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  • Computer programming
  • Process to create executable computer programs

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves

    Computer programming

    Computer_programming

  • Computer program
  • Instructions a computer can execute

    A computer program is a sequence or set of instructions in a programming language for a computer to execute. It is one component of software, which also

    Computer program

    Computer program

    Computer_program

  • This (computer programming)
  • In programming languages, the object or class the currently running code belongs to

    this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running

    This (computer programming)

    This_(computer_programming)

  • Function (computer programming)
  • Sequence of program instructions invokable by other software

    In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-formed

    Function (computer programming)

    Function_(computer_programming)

  • The Art of Computer Programming
  • Books about algorithms by Donald Knuth

    The Art of Computer Programming (TAOCP) is a comprehensive multi-volume monograph (Volumes 1–7) written by the computer scientist Donald Knuth presenting

    The Art of Computer Programming

    The Art of Computer Programming

    The_Art_of_Computer_Programming

  • Conditional (computer programming)
  • Control flow statement that branches according to a Boolean expression

    In computer programming, a conditional statement directs program control flow based on the value of a condition; a Boolean expression. A conditional expression

    Conditional (computer programming)

    Conditional (computer programming)

    Conditional_(computer_programming)

  • Comment (computer programming)
  • Text in computer source code that is generally ignored by a compiler/interpreter

    In computer programming, a comment is text embedded in source code that a translator (compiler or interpreter) ignores. Generally, a comment is an annotation

    Comment (computer programming)

    Comment (computer programming)

    Comment_(computer_programming)

  • Pointer (computer programming)
  • Object which stores memory addresses in a computer program

    variables to be among computer science's "most valuable treasures." — Donald Knuth, Structured Programming, with go to Statements In computer science, a pointer

    Pointer (computer programming)

    Pointer (computer programming)

    Pointer_(computer_programming)

  • Declaration (computer programming)
  • Programming language construct specifying an identifier's properties

    In computer programming, a declaration in a syntactic language construct is the process of specifying identifier properties for its initialization: it

    Declaration (computer programming)

    Declaration_(computer_programming)

  • Programming language
  • Language for controlling a computer

    A programming language is an engineered language for expressing computer programs, typically allowing software to be written in a human readable manner

    Programming language

    Programming language

    Programming_language

  • Callback (computer programming)
  • Function reference passed to and called by another function

    In computer programming, a callback is a programming pattern in which a function reference is passed from one context (consumer) to another (provider)

    Callback (computer programming)

    Callback_(computer_programming)

  • Skeleton (computer programming)
  • Design pattern in software development

    Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble

    Skeleton (computer programming)

    Skeleton_(computer_programming)

  • Stored-program computer
  • Type of computer

    A stored-program computer is a computer that reads the program instructions it is executing directly from fast electronic storage. This approach removes

    Stored-program computer

    Stored-program_computer

  • Coupling (computer programming)
  • Degree of interdependence between software modules

    (computer science) Coupling (physics) Dead code elimination Dependency hell Efferent coupling Inversion of control List of object-oriented programming

    Coupling (computer programming)

    Coupling (computer programming)

    Coupling_(computer_programming)

  • Operator (computer programming)
  • Basic programming language construct

    In computer programming, an operator is a programming language construct that provides functionality that may not be possible to define as a user-defined

    Operator (computer programming)

    Operator_(computer_programming)

  • Programmer
  • Person who writes computer software

    A programmer, computer programmer or coder is an author of computer source code – someone with skill in computer programming. The professional titles software

    Programmer

    Programmer

    Programmer

  • Scope (computer programming)
  • Part of a computer program where a given name binding is valid

    In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program in which the

    Scope (computer programming)

    Scope_(computer_programming)

  • Installation (computer programs)
  • Process of making a computer program ready for execution

    Installation (or setup) of a computer program (including device drivers and plugins) is the act of making the program ready for execution. Installation

    Installation (computer programs)

    Installation (computer programs)

    Installation_(computer_programs)

  • Closure (computer programming)
  • Technique for creating lexically scoped first class functions

    History of Functional Programming Languages" (PDF). International Symposium on Trends in Functional Programming. Lecture Notes in Computer Science. Vol. 7829

    Closure (computer programming)

    Closure_(computer_programming)

  • Trait (computer programming)
  • Set of methods that extend the functionality of a class

    In computer programming, a trait is a language concept that represents a set of methods that can be used to extend the functionality of a class. In object-oriented

    Trait (computer programming)

    Trait_(computer_programming)

  • Profiling (computer programming)
  • Measuring the time or resources used by a section of a computer program

    Program analysis tools are extremely important for understanding program behavior. Computer architects need such tools to evaluate how well programs will

    Profiling (computer programming)

    Profiling_(computer_programming)

  • Ch (computer programming)
  • Programming language environment

    Numbers in the Ch Programming Language". Scientific Programming: 76–106. Cheng, Harry (1993). "Scientific Computing in the Ch Programming Language". Scientific

    Ch (computer programming)

    Ch_(computer_programming)

  • Volatile (computer programming)
  • Keyword used in some programming languages to tag variables

    In computer programming, a variable is said to be volatile if its value can be read or modified asynchronously by something other than the current thread

    Volatile (computer programming)

    Volatile_(computer_programming)

  • Method (computer programming)
  • Function that is tied to a particular instance or class

    A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data

    Method (computer programming)

    Method_(computer_programming)

  • Parallel computing
  • Programming paradigm in which many processes are executed simultaneously

    brought parallel computing to desktop computers. Thus parallelization of serial programs has become a mainstream programming task. In 2012 quad-core processors

    Parallel computing

    Parallel computing

    Parallel_computing

  • Parameter (computer programming)
  • Variable that represents an argument to a function

    In computer programming, a parameter, or formal argument, is a variable that represents an argument to a function call. A function's signature defines

    Parameter (computer programming)

    Parameter_(computer_programming)

  • Outline of computer programming
  • Overview of and topical guide to computer programming

    computer programming: Computer programming – process that leads from an original formulation of a computing problem to executable computer programs.

    Outline of computer programming

    Outline_of_computer_programming

  • Encapsulation (computer programming)
  • Bundling of data

    similarity has been explained by programming language theorists in terms of existential types. In object-oriented programming languages, and other related

    Encapsulation (computer programming)

    Encapsulation_(computer_programming)

  • Asynchrony (computer programming)
  • Computer programming technique

    Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may

    Asynchrony (computer programming)

    Asynchrony_(computer_programming)

  • Thread (computing)
  • Component of a computer process

    In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which

    Thread (computing)

    Thread (computing)

    Thread_(computing)

  • Computer chess
  • Computer hardware and software capable of playing chess

    program could be developed using a depth-limited minimax search with an evaluation function. 1950 – Claude Shannon publishes "Programming a Computer for

    Computer chess

    Computer chess

    Computer_chess

  • Application software
  • Any computer program for end-user use

    intended for end-user use – not operating, administering or programming a computer. It includes programs such as word processors, web browsers, media players

    Application software

    Application software

    Application_software

  • C (programming language)
  • General-purpose programming language

    programming languages, with C compilers available for practically all modern computer architectures and operating systems. The book The C Programming

    C (programming language)

    C (programming language)

    C_(programming_language)

  • Software
  • Instructions a computer can execute

    development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or interpreter

    Software

    Software

    Software

  • Computer
  • Programmable machine that processes data

    electronic computers can perform generic sets of operations known as programs, which enable computers to perform a wide range of tasks. The term computer system

    Computer

    Computer

    Computer

  • Initialization (computer programming)
  • Assignment of an initial value for variable

    In computer programming, initialization or initialisation is the assignment of an initial value for a data object or variable. The manner in which initialization

    Initialization (computer programming)

    Initialization_(computer_programming)

  • Programming paradigm
  • High-level computer programming conceptualization

    A programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can

    Programming paradigm

    Programming_paradigm

  • Generator (computer programming)
  • Routine that generates a sequence of values

    (2000). Encyclopedia of computer science. Nature Pub. Group. ISBN 978-1-56159-248-7. Retrieved 11 May 2013. The Icon Programming Language utilizes generators

    Generator (computer programming)

    Generator_(computer_programming)

  • Software bug
  • Inherent flaw in computer instructions

    A software bug is a defect (bug) in computer software. A computer program with many or serious bugs may be described as buggy. The effects of a software

    Software bug

    Software bug

    Software_bug

  • Instrumentation (computer programming)
  • Modification of software to allow for analysis

    In computer programming, instrumentation is the act of modifying software so that analysis can be performed on it. Generally, instrumentation either modifies

    Instrumentation (computer programming)

    Instrumentation_(computer_programming)

  • Structure and Interpretation of Computer Programs
  • Computer science textbook

    teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation

    Structure and Interpretation of Computer Programs

    Structure and Interpretation of Computer Programs

    Structure_and_Interpretation_of_Computer_Programs

  • Ellipsis (computer programming)
  • Notation for ranges or parent directory

    In computer programming, ellipsis notation (.. or ...) is used to denote ranges, an unspecified number of arguments, or a parent directory. Most programming

    Ellipsis (computer programming)

    Ellipsis_(computer_programming)

  • Reflective programming
  • Ability of a process to examine and modify itself

    In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior

    Reflective programming

    Reflective_programming

  • Sigil (computer programming)
  • Symbol affixed to a variable name

    In computer programming, a sigil (/ˈsɪdʒəl/) is a symbol affixed to a variable name, showing the variable's datatype or scope, usually a prefix, as in

    Sigil (computer programming)

    Sigil_(computer_programming)

  • Const (computer programming)
  • Type qualifier denoting the data as being read-only

    some programming languages, const is a type qualifier (a keyword applied to a data type) that indicates that the data is read-only. While this can be

    Const (computer programming)

    Const_(computer_programming)

  • Computer science
  • Study of computation

    for the computer to perform. Imperative programming focuses on describing how a program operates. Object-oriented programming, a programming paradigm

    Computer science

    Computer science

    Computer_science

  • Literal (computer programming)
  • Notation for representing a fixed value in source code

    In computer science, a literal is a textual representation (notation) of a value as it is written in source code. Almost all programming languages have

    Literal (computer programming)

    Literal_(computer_programming)

  • Destructor (computer programming)
  • Function called at the end of an object's lifetime

    Sub Destructor() End Sub End Class Computer programming portal new and delete (C++) Finalizer Constructor (computer science) Object lifetime Resource Acquisition

    Destructor (computer programming)

    Destructor_(computer_programming)

  • Constant (computer programming)
  • Value that is not changed during execution

    In computer programming, a constant is a value that is not altered by the program during normal execution. When associated with an identifier, a constant

    Constant (computer programming)

    Constant_(computer_programming)

  • The Palace (computer program)
  • Computer program to access graphical chat rooms

    The Palace is a computer program to access graphical chat room servers, called palaces, in which users may interact with one another using graphical avatars

    The Palace (computer program)

    The_Palace_(computer_program)

  • Class (programming)
  • Programming which all objects are created by classes

    In programming, a class is a syntactic entity structure used to create objects. The capabilities of a class differ between programming languages, but

    Class (programming)

    Class_(programming)

  • Swap (computer programming)
  • In computer programming, the act of swapping two variables refers to mutually exchanging the values of the variables. Usually, this is done with the data

    Swap (computer programming)

    Swap (computer programming)

    Swap_(computer_programming)

  • Comparison of programming languages
  • Programming languages are used for controlling the behavior of a machine (often a computer). Like natural languages, programming languages follow rules

    Comparison of programming languages

    Comparison_of_programming_languages

  • Foobar
  • Placeholder variables in programming

    baz, quux, and others are used as metasyntactic variables in computer programming or computer-related documentation. They have been used to name entities

    Foobar

    Foobar

    Foobar

  • Hello, world
  • Traditional first example of a computer programming language

    "Hello, world" program in a given programming language. This is one measure of a programming language's ease of use. Since the program is meant as an

    Hello, world

    Hello,_world

  • Data type
  • Attribute of data

    In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible

    Data type

    Data type

    Data_type

  • Computer network programming
  • Writing computer programs with networking capability

    Computer network programming involves writing computer programs that enable processes to communicate with each other across a computer network. Very generally

    Computer network programming

    Computer_network_programming

  • Dumper (computer program)
  • In computer programming, a dumper is a program which copies data from one source (usually a proprietary format) to another (usually in a more easily accessible

    Dumper (computer program)

    Dumper_(computer_program)

  • Proprietary software
  • Software released under a license restricting rights

    made it available to the public without charge. Closed source means computer programs whose source code is not published except to licensees. It is available

    Proprietary software

    Proprietary software

    Proprietary_software

  • Poltergeist (computer programming)
  • Inappropriate short-lived object

    In computer programming, a poltergeist (or gypsy wagon) is a short-lived, typically stateless object used to perform initialization or to invoke methods

    Poltergeist (computer programming)

    Poltergeist_(computer_programming)

  • Abstraction (computer science)
  • Software that provides access that hides details

    planning. Computer languages can be processed with a computer. An example of this abstraction process is the generational development of programming language

    Abstraction (computer science)

    Abstraction_(computer_science)

  • Semantics (programming languages)
  • Mathematical study of the meaning of programming languages

    In programming language theory, semantics is the rigorous mathematical logic study of the meaning of programming languages. Semantics assigns computational

    Semantics (programming languages)

    Semantics_(programming_languages)

  • Assembly language
  • Low-level programming language family

    many programmers. There are still certain computer programming domains in which the use of assembly programming is more common: Writing code for systems

    Assembly language

    Assembly language

    Assembly_language

  • Object (computer science)
  • Semantic instance with state, behavior, and identity

    (object-oriented programming) Business object Class (computer programming) Class-based programming Data transfer object Declaration (computer programming) Distributed

    Object (computer science)

    Object_(computer_science)

  • Boxing (computer programming)
  • Programming language concept

    In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference

    Boxing (computer programming)

    Boxing_(computer_programming)

  • Interpreter (computing)
  • Software that executes source code directly

    used as early as 1952 to ease programming within the limitations of computers at the time (e.g. a shortage of program storage space, or no native support

    Interpreter (computing)

    Interpreter (computing)

    Interpreter_(computing)

  • API
  • Connection between computers or programs

    An application programming interface (API) is a connection between computers or between computer programs. It is a type of software interface, offering

    API

    API

  • Literate programming
  • Approach to software development

    Literate programming (LP) is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it

    Literate programming

    Literate_programming

  • Bouncing Ball (computer program)
  • 1951 computer animation

    Bouncing Ball was an early interactive computer graphics program developed for the Whirlwind I computer at the Massachusetts Institute of Technology (MIT)

    Bouncing Ball (computer program)

    Bouncing_Ball_(computer_program)

  • Trimming (computer programming)
  • In computer programming, trimming (trim) or stripping (strip) is a string manipulation in which leading and trailing whitespace is removed from a string

    Trimming (computer programming)

    Trimming_(computer_programming)

  • Inheritance (object-oriented programming)
  • Process of deriving classes from, and organizing them into, a hierarchy

    targets Role-oriented programming – Programming paradigm based on conceptual understanding of objects Trait (computer programming) – Set of methods that

    Inheritance (object-oriented programming)

    Inheritance_(object-oriented_programming)

  • Computer program product
  • Topics referred to by the same term

    also known as Computer program product/IBM or simply Computer program product computer programming when considered as a product of labor This disambiguation

    Computer program product

    Computer_program_product

  • Automatic programming
  • Type of computer programming

    In computer science, automatic programming is a type of computer programming in which some mechanism generates a computer program,[circular definition]

    Automatic programming

    Automatic_programming

  • Object-oriented programming
  • Programming paradigm based on objects

    An OOP computer program consists of objects that interact with one another. An OOP language is one that provides object-oriented programming features

    Object-oriented programming

    Object-oriented programming

    Object-oriented_programming

  • Rule of three (computer programming)
  • Refactoring rule of thumb

    attributed to Don Roberts. Duplication is considered a bad practice in programming because it makes the code harder to maintain. When the rule encoded in

    Rule of three (computer programming)

    Rule_of_three_(computer_programming)

  • Computer programming in the punched card era
  • History of computer programming using punch cards

    the invention of computer programming languages up to the mid-1970s, most computer programmers created, edited and stored their programs line by line on

    Computer programming in the punched card era

    Computer programming in the punched card era

    Computer_programming_in_the_punched_card_era

  • B (programming language)
  • Procedural programming language

    putchar(col%50?' ':'*n'); } putchar('*n*n'); } v[2000]; n 2000; "B - computer programming language". Encyclopedia Britannica. Thompson, Ken (7 January 1972)

    B (programming language)

    B_(programming_language)

  • Free software
  • Software licensed to be freely used, modified and distributed

    modify a computer program entails that the source code—the preferred format for making changes—be made available to users of that program. While this is often

    Free software

    Free software

    Free_software

  • History of programming languages
  • history of programming languages spans from documentation of early mechanical computers to modern tools for software development. Early programming languages

    History of programming languages

    History of programming languages

    History_of_programming_languages

  • Type conversion
  • Changing an expression from one data type to another

    interpret a data item as having different representations—this can be a non-obvious programming error, or a technical method to directly deal with underlying

    Type conversion

    Type_conversion

  • Programming language theory
  • Branch of computer science

    Programming language theory (PLT) is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification

    Programming language theory

    Programming language theory

    Programming_language_theory

  • Program analysis
  • Process of analyzing computer program behavior

    type system. Type checking is used in programming to limit how programming objects are used and what can they do. This is done by the compiler or interpreter

    Program analysis

    Program_analysis

  • Functional programming
  • Programming paradigm based on applying and composing functions

    In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative

    Functional programming

    Functional_programming

  • Dc (computer program)
  • Cross-platform reverse-Polish calculator program

    C programming language. Like other utilities of that vintage, it has a powerful set of features but terse syntax. Although the bc calculator program (which

    Dc (computer program)

    Dc_(computer_program)

  • History of computing hardware
  • simpler programming. These pushdown automatons were also implemented in minicomputers and microprocessors later, which influenced programming language

    History of computing hardware

    History of computing hardware

    History_of_computing_hardware

  • List of programming languages
  • This is an index to notable programming languages, in current or historical use. Dialects of BASIC (which have their own page), esoteric programming languages

    List of programming languages

    List_of_programming_languages

  • Glossary of computer science
  • fields, including terms relevant to software, data science, and computer programming. Contents:  A B C D E F G H I J K L M N O P Q R S T U V W X Y Z See

    Glossary of computer science

    Glossary_of_computer_science

  • Computing
  • Activity involving calculations or computing machinery

    while the study of computer programming investigates the use of programming languages and complex systems. The field of human–computer interaction focuses

    Computing

    Computing

    Computing

  • Software design pattern
  • Reusable solution template to a commonly-needed software behavior

    Repository Programming idiom Refactoring Software development methodology Alexandrescu, Andrei (2001). Modern C++ Design: Generic Programming and Design

    Software design pattern

    Software_design_pattern

  • Open-source software
  • Software licensed to ensure source code usage rights

    European Court of Justice defines a computer program as not including the functionality of a program, the programming language, or the format of data files

    Open-source software

    Open-source software

    Open-source_software

  • Transient (computer programming)
  • In computer programming, transient is a property of any element in the system that is temporary. The term applies to transient applications, i.e. software

    Transient (computer programming)

    Transient_(computer_programming)

  • Interface (object-oriented programming)
  • Abstraction of a class

    (generic programming) Delegation (programming) Class (computer science) Application programming interface Use of these terms varies by programming language

    Interface (object-oriented programming)

    Interface_(object-oriented_programming)

  • Quine (computing)
  • Self-replicating program

    is a computer program that takes no input and produces a copy of its own source code as its only output. The standard terms for these programs in the

    Quine (computing)

    Quine (computing)

    Quine_(computing)

  • TRACE (computer program)
  • propagation program. It was developed by The Aerospace Corporation in El Segundo, California. An early version ran on the IBM 7090 computer in 1964. The

    TRACE (computer program)

    TRACE_(computer_program)

  • Software engineering
  • Engineering approach to software development

    software applications. It involves applying engineering principles and computer programming expertise to develop software systems that meet user needs. A software

    Software engineering

    Software_engineering

  • Imperative programming
  • Type of programming paradigm in computer science

    In computer science, imperative programming is a software programming paradigm that provides specific instructions for how computations should take place

    Imperative programming

    Imperative_programming

  • Variable (high-level programming language)
  • Named container for a particular type of data

    variables in APL. Computer programming portal Attribute (object-oriented programming) Class (programming) Control variable (programming) Dynamic variable

    Variable (high-level programming language)

    Variable_(high-level_programming_language)

  • Computer literacy
  • Skill in using computers and digital technology

    to computer programming and advanced problem solving. Computer literacy can also refer to the comfort level someone has with using computer programs and

    Computer literacy

    Computer literacy

    Computer_literacy

  • State (computer science)
  • Remembered information in a computer system

    each data input; this is called a stateless protocol. Imperative programming is a programming paradigm (way of designing a programming language) that describes

    State (computer science)

    State_(computer_science)

  • Esoteric programming language
  • Programming language for experimentation or art

    esoteric programming language (sometimes shortened to esolang) or weird language is a programming language designed to test the boundaries of computer programming

    Esoteric programming language

    Esoteric_programming_language

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  • Thin
  • superl.

    Rare; not dense or thick; -- applied to fluids or soft mixtures; as, thin blood; thin broth; thin air.

  • Thin
  • superl.

    Having little thickness or extent from one surface to its opposite; as, a thin plate of metal; thin paper; a thin board; a thin covering.

  • Computist
  • n.

    A computer.

  • Commute
  • v. t.

    To exchange; to put or substitute something else in place of, as a smaller penalty, obligation, or payment, for a greater, or a single thing for an aggregate; hence, to lessen; to diminish; as, to commute a sentence of death to one of imprisonment for life; to commute tithes; to commute charges for fares.

  • Compete
  • v. i.

    To contend emulously; to seek or strive for the same thing, position, or reward for which another is striving; to contend in rivalry, as for a prize or in business; as, tradesmen compete with one another.

  • Thus
  • adv.

    To this degree or extent; so far; so; as, thus wise; thus peaceble; thus bold.

  • This
  • pron. & a.

    As an adjective, this has the same demonstrative force as the pronoun, but is followed by a noun; as, this book; this way to town.

  • Competed
  • imp. & p. p.

    of Compete

  • Computing
  • p. pr. & vb. n.

    of Compute

  • Commuted
  • imp. & p. p.

    of Commute

  • Commuter
  • n.

    One who commutes; especially, one who commutes in traveling.

  • Author
  • n.

    One who composes or writes a book; a composer, as distinguished from an editor, translator, or compiler.

  • Thus
  • adv.

    In this or that manner; on this wise.

  • Computed
  • imp. & p. p.

    of Compute

  • This
  • pron. & a.

    As a demonstrative pronoun, this denotes something that is present or near in place or time, or something just mentioned, or that is just about to be mentioned.

  • Compote
  • n.

    A preparation of fruit in sirup in such a manner as to preserve its form, either whole, halved, or quartered; as, a compote of pears.

  • Hymnologist
  • n.

    A composer or compiler of hymns; one versed in hymnology.

  • Computer
  • n.

    One who computes.

  • Commute
  • v. i.

    To pay, or arrange to pay, in gross instead of part by part; as, to commute for a year's travel over a route.

  • His
  • pron.

    Belonging or pertaining to him; -- used as a pronominal adjective or adjective pronoun; as, tell John his papers are ready; formerly used also for its, but this use is now obsolete.