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Combinatorial game with asymmetric players
In combinatorial game theory, a game is partisan (sometimes partizan) if it is not impartial. That is, some moves are available to one player and not
Partisan_game
Topics referred to by the same term
Look up Partisan, partisan, partisanism, or partisanship in Wiktionary, the free dictionary. Partisan(s) or The Partisan(s) may refer to: Partisan (military)
Partisan
Situation where total gains match total losses
Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result
Zero-sum_game
Game whose outcome can be correctly predicted
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly. This
Solved_game
Mathematical models of strategic interactions
Subfields of game theory include algorithmic game theory, behavioral game theory, combinatorial game theory, evolutionary game theory, and quantum game theory
Game_theory
Model of conflict for two players in game theory
game of chicken, also known as the hawk-dove game or snowdrift game, is a model of conflict for two players in game theory. The principle of the game
Chicken_(game)
Concept in game theory
In game theory, a focal point (or Schelling point) is a solution that people tend to choose by default in the absence of communication in order to avoid
Focal_point_(game_theory)
Concept in game theory
addition, to give a nimber value for the game. A game that is not impartial is called a partisan game, though some partisan games can still be evaluated using
Impartial_game
Branch of game theory about two-player sequential games with perfect information
John H. Conway and Richard K. Guy jointly introduced the theory of a partisan game, in which the requirement that a play available to one player be available
Combinatorial_game_theory
Logical paradox in decision-making theory
First/Second-player win Game complexity Game tree Impartial game Misère Partisan game Solved game Sprague–Grundy theorem Strategy-stealing argument Zugzwang Games
Paradox_of_tolerance
Decision rule used for minimizing the possible loss for a worst-case scenario
decision rule used in artificial intelligence, decision theory, combinatorial game theory, statistics, and philosophy for minimizing the possible loss for a
Minimax
Game theory scenario
In game theory, a win–win game or win–win scenario is a situation that produces a mutually beneficial outcome for two or more parties. It is also called
Win–win_game
Paper-and-pencil game for two players
English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid
Tic-tac-toe
Combinatorial game with jumping pieces
combinatorial game Toads and Frogs is a partisan game invented by Richard K. Guy. This mathematical game was used as an introductory game in the book Winning
Toads_and_Frogs
Hand game for two or more players
(sometimes called Splits, Calculator, or just Sticks)[citation needed] is a hand game for two or more players, in which players extend a number of fingers from
Chopsticks_(hand_game)
Standard example in game theory
In game theory, the prisoner's dilemma is a thought experiment involving two rational agents, each of whom can either cooperate for mutual benefit or betray
Prisoner's_dilemma
Simple mathematical game
The pirate game is a simple mathematical game. It is a multi-player version of the ultimatum game. There are five rational pirates (in strict decreasing
Pirate_game
Pairing where no unchosen pair prefers each other over their choice
in game-theoretic modeling and analysis. Cambridge University Press. Shoham, Yoav; Leyton-Brown, Kevin (2009). Multiagent Systems: Algorithmic, Game-Theoretic
Stable_matching_problem
Notion in combinatorial game theory
Combinatorial game theory measures game complexity in several ways: State-space complexity (the number of legal game positions from the initial position) Game tree
Game_complexity
Israeli-American psychologist and economist (1934–2024)
heuristic Base rate fallacy Cognitive bias Conjunction fallacy Dictator game Framing (social sciences) Loss aversion Optimism bias Planning fallacy Prospect
Daniel_Kahneman
English saying meaning "equivalent retaliation"
blow", first recorded in 1558. It is also a highly effective strategy in game theory. An agent using this strategy will first cooperate, then subsequently
Tit_for_tat
Conflict between safety and cooperation
In game theory, the stag hunt (also referred to as the assurance game, trust dilemma or common interest game) describes a situation or game where participants
Stag_hunt
Solution concept of a non-cooperative game
In game theory, a Nash equilibrium is a situation where no player could gain more by changing their own strategy (holding all other players' strategies
Nash_equilibrium
1943 song by Anna Marly and Emmanuel d'Astier, popularised by Leonard Cohen in 1969
"The Partisan" is an anti-fascist anthem about the French Resistance in World War II. The song was composed in 1943 by Russian-born Anna Marly (1917–2006)
The_Partisan
Search algorithm
version of alpha–beta was shown by Michael Saks and Avi Wigderson in 1986. A game tree can represent many two-player zero-sum games, such as chess, checkers
Alpha–beta_pruning
Poker game developed by Harold Kuhn
a simple model zero-sum two-player imperfect-information game, amenable to a complete game-theoretic analysis. In Kuhn poker, the deck includes only
Kuhn_poker
Two-player coordination game in game theory
In game theory, the battle of the sexes is a two-player coordination game that also involves elements of conflict. The game was introduced in 1957 by R
Battle of the sexes (game theory)
Battle_of_the_sexes_(game_theory)
Concept in game theory
In cooperative game theory, the Shapley value is a method (solution concept) for fairly distributing the total gains or costs among a group of players
Shapley_value
Political model of international conflict resolution
Politics portal Two-level game theory is a political model, derived from game theory, that illustrates the domestic-international interactions between
Two-level_game_theory
Condition in economics and game theory
Perfect information is a concept in game theory and economics that describes a situation where all players in a game or all participants in a market have
Perfect_information
Game theory case weighing own/others' sacrifice
The volunteer's dilemma is a game that models a situation in which each player can either make a small sacrifice that benefits everybody, or instead wait
Volunteer's_dilemma
Set in game theory
In cooperative game theory, the core is the set of feasible allocations or imputations where no coalition of agents can benefit by breaking away from the
Core_(game_theory)
Mathematical game
As in most games in combinatorial game theory, the first player who cannot move loses. Domineering is a partisan game, in that players use different pieces:
Domineering
Problem in process of sharing surplus
the bargaining procedure is modeled as a non-cooperative game. The most common form of such game is called sequential bargaining. A two-person bargain problem
Cooperative_bargaining
Game theory studies strategic interaction between individuals in situations called games. Classes of these games have been given names. This is a list
List_of_games_in_game_theory
Resource distribution game
A Colonel Blotto game is a type of two-person constant sum game in which the players (officers) are tasked to simultaneously distribute limited resources
Blotto_game
Representation of a game in game theory
In game theory, normal form is a description of a game. Unlike extensive form, normal-form representations are not graphical per se, but rather represent
Normal-form_game
Class of games where players choose their actions sequentially
In game theory, a sequential game is defined as a game where one player selects their action before others, and subsequent players are informed of that
Sequential_game
Experimental tool
psychology and economics, the dictator game is a popular experimental instrument that is a derivative of the ultimatum game. It involves a single decision by
Dictator_game
Finding an optimal algorithm for playing chess
for the game of chess; that is, one by which one of the players (White or Black) can always force either a victory or a draw (see solved game). It is
Solving_chess
In board games that cannot end in a draw, one of the two players has a winning strategy
In game theory, Zermelo's theorem is a theorem about finite two-person games of perfect information in which the players move alternately and in which
Zermelo's theorem (game theory)
Zermelo's_theorem_(game_theory)
2020 video game
Partisans 1941 (Russian: Партизаны 1941) is a real-time tactics video game developed by Alter Games and published by Daedalic Entertainment in 2020. Players
Partisans_1941
Situation where all parties are worse off
no-win outcomes and find more satisfactory results.[citation needed] In game theory, a "no-win" situation is a circumstance in which no player benefits
No-win_situation
Complete plan on how a game player will behave in every possible game situation
In game theory, a move, action, or play is any one of the options which a player can choose in a setting where the optimal outcome depends not only on
Strategy_(game_theory)
Israeli psychologist (1937–1996)
First/Second-player win Game complexity Game tree Impartial game Misère Partisan game Solved game Sprague–Grundy theorem Strategy-stealing argument Zugzwang Games
Amos_Tversky
Hungarian and American mathematician and physicist (1903–1957)
framework of quantum physics, in the development of functional analysis, and in game theory, introducing or codifying concepts including cellular automata, the
John_von_Neumann
Simultaneous game found in game theory
A coordination game is a type of simultaneous game found in game theory. It describes the situation where a player will earn a higher payoff when they
Coordination_game
Incomplete-information coordination game
In game theory, the electronic mail game is an example of an "almost common knowledge" incomplete information game. It illustrates the apparently paradoxical
Electronic_mail_game
Game in economic experiments
The ultimatum game is a popular experimental economics game in which two players interact to decide how to divide a sum of money, first described by Nobel
Ultimatum_game
Academic discipline
Quantum game theory is an extension of classical game theory to the quantum domain. It differs from classical game theory in three primary ways: Superposed
Quantum_game_theory
Variation of minimax game tree search
form of minimax search that relies on the zero-sum property of a two-player game. This algorithm relies on the fact that min ( a , b ) = − max ( − b , −
Negamax
Zero-sum game where competitions between strategies contain a cycle
An intransitive or non-transitive game is a zero-sum game in which pairwise competitions between the strategies contain a cycle. If strategy A beats strategy
Intransitive_game
Game class in game theory
In game theory, a signaling game is a type of a dynamic Bayesian game. The essence of a signaling game is that one player takes action, the signal, to
Signaling_game
Term in game theory
In game theory a move by nature is a decision or move in an extensive form game made by a player who has no strategic interests in the outcome. The effect
Move_by_nature
Game theory concept
In game theory, a Bayesian game is a strategic decision-making model which assumes players have incomplete information. Players may hold private information
Bayesian_game
Type of perfect Bayesian equilibrium
First/Second-player win Game complexity Game tree Impartial game Misère Partisan game Solved game Sprague–Grundy theorem Strategy-stealing argument Zugzwang Games
Separating_equilibrium
Model of humans as rational, self-interested agents
Homo sapiens, and is used in some economic theories and in pedagogy. In game theory, Homo economicus is often (but not necessarily) modelled through the
Homo_economicus
Application of game theory to evolving populations in biology
Evolutionary game theory (EGT) is the application of game theory to evolving populations in biology. It defines a framework of contests, strategies, and
Evolutionary_game_theory
Hand game for two players or more
(also known by several other names and word orders) is an intransitive hand game, usually played between two people, in which each player simultaneously forms
Rock_paper_scissors
Topics referred to by the same term
Partizani (disambiguation) Partisan (disambiguation) Partisan game (or partizan game), in combinatorial game theory, a game that is not impartial This
Partizan
Game where groups of players may enforce cooperative behaviour
In game theory, a cooperative or coalitional game is a game with groups of players who form binding "coalitions" with external enforcement of cooperative
Cooperative_game_theory
Game that repeats a base game
In game theory, a repeated game (or iterated game) is an extensive form game that consists of a number of repetitions of some base game (called a stage
Repeated_game
Problem in game theory
The El Farol bar problem is a problem in game theory. Every Thursday night, a fixed population want to go have fun at the El Farol Bar, unless it's too
El_Farol_Bar_problem
Making of satisfactory, not optimal, decisions
utilised in difficult situations (e.g. chess). Both games, as defined by game theory economics, are finite games with perfect information, and therefore
Bounded_rationality
Tendency to overestimate in auctions
significant finding Auction theory – Branch of economics War of attrition (game) – Game theory model of aggression Buyer's remorse – Sense of regret after having
Winner's_curse
Type of stable matching problem
economics and computer science, particularly in the fields of combinatorial game theory and algorithms, the stable-roommate problem (SRP) is the problem of
Stable_roommates_problem
Game theory model of aggression
In game theory, the war of attrition is a dynamic timing game in which players choose a time to stop, and fundamentally trade off the strategic gains from
War_of_attrition_(game)
Concept in game theory
In game theory and economics, a mechanism is called incentive-compatible (IC) if every participant can achieve their own best outcome by reporting their
Incentive_compatibility
Economic phenomenon
First/Second-player win Game complexity Game tree Impartial game Misère Partisan game Solved game Sprague–Grundy theorem Strategy-stealing argument Zugzwang Games
Tyranny_of_small_decisions
In game theory, the outcome of a game is the ultimate result of a strategic interaction with one or more people, dependant on the choices made by all participants
Outcome_(game_theory)
Iterated game for peace and conflict studies
Peace war game is an iterated game originally played in academic groups and by computer simulation for years to study possible strategies of cooperation
Peace_war_game
Study of strategic interactions on networks
Game theory on networks is a field that studies strategy in competing interest interactions among rational or adaptive players that are affected by the
Game_theory_on_networks
Concept in game theory
A non-credible threat is a term used in game theory and economics to describe a threat in a sequential game that a rational player would not actually
Non-credible_threat
Facilitating a peaceful outcome to a dispute
a relationship despite opposing wants and needs Thomas Schelling applied game theory to situations where the outcome is not zero-sum. Conflict is a contest
Conflict_resolution
Class of theorems about Nash equilibrium payoff profiles in repeated games
In game theory, folk theorems are a class of theorems describing an abundance of Nash equilibrium payoff profiles in repeated games (Friedman 1971). The
Folk_theorem_(game_theory)
Two-player extensive form game
In game theory, the centipede game, first introduced by Robert Rosenthal in 1981, is an extensive form game in which two players take turns choosing either
Centipede_game
Weakly optimal allocation of resources
resources are allocated in the most efficient way possible. In terms of game theory, a strategy profile s is Pareto efficient when there is no other strategy
Pareto_efficiency
Overuse of a shared resource
commons. In game theory, which constructs mathematical models for individuals' behaviour in strategic situations, the corresponding "game", developed
Tragedy_of_the_commons
In game theory, a contingent cooperator is a person or agent who is willing to act in the collective interest, rather than his short-term selfish interest
Contingent_cooperator
Level of information in economics and game theory
In economics and game theory, complete information is an economic situation or game in which knowledge about other market participants or players is available
Complete_information
Quality of a strategy in game theory
In game theory, a strategy A dominates another strategy B if A will always produce a better result than B, regardless of how any other player plays. Some
Strategic_dominance
Type of signaling game
In game theory, the Lewis signaling game is a type of signaling game that features perfect common interest between players. It is named for the philosopher
Lewis_signaling_game
Experimental economics game
The public goods game is a standard of experimental economics. In the basic game, subjects secretly choose how many of their private tokens to put into
Public_goods_game
Preference of known risks to unknown risks
experimental test of the influence of ambiguity on behaviour in a Battle of Sexes game which has an added safe strategy, R, available for Player 2 (see Table).
Ambiguity_aversion
Economic model of competition
select its own price p i {\displaystyle p_{i}} .; Timing: Simultaneous move game; Firm Payoffs: Profit; and Information: Complete. Imagine an aggregate demand
Bertrand_competition
Study of strategic decision making
Mean-field game theory is the study of strategic decision making by small interacting agents in very large populations. It lies at the intersection of game theory
Mean-field_game_theory
Game theory concept
In game theory, a subgame perfect equilibrium (SPE), or subgame perfect Nash equilibrium (SPNE), is a refinement of the Nash equilibrium concept, specifically
Subgame_perfect_equilibrium
Field of economics and game theory
implementation theory or institution design) is a branch of economics and game theory. It studies how to construct rules—called mechanisms or institutions—that
Mechanism_design
Game illustrating paradox in rational choice theory
The dollar auction is a non-zero sum sequential game explored by economist Martin Shubik to illustrate how a short-sighted approach to rational choice
Dollar_auction
Concept in game theory
In game theory, an information set is the basis for decision making in a game, which includes the actions available to players and the potential outcomes
Information_set_(game_theory)
Concept in conflict studies
is modeled by positive feedback. Conflict escalation can be modeled with game theory. In contrast, de-escalation are approaches which lead to a decrease
Conflict_escalation
Cooperation between firms to limit competition
such as that which occurred by the social media group WallStreetBets in the GameStop short squeeze. There are many ways that implicit collusion tends to develop:
Collusion
Trigger strategy
In game theory, grim trigger (also called the grim strategy or just grim) is a trigger strategy for a repeated game. Initially, a player using grim trigger
Grim_trigger
Wide-ranging representation of a game in game theory
In game theory, an extensive-form game is a specification of a game allowing for the explicit representation of a number of key aspects, like the sequencing
Extensive-form_game
Theorem in game theory
Hellman, Ziv (2013). "Almost Common Priors". International Journal of Game Theory. 42 (2): 399–410. doi:10.1007/s00182-012-0347-5. S2CID 253717739.
Aumann's_agreement_theorem
Concept in economics and game theory
In economics and game theory, global games are games of incomplete information where players receive possibly-correlated signals of the underlying state
Global_game
Game class in game theory
A screening game is a two-player principal–agent type game used in economic and game theoretical modeling. Principal–agent problems are situations where
Screening_game
Transactional view of violent conflict in international relations theory
First/Second-player win Game complexity Game tree Impartial game Misère Partisan game Solved game Sprague–Grundy theorem Strategy-stealing argument Zugzwang Games
Bargaining_model_of_war
Simple game studied in game theory
Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly
Matching_pennies
Branch of mathematics
In game theory, the graphical form or graphical game is an alternate compact representation of strategic interactions that efficiently models situations
Graphical_game_theory
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PARTISAN GAME
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