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PARTISAN GAME

  • Partisan game
  • Combinatorial game with asymmetric players

    In combinatorial game theory, a game is partisan (sometimes partizan) if it is not impartial. That is, some moves are available to one player and not

    Partisan game

    Partisan_game

  • Partisan
  • Topics referred to by the same term

    Look up Partisan, partisan, partisanism, or partisanship in Wiktionary, the free dictionary. Partisan(s) or The Partisan(s) may refer to: Partisan (military)

    Partisan

    Partisan

  • Zero-sum game
  • Situation where total gains match total losses

    Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result

    Zero-sum game

    Zero-sum_game

  • Solved game
  • Game whose outcome can be correctly predicted

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly. This

    Solved game

    Solved_game

  • Game theory
  • Mathematical models of strategic interactions

    Subfields of game theory include algorithmic game theory, behavioral game theory, combinatorial game theory, evolutionary game theory, and quantum game theory

    Game theory

    Game_theory

  • Chicken (game)
  • Model of conflict for two players in game theory

    game of chicken, also known as the hawk-dove game or snowdrift game, is a model of conflict for two players in game theory. The principle of the game

    Chicken (game)

    Chicken_(game)

  • Focal point (game theory)
  • Concept in game theory

    In game theory, a focal point (or Schelling point) is a solution that people tend to choose by default in the absence of communication in order to avoid

    Focal point (game theory)

    Focal_point_(game_theory)

  • Impartial game
  • Concept in game theory

    addition, to give a nimber value for the game. A game that is not impartial is called a partisan game, though some partisan games can still be evaluated using

    Impartial game

    Impartial_game

  • Combinatorial game theory
  • Branch of game theory about two-player sequential games with perfect information

    John H. Conway and Richard K. Guy jointly introduced the theory of a partisan game, in which the requirement that a play available to one player be available

    Combinatorial game theory

    Combinatorial game theory

    Combinatorial_game_theory

  • Paradox of tolerance
  • Logical paradox in decision-making theory

    First/Second-player win Game complexity Game tree Impartial game Misère Partisan game Solved game Sprague–Grundy theorem Strategy-stealing argument Zugzwang Games

    Paradox of tolerance

    Paradox of tolerance

    Paradox_of_tolerance

  • Minimax
  • Decision rule used for minimizing the possible loss for a worst-case scenario

    decision rule used in artificial intelligence, decision theory, combinatorial game theory, statistics, and philosophy for minimizing the possible loss for a

    Minimax

    Minimax

  • Win–win game
  • Game theory scenario

    In game theory, a win–win game or win–win scenario is a situation that produces a mutually beneficial outcome for two or more parties. It is also called

    Win–win game

    Win–win_game

  • Tic-tac-toe
  • Paper-and-pencil game for two players

    English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid

    Tic-tac-toe

    Tic-tac-toe

    Tic-tac-toe

  • Toads and Frogs
  • Combinatorial game with jumping pieces

    combinatorial game Toads and Frogs is a partisan game invented by Richard K. Guy. This mathematical game was used as an introductory game in the book Winning

    Toads and Frogs

    Toads_and_Frogs

  • Chopsticks (hand game)
  • Hand game for two or more players

    (sometimes called Splits, Calculator, or just Sticks)[citation needed] is a hand game for two or more players, in which players extend a number of fingers from

    Chopsticks (hand game)

    Chopsticks (hand game)

    Chopsticks_(hand_game)

  • Prisoner's dilemma
  • Standard example in game theory

    In game theory, the prisoner's dilemma is a thought experiment involving two rational agents, each of whom can either cooperate for mutual benefit or betray

    Prisoner's dilemma

    Prisoner's_dilemma

  • Pirate game
  • Simple mathematical game

    The pirate game is a simple mathematical game. It is a multi-player version of the ultimatum game. There are five rational pirates (in strict decreasing

    Pirate game

    Pirate_game

  • Stable matching problem
  • Pairing where no unchosen pair prefers each other over their choice

    in game-theoretic modeling and analysis. Cambridge University Press. Shoham, Yoav; Leyton-Brown, Kevin (2009). Multiagent Systems: Algorithmic, Game-Theoretic

    Stable matching problem

    Stable_matching_problem

  • Game complexity
  • Notion in combinatorial game theory

    Combinatorial game theory measures game complexity in several ways: State-space complexity (the number of legal game positions from the initial position) Game tree

    Game complexity

    Game_complexity

  • Daniel Kahneman
  • Israeli-American psychologist and economist (1934–2024)

    heuristic Base rate fallacy Cognitive bias Conjunction fallacy Dictator game Framing (social sciences) Loss aversion Optimism bias Planning fallacy Prospect

    Daniel Kahneman

    Daniel Kahneman

    Daniel_Kahneman

  • Tit for tat
  • English saying meaning "equivalent retaliation"

    blow", first recorded in 1558. It is also a highly effective strategy in game theory. An agent using this strategy will first cooperate, then subsequently

    Tit for tat

    Tit for tat

    Tit_for_tat

  • Stag hunt
  • Conflict between safety and cooperation

    In game theory, the stag hunt (also referred to as the assurance game, trust dilemma or common interest game) describes a situation or game where participants

    Stag hunt

    Stag_hunt

  • Nash equilibrium
  • Solution concept of a non-cooperative game

    In game theory, a Nash equilibrium is a situation where no player could gain more by changing their own strategy (holding all other players' strategies

    Nash equilibrium

    Nash_equilibrium

  • The Partisan
  • 1943 song by Anna Marly and Emmanuel d'Astier, popularised by Leonard Cohen in 1969

    "The Partisan" is an anti-fascist anthem about the French Resistance in World War II. The song was composed in 1943 by Russian-born Anna Marly (1917–2006)

    The Partisan

    The_Partisan

  • Alpha–beta pruning
  • Search algorithm

    version of alpha–beta was shown by Michael Saks and Avi Wigderson in 1986. A game tree can represent many two-player zero-sum games, such as chess, checkers

    Alpha–beta pruning

    Alpha–beta_pruning

  • Kuhn poker
  • Poker game developed by Harold Kuhn

    a simple model zero-sum two-player imperfect-information game, amenable to a complete game-theoretic analysis. In Kuhn poker, the deck includes only

    Kuhn poker

    Kuhn_poker

  • Battle of the sexes (game theory)
  • Two-player coordination game in game theory

    In game theory, the battle of the sexes is a two-player coordination game that also involves elements of conflict. The game was introduced in 1957 by R

    Battle of the sexes (game theory)

    Battle_of_the_sexes_(game_theory)

  • Shapley value
  • Concept in game theory

    In cooperative game theory, the Shapley value is a method (solution concept) for fairly distributing the total gains or costs among a group of players

    Shapley value

    Shapley value

    Shapley_value

  • Two-level game theory
  • Political model of international conflict resolution

    Politics portal Two-level game theory is a political model, derived from game theory, that illustrates the domestic-international interactions between

    Two-level game theory

    Two-level game theory

    Two-level_game_theory

  • Perfect information
  • Condition in economics and game theory

    Perfect information is a concept in game theory and economics that describes a situation where all players in a game or all participants in a market have

    Perfect information

    Perfect information

    Perfect_information

  • Volunteer's dilemma
  • Game theory case weighing own/others' sacrifice

    The volunteer's dilemma is a game that models a situation in which each player can either make a small sacrifice that benefits everybody, or instead wait

    Volunteer's dilemma

    Volunteer's_dilemma

  • Core (game theory)
  • Set in game theory

    In cooperative game theory, the core is the set of feasible allocations or imputations where no coalition of agents can benefit by breaking away from the

    Core (game theory)

    Core_(game_theory)

  • Domineering
  • Mathematical game

    As in most games in combinatorial game theory, the first player who cannot move loses. Domineering is a partisan game, in that players use different pieces:

    Domineering

    Domineering

    Domineering

  • Cooperative bargaining
  • Problem in process of sharing surplus

    the bargaining procedure is modeled as a non-cooperative game. The most common form of such game is called sequential bargaining. A two-person bargain problem

    Cooperative bargaining

    Cooperative_bargaining

  • List of games in game theory
  • Game theory studies strategic interaction between individuals in situations called games. Classes of these games have been given names. This is a list

    List of games in game theory

    List_of_games_in_game_theory

  • Blotto game
  • Resource distribution game

    A Colonel Blotto game is a type of two-person constant sum game in which the players (officers) are tasked to simultaneously distribute limited resources

    Blotto game

    Blotto_game

  • Normal-form game
  • Representation of a game in game theory

    In game theory, normal form is a description of a game. Unlike extensive form, normal-form representations are not graphical per se, but rather represent

    Normal-form game

    Normal-form_game

  • Sequential game
  • Class of games where players choose their actions sequentially

    In game theory, a sequential game is defined as a game where one player selects their action before others, and subsequent players are informed of that

    Sequential game

    Sequential game

    Sequential_game

  • Dictator game
  • Experimental tool

    psychology and economics, the dictator game is a popular experimental instrument that is a derivative of the ultimatum game. It involves a single decision by

    Dictator game

    Dictator_game

  • Solving chess
  • Finding an optimal algorithm for playing chess

    for the game of chess; that is, one by which one of the players (White or Black) can always force either a victory or a draw (see solved game). It is

    Solving chess

    Solving_chess

  • Zermelo's theorem (game theory)
  • In board games that cannot end in a draw, one of the two players has a winning strategy

    In game theory, Zermelo's theorem is a theorem about finite two-person games of perfect information in which the players move alternately and in which

    Zermelo's theorem (game theory)

    Zermelo's_theorem_(game_theory)

  • Partisans 1941
  • 2020 video game

    Partisans 1941 (Russian: Партизаны 1941) is a real-time tactics video game developed by Alter Games and published by Daedalic Entertainment in 2020. Players

    Partisans 1941

    Partisans_1941

  • No-win situation
  • Situation where all parties are worse off

    no-win outcomes and find more satisfactory results.[citation needed] In game theory, a "no-win" situation is a circumstance in which no player benefits

    No-win situation

    No-win_situation

  • Strategy (game theory)
  • Complete plan on how a game player will behave in every possible game situation

    In game theory, a move, action, or play is any one of the options which a player can choose in a setting where the optimal outcome depends not only on

    Strategy (game theory)

    Strategy_(game_theory)

  • Amos Tversky
  • Israeli psychologist (1937–1996)

    First/Second-player win Game complexity Game tree Impartial game Misère Partisan game Solved game Sprague–Grundy theorem Strategy-stealing argument Zugzwang Games

    Amos Tversky

    Amos_Tversky

  • John von Neumann
  • Hungarian and American mathematician and physicist (1903–1957)

    framework of quantum physics, in the development of functional analysis, and in game theory, introducing or codifying concepts including cellular automata, the

    John von Neumann

    John von Neumann

    John_von_Neumann

  • Coordination game
  • Simultaneous game found in game theory

    A coordination game is a type of simultaneous game found in game theory. It describes the situation where a player will earn a higher payoff when they

    Coordination game

    Coordination_game

  • Electronic mail game
  • Incomplete-information coordination game

    In game theory, the electronic mail game is an example of an "almost common knowledge" incomplete information game. It illustrates the apparently paradoxical

    Electronic mail game

    Electronic_mail_game

  • Ultimatum game
  • Game in economic experiments

    The ultimatum game is a popular experimental economics game in which two players interact to decide how to divide a sum of money, first described by Nobel

    Ultimatum game

    Ultimatum game

    Ultimatum_game

  • Quantum game theory
  • Academic discipline

    Quantum game theory is an extension of classical game theory to the quantum domain. It differs from classical game theory in three primary ways: Superposed

    Quantum game theory

    Quantum_game_theory

  • Negamax
  • Variation of minimax game tree search

    form of minimax search that relies on the zero-sum property of a two-player game. This algorithm relies on the fact that ⁠ min ( a , b ) = − max ( − b , −

    Negamax

    Negamax

  • Intransitive game
  • Zero-sum game where competitions between strategies contain a cycle

    An intransitive or non-transitive game is a zero-sum game in which pairwise competitions between the strategies contain a cycle. If strategy A beats strategy

    Intransitive game

    Intransitive_game

  • Signaling game
  • Game class in game theory

    In game theory, a signaling game is a type of a dynamic Bayesian game. The essence of a signaling game is that one player takes action, the signal, to

    Signaling game

    Signaling game

    Signaling_game

  • Move by nature
  • Term in game theory

    In game theory a move by nature is a decision or move in an extensive form game made by a player who has no strategic interests in the outcome. The effect

    Move by nature

    Move by nature

    Move_by_nature

  • Bayesian game
  • Game theory concept

    In game theory, a Bayesian game is a strategic decision-making model which assumes players have incomplete information. Players may hold private information

    Bayesian game

    Bayesian_game

  • Separating equilibrium
  • Type of perfect Bayesian equilibrium

    First/Second-player win Game complexity Game tree Impartial game Misère Partisan game Solved game Sprague–Grundy theorem Strategy-stealing argument Zugzwang Games

    Separating equilibrium

    Separating_equilibrium

  • Homo economicus
  • Model of humans as rational, self-interested agents

    Homo sapiens, and is used in some economic theories and in pedagogy. In game theory, Homo economicus is often (but not necessarily) modelled through the

    Homo economicus

    Homo_economicus

  • Evolutionary game theory
  • Application of game theory to evolving populations in biology

    Evolutionary game theory (EGT) is the application of game theory to evolving populations in biology. It defines a framework of contests, strategies, and

    Evolutionary game theory

    Evolutionary_game_theory

  • Rock paper scissors
  • Hand game for two players or more

    (also known by several other names and word orders) is an intransitive hand game, usually played between two people, in which each player simultaneously forms

    Rock paper scissors

    Rock paper scissors

    Rock_paper_scissors

  • Partizan
  • Topics referred to by the same term

    Partizani (disambiguation) Partisan (disambiguation) Partisan game (or partizan game), in combinatorial game theory, a game that is not impartial This

    Partizan

    Partizan

  • Cooperative game theory
  • Game where groups of players may enforce cooperative behaviour

    In game theory, a cooperative or coalitional game is a game with groups of players who form binding "coalitions" with external enforcement of cooperative

    Cooperative game theory

    Cooperative_game_theory

  • Repeated game
  • Game that repeats a base game

    In game theory, a repeated game (or iterated game) is an extensive form game that consists of a number of repetitions of some base game (called a stage

    Repeated game

    Repeated_game

  • El Farol Bar problem
  • Problem in game theory

    The El Farol bar problem is a problem in game theory. Every Thursday night, a fixed population want to go have fun at the El Farol Bar, unless it's too

    El Farol Bar problem

    El Farol Bar problem

    El_Farol_Bar_problem

  • Bounded rationality
  • Making of satisfactory, not optimal, decisions

    utilised in difficult situations (e.g. chess). Both games, as defined by game theory economics, are finite games with perfect information, and therefore

    Bounded rationality

    Bounded_rationality

  • Winner's curse
  • Tendency to overestimate in auctions

    significant finding Auction theory – Branch of economics War of attrition (game) – Game theory model of aggression Buyer's remorse – Sense of regret after having

    Winner's curse

    Winner's curse

    Winner's_curse

  • Stable roommates problem
  • Type of stable matching problem

    economics and computer science, particularly in the fields of combinatorial game theory and algorithms, the stable-roommate problem (SRP) is the problem of

    Stable roommates problem

    Stable_roommates_problem

  • War of attrition (game)
  • Game theory model of aggression

    In game theory, the war of attrition is a dynamic timing game in which players choose a time to stop, and fundamentally trade off the strategic gains from

    War of attrition (game)

    War_of_attrition_(game)

  • Incentive compatibility
  • Concept in game theory

    In game theory and economics, a mechanism is called incentive-compatible (IC) if every participant can achieve their own best outcome by reporting their

    Incentive compatibility

    Incentive_compatibility

  • Tyranny of small decisions
  • Economic phenomenon

    First/Second-player win Game complexity Game tree Impartial game Misère Partisan game Solved game Sprague–Grundy theorem Strategy-stealing argument Zugzwang Games

    Tyranny of small decisions

    Tyranny_of_small_decisions

  • Outcome (game theory)
  • In game theory, the outcome of a game is the ultimate result of a strategic interaction with one or more people, dependant on the choices made by all participants

    Outcome (game theory)

    Outcome_(game_theory)

  • Peace war game
  • Iterated game for peace and conflict studies

    Peace war game is an iterated game originally played in academic groups and by computer simulation for years to study possible strategies of cooperation

    Peace war game

    Peace_war_game

  • Game theory on networks
  • Study of strategic interactions on networks

    Game theory on networks is a field that studies strategy in competing interest interactions among rational or adaptive players that are affected by the

    Game theory on networks

    Game_theory_on_networks

  • Non-credible threat
  • Concept in game theory

    A non-credible threat is a term used in game theory and economics to describe a threat in a sequential game that a rational player would not actually

    Non-credible threat

    Non-credible threat

    Non-credible_threat

  • Conflict resolution
  • Facilitating a peaceful outcome to a dispute

    a relationship despite opposing wants and needs Thomas Schelling applied game theory to situations where the outcome is not zero-sum. Conflict is a contest

    Conflict resolution

    Conflict_resolution

  • Folk theorem (game theory)
  • Class of theorems about Nash equilibrium payoff profiles in repeated games

    In game theory, folk theorems are a class of theorems describing an abundance of Nash equilibrium payoff profiles in repeated games (Friedman 1971). The

    Folk theorem (game theory)

    Folk_theorem_(game_theory)

  • Centipede game
  • Two-player extensive form game

    In game theory, the centipede game, first introduced by Robert Rosenthal in 1981, is an extensive form game in which two players take turns choosing either

    Centipede game

    Centipede game

    Centipede_game

  • Pareto efficiency
  • Weakly optimal allocation of resources

    resources are allocated in the most efficient way possible. In terms of game theory, a strategy profile s is Pareto efficient when there is no other strategy

    Pareto efficiency

    Pareto_efficiency

  • Tragedy of the commons
  • Overuse of a shared resource

    commons. In game theory, which constructs mathematical models for individuals' behaviour in strategic situations, the corresponding "game", developed

    Tragedy of the commons

    Tragedy of the commons

    Tragedy_of_the_commons

  • Contingent cooperator
  • In game theory, a contingent cooperator is a person or agent who is willing to act in the collective interest, rather than his short-term selfish interest

    Contingent cooperator

    Contingent_cooperator

  • Complete information
  • Level of information in economics and game theory

    In economics and game theory, complete information is an economic situation or game in which knowledge about other market participants or players is available

    Complete information

    Complete information

    Complete_information

  • Strategic dominance
  • Quality of a strategy in game theory

    In game theory, a strategy A dominates another strategy B if A will always produce a better result than B, regardless of how any other player plays. Some

    Strategic dominance

    Strategic_dominance

  • Lewis signaling game
  • Type of signaling game

    In game theory, the Lewis signaling game is a type of signaling game that features perfect common interest between players. It is named for the philosopher

    Lewis signaling game

    Lewis signaling game

    Lewis_signaling_game

  • Public goods game
  • Experimental economics game

    The public goods game is a standard of experimental economics. In the basic game, subjects secretly choose how many of their private tokens to put into

    Public goods game

    Public goods game

    Public_goods_game

  • Ambiguity aversion
  • Preference of known risks to unknown risks

    experimental test of the influence of ambiguity on behaviour in a Battle of Sexes game which has an added safe strategy, R, available for Player 2 (see Table).

    Ambiguity aversion

    Ambiguity_aversion

  • Bertrand competition
  • Economic model of competition

    select its own price p i {\displaystyle p_{i}} .; Timing: Simultaneous move game; Firm Payoffs: Profit; and Information: Complete. Imagine an aggregate demand

    Bertrand competition

    Bertrand_competition

  • Mean-field game theory
  • Study of strategic decision making

    Mean-field game theory is the study of strategic decision making by small interacting agents in very large populations. It lies at the intersection of game theory

    Mean-field game theory

    Mean-field_game_theory

  • Subgame perfect equilibrium
  • Game theory concept

    In game theory, a subgame perfect equilibrium (SPE), or subgame perfect Nash equilibrium (SPNE), is a refinement of the Nash equilibrium concept, specifically

    Subgame perfect equilibrium

    Subgame_perfect_equilibrium

  • Mechanism design
  • Field of economics and game theory

    implementation theory or institution design) is a branch of economics and game theory. It studies how to construct rules—called mechanisms or institutions—that

    Mechanism design

    Mechanism design

    Mechanism_design

  • Dollar auction
  • Game illustrating paradox in rational choice theory

    The dollar auction is a non-zero sum sequential game explored by economist Martin Shubik to illustrate how a short-sighted approach to rational choice

    Dollar auction

    Dollar_auction

  • Information set (game theory)
  • Concept in game theory

    In game theory, an information set is the basis for decision making in a game, which includes the actions available to players and the potential outcomes

    Information set (game theory)

    Information set (game theory)

    Information_set_(game_theory)

  • Conflict escalation
  • Concept in conflict studies

    is modeled by positive feedback. Conflict escalation can be modeled with game theory. In contrast, de-escalation are approaches which lead to a decrease

    Conflict escalation

    Conflict_escalation

  • Collusion
  • Cooperation between firms to limit competition

    such as that which occurred by the social media group WallStreetBets in the GameStop short squeeze. There are many ways that implicit collusion tends to develop:

    Collusion

    Collusion

  • Grim trigger
  • Trigger strategy

    In game theory, grim trigger (also called the grim strategy or just grim) is a trigger strategy for a repeated game. Initially, a player using grim trigger

    Grim trigger

    Grim_trigger

  • Extensive-form game
  • Wide-ranging representation of a game in game theory

    In game theory, an extensive-form game is a specification of a game allowing for the explicit representation of a number of key aspects, like the sequencing

    Extensive-form game

    Extensive-form_game

  • Aumann's agreement theorem
  • Theorem in game theory

    Hellman, Ziv (2013). "Almost Common Priors". International Journal of Game Theory. 42 (2): 399–410. doi:10.1007/s00182-012-0347-5. S2CID 253717739.

    Aumann's agreement theorem

    Aumann's_agreement_theorem

  • Global game
  • Concept in economics and game theory

    In economics and game theory, global games are games of incomplete information where players receive possibly-correlated signals of the underlying state

    Global game

    Global_game

  • Screening game
  • Game class in game theory

    A screening game is a two-player principal–agent type game used in economic and game theoretical modeling. Principal–agent problems are situations where

    Screening game

    Screening_game

  • Bargaining model of war
  • Transactional view of violent conflict in international relations theory

    First/Second-player win Game complexity Game tree Impartial game Misère Partisan game Solved game Sprague–Grundy theorem Strategy-stealing argument Zugzwang Games

    Bargaining model of war

    Bargaining_model_of_war

  • Matching pennies
  • Simple game studied in game theory

    Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly

    Matching pennies

    Matching pennies

    Matching_pennies

  • Graphical game theory
  • Branch of mathematics

    In game theory, the graphical form or graphical game is an alternate compact representation of strategic interactions that efficiently models situations

    Graphical game theory

    Graphical_game_theory

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