the study of quantum algorithms for machine learning. It often refers to quantum algorithms for machine learning tasks which

    Quantum machine learning

    Quantum machine learning

    Quantum_machine_learning

  • Dialogic learning
  • Learning through egalitarian dialogue

    Dialogic learning is learning that takes place through dialogue. It is typically the result of egalitarian dialogue; in other words, the consequence of

    Dialogic learning

    Dialogic learning

    Dialogic_learning

  • Graham Simpson (musician)
  • English musician (1943–2012)

    never returned to the line-up. He used his band royalties to travel the world learning about different cultures and religions, particularly Sufism, returning

    Graham Simpson (musician)

    Graham_Simpson_(musician)

  • Supervised learning
  • Machine learning paradigm

    In machine learning, supervised learning (SL) is a type of machine learning paradigm where an algorithm learns to map input data to a specific output based

    Supervised learning

    Supervised learning

    Supervised_learning

  • Kinesthetic learning
  • Learning by physical activities

    Kinesthetic learning (American English), kinaesthetic learning (British English), or tactile learning is learning that involves physical activity. As

    Kinesthetic learning

    Kinesthetic_learning

  • Learning-by-doing
  • Theory of education advocating a hands-on approach

    knowledge. Learning by doing is related to other types of learning such as adventure learning, action learning, cooperative learning, experiential learning, peer

    Learning-by-doing

    Learning-by-doing

  • Apprenticeship learning
  • Concept in artificial intelligence

    intelligence, apprenticeship learning (or learning from demonstration or imitation learning) is the process of learning by observing an expert. It can

    Apprenticeship learning

    Apprenticeship_learning

  • The Learning Company
  • American educational software company

    The Learning Company (TLC) was an American educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California

    The Learning Company

    The_Learning_Company

  • Implicit learning
  • Unintentional learning of complex information

    Implicit learning is the learning of complex information in an unintentional manner, without awareness of what has been learned. According to Frensch and

    Implicit learning

    Implicit_learning

  • Visual learning
  • Learning style

    Visual learning is one of the learning styles in which information is primarily received and understood by a learner when presented in a visual format

    Visual learning

    Visual_learning

  • Service-learning
  • Pedagogy combining learning objectives with community service

    expected to learn by acting in the world and reflecting on the results of their action. As a process of learning, this has long-established theoretical

    Service-learning

    Service-learning

    Service-learning

  • Nonformal learning
  • Category of learning situation

    Non-formal learning includes various structured learning situations which do not either have the level of curriculum, institutionalization, accreditation

    Nonformal learning

    Nonformal learning

    Nonformal_learning

  • Transformer (deep learning)
  • Algorithm for modelling sequential data

    In deep learning, the transformer is a family of artificial neural network architectures based on the multi-head attention mechanism, in which text is

    Transformer (deep learning)

    Transformer (deep learning)

    Transformer_(deep_learning)

  • Principles of learning
  • Conditions of effective learning

    identified several principles of learning (sometimes referred to as laws of learning) which seem generally applicable to the learning process. These principles

    Principles of learning

    Principles_of_learning

  • Flexible learning
  • Student-centered education

    June 2026. Collis, Betty; Moonen, Jef (2002). "Flexible learning in a digital world". Open Learning. 17 (3): 217–230. doi:10.1080/0268051022000048228. Shurville

    Flexible learning

    Flexible_learning

  • Zurk's Learning Safari
  • 1993 educational video game

    Rainforest Lab and Zurk's Alaskan Trek as part of a larger Soleil's Whole World Learning Series. The game is for ages 2 to 5. In 1992, Barbara Christiani left

    Zurk's Learning Safari

    Zurk's_Learning_Safari

  • Observational learning
  • Learning that occurs through observing the behaviour of others

    Observational learning is learning that occurs through observing the behavior of others. It is a form of social learning which takes various forms, based

    Observational learning

    Observational learning

    Observational_learning

  • Collaborative learning
  • Situation in which two or more people learn or attempt to learn something together

    Collaborative learning is a situation in which two or more people learn or attempt to learn something together. Unlike individual learning, people engaged

    Collaborative learning

    Collaborative_learning

  • Mastery learning
  • Instructional strategy and educational philosophy

    Mastery learning is an instructional strategy and educational philosophy that emphasizes the importance of students achieving a high level of competence

    Mastery learning

    Mastery_learning

  • Learning through play
  • Concept in education and psychology

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play

    Learning through play

    Learning_through_play

  • How to Blow Up a Pipeline
  • 2021 nonfiction book by Andreas Malm

    How to Blow Up a Pipeline: Learning to Fight in a World on Fire is a nonfiction book written by Andreas Malm and published in 2021 by Verso Books. In the

    How to Blow Up a Pipeline

    How_to_Blow_Up_a_Pipeline

  • Personal learning network
  • A Personal Learning Network (PLN) is an informal learning network that consists of the people a learner interacts with and derives knowledge from in a

    Personal learning network

    Personal_learning_network

  • List of unsolved problems in neuroscience
  • experience and the physical world? Learning and memory: Where do our memories get stored and how are they retrieved again? How can learning be improved? What is

    List of unsolved problems in neuroscience

    List_of_unsolved_problems_in_neuroscience

  • Action learning
  • Type of approach to problem solving

    Action Learning is an approach to problem solving that involves taking action and reflecting upon the results. This method is purported to help improve

    Action learning

    Action_learning

  • Robot learning
  • Machine learning for robots

    Robot learning is a research field at the intersection of machine learning and robotics. It studies techniques allowing a robot to acquire novel skills

    Robot learning

    Robot_learning

  • Peer learning
  • Educational practice of interaction among students

    approaches to peer learning comes out of cognitive psychology, and is applied within a "mainstream" educational framework: "Peer learning is an educational

    Peer learning

    Peer_learning

  • Compute (machine learning)
  • of computing power or computational resources required to train machine learning models and large language models. More broadly, compute is the computational

    Compute (machine learning)

    Compute (machine learning)

    Compute_(machine_learning)

  • Action model learning
  • Action model learning (sometimes abbreviated action learning) is an area of machine learning concerned with the creation and modification of a software

    Action model learning

    Action_model_learning

  • Networked learning
  • Networked learning is a process of developing and maintaining connections with people and information, and communicating in such a way so as to support

    Networked learning

    Networked_learning

  • Constructionism (learning theory)
  • Learning theory involving the construction of mental models

    Constructionist learning is a theory of learning centred on mental models. Constructionism advocates student-centered, discovery learning where students

    Constructionism (learning theory)

    Constructionism (learning theory)

    Constructionism_(learning_theory)

  • Co-construction (learning)
  • Collaborative approach to learning

    In learning, co-construction is a distinctive approach where the emphasis is on collaborative or partnership working. The approach includes some more interactional

    Co-construction (learning)

    Co-construction_(learning)

  • Expanded learning time
  • Expanded learning time (ELT) is a strategy employed by schools in the United States to redesign their school days and/or years in order to provide students

    Expanded learning time

    Expanded_learning_time

  • Timeline of machine learning
  • is a timeline of machine learning. Major discoveries, achievements, milestones, and other major events in machine learning are included. History of artificial

    Timeline of machine learning

    Timeline_of_machine_learning

  • Firefly Learning
  • Education-technology company based in London, England

    Firefly Learning is an educational technology company based in London, England with offices in Sydney that provides virtual learning platforms to hundreds

    Firefly Learning

    Firefly_Learning

  • Augmented learning
  • Learning technique

    Augmented learning is an on-demand learning technique where the environment adapts to the learner. By providing remediation on-demand, learners can gain

    Augmented learning

    Augmented_learning

  • Squirrel AI
  • Educational technology company

    of the first companies in the world to offer large scale AI-powered adaptive education solutions. Squirrel Ai Learning uses artificial intelligence to

    Squirrel AI

    Squirrel_AI

  • Online learning in higher education
  • Development in distance education that began in the mid-1980s

    Online learning involves courses offered by primary institutions that are 100% virtual. Online learning, or virtual classes offered over the internet,

    Online learning in higher education

    Online learning in higher education

    Online_learning_in_higher_education

  • Learning space
  • Physical setting for a learning environment

    Learning space or learning setting is a physical setting for a learning environment, a place in which teaching and learning occur. It may be an indoor

    Learning space

    Learning space

    Learning_space

  • Firsthand learning
  • Term in education

    minds, and connect with the world around them. It involves close engagement with the immediate environment. Firsthand learning is an inquiry process that

    Firsthand learning

    Firsthand_learning

  • BBC Learning English
  • Department of the BBC World Service

    BBC Learning English is the English language teaching department within BBC World Service. It operates globally via its own website, multiple social media

    BBC Learning English

    BBC_Learning_English

  • Competition-based learning
  • desired behaviors in learning environments. The real-world is competitive and competition has been used in teaching and learning throughout the human

    Competition-based learning

    Competition-based_learning

  • Apex Learning
  • Privately held provider of e-Learning software for K-12 education

    Apex Learning, Inc. is a privately held provider of digital curriculum. Headquartered in Seattle, Apex Learning is accredited by AdvancED. Microsoft co-founder

    Apex Learning

    Apex_Learning

  • Agile learning
  • Self-directed, iterative learning approach

    Agile learning generally refers to the transfer of agile methods of project work, especially Scrum, to learning processes. Likewise, agile learning proceeds

    Agile learning

    Agile_learning

  • World War I
  • 1914–1918 global conflict

    Prevent World War I: The Unexpected Armageddon. Routledge. ISBN 978-1-4724-3056-4. Goodrich, Lawrence (2011). Cultural Studies. Jones & Bartlett Learning. ISBN 9781449637286

    World War I

    World War I

    World_War_I

  • Games and learning
  • Field of educational research

    game play can be used to develop new learning environments. Video games create new social and cultural worldsworlds that help people learn by integrating

    Games and learning

    Games_and_learning

  • Team learning
  • Group Education

    Team learning is the collaborative effort to achieve a common goal within the group. The aim of team learning is to attain the objective through dialogue

    Team learning

    Team_learning

  • Learning cycle
  • How people learn from experience

    A learning cycle is a concept of how people learn from experience. A learning cycle will have a number of stages or phases, the last of which can be followed

    Learning cycle

    Learning_cycle

  • Blended learning
  • Education practice

    Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach

    Blended learning

    Blended_learning

  • Narrative-based learning
  • Narrative-based learning is a learning model grounded in the theory that humans define their experiences within the context of narratives – which serve

    Narrative-based learning

    Narrative-based_learning

  • Generalization (learning)
  • Concept on humans' and animals' use of past learning in present situations

    other animals, and artificial neural networks use past learning in present situations of learning if the conditions in the situations are regarded as similar

    Generalization (learning)

    Generalization_(learning)

  • Organizational learning
  • Academic discipline; examines how goal-driven social entities add and create knowledge

    Organizational learning is a process improvement that can increase efficiency, accuracy, and profits. A real-world example of organizational learning is how a

    Organizational learning

    Organizational_learning

  • American World University
  • American distance learning institution

    American World University (AWU) is an institution offering post-secondary education programs by distance learning. It has no physical campus. It awards

    American World University

    American_World_University

  • Meta-learning (computer science)
  • Subfield of machine learning

    Meta-learning is a subfield of machine learning where automatic learning algorithms are applied to metadata about machine learning experiments. As of

    Meta-learning (computer science)

    Meta-learning_(computer_science)

  • Experiment in International Living
  • Voluntary association

    cross-cultural education for high school students. It is administered by World Learning, a non-profit, international development and education organization

    Experiment in International Living

    Experiment in International Living

    Experiment_in_International_Living

  • Lighthouse Learning
  • Indian private educational group

    Lighthouse Learning (formerly known as EuroKids International Group) is a group of private educational institutions in India which runs a chain of schools

    Lighthouse Learning

    Lighthouse_Learning

  • ABC Learning
  • Australian provider of early childhood education services

    ABC Learning was an Australian company that was once the world's largest provider of early childhood education services. It was listed on the Australian

    ABC Learning

    ABC Learning

    ABC_Learning

  • Reinforcement learning from human feedback
  • Machine learning technique

    In machine learning, reinforcement learning from human feedback (RLHF) is a technique to align an intelligent agent with human preferences. It involves

    Reinforcement learning from human feedback

    Reinforcement learning from human feedback

    Reinforcement_learning_from_human_feedback

  • Meaningful learning
  • Type of learning

    situations. A real-world example of a concept the learner has learned is an instance of meaningful learning. Utilization of meaningful learning may trigger further

    Meaningful learning

    Meaningful_learning

  • Hello, world
  • Traditional first example of a computer programming language

    Hello World!. The Wikibook Computer Programming has a page on the topic of: Hello world Wikiversity has learning resources about Hello, world The Hello

    Hello, world

    Hello,_world

AI & ChatGPT searchs for online references containing WORLD LEARNING

WORLD LEARNING

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WORLD LEARNING

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WORLD LEARNING

Follow users with usernames @WORLD LEARNING or posting hashtags containing #WORLD LEARNING

WORLD LEARNING

Online names & meanings

  • Katty
  • Girl/Female

    English, French, German, Greek, Swedish

    Katty

    Pure; Holy

  • Utgard Loki
  • Boy/Male

    Norse

    Utgard Loki

    A mythical king of the giants.

  • Christy
  • Boy/Male

    Australian, French, Latin, Scottish

    Christy

    Christian

  • Kanda
  • Boy/Male

    Hindu, Indian, Sanskrit, Thai

    Kanda

    Root; A Knot; The Place Where the Three Main Nadis Join; Crying

  • Jumaana | جومانا
  • Girl/Female

    Muslim

    Jumaana | جومانا

    Silver Pearl

  • Hiba
  • Boy/Male

    African, Arabic

    Hiba

    Gift of God

  • Soban
  • Boy/Male

    Indian, Tamil

    Soban

    Steps

  • Beaumont
  • Boy/Male

    Australian, Christian, French

    Beaumont

    Place Name; The Beautiful Mountain

  • Andesh
  • Girl/Female

    Indian, Persian

    Andesh

    Knowledge

  • Vishaldeep
  • Boy/Male

    Indian, Punjabi, Sikh

    Vishaldeep

    Tremendous Lamp

AI search & ChatGPT queries for Facebook and twitter users, user names, hashtags with WORLD LEARNING

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WORLD LEARNING

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WORLD LEARNING

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Other words and meanings similar to

WORLD LEARNING

AI search in online dictionary sources & meanings containing WORLD LEARNING

WORLD LEARNING

  • World
  • n.

    Any planet or heavenly body, especially when considered as inhabited, and as the scene of interests analogous with human interests; as, a plurality of worlds.

  • World
  • n.

    In a more restricted sense, that part of the earth and its concerns which is known to any one, or contemplated by any one; a division of the globe, or of its inhabitants; human affairs as seen from a certain position, or from a given point of view; also, state of existence; scene of life and action; as, the Old World; the New World; the religious world; the Catholic world; the upper world; the future world; the heathen world.

  • World
  • n.

    The customs, practices, and interests of men; general affairs of life; human society; public affairs and occupations; as, a knowledge of the world.

  • Soon
  • adv.

    Readily; willingly; -- in this sense used with would, or some other word expressing will.

  • Woald
  • n.

    See Weld.

  • World
  • n.

    As an emblem of immensity, a great multitude or quantity; a large number.

  • World-wide
  • a.

    Extended throughout the world; as, world-wide fame.

  • Would
  • imp.

    of Will

  • Would-be
  • a.

    Desiring or professing to be; vainly pretending to be; as, a would-be poet.

  • World
  • n.

    The inhabitants of the earth; the human race; people in general; the public; mankind.

  • Mundivagant
  • a.

    Wandering over the world.

  • Would
  • n.

    See 2d Weld.

  • Interworld
  • n.

    A world between other worlds.

  • Woold
  • v. t.

    To wind, or wrap; especially, to wind a rope round, as a mast or yard made of two or more pieces, at the place where it has been fished or scarfed, in order to strengthen it.

  • World
  • n.

    The earth and its inhabitants, with their concerns; the sum of human affairs and interests.

  • World
  • n.

    The earth and its affairs as distinguished from heaven; concerns of this life as distinguished from those of the life to come; the present existence and its interests; hence, secular affairs; engrossment or absorption in the affairs of this life; worldly corruption; the ungodly or wicked part of mankind.

  • Would
  • v. t.

    Commonly used as an auxiliary verb, either in the past tense or in the conditional or optative present. See 2d & 3d Will.

  • World
  • n.

    The earth and the surrounding heavens; the creation; the system of created things; existent creation; the universe.

  • World
  • n.

    Individual experience of, or concern with, life; course of life; sum of the affairs which affect the individual; as, to begin the world with no property; to lose all, and begin the world anew.

  • Word
  • v. t.

    To ply with words; also, to cause to be by the use of a word or words.