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PROGRAMMED LEARNING

  • Programmed learning
  • Use of programmed texts or teaching machines

    Programmed learning (or programmed instruction) is a research-based system which helps learners work successfully. The method is guided by research done

    Programmed learning

    Programmed_learning

  • Teaching machine
  • Educational mechanical device

    a program for self-instruction. New York: McGraw-Hill. p. 387. OCLC 190451. Glaser, Robert, ed. (1965). Teaching machines and programmed learning II:

    Teaching machine

    Teaching machine

    Teaching_machine

  • Machine learning
  • Subset of artificial intelligence

    without being explicitly programmed. Statistics and mathematical optimisation methods compose the foundations of machine learning. Data mining is a related

    Machine learning

    Machine_learning

  • Reinforcement learning
  • Field of machine learning

    In machine learning and optimal control, reinforcement learning (RL) (also known as approximate dynamic programming) is concerned with how an intelligent

    Reinforcement learning

    Reinforcement learning

    Reinforcement_learning

  • Ken Stroud
  • Author of mathematics textbooks

    Sc. and a DipEd. Stroud was an innovator in programmed learning and the identification of precise learning outcomes, and Nigel Steele calls his textbook

    Ken Stroud

    Ken_Stroud

  • Learning management system
  • Educational software application

    training programs, materials, or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management

    Learning management system

    Learning_management_system

  • Service learning programs
  • service-learning programs offered throughout the United States. The universities listed (in alphabetical order) have exemplified service-learning as an

    Service learning programs

    Service_learning_programs

  • Educational technology
  • Use of technology in education to enhance learning and teaching

    education as well as promote his system he called programmed instruction. Ogden Lindsley developed a learning system, named Celeration, which was based on

    Educational technology

    Educational technology

    Educational_technology

  • Deep learning
  • Branch of machine learning

    In machine learning, deep learning (DL) focuses on utilizing multilayered neural networks to perform tasks such as classification, regression, and representation

    Deep learning

    Deep learning

    Deep_learning

  • Arthur A. Lumsdaine
  • American psychologist

    American applied psychologist who researched the use of media and programmed learning. Lumsdaine served in the U.S. Army in World War II. He was recruited

    Arthur A. Lumsdaine

    Arthur_A._Lumsdaine

  • Rote learning
  • Memorization technique based on repetition

    not involve repetition, unlike the usual meaning of rote learning. The machine is programmed to keep a history of calculations and compare new input against

    Rote learning

    Rote learning

    Rote_learning

  • Learning
  • Process of acquiring new knowledge

    Learning is the process of acquiring new understanding, knowledge, behavior, skills, values, attitudes, and preferences. The ability to learn is possessed

    Learning

    Learning

    Learning

  • Outline of machine learning
  • Overview of and topical guide to machine learning

    is provided as an overview of, and topical guide to, machine learning: Machine learning (ML) is a subfield of artificial intelligence within computer

    Outline of machine learning

    Outline_of_machine_learning

  • Gordon Pask
  • British psychologist and computer scientist (1928–1996)

    Skill". Programmed Learning. 4 (2): 74–86. doi:10.1080/1355800670040202. ——— (June 1967). "The Control of Learning in Small Subsystems of a Programmed Educational

    Gordon Pask

    Gordon_Pask

  • Comparison of machine learning software
  • comparison of machine learning software such as software frameworks, libraries, and computer programs used for machine learning. Apache OpenNLP — natural

    Comparison of machine learning software

    Comparison_of_machine_learning_software

  • B. F. Skinner
  • American psychologist and social philosopher (1904–1990)

    was to administer a curriculum of programmed learning. The machine embodies key elements of Skinner's theory of learning and had important implications for

    B. F. Skinner

    B. F. Skinner

    B._F._Skinner

  • Sidney L. Pressey
  • American psychologist (1888–1979)

    chapter 10, The nature and control of the learning process, is directly relevant to the ideas of programmed learning which developed after World War II in

    Sidney L. Pressey

    Sidney_L._Pressey

  • Artificial intelligence
  • Intelligence in machines

    to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field

    Artificial intelligence

    Artificial_intelligence

  • Sylvan Learning
  • American supplemental education program

    Sylvan provides personalized learning programs and primarily serves students in primary and secondary education. Sylvan Learning began in Portland, Oregon

    Sylvan Learning

    Sylvan Learning

    Sylvan_Learning

  • Transformer (deep learning)
  • Algorithm for modelling sequential data

    In deep learning, the transformer is a family of artificial neural network architectures based on the multi-head attention mechanism, in which input data

    Transformer (deep learning)

    Transformer (deep learning)

    Transformer_(deep_learning)

  • Mastery learning
  • Instructional strategy and educational philosophy

    implementation. The idea of mastery learning resurfaced in the late 1950s and early 1960s as a corollary of programmed instruction, a technology invented

    Mastery learning

    Mastery_learning

  • The Learning Company
  • American educational software company

    Teri Perl; and Warren Robinett, a former Atari, Inc. employee who had programmed the game Adventure. They saw the Apple II as an opportunity to teach young

    The Learning Company

    The_Learning_Company

  • Waldo Earle Sweet
  • American classicist and reformer in Latin education 1912-1992

    Artes Latinae, a programmed Latin course that extended his experimentation with Latin pedagogy and incorporated programmed-learning techniques. The original

    Waldo Earle Sweet

    Waldo_Earle_Sweet

  • History of virtual learning environments
  • activity (terminal learning objectives). Grolier and TMI marketed Min-Max (a teaching machine) with machine programs and programmed text books. Douglas

    History of virtual learning environments

    History of virtual learning environments

    History_of_virtual_learning_environments

  • Neural network (machine learning)
  • Computational model used in machine learning

    In machine learning, a neural network (NN) or artificial neural network (ANN) is a computational model inspired by the structure and functions of biological

    Neural network (machine learning)

    Neural network (machine learning)

    Neural_network_(machine_learning)

  • Distributed learning
  • Non-centralised form of instruction

    seriousness, competition and learning environment Programmed instruction may be isolated & separated from daily practice Programmed instruction does not give

    Distributed learning

    Distributed_learning

  • Comparison of deep learning software
  • Tabular comparison of deep learning software

    compare notable software frameworks, libraries, and computer programs for deep learning applications. Licenses here are a summary, and are not taken to

    Comparison of deep learning software

    Comparison_of_deep_learning_software

  • Programmed cell death
  • Death of a cell mediated by intracellular program, often as part of development

    but in the 2000s, a form of programmed necrosis, called necroptosis, was recognized as an alternative form of programmed cell death. It is hypothesized

    Programmed cell death

    Programmed_cell_death

  • Nonformal learning
  • Category of learning situation

    Non-formal learning includes various structured learning situations which do not either have the level of curriculum, institutionalization, accreditation

    Nonformal learning

    Nonformal learning

    Nonformal_learning

  • Literacy in the Philippines
  • Non-governmental organizations (NGOs). The Academic Recovery and Accessible Learning (ARAL) Program Act was established through the enactment of Republic Act 12028

    Literacy in the Philippines

    Literacy_in_the_Philippines

  • Distance education
  • Mode of delivering education to students who are not physically present

    education (also known as online learning, remote learning or remote education) through an online school. A distance learning program can either be completely

    Distance education

    Distance_education

  • Phenomenon-based learning
  • Learner centric pedagogy

    Phenomenon-based learning is a constructivist form of learning or pedagogy, where students study a topic or concept in a holistic approach instead of

    Phenomenon-based learning

    Phenomenon-based_learning

  • Learning for Life
  • American youth program

    motivation, and self-esteem, and for careers. Learning for Life is not considered a traditional scouting program; it does not use the Scout Promise, Scout

    Learning for Life

    Learning_for_Life

  • Robert Glaser
  • American psychologist (1921–2012)

    works. Lumsdaine A.A. & Glaser R. (eds) 1960. Teaching machines and programmed learning I: a source book. Washington D.C. National Education Association

    Robert Glaser

    Robert_Glaser

  • Timeline of machine learning
  • is a timeline of machine learning. Major discoveries, achievements, milestones, and other major events in machine learning are included. History of artificial

    Timeline of machine learning

    Timeline_of_machine_learning

  • Computer programming
  • Process to create executable computer programs

    allowed it to be programmed for different jobs, and by the late 1940s, unit record equipment such as the IBM 602 and IBM 604, were programmed by control panels

    Computer programming

    Computer_programming

  • Normalization (machine learning)
  • Machine learning technique

    In machine learning, normalization is a statistical technique with various applications. There are two main forms of normalization, namely data normalization

    Normalization (machine learning)

    Normalization_(machine_learning)

  • Deep reinforcement learning
  • Machine learning that combines deep learning and reinforcement learning

    Deep reinforcement learning (deep RL) is a subfield of machine learning that combines reinforcement learning (RL) and deep learning. RL considers the problem

    Deep reinforcement learning

    Deep_reinforcement_learning

  • Small Learning Community
  • Type of school organizational model

    A Small Learning Community (SLC), also referred to as a School-Within-A-School, is a school organizational model that is an increasingly common form of

    Small Learning Community

    Small_Learning_Community

  • Differentiable programming
  • Programming paradigm

    gradient-based optimization of parameters in the program, often via gradient descent, as well as other learning approaches that are based on higher-order derivative

    Differentiable programming

    Differentiable_programming

  • Education
  • Transmission of knowledge and skills

    the formal schooling system, while informal education is unstructured learning through daily experiences. Formal and non-formal education are divided

    Education

    Education

    Education

  • Thompson Rivers University, Open Learning
  • Canada. The Open Learning Division offers courses and programs through online and distance learning. Currently over 590 courses and 55 programs are available

    Thompson Rivers University, Open Learning

    Thompson Rivers University, Open Learning

    Thompson_Rivers_University,_Open_Learning

  • Flux (machine-learning framework)
  • Open-source machine-learning software library

    differentiable programming through its source-to-source automatic differentiation package, Zygote.jl. Julia is a popular language in machine-learning and Flux

    Flux (machine-learning framework)

    Flux (machine-learning framework)

    Flux_(machine-learning_framework)

  • Allen Calvin
  • American psychologist

    Roanoke Times. 10 January 1962. p. 15. Retrieved 1 July 2025. "Programmed Learning Firm Incorporated". Palo Alto Times. 12 August 1963. p. 6. Retrieved

    Allen Calvin

    Allen_Calvin

  • Universal remote
  • Type of remote control

    while the remote is still in DVD-player mode.) IR code learning, allowing the remote to be programmed to control new devices not already in its code list

    Universal remote

    Universal_remote

  • Learning styles
  • Theories that aim to account for differences in individuals' learning

    Learning styles refer to a range of theories that aim to account for differences in individuals' learning. Although there is ample evidence that individuals

    Learning styles

    Learning_styles

  • Hello, world
  • Traditional first example of a computer programming language

    Hello World!. The Wikibook Computer Programming has a page on the topic of: Hello world Wikiversity has learning resources about Hello, world! The Hello

    Hello, world

    Hello,_world

  • Learning disability
  • Range of neurodevelopmental conditions

    Learning disability, or learning disorder, is a condition in the brain that causes difficulties comprehending or processing information and can be caused

    Learning disability

    Learning disability

    Learning_disability

  • Fast ForWord
  • ForWord is a computer-based reading program with limited evidence of effectiveness, created by Scientific Learning Corporation. It is based on a theory

    Fast ForWord

    Fast_ForWord

  • MLX (machine learning framework)
  • Machine learning framework developed by Apple

    machine learning framework developed by Apple and designed primarily for Apple silicon. It is used for training and running machine learning models and

    MLX (machine learning framework)

    MLX_(machine_learning_framework)

  • Structural communication
  • Concept developed by John G. Bennett

    contribution to pedagogy. Programmed Learning and Educational Technology, 9(2), 63-78 Hodgson, A.M. (1972). Structural learning in social settings: some

    Structural communication

    Structural_communication

  • Orchlon International School
  • International school in Khan-Uul, Ulaanbaatar, Mongolia

    Mongolia as the “Best Secondary School of Mongolia” for its academic program, learning environment, and teaching quality. Orchlon International School is

    Orchlon International School

    Orchlon_International_School

  • Programming by example
  • Using concrete examples to teach computers behaviors

    program that can be used on new examples. PbE is intended to be easier to do than traditional computer programming, which generally requires learning

    Programming by example

    Programming_by_example

  • Blended learning
  • Education practice

    advantage that blended learning offers is scale, whereas one instructor can only teach so many people. One example is PLATO (Programmed Logic for Automatic

    Blended learning

    Blended_learning

  • Reinforcement learning from human feedback
  • Machine learning technique

    In machine learning, reinforcement learning from human feedback (RLHF) is a technique to align an intelligent agent with human preferences. It involves

    Reinforcement learning from human feedback

    Reinforcement learning from human feedback

    Reinforcement_learning_from_human_feedback

  • Service-learning
  • Pedagogy combining learning objectives with community service

    Service-learning is an educational approach that uses community service to meet both classroom learning objectives and societal needs. It has been used

    Service-learning

    Service-learning

    Service-learning

  • List of data science software
  • platforms used in data science, which includes programming languages, programming environments, machine learning frameworks, data engineering tools, statistical

    List of data science software

    List_of_data_science_software

  • PLATO (computer system)
  • Mainframe computer system

    PLATO (Programmed Logic for Automatic Teaching Operations), also known as Project Plato and Project PLATO, was the first generalized computer-assisted

    PLATO (computer system)

    PLATO (computer system)

    PLATO_(computer_system)

  • Experiential learning
  • Theory and philosophy of learning

    action learning, adventure learning, free-choice learning, cooperative learning, service-learning, and situated learning. Experiential learning is often

    Experiential learning

    Experiential learning

    Experiential_learning

  • Inquiry-based learning
  • Form of active learning

    Inquiry-based learning (also spelled as enquiry-based learning in British English) is a form of active learning that starts by posing questions, problems

    Inquiry-based learning

    Inquiry-based_learning

  • Knowledge of results
  • Lumsdaine, Arthur A.; Glaser, Robert, eds. (1960). Teaching machines and programmed learning. Vol. I: A source book. Washington D.C.: National Education Association

    Knowledge of results

    Knowledge_of_results

  • ABCmouse
  • Subscription based education program for children 2–8

    Early Learning Academy, is a digital education program targeted towards children ages 2–8, created by the educational technology company Age of Learning, Inc

    ABCmouse

    ABCmouse

  • TLC (TV network)
  • American multinational pay television channel

    First established in 1980 as The Learning Channel, it initially focused on educational and instructional programming. By the late 1990s, after an acquisition

    TLC (TV network)

    TLC (TV network)

    TLC_(TV_network)

  • Lifelong learning
  • Ongoing, voluntary, and self-motivated pursuit of knowledge

    Lifelong learning is the "ongoing, voluntary, and self-motivated" pursuit of learning for either personal or professional reasons. Lifelong learning is important

    Lifelong learning

    Lifelong_learning

  • Kent Mathematics Project
  • Mathematics education system

    Individualised Learning Experiment (SMILE). Programmed learning Mastery learning Educational technology Banks, Bertram (1985). "Ed Tech from Programs to Material‐Bank

    Kent Mathematics Project

    Kent_Mathematics_Project

  • List of Apple TV original programming
  • Chelsey (July 14, 2025). "Will Sharpe Has Done It All, But He's Still Learning on the Job". Harpers Bazaar. Archived from the original on September 3

    List of Apple TV original programming

    List_of_Apple_TV_original_programming

  • H2O (software)
  • Open source platform

    implementations for numerous statistical and machine learning algorithms, which are accessible through various programming interfaces. The software is released under

    H2O (software)

    H2O (software)

    H2O_(software)

  • Student orientation
  • Period before the start of an academic year

    enhanced their orientations to serve as a comprehensive transition program, learning outcomes are developed to assess success. CAS Professional Standards

    Student orientation

    Student orientation

    Student_orientation

  • Horovod (machine learning)
  • Deep learning training framework

    Horovod is a free and open-source distributed deep learning training framework for TensorFlow, Keras, PyTorch and Apache MXNet. It is designed to scale

    Horovod (machine learning)

    Horovod (machine learning)

    Horovod_(machine_learning)

  • FreeCodeCamp
  • Non-profit educational organization

    interactive learning web platform, an online community forum, chat rooms, online publications and local organizations that intend to make learning software

    FreeCodeCamp

    FreeCodeCamp

  • Nest Thermostat
  • Smart thermostat

    Tony Fadell, Ben Filson, and Fred Bould. It is an electronic, programmable, and self-learning Wi-Fi-enabled thermostat that optimizes heating and cooling

    Nest Thermostat

    Nest Thermostat

    Nest_Thermostat

  • Bayesian program synthesis
  • Program synthesis technique

    programming languages and machine learning, Bayesian program synthesis (BPS) is a program synthesis technique where Bayesian probabilistic programs automatically

    Bayesian program synthesis

    Bayesian_program_synthesis

  • David W. Johnson (scholar)
  • American psychologist

    learning largely based on B. F. Skinner's work on programmed learning and behavioral modification. In the 60's and 70's, while cooperative learning was

    David W. Johnson (scholar)

    David W. Johnson (scholar)

    David_W._Johnson_(scholar)

  • Grokking (machine learning)
  • Phase transition in machine learning

    In machine learning, grokking, or delayed generalization, is a phenomenon observed in some settings where a model abruptly transitions from overfitting

    Grokking (machine learning)

    Grokking (machine learning)

    Grokking_(machine_learning)

  • Ruslan Salakhutdinov
  • Canadian AI researcher

    impact on the field of deep learning. He received his PhD in 2009. He is well known for having developed Bayesian Program Learning. Salakhutdinov is a professor

    Ruslan Salakhutdinov

    Ruslan Salakhutdinov

    Ruslan_Salakhutdinov

  • 21st century skills
  • Skills identified as being required for success in the 21st century

    21st century skills comprise skills, abilities, and learning dispositions identified as requirements for success in 21st century society and workplaces

    21st century skills

    21st century skills

    21st_century_skills

  • Python (programming language)
  • General-purpose programming language

    Computer programming portal Free and open-source software portal List of machine learning and deep learning software for Python List of Python programming books

    Python (programming language)

    Python (programming language)

    Python_(programming_language)

  • Higher Learning Commission
  • U.S. university accreditation organization

    The Higher Learning Commission (HLC) is an institutional accreditor in the United States. It has historically accredited post-secondary education institutions

    Higher Learning Commission

    Higher_Learning_Commission

  • Informal learning
  • Category of learning situation

    Informal learning is characterized by a low degree of planning and organizing of the learning context, learning support, learning time, and learning objectives

    Informal learning

    Informal_learning

  • Supervised learning
  • Machine learning paradigm

    In machine learning, supervised learning (SL) is a type of machine learning paradigm where an algorithm learns to map input data to a specific output based

    Supervised learning

    Supervised learning

    Supervised_learning

  • Autodidacticism
  • Independent education without the guidance of teachers

    Autodidacticism (also autodidactism) or self-education (also self-learning, self-study, and self-teaching) is the practice of education without the guidance

    Autodidacticism

    Autodidacticism

  • Inductive logic programming
  • Learning logic programs from data

    as the introduction of meta-interpretative learning makes predicate invention and learning recursive programs more feasible. This technique was pioneered

    Inductive logic programming

    Inductive logic programming

    Inductive_logic_programming

  • Constructionism (learning theory)
  • Learning theory involving the construction of mental models

    Constructionist learning is a theory of learning centred on mental models. Constructionism advocates student-centered, discovery learning where students

    Constructionism (learning theory)

    Constructionism (learning theory)

    Constructionism_(learning_theory)

  • Meeting for worship
  • Practice of the Religious Society of Friends (or "Quakers")

    TERMS: Programmed, Unprogrammed & Semi-programmed Quaker Worship". newassociationoffriends.org. Marian Baker (August 2020). "Learning from Programmed Friends"

    Meeting for worship

    Meeting for worship

    Meeting_for_worship

  • Educational program
  • Course of education

    An educational program is a program written by the institution or ministry of education which determines the learning progress of each subject in all the

    Educational program

    Educational_program

  • Learning health systems
  • Type of health care system

    Learning health systems (LHS) are health and healthcare systems in which knowledge generation processes are embedded in daily practice to improve individual

    Learning health systems

    Learning_health_systems

  • Mesa Distance Learning Program
  • Online, public school in Mesa, Maricopa, Arizona, United States

    Mesa Distance Learning Program (MDLP) is a distance learning program for grades 5–12 sponsored by Mesa Public Schools in Mesa, Arizona, US that offers

    Mesa Distance Learning Program

    Mesa_Distance_Learning_Program

  • Cathedral of Learning
  • Building at the University of Pittsburgh

    The Cathedral of Learning is a 42-story skyscraper that serves as the centerpiece of the University of Pittsburgh's (Pitt) main campus in the Oakland neighborhood

    Cathedral of Learning

    Cathedral of Learning

    Cathedral_of_Learning

  • Reg Revans
  • British long jumper and academic (1907–2003)

    training by introducing of the Action Learning formula and methods: Learning (L) = P + Q; where L is learning, P is programmed (traditional) knowledge and Q is

    Reg Revans

    Reg_Revans

  • Gamification
  • Using game design elements in non-games

    trials, including consumer behavior studies, adapting the format of Programmed learning into mobile microlearning to experiment with the impacts of gamification

    Gamification

    Gamification

    Gamification

  • Francis Keppel
  • American educator

    was especially known for testing reform ideas like "team teaching, programmed learning, curricular reform, and educational television ... he forged ties

    Francis Keppel

    Francis_Keppel

  • Lifelong Learning Programme 2007–2013 in Finland
  • The Lifelong Learning Programme 2007–2013 in Finland consisted of the Finnish participation in the Lifelong Learning Programme 2007–2013 of the European

    Lifelong Learning Programme 2007–2013 in Finland

    Lifelong_Learning_Programme_2007–2013_in_Finland

  • Action learning
  • Type of approach to problem solving

    of Action Learning more precise in the opening chapter of his book which describes that "learning" is the result of combining "programmed knowledge"

    Action learning

    Action_learning

  • National Institute of Bank Management
  • Central government research unit in India

    100 books, a major segment of the publications consisted of the 14 Programmed Learning Texts on operational banking published in the initial years of the

    National Institute of Bank Management

    National_Institute_of_Bank_Management

  • General-purpose programming language
  • Programming language used in many domains

    language. Additionally, for many tasks (e.g., statistical analysis, machine learning, etc.) there are libraries that are extensively tested and optimized. Theoretically

    General-purpose programming language

    General-purpose_programming_language

  • Meta-learning (computer science)
  • Subfield of machine learning

    Meta-learning is a subfield of machine learning where automatic learning algorithms are applied to metadata about machine learning experiments. As of

    Meta-learning (computer science)

    Meta-learning_(computer_science)

  • Prompt engineering
  • Structuring text as input to generative artificial intelligence

    in-context learning is temporary. Training models to perform in-context learning can be viewed as a form of meta-learning, or "learning to learn". Research

    Prompt engineering

    Prompt_engineering

  • List of educational programming languages
  • An educational programming language (EPL) is a programming language used primarily as a learning tool, and a starting point before transitioning to more

    List of educational programming languages

    List_of_educational_programming_languages

  • Master-Apprentice Language Learning Program
  • Language revival strategy

    The Master-Apprentice Language Learning Program is a strategy used in language revitalization, in which committed language learners (apprentices) work

    Master-Apprentice Language Learning Program

    Master-Apprentice_Language_Learning_Program

  • Machine learning in bioinformatics
  • Software for understanding biological data

    text mining. Prior to the emergence of machine learning, bioinformatics algorithms had to be programmed by hand; for problems such as protein structure

    Machine learning in bioinformatics

    Machine_learning_in_bioinformatics

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